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Fixing the broken on hud overlay's render transform
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1 changed files with 6 additions and 4 deletions
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@ -270,10 +270,10 @@ void Base3DOverlay::update(float duration) {
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// then the correct transform used for rendering is computed in the update transaction and assigned.
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if (_renderTransformDirty) {
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auto itemID = getRenderItemID();
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// Capture the render transform value in game loop before
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auto latestTransform = evalRenderTransform();
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_renderTransformDirty = false;
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if (render::Item::isValidID(itemID)) {
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_renderTransformDirty = false;
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// Capture the render transform value in game loop before
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auto latestTransform = evalRenderTransform();
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render::ScenePointer scene = qApp->getMain3DScene();
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render::Transaction transaction;
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transaction.updateItem<Overlay>(itemID, [latestTransform](Overlay& data) {
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@ -282,7 +282,9 @@ void Base3DOverlay::update(float duration) {
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overlay3D->setRenderTransform(latestTransform);
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}
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});
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scene->enqueueTransaction(transaction);
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scene->enqueueTransaction(transaction);
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} else {
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setRenderTransform(latestTransform);
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}
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}
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}
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