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Update PerformanceManager.cpp
I got that typo for sure this time.
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@ -27,7 +27,7 @@ void PerformanceManager::setupPerformancePresetSettings(bool evaluatePlatformTie
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// If evaluatePlatformTier, evalute the Platform Tier and assign the matching Performance profile by default.
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// A bunch of Performance, Simulation and Render settings will be set to a matching default value from this
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// Here is the mapping between pelatformTier and performance profile
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// Here is the mapping between platformTier and performance profile
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const std::array<PerformanceManager::PerformancePreset, platform::Profiler::NumTiers> platformToPerformancePresetMap = { {
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PerformanceManager::PerformancePreset::MID, // platform::Profiler::UNKNOWN
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PerformanceManager::PerformancePreset::LOW, // platform::Profiler::LOW
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