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Merge pull request #5930 from ericrius1/grabFix
Setting hand data for close grab of non physical objects
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commit
3bbc809710
1 changed files with 12 additions and 3 deletions
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@ -29,7 +29,7 @@ var TRIGGER_ON_VALUE = 0.2;
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var DISTANCE_HOLDING_RADIUS_FACTOR = 5; // multiplied by distance between hand and object
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var DISTANCE_HOLDING_RADIUS_FACTOR = 5; // multiplied by distance between hand and object
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var DISTANCE_HOLDING_ACTION_TIMEFRAME = 0.1; // how quickly objects move to their new position
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var DISTANCE_HOLDING_ACTION_TIMEFRAME = 0.1; // how quickly objects move to their new position
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var DISTANCE_HOLDING_ROTATION_EXAGGERATION_FACTOR = 2.0; // object rotates this much more than hand did
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var DISTANCE_HOLDING_ROTATION_EXAGGERATION_FACTOR = 2.0; // object rotates this much more than hand did
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var NO_INTERSECT_COLOR = { red: 10, green: 10, blue: 255}; // line color when pick misses
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var NO_INTERSECT_COLOR = { red: 10, green: 10, blue: 255 }; // line color when pick misses
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var INTERSECT_COLOR = { red: 250, green: 10, blue: 10}; // line color when pick hits
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var INTERSECT_COLOR = { red: 250, green: 10, blue: 10}; // line color when pick hits
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var LINE_ENTITY_DIMENSIONS = { x: 1000, y: 1000, z: 1000};
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var LINE_ENTITY_DIMENSIONS = { x: 1000, y: 1000, z: 1000};
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var LINE_LENGTH = 500;
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var LINE_LENGTH = 500;
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@ -54,7 +54,11 @@ var RELEASE_VELOCITY_MULTIPLIER = 1.5; // affects throwing things
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var RIGHT_HAND = 1;
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var RIGHT_HAND = 1;
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var LEFT_HAND = 0;
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var LEFT_HAND = 0;
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var ZERO_VEC = { x: 0, y: 0, z: 0};
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var ZERO_VEC = {
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x: 0,
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y: 0,
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z: 0
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};
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var NULL_ACTION_ID = "{00000000-0000-0000-000000000000}";
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var NULL_ACTION_ID = "{00000000-0000-0000-000000000000}";
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var MSEC_PER_SEC = 1000.0;
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var MSEC_PER_SEC = 1000.0;
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@ -391,6 +395,11 @@ function MyController(hand, triggerAction) {
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this.state = STATE_RELEASE;
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this.state = STATE_RELEASE;
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return;
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return;
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}
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}
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if (this.hand === RIGHT_HAND) {
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Entities.callEntityMethod(this.grabbedEntity, "setRightHand");
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} else {
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Entities.callEntityMethod(this.grabbedEntity, "setLeftHand");
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}
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Entities.callEntityMethod(this.grabbedEntity, "startNearGrabNonColliding");
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Entities.callEntityMethod(this.grabbedEntity, "startNearGrabNonColliding");
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this.state = STATE_CONTINUE_NEAR_GRABBING_NON_COLLIDING;
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this.state = STATE_CONTINUE_NEAR_GRABBING_NON_COLLIDING;
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};
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};
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