Merge pull request #4850 from jherico/web-entity

Web entity
This commit is contained in:
Brad Hefta-Gaub 2015-05-13 17:02:55 -07:00
commit 3b7acae8a2
22 changed files with 1027 additions and 462 deletions

View file

@ -137,6 +137,7 @@ var toolBar = (function () {
newSphereButton,
newLightButton,
newTextButton,
newWebButton,
newZoneButton,
browseMarketplaceButton;
@ -204,6 +205,16 @@ var toolBar = (function () {
alpha: 0.9,
visible: false
});
newWebButton = toolBar.addTool({
imageURL: "https://s3.amazonaws.com/Oculus/earth17.svg",
subImage: { x: 0, y: Tool.IMAGE_WIDTH, width: Tool.IMAGE_WIDTH, height: Tool.IMAGE_HEIGHT },
width: toolWidth,
height: toolHeight,
alpha: 0.9,
visible: false
});
newZoneButton = toolBar.addTool({
imageURL: toolIconUrl + "zonecube_text.svg",
subImage: { x: 0, y: 128, width: 128, height: 128 },
@ -253,6 +264,7 @@ var toolBar = (function () {
toolBar.showTool(newSphereButton, doShow);
toolBar.showTool(newLightButton, doShow);
toolBar.showTool(newTextButton, doShow);
toolBar.showTool(newWebButton, doShow);
toolBar.showTool(newZoneButton, doShow);
};
@ -425,6 +437,22 @@ var toolBar = (function () {
return true;
}
if (newWebButton === toolBar.clicked(clickedOverlay)) {
var position = getPositionToCreateEntity();
if (position.x > 0 && position.y > 0 && position.z > 0) {
placingEntityID = Entities.addEntity({
type: "Web",
position: grid.snapToSurface(grid.snapToGrid(position, false, DEFAULT_DIMENSIONS), DEFAULT_DIMENSIONS),
dimensions: { x: 1.6, y: 0.9, z: 0.01 },
sourceUrl: "https://highfidelity.com/",
});
} else {
print("Can't create Web Entity: would be out of bounds.");
}
return true;
}
if (newZoneButton === toolBar.clicked(clickedOverlay)) {
var position = getPositionToCreateEntity();

View file

@ -279,6 +279,10 @@
var elModelTextures = document.getElementById("property-model-textures");
var elModelOriginalTextures = document.getElementById("property-model-original-textures");
var elWebSections = document.querySelectorAll(".web-section");
allSections.push(elModelSections);
var elWebSourceURL = document.getElementById("property-web-source-url");
var elTextSections = document.querySelectorAll(".text-section");
allSections.push(elTextSections);
var elTextText = document.getElementById("property-text-text");
@ -468,6 +472,12 @@
elModelAnimationSettings.value = properties.animationSettings;
elModelTextures.value = properties.textures;
elModelOriginalTextures.value = properties.originalTextures;
} else if (properties.type == "Web") {
for (var i = 0; i < elTextSections.length; i++) {
elWebSections[i].style.display = 'block';
}
elWebSourceURL.value = properties.sourceUrl;
} else if (properties.type == "Text") {
for (var i = 0; i < elTextSections.length; i++) {
elTextSections[i].style.display = 'block';
@ -654,6 +664,8 @@
elLightExponent.addEventListener('change', createEmitNumberPropertyUpdateFunction('exponent'));
elLightCutoff.addEventListener('change', createEmitNumberPropertyUpdateFunction('cutoff'));
elWebSourceURL.addEventListener('change', createEmitTextPropertyUpdateFunction('sourceUrl'));
elModelURL.addEventListener('change', createEmitTextPropertyUpdateFunction('modelURL'));
elShapeType.addEventListener('change', createEmitTextPropertyUpdateFunction('shapeType'));
elCompoundShapeURL.addEventListener('change', createEmitTextPropertyUpdateFunction('compoundShapeURL'));
@ -1019,7 +1031,12 @@
</div>
</div>
<div class="web-section property">
<div class="label">Source URL</div>
<div class="value">
<input type="text" id="property-web-source-url" class="url"></input>
</div>
</div>
<div class="model-section property">
<div class="label">Model URL</div>

View file

@ -0,0 +1,10 @@
import QtQuick 2.3
import QtQuick.Controls 1.2
import QtWebKit 3.0
WebView {
id: root
objectName: "webview"
anchors.fill: parent
url: "about:blank"
}

View file

@ -341,6 +341,7 @@ Application::Application(int& argc, char** argv, QElapsedTimer &startup_time) :
_domainConnectionRefusals(QList<QString>()),
_maxOctreePPS(maxOctreePacketsPerSecond.get())
{
setInstance(this);
#ifdef Q_OS_WIN
installNativeEventFilter(&MyNativeEventFilter::getInstance());
#endif
@ -4692,3 +4693,8 @@ void Application::setMaxOctreePacketsPerSecond(int maxOctreePPS) {
int Application::getMaxOctreePacketsPerSecond() {
return _maxOctreePPS;
}
qreal Application::getDevicePixelRatio() {
return _window ? _window->windowHandle()->devicePixelRatio() : 1.0;
}

View file

@ -300,7 +300,7 @@ public:
virtual const glm::vec3& getAvatarPosition() const { return _myAvatar->getPosition(); }
virtual void overrideEnvironmentData(const EnvironmentData& newData) { _environment.override(newData); }
virtual void endOverrideEnvironmentData() { _environment.endOverride(); }
virtual qreal getDevicePixelRatio();
NodeBounds& getNodeBoundsDisplay() { return _nodeBoundsDisplay; }

View file

@ -79,7 +79,11 @@ WebWindowClass::WebWindowClass(const QString& title, const QString& url, int wid
}
_webView->setPage(new DataWebPage());
_webView->setUrl(url);
if (!url.startsWith("http") && !url.startsWith("file://")) {
_webView->setUrl(QUrl::fromLocalFile(url));
} else {
_webView->setUrl(url);
}
connect(this, &WebWindowClass::destroyed, _windowWidget, &QWidget::deleteLater);
connect(_webView->page()->mainFrame(), &QWebFrame::javaScriptWindowObjectCleared,

View file

@ -35,6 +35,7 @@
#include "RenderableParticleEffectEntityItem.h"
#include "RenderableSphereEntityItem.h"
#include "RenderableTextEntityItem.h"
#include "RenderableWebEntityItem.h"
#include "RenderableZoneEntityItem.h"
#include "RenderableLineEntityItem.h"
#include "EntitiesRendererLogging.h"
@ -58,6 +59,7 @@ EntityTreeRenderer::EntityTreeRenderer(bool wantScripts, AbstractViewStateInterf
REGISTER_ENTITY_TYPE_WITH_FACTORY(Sphere, RenderableSphereEntityItem::factory)
REGISTER_ENTITY_TYPE_WITH_FACTORY(Light, RenderableLightEntityItem::factory)
REGISTER_ENTITY_TYPE_WITH_FACTORY(Text, RenderableTextEntityItem::factory)
REGISTER_ENTITY_TYPE_WITH_FACTORY(Web, RenderableWebEntityItem::factory)
REGISTER_ENTITY_TYPE_WITH_FACTORY(ParticleEffect, RenderableParticleEffectEntityItem::factory)
REGISTER_ENTITY_TYPE_WITH_FACTORY(Zone, RenderableZoneEntityItem::factory)
REGISTER_ENTITY_TYPE_WITH_FACTORY(Line, RenderableLineEntityItem::factory)

View file

@ -0,0 +1,147 @@
//
// Created by Bradley Austin Davis on 2015/05/12
// Copyright 2013 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "RenderableWebEntityItem.h"
#include <glm/gtx/quaternion.hpp>
#include <gpu/GPUConfig.h>
#include <DeferredLightingEffect.h>
#include <GeometryCache.h>
#include <PerfStat.h>
#include <TextRenderer.h>
#include <OffscreenQmlSurface.h>
#include <AbstractViewStateInterface.h>
#include <GLMHelpers.h>
#include <PathUtils.h>
#include <TextureCache.h>
#include <gpu/GLBackend.h>
const int FIXED_FONT_POINT_SIZE = 40;
const float DPI = 30.47;
const float METERS_TO_INCHES = 39.3701;
EntityItem* RenderableWebEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) {
return new RenderableWebEntityItem(entityID, properties);
}
RenderableWebEntityItem::RenderableWebEntityItem(const EntityItemID& entityItemID, const EntityItemProperties& properties) :
WebEntityItem(entityItemID, properties) {
qDebug() << "Created web entity " << getID();
}
RenderableWebEntityItem::~RenderableWebEntityItem() {
if (_webSurface) {
_webSurface->pause();
_webSurface->disconnect(_connection);
// After the disconnect, ensure that we have the latest texture by acquiring the
// lock used when updating the _texture value
_textureLock.lock();
_textureLock.unlock();
// The lifetime of the QML surface MUST be managed by the main thread
// Additionally, we MUST use local variables copied by value, rather than
// member variables, since they would implicitly refer to a this that
// is no longer valid
auto webSurface = _webSurface;
auto texture = _texture;
AbstractViewStateInterface::instance()->postLambdaEvent([webSurface, texture] {
if (texture) {
webSurface->releaseTexture(texture);
}
webSurface->deleteLater();
});
}
qDebug() << "Destroyed web entity " << getID();
}
void RenderableWebEntityItem::render(RenderArgs* args) {
QOpenGLContext * currentContext = QOpenGLContext::currentContext();
QSurface * currentSurface = currentContext->surface();
if (!_webSurface) {
_webSurface = new OffscreenQmlSurface();
_webSurface->create(currentContext);
_webSurface->setBaseUrl(QUrl::fromLocalFile(PathUtils::resourcesPath() + "/qml/"));
_webSurface->load("WebEntity.qml");
_webSurface->resume();
_webSurface->getRootItem()->setProperty("url", _sourceUrl);
_connection = QObject::connect(_webSurface, &OffscreenQmlSurface::textureUpdated, [&](GLuint textureId) {
_webSurface->lockTexture(textureId);
assert(!glGetError());
// TODO change to atomic<GLuint>?
withLock(_textureLock, [&] {
std::swap(_texture, textureId);
});
if (textureId) {
_webSurface->releaseTexture(textureId);
}
if (_texture) {
_webSurface->makeCurrent();
glBindTexture(GL_TEXTURE_2D, _texture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glBindTexture(GL_TEXTURE_2D, 0);
_webSurface->doneCurrent();
}
});
}
glm::vec2 dims = glm::vec2(_dimensions);
dims *= METERS_TO_INCHES * DPI;
// The offscreen surface is idempotent for resizes (bails early
// if it's a no-op), so it's safe to just call resize every frame
// without worrying about excessive overhead.
_webSurface->resize(QSize(dims.x, dims.y));
currentContext->makeCurrent(currentSurface);
PerformanceTimer perfTimer("RenderableWebEntityItem::render");
assert(getType() == EntityTypes::Web);
glm::vec3 position = getPosition();
glm::vec3 dimensions = getDimensions();
glm::vec3 halfDimensions = dimensions / 2.0f;
glm::quat rotation = getRotation();
//qCDebug(entitytree) << "RenderableWebEntityItem::render() id:" << getEntityItemID() << "text:" << getText();
glPushMatrix();
{
glTranslatef(position.x, position.y, position.z);
glm::vec3 axis = glm::axis(rotation);
glRotatef(glm::degrees(glm::angle(rotation)), axis.x, axis.y, axis.z);
float alpha = 1.0f;
static const glm::vec2 texMin(0);
static const glm::vec2 texMax(1);
glm::vec2 topLeft(-halfDimensions.x, -halfDimensions.y);
glm::vec2 bottomRight(halfDimensions.x, halfDimensions.y);
if (_texture) {
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, _texture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
}
DependencyManager::get<GeometryCache>()->renderQuad(
topLeft, bottomRight, texMin, texMax, glm::vec4(1));
if (_texture) {
glBindTexture(GL_TEXTURE_2D, 0);
glEnable(GL_TEXTURE_2D);
}
}
glPopMatrix();
}
void RenderableWebEntityItem::setSourceUrl(const QString& value) {
if (_sourceUrl != value) {
_sourceUrl = value;
if (_webSurface) {
AbstractViewStateInterface::instance()->postLambdaEvent([this] {
_webSurface->getRootItem()->setProperty("url", _sourceUrl);
});
}
}
}

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@ -0,0 +1,36 @@
//
// Created by Bradley Austin Davis on 2015/05/12
// Copyright 2013 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_RenderableWebEntityItem_h
#define hifi_RenderableWebEntityItem_h
#include <QSharedPointer>
#include <WebEntityItem.h>
class OffscreenQmlSurface;
class RenderableWebEntityItem : public WebEntityItem {
public:
static EntityItem* factory(const EntityItemID& entityID, const EntityItemProperties& properties);
RenderableWebEntityItem(const EntityItemID& entityItemID, const EntityItemProperties& properties);
~RenderableWebEntityItem();
virtual void render(RenderArgs* args);
virtual void setSourceUrl(const QString& value);
private:
OffscreenQmlSurface* _webSurface{ nullptr };
QMetaObject::Connection _connection;
uint32_t _texture{ 0 };
QMutex _textureLock;
};
#endif // hifi_RenderableWebEntityItem_h

View file

@ -86,6 +86,7 @@ EntityItemProperties::EntityItemProperties() :
CONSTRUCT_PROPERTY(keyLightDirection, ZoneEntityItem::DEFAULT_KEYLIGHT_DIRECTION),
CONSTRUCT_PROPERTY(name, ENTITY_ITEM_DEFAULT_NAME),
CONSTRUCT_PROPERTY(backgroundMode, BACKGROUND_MODE_INHERIT),
CONSTRUCT_PROPERTY(sourceUrl, ""),
_id(UNKNOWN_ENTITY_ID),
_idSet(false),
@ -328,6 +329,7 @@ EntityPropertyFlags EntityItemProperties::getChangedProperties() const {
CHECK_PROPERTY_CHANGE(PROP_KEYLIGHT_AMBIENT_INTENSITY, keyLightAmbientIntensity);
CHECK_PROPERTY_CHANGE(PROP_KEYLIGHT_DIRECTION, keyLightDirection);
CHECK_PROPERTY_CHANGE(PROP_BACKGROUND_MODE, backgroundMode);
CHECK_PROPERTY_CHANGE(PROP_SOURCE_URL, sourceUrl);
changedProperties += _stage.getChangedProperties();
changedProperties += _atmosphere.getChangedProperties();
@ -409,6 +411,7 @@ QScriptValue EntityItemProperties::copyToScriptValue(QScriptEngine* engine, bool
COPY_PROPERTY_TO_QSCRIPTVALUE(keyLightAmbientIntensity);
COPY_PROPERTY_TO_QSCRIPTVALUE_VEC3(keyLightDirection);
COPY_PROPERTY_TO_QSCRIPTVALUE_GETTER(backgroundMode, getBackgroundModeAsString());
COPY_PROPERTY_TO_QSCRIPTVALUE(sourceUrl);
// Sitting properties support
if (!skipDefaults) {
@ -510,6 +513,7 @@ void EntityItemProperties::copyFromScriptValue(const QScriptValue& object) {
COPY_PROPERTY_FROM_QSCRIPTVALUE_FLOAT(keyLightAmbientIntensity, setKeyLightAmbientIntensity);
COPY_PROPERTY_FROM_QSCRIPTVALUE_VEC3(keyLightDirection, setKeyLightDirection);
COPY_PROPERTY_FROM_QSCRITPTVALUE_ENUM(backgroundMode, BackgroundMode);
COPY_PROPERTY_FROM_QSCRIPTVALUE_STRING(sourceUrl, setSourceUrl);
_stage.copyFromScriptValue(object, _defaultSettings);
_atmosphere.copyFromScriptValue(object, _defaultSettings);
@ -666,7 +670,11 @@ bool EntityItemProperties::encodeEntityEditPacket(PacketType command, EntityItem
APPEND_ENTITY_PROPERTY(PROP_LOCKED, appendValue, properties.getLocked());
APPEND_ENTITY_PROPERTY(PROP_USER_DATA, appendValue, properties.getUserData());
APPEND_ENTITY_PROPERTY(PROP_SIMULATOR_ID, appendValue, properties.getSimulatorID());
if (properties.getType() == EntityTypes::Web) {
APPEND_ENTITY_PROPERTY(PROP_SOURCE_URL, appendValue, properties.getSourceUrl());
}
if (properties.getType() == EntityTypes::Text) {
APPEND_ENTITY_PROPERTY(PROP_TEXT, appendValue, properties.getText());
APPEND_ENTITY_PROPERTY(PROP_LINE_HEIGHT, appendValue, properties.getLineHeight());
@ -922,6 +930,10 @@ bool EntityItemProperties::decodeEntityEditPacket(const unsigned char* data, int
READ_ENTITY_PROPERTY_STRING_TO_PROPERTIES(PROP_USER_DATA, setUserData);
READ_ENTITY_PROPERTY_UUID_TO_PROPERTIES(PROP_SIMULATOR_ID, setSimulatorID);
if (properties.getType() == EntityTypes::Web) {
READ_ENTITY_PROPERTY_STRING_TO_PROPERTIES(PROP_SOURCE_URL, setSourceUrl);
}
if (properties.getType() == EntityTypes::Text) {
READ_ENTITY_PROPERTY_STRING_TO_PROPERTIES(PROP_TEXT, setText);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_LINE_HEIGHT, float, setLineHeight);
@ -1073,6 +1085,7 @@ void EntityItemProperties::markAllChanged() {
_atmosphere.markAllChanged();
_skybox.markAllChanged();
_sourceUrlChanged = true;
}
/// The maximum bounding cube for the entity, independent of it's rotation.

View file

@ -52,6 +52,7 @@ class EntityItemProperties {
friend class TextEntityItem; // TODO: consider removing this friend relationship and use public methods
friend class ParticleEffectEntityItem; // TODO: consider removing this friend relationship and use public methods
friend class ZoneEntityItem; // TODO: consider removing this friend relationship and use public methods
friend class WebEntityItem; // TODO: consider removing this friend relationship and use public methods
friend class LineEntityItem; // TODO: consider removing this friend relationship and use public methods
public:
EntityItemProperties();
@ -139,6 +140,7 @@ public:
DEFINE_PROPERTY_GROUP(Stage, stage, StagePropertyGroup);
DEFINE_PROPERTY_GROUP(Atmosphere, atmosphere, AtmospherePropertyGroup);
DEFINE_PROPERTY_GROUP(Skybox, skybox, SkyboxPropertyGroup);
DEFINE_PROPERTY_REF(PROP_SOURCE_URL, SourceUrl, sourceUrl, QString);
static QString getBackgroundModeString(BackgroundMode mode);

View file

@ -148,6 +148,10 @@ enum EntityPropertyList {
PROP_SKYBOX_URL = PROP_ANIMATION_FPS,
PROP_STAGE_AUTOMATIC_HOURDAY = PROP_ANIMATION_FRAME_INDEX,
// Aliases/Piggyback properties for Web. These properties intentionally reuse the enum values for
// other properties which will never overlap with each other.
PROP_SOURCE_URL = PROP_MODEL_URL,
// WARNING!!! DO NOT ADD PROPS_xxx here unless you really really meant to.... Add them UP above
};

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@ -24,6 +24,7 @@
#include "ParticleEffectEntityItem.h"
#include "SphereEntityItem.h"
#include "TextEntityItem.h"
#include "WebEntityItem.h"
#include "ZoneEntityItem.h"
#include "LineEntityItem.h"
@ -37,6 +38,7 @@ const QString ENTITY_TYPE_NAME_UNKNOWN = "Unknown";
// Register Entity the default implementations of entity types here...
REGISTER_ENTITY_TYPE(Model)
REGISTER_ENTITY_TYPE(Box)
REGISTER_ENTITY_TYPE(Web)
REGISTER_ENTITY_TYPE(Sphere)
REGISTER_ENTITY_TYPE(Light)
REGISTER_ENTITY_TYPE(Text)

View file

@ -37,6 +37,7 @@ public:
Text,
ParticleEffect,
Zone,
Web,
Line,
LAST = Line
} EntityType;

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@ -0,0 +1,153 @@
//
// Created by Bradley Austin Davis on 2015/05/12
// Copyright 2013 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "WebEntityItem.h"
#include <glm/gtx/transform.hpp>
#include <QDebug>
#include <ByteCountCoding.h>
#include <PlaneShape.h>
#include "EntityTree.h"
#include "EntityTreeElement.h"
#include "EntitiesLogging.h"
const QString WebEntityItem::DEFAULT_SOURCE_URL("http://www.google.com");
EntityItem* WebEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) {
EntityItem* result = new WebEntityItem(entityID, properties);
return result;
}
WebEntityItem::WebEntityItem(const EntityItemID& entityItemID, const EntityItemProperties& properties) :
EntityItem(entityItemID)
{
_type = EntityTypes::Web;
_created = properties.getCreated();
setProperties(properties);
}
const float WEB_ENTITY_ITEM_FIXED_DEPTH = 0.01f;
void WebEntityItem::setDimensions(const glm::vec3& value) {
// NOTE: Web Entities always have a "depth" of 1cm.
_dimensions = glm::vec3(value.x, value.y, WEB_ENTITY_ITEM_FIXED_DEPTH);
}
EntityItemProperties WebEntityItem::getProperties() const {
EntityItemProperties properties = EntityItem::getProperties(); // get the properties from our base class
COPY_ENTITY_PROPERTY_TO_PROPERTIES(sourceUrl, getSourceUrl);
return properties;
}
bool WebEntityItem::setProperties(const EntityItemProperties& properties) {
bool somethingChanged = false;
somethingChanged = EntityItem::setProperties(properties); // set the properties in our base class
SET_ENTITY_PROPERTY_FROM_PROPERTIES(sourceUrl, setSourceUrl);
if (somethingChanged) {
bool wantDebug = false;
if (wantDebug) {
uint64_t now = usecTimestampNow();
int elapsed = now - getLastEdited();
qCDebug(entities) << "WebEntityItem::setProperties() AFTER update... edited AGO=" << elapsed <<
"now=" << now << " getLastEdited()=" << getLastEdited();
}
setLastEdited(properties._lastEdited);
}
return somethingChanged;
}
int WebEntityItem::readEntitySubclassDataFromBuffer(const unsigned char* data, int bytesLeftToRead,
ReadBitstreamToTreeParams& args,
EntityPropertyFlags& propertyFlags, bool overwriteLocalData) {
int bytesRead = 0;
const unsigned char* dataAt = data;
READ_ENTITY_PROPERTY_STRING(PROP_SOURCE_URL, setSourceUrl);
return bytesRead;
}
// TODO: eventually only include properties changed since the params.lastViewFrustumSent time
EntityPropertyFlags WebEntityItem::getEntityProperties(EncodeBitstreamParams& params) const {
EntityPropertyFlags requestedProperties = EntityItem::getEntityProperties(params);
requestedProperties += PROP_SOURCE_URL;
return requestedProperties;
}
void WebEntityItem::appendSubclassData(OctreePacketData* packetData, EncodeBitstreamParams& params,
EntityTreeElementExtraEncodeData* modelTreeElementExtraEncodeData,
EntityPropertyFlags& requestedProperties,
EntityPropertyFlags& propertyFlags,
EntityPropertyFlags& propertiesDidntFit,
int& propertyCount,
OctreeElement::AppendState& appendState) const {
bool successPropertyFits = true;
APPEND_ENTITY_PROPERTY(PROP_SOURCE_URL, appendValue, _sourceUrl);
}
bool WebEntityItem::findDetailedRayIntersection(const glm::vec3& origin, const glm::vec3& direction,
bool& keepSearching, OctreeElement*& element, float& distance, BoxFace& face,
void** intersectedObject, bool precisionPicking) const {
RayIntersectionInfo rayInfo;
rayInfo._rayStart = origin;
rayInfo._rayDirection = direction;
rayInfo._rayLength = std::numeric_limits<float>::max();
PlaneShape plane;
const glm::vec3 UNROTATED_NORMAL(0.0f, 0.0f, -1.0f);
glm::vec3 normal = _rotation * UNROTATED_NORMAL;
plane.setNormal(normal);
plane.setPoint(getPosition()); // the position is definitely a point on our plane
bool intersects = plane.findRayIntersection(rayInfo);
if (intersects) {
glm::vec3 hitAt = origin + (direction * rayInfo._hitDistance);
// now we know the point the ray hit our plane
glm::mat4 rotation = glm::mat4_cast(getRotation());
glm::mat4 translation = glm::translate(getPosition());
glm::mat4 entityToWorldMatrix = translation * rotation;
glm::mat4 worldToEntityMatrix = glm::inverse(entityToWorldMatrix);
glm::vec3 dimensions = getDimensions();
glm::vec3 registrationPoint = getRegistrationPoint();
glm::vec3 corner = -(dimensions * registrationPoint);
AABox entityFrameBox(corner, dimensions);
glm::vec3 entityFrameHitAt = glm::vec3(worldToEntityMatrix * glm::vec4(hitAt, 1.0f));
intersects = entityFrameBox.contains(entityFrameHitAt);
}
if (intersects) {
distance = rayInfo._hitDistance;
}
return intersects;
}
void WebEntityItem::setSourceUrl(const QString& value) {
if (_sourceUrl != value) {
_sourceUrl = value;
}
}
const QString& WebEntityItem::getSourceUrl() const { return _sourceUrl; }

View file

@ -0,0 +1,59 @@
//
// Created by Bradley Austin Davis on 2015/05/12
// Copyright 2013 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_WebEntityItem_h
#define hifi_WebEntityItem_h
#include "EntityItem.h"
class WebEntityItem : public EntityItem {
public:
static const QString DEFAULT_SOURCE_URL;
static EntityItem* factory(const EntityItemID& entityID, const EntityItemProperties& properties);
WebEntityItem(const EntityItemID& entityItemID, const EntityItemProperties& properties);
ALLOW_INSTANTIATION // This class can be instantiated
/// set dimensions in domain scale units (0.0 - 1.0) this will also reset radius appropriately
virtual void setDimensions(const glm::vec3& value);
virtual ShapeType getShapeType() const { return SHAPE_TYPE_BOX; }
// methods for getting/setting all properties of an entity
virtual EntityItemProperties getProperties() const;
virtual bool setProperties(const EntityItemProperties& properties);
// TODO: eventually only include properties changed since the params.lastViewFrustumSent time
virtual EntityPropertyFlags getEntityProperties(EncodeBitstreamParams& params) const;
virtual void appendSubclassData(OctreePacketData* packetData, EncodeBitstreamParams& params,
EntityTreeElementExtraEncodeData* modelTreeElementExtraEncodeData,
EntityPropertyFlags& requestedProperties,
EntityPropertyFlags& propertyFlags,
EntityPropertyFlags& propertiesDidntFit,
int& propertyCount,
OctreeElement::AppendState& appendState) const;
virtual int readEntitySubclassDataFromBuffer(const unsigned char* data, int bytesLeftToRead,
ReadBitstreamToTreeParams& args,
EntityPropertyFlags& propertyFlags, bool overwriteLocalData);
virtual bool supportsDetailedRayIntersection() const { return true; }
virtual bool findDetailedRayIntersection(const glm::vec3& origin, const glm::vec3& direction,
bool& keepSearching, OctreeElement*& element, float& distance, BoxFace& face,
void** intersectedObject, bool precisionPicking) const;
virtual void setSourceUrl(const QString& value);
const QString& getSourceUrl() const;
protected:
QString _sourceUrl;
};
#endif // hifi_WebEntityItem_h

View file

@ -0,0 +1,20 @@
//
// Created by Bradley Austin Davis 2015/05/13
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "AbstractViewStateInterface.h"
static AbstractViewStateInterface* INSTANCE{nullptr};
AbstractViewStateInterface* AbstractViewStateInterface::instance() {
return INSTANCE;
}
void AbstractViewStateInterface::setInstance(AbstractViewStateInterface* instance) {
INSTANCE = instance;
}

View file

@ -13,6 +13,9 @@
#define hifi_AbstractViewStateInterface_h
#include <glm/glm.hpp>
#include <functional>
#include <QtGlobal>
class Transform;
class QThread;
@ -37,7 +40,7 @@ public:
/// overrides environment data
virtual void overrideEnvironmentData(const EnvironmentData& newData) = 0;
virtual void endOverrideEnvironmentData() = 0;
/// gets the shadow view frustum for rendering the view state
virtual ViewFrustum* getShadowViewFrustum() = 0;
@ -53,6 +56,12 @@ public:
virtual PickRay computePickRay(float x, float y) const = 0;
virtual const glm::vec3& getAvatarPosition() const = 0;
virtual void postLambdaEvent(std::function<void()> f) = 0;
virtual qreal getDevicePixelRatio() = 0;
static AbstractViewStateInterface* instance();
static void setInstance(AbstractViewStateInterface* instance);
};

View file

@ -0,0 +1,376 @@
//
// Created by Bradley Austin Davis on 2015-05-13
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "OffscreenQmlSurface.h"
#include <QOpenGLFramebufferObject>
#include <QOpenGLDebugLogger>
#include <QGLWidget>
#include <QtQml>
#include "AbstractViewStateInterface.h"
Q_DECLARE_LOGGING_CATEGORY(offscreenFocus)
Q_LOGGING_CATEGORY(offscreenFocus, "hifi.offscreen.focus")
// Time between receiving a request to render the offscreen UI actually triggering
// the render. Could possibly be increased depending on the framerate we expect to
// achieve.
static const int SMALL_INTERVAL = 5;
OffscreenQmlSurface::OffscreenQmlSurface() {
}
OffscreenQmlSurface::~OffscreenQmlSurface() {
// Make sure the context is current while doing cleanup. Note that we use the
// offscreen surface here because passing 'this' at this point is not safe: the
// underlying platform window may already be destroyed. To avoid all the trouble, use
// another surface that is valid for sure.
makeCurrent();
// Delete the render control first since it will free the scenegraph resources.
// Destroy the QQuickWindow only afterwards.
delete _renderControl;
delete _qmlComponent;
delete _quickWindow;
delete _qmlEngine;
doneCurrent();
}
void OffscreenQmlSurface::create(QOpenGLContext* shareContext) {
OffscreenGlCanvas::create(shareContext);
makeCurrent();
// Create a QQuickWindow that is associated with out render control. Note that this
// window never gets created or shown, meaning that it will never get an underlying
// native (platform) window.
QQuickWindow::setDefaultAlphaBuffer(true);
_quickWindow = new QQuickWindow(_renderControl);
_quickWindow->setColor(QColor(255, 255, 255, 0));
_quickWindow->setFlags(_quickWindow->flags() | static_cast<Qt::WindowFlags>(Qt::WA_TranslucentBackground));
// Create a QML engine.
_qmlEngine = new QQmlEngine;
if (!_qmlEngine->incubationController()) {
_qmlEngine->setIncubationController(_quickWindow->incubationController());
}
// When Quick says there is a need to render, we will not render immediately. Instead,
// a timer with a small interval is used to get better performance.
_updateTimer.setSingleShot(true);
_updateTimer.setInterval(SMALL_INTERVAL);
connect(&_updateTimer, &QTimer::timeout, this, &OffscreenQmlSurface::updateQuick);
// Now hook up the signals. For simplicy we don't differentiate between
// renderRequested (only render is needed, no sync) and sceneChanged (polish and sync
// is needed too).
connect(_renderControl, &QQuickRenderControl::renderRequested, this, &OffscreenQmlSurface::requestRender);
connect(_renderControl, &QQuickRenderControl::sceneChanged, this, &OffscreenQmlSurface::requestUpdate);
#ifdef DEBUG
connect(_quickWindow, &QQuickWindow::focusObjectChanged, [this]{
qCDebug(offscreenFocus) << "New focus item " << _quickWindow->focusObject();
});
connect(_quickWindow, &QQuickWindow::activeFocusItemChanged, [this] {
qCDebug(offscreenFocus) << "New active focus item " << _quickWindow->activeFocusItem();
});
#endif
_qmlComponent = new QQmlComponent(_qmlEngine);
// Initialize the render control and our OpenGL resources.
makeCurrent();
_renderControl->initialize(&_context);
}
void OffscreenQmlSurface::resize(const QSize& newSize) {
// Qt bug in 5.4 forces this check of pixel ratio,
// even though we're rendering offscreen.
qreal pixelRatio = 1.0;
if (_renderControl && _renderControl->_renderWindow) {
pixelRatio = _renderControl->_renderWindow->devicePixelRatio();
} else {
pixelRatio = AbstractViewStateInterface::instance()->getDevicePixelRatio();
}
QSize newOffscreenSize = newSize * pixelRatio;
if (newOffscreenSize == _fboCache.getSize()) {
return;
}
// Clear out any fbos with the old size
makeCurrent();
qDebug() << "Offscreen UI resizing to " << newSize.width() << "x" << newSize.height() << " with pixel ratio " << pixelRatio;
_fboCache.setSize(newSize * pixelRatio);
if (_quickWindow) {
_quickWindow->setGeometry(QRect(QPoint(), newSize));
_quickWindow->contentItem()->setSize(newSize);
}
// Update our members
if (_rootItem) {
_rootItem->setSize(newSize);
}
doneCurrent();
}
QQuickItem* OffscreenQmlSurface::getRootItem() {
return _rootItem;
}
void OffscreenQmlSurface::setBaseUrl(const QUrl& baseUrl) {
_qmlEngine->setBaseUrl(baseUrl);
}
QObject* OffscreenQmlSurface::load(const QUrl& qmlSource, std::function<void(QQmlContext*, QObject*)> f) {
_qmlComponent->loadUrl(qmlSource);
if (_qmlComponent->isLoading()) {
connect(_qmlComponent, &QQmlComponent::statusChanged, this,
[this, f](QQmlComponent::Status){
finishQmlLoad(f);
});
return nullptr;
}
return finishQmlLoad(f);
}
void OffscreenQmlSurface::requestUpdate() {
_polish = true;
if (!_updateTimer.isActive()) {
_updateTimer.start();
}
}
void OffscreenQmlSurface::requestRender() {
if (!_updateTimer.isActive()) {
_updateTimer.start();
}
}
QObject* OffscreenQmlSurface::finishQmlLoad(std::function<void(QQmlContext*, QObject*)> f) {
disconnect(_qmlComponent, &QQmlComponent::statusChanged, this, 0);
if (_qmlComponent->isError()) {
QList<QQmlError> errorList = _qmlComponent->errors();
foreach(const QQmlError& error, errorList) {
qWarning() << error.url() << error.line() << error;
}
return nullptr;
}
QQmlContext* newContext = new QQmlContext(_qmlEngine, qApp);
QObject* newObject = _qmlComponent->beginCreate(newContext);
if (_qmlComponent->isError()) {
QList<QQmlError> errorList = _qmlComponent->errors();
foreach(const QQmlError& error, errorList)
qWarning() << error.url() << error.line() << error;
if (!_rootItem) {
qFatal("Unable to finish loading QML root");
}
return nullptr;
}
f(newContext, newObject);
_qmlComponent->completeCreate();
// All quick items should be focusable
QQuickItem* newItem = qobject_cast<QQuickItem*>(newObject);
if (newItem) {
// Make sure we make items focusable (critical for
// supporting keyboard shortcuts)
newItem->setFlag(QQuickItem::ItemIsFocusScope, true);
}
// If we already have a root, just set a couple of flags and the ancestry
if (_rootItem) {
// Allow child windows to be destroyed from JS
QQmlEngine::setObjectOwnership(newObject, QQmlEngine::JavaScriptOwnership);
newObject->setParent(_rootItem);
if (newItem) {
newItem->setParentItem(_rootItem);
}
return newObject;
}
if (!newItem) {
qFatal("Could not load object as root item");
return nullptr;
}
// The root item is ready. Associate it with the window.
_rootItem = newItem;
_rootItem->setParentItem(_quickWindow->contentItem());
_rootItem->setSize(_quickWindow->renderTargetSize());
return _rootItem;
}
void OffscreenQmlSurface::updateQuick() {
if (_paused) {
return;
}
if (!makeCurrent()) {
return;
}
// Polish, synchronize and render the next frame (into our fbo). In this example
// everything happens on the same thread and therefore all three steps are performed
// in succession from here. In a threaded setup the render() call would happen on a
// separate thread.
if (_polish) {
_renderControl->polishItems();
_renderControl->sync();
_polish = false;
}
QOpenGLFramebufferObject* fbo = _fboCache.getReadyFbo();
_quickWindow->setRenderTarget(fbo);
fbo->bind();
glClearColor(0, 0, 0, 1);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
_renderControl->render();
// FIXME The web browsers seem to be leaving GL in an error state.
// Need a debug context with sync logging to figure out why.
// for now just clear the errors
glGetError();
// Q_ASSERT(!glGetError());
_quickWindow->resetOpenGLState();
QOpenGLFramebufferObject::bindDefault();
// Force completion of all the operations before we emit the texture as being ready for use
glFinish();
emit textureUpdated(fbo->texture());
}
QPointF OffscreenQmlSurface::mapWindowToUi(const QPointF& sourcePosition, QObject* sourceObject) {
vec2 sourceSize;
if (dynamic_cast<QWidget*>(sourceObject)) {
sourceSize = toGlm(((QWidget*)sourceObject)->size());
} else if (dynamic_cast<QWindow*>(sourceObject)) {
sourceSize = toGlm(((QWindow*)sourceObject)->size());
}
vec2 offscreenPosition = toGlm(sourcePosition);
offscreenPosition /= sourceSize;
offscreenPosition *= vec2(toGlm(_quickWindow->size()));
return QPointF(offscreenPosition.x, offscreenPosition.y);
}
///////////////////////////////////////////////////////
//
// Event handling customization
//
bool OffscreenQmlSurface::eventFilter(QObject* originalDestination, QEvent* event) {
// Only intercept events while we're in an active state
if (_paused) {
return false;
}
#ifdef DEBUG
// Don't intercept our own events, or we enter an infinite recursion
QObject* recurseTest = originalDestination;
while (recurseTest) {
Q_ASSERT(recurseTest != _rootItem && recurseTest != _quickWindow);
recurseTest = recurseTest->parent();
}
#endif
switch (event->type()) {
case QEvent::Resize: {
QResizeEvent* resizeEvent = static_cast<QResizeEvent*>(event);
QGLWidget* widget = dynamic_cast<QGLWidget*>(originalDestination);
if (widget) {
this->resize(resizeEvent->size());
}
break;
}
case QEvent::KeyPress:
case QEvent::KeyRelease: {
event->ignore();
if (QCoreApplication::sendEvent(_quickWindow, event)) {
return event->isAccepted();
}
break;
}
case QEvent::Wheel: {
QWheelEvent* wheelEvent = static_cast<QWheelEvent*>(event);
QWheelEvent mappedEvent(
mapWindowToUi(wheelEvent->pos(), originalDestination),
wheelEvent->delta(), wheelEvent->buttons(),
wheelEvent->modifiers(), wheelEvent->orientation());
mappedEvent.ignore();
if (QCoreApplication::sendEvent(_quickWindow, &mappedEvent)) {
return mappedEvent.isAccepted();
}
break;
}
// Fall through
case QEvent::MouseButtonDblClick:
case QEvent::MouseButtonPress:
case QEvent::MouseButtonRelease:
case QEvent::MouseMove: {
QMouseEvent* mouseEvent = static_cast<QMouseEvent*>(event);
QPointF originalPos = mouseEvent->localPos();
QPointF transformedPos = _mouseTranslator(originalPos);
transformedPos = mapWindowToUi(transformedPos, originalDestination);
QMouseEvent mappedEvent(mouseEvent->type(),
transformedPos,
mouseEvent->screenPos(), mouseEvent->button(),
mouseEvent->buttons(), mouseEvent->modifiers());
if (event->type() == QEvent::MouseMove) {
_qmlEngine->rootContext()->setContextProperty("lastMousePosition", transformedPos);
}
mappedEvent.ignore();
if (QCoreApplication::sendEvent(_quickWindow, &mappedEvent)) {
return mappedEvent.isAccepted();
}
break;
}
default:
break;
}
return false;
}
void OffscreenQmlSurface::lockTexture(int texture) {
_fboCache.lockTexture(texture);
}
void OffscreenQmlSurface::releaseTexture(int texture) {
_fboCache.releaseTexture(texture);
}
void OffscreenQmlSurface::pause() {
_paused = true;
}
void OffscreenQmlSurface::resume() {
_paused = false;
requestRender();
}
bool OffscreenQmlSurface::isPaused() const {
return _paused;
}
void OffscreenQmlSurface::setProxyWindow(QWindow* window) {
_renderControl->_renderWindow = window;
}

View file

@ -0,0 +1,108 @@
//
// Created by Bradley Austin Davis on 2015-04-04
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#pragma once
#ifndef hifi_OffscreenQmlSurface_h
#define hifi_OffscreenQmlSurface_h
#include <QQmlEngine>
#include <QQmlComponent>
#include <QQuickItem>
#include <QQuickWindow>
#include <QQuickRenderControl>
#include <QQuickImageProvider>
#include <QTimer>
#include <QMessageBox>
#include <atomic>
#include <functional>
#include <GLMHelpers.h>
#include <ThreadHelpers.h>
#include "OffscreenGlCanvas.h"
#include "FboCache.h"
class OffscreenQmlSurface : public OffscreenGlCanvas {
Q_OBJECT
protected:
class QMyQuickRenderControl : public QQuickRenderControl {
protected:
QWindow* renderWindow(QPoint* offset) Q_DECL_OVERRIDE{
if (nullptr == _renderWindow) {
return QQuickRenderControl::renderWindow(offset);
}
if (nullptr != offset) {
offset->rx() = offset->ry() = 0;
}
return _renderWindow;
}
private:
QWindow* _renderWindow{ nullptr };
friend class OffscreenQmlSurface;
};
public:
OffscreenQmlSurface();
virtual ~OffscreenQmlSurface();
using MouseTranslator = std::function<QPointF(const QPointF&)>;
void create(QOpenGLContext* context);
void resize(const QSize& size);
QObject* load(const QUrl& qmlSource, std::function<void(QQmlContext*, QObject*)> f = [](QQmlContext*, QObject*) {});
QObject* load(const QString& qmlSourceFile, std::function<void(QQmlContext*, QObject*)> f = [](QQmlContext*, QObject*) {}) {
return load(QUrl(qmlSourceFile), f);
}
// Optional values for event handling
void setProxyWindow(QWindow* window);
void setMouseTranslator(MouseTranslator mouseTranslator) {
_mouseTranslator = mouseTranslator;
}
void pause();
void resume();
bool isPaused() const;
void setBaseUrl(const QUrl& baseUrl);
QQuickItem* getRootItem();
virtual bool eventFilter(QObject* originalDestination, QEvent* event);
signals:
void textureUpdated(GLuint texture);
public slots:
void requestUpdate();
void requestRender();
void lockTexture(int texture);
void releaseTexture(int texture);
private:
QObject* finishQmlLoad(std::function<void(QQmlContext*, QObject*)> f);
QPointF mapWindowToUi(const QPointF& sourcePosition, QObject* sourceObject);
private slots:
void updateQuick();
protected:
QQuickWindow* _quickWindow{ nullptr };
private:
QMyQuickRenderControl* _renderControl{ new QMyQuickRenderControl };
QQmlEngine* _qmlEngine{ nullptr };
QQmlComponent* _qmlComponent{ nullptr };
QQuickItem* _rootItem{ nullptr };
QTimer _updateTimer;
FboCache _fboCache;
bool _polish{ true };
bool _paused{ true };
MouseTranslator _mouseTranslator{ [](const QPointF& p) { return p; } };
};
#endif

View file

@ -16,14 +16,6 @@
#include "MessageDialog.h"
Q_DECLARE_LOGGING_CATEGORY(offscreenFocus)
Q_LOGGING_CATEGORY(offscreenFocus, "hifi.offscreen.focus")
// Time between receiving a request to render the offscreen UI actually triggering
// the render. Could possibly be increased depending on the framerate we expect to
// achieve.
static const int SMALL_INTERVAL = 5;
class OffscreenUiRoot : public QQuickItem {
Q_OBJECT
public:
@ -36,6 +28,25 @@ public:
};
// This hack allows the QML UI to work with keys that are also bound as
// shortcuts at the application level. However, it seems as though the
// bound actions are still getting triggered. At least for backspace.
// Not sure why.
//
// However, the problem may go away once we switch to the new menu system,
// so I think it's OK for the time being.
bool OffscreenUi::shouldSwallowShortcut(QEvent* event) {
Q_ASSERT(event->type() == QEvent::ShortcutOverride);
QObject* focusObject = _quickWindow->focusObject();
if (focusObject != _quickWindow && focusObject != getRootItem()) {
//qDebug() << "Swallowed shortcut " << static_cast<QKeyEvent*>(event)->key();
event->accept();
return true;
}
return false;
}
OffscreenUiRoot::OffscreenUiRoot(QQuickItem* parent) : QQuickItem(parent) {
}
@ -48,378 +59,15 @@ OffscreenUi::OffscreenUi() {
}
OffscreenUi::~OffscreenUi() {
// Make sure the context is current while doing cleanup. Note that we use the
// offscreen surface here because passing 'this' at this point is not safe: the
// underlying platform window may already be destroyed. To avoid all the trouble, use
// another surface that is valid for sure.
makeCurrent();
// Delete the render control first since it will free the scenegraph resources.
// Destroy the QQuickWindow only afterwards.
delete _renderControl;
delete _qmlComponent;
delete _quickWindow;
delete _qmlEngine;
doneCurrent();
}
void OffscreenUi::create(QOpenGLContext* shareContext) {
OffscreenGlCanvas::create(shareContext);
makeCurrent();
// Create a QQuickWindow that is associated with out render control. Note that this
// window never gets created or shown, meaning that it will never get an underlying
// native (platform) window.
QQuickWindow::setDefaultAlphaBuffer(true);
_quickWindow = new QQuickWindow(_renderControl);
_quickWindow->setColor(QColor(255, 255, 255, 0));
_quickWindow->setFlags(_quickWindow->flags() | static_cast<Qt::WindowFlags>(Qt::WA_TranslucentBackground));
// Create a QML engine.
_qmlEngine = new QQmlEngine;
if (!_qmlEngine->incubationController()) {
_qmlEngine->setIncubationController(_quickWindow->incubationController());
}
// When Quick says there is a need to render, we will not render immediately. Instead,
// a timer with a small interval is used to get better performance.
_updateTimer.setSingleShot(true);
_updateTimer.setInterval(SMALL_INTERVAL);
connect(&_updateTimer, &QTimer::timeout, this, &OffscreenUi::updateQuick);
// Now hook up the signals. For simplicy we don't differentiate between
// renderRequested (only render is needed, no sync) and sceneChanged (polish and sync
// is needed too).
connect(_renderControl, &QQuickRenderControl::renderRequested, this, &OffscreenUi::requestRender);
connect(_renderControl, &QQuickRenderControl::sceneChanged, this, &OffscreenUi::requestUpdate);
#ifdef DEBUG
connect(_quickWindow, &QQuickWindow::focusObjectChanged, [this]{
qCDebug(offscreenFocus) << "New focus item " << _quickWindow->focusObject();
});
connect(_quickWindow, &QQuickWindow::activeFocusItemChanged, [this] {
qCDebug(offscreenFocus) << "New active focus item " << _quickWindow->activeFocusItem();
});
#endif
_qmlComponent = new QQmlComponent(_qmlEngine);
// Initialize the render control and our OpenGL resources.
makeCurrent();
_renderControl->initialize(&_context);
}
void OffscreenUi::addImportPath(const QString& path) {
_qmlEngine->addImportPath(path);
}
void OffscreenUi::resize(const QSize& newSize) {
makeCurrent();
qreal pixelRatio = _renderControl->_renderWindow ? _renderControl->_renderWindow->devicePixelRatio() : 1.0;
QSize newOffscreenSize = newSize * pixelRatio;
if (newOffscreenSize == _fboCache.getSize()) {
return;
}
// Clear out any fbos with the old size
qDebug() << "Offscreen UI resizing to " << newSize.width() << "x" << newSize.height() << " with pixel ratio " << pixelRatio;
_fboCache.setSize(newSize * pixelRatio);
if (_quickWindow) {
_quickWindow->setGeometry(QRect(QPoint(), newSize));
_quickWindow->contentItem()->setSize(newSize);
}
// Update our members
if (_rootItem) {
_rootItem->setSize(newSize);
}
doneCurrent();
}
QQuickItem* OffscreenUi::getRootItem() {
return _rootItem;
}
void OffscreenUi::setBaseUrl(const QUrl& baseUrl) {
_qmlEngine->setBaseUrl(baseUrl);
}
QObject* OffscreenUi::load(const QUrl& qmlSource, std::function<void(QQmlContext*, QObject*)> f) {
_qmlComponent->loadUrl(qmlSource);
if (_qmlComponent->isLoading()) {
connect(_qmlComponent, &QQmlComponent::statusChanged, this,
[this, f](QQmlComponent::Status){
finishQmlLoad(f);
});
return nullptr;
}
return finishQmlLoad(f);
}
void OffscreenUi::requestUpdate() {
_polish = true;
if (!_updateTimer.isActive()) {
_updateTimer.start();
}
}
void OffscreenUi::requestRender() {
if (!_updateTimer.isActive()) {
_updateTimer.start();
}
}
QObject* OffscreenUi::finishQmlLoad(std::function<void(QQmlContext*, QObject*)> f) {
disconnect(_qmlComponent, &QQmlComponent::statusChanged, this, 0);
if (_qmlComponent->isError()) {
QList<QQmlError> errorList = _qmlComponent->errors();
foreach(const QQmlError& error, errorList) {
qWarning() << error.url() << error.line() << error;
}
return nullptr;
}
QQmlContext* newContext = new QQmlContext(_qmlEngine, qApp);
QObject* newObject = _qmlComponent->beginCreate(newContext);
if (_qmlComponent->isError()) {
QList<QQmlError> errorList = _qmlComponent->errors();
foreach(const QQmlError& error, errorList)
qWarning() << error.url() << error.line() << error;
if (!_rootItem) {
qFatal("Unable to finish loading QML root");
}
return nullptr;
}
f(newContext, newObject);
_qmlComponent->completeCreate();
// All quick items should be focusable
QQuickItem* newItem = qobject_cast<QQuickItem*>(newObject);
if (newItem) {
// Make sure we make items focusable (critical for
// supporting keyboard shortcuts)
newItem->setFlag(QQuickItem::ItemIsFocusScope, true);
}
// If we already have a root, just set a couple of flags and the ancestry
if (_rootItem) {
// Allow child windows to be destroyed from JS
QQmlEngine::setObjectOwnership(newObject, QQmlEngine::JavaScriptOwnership);
newObject->setParent(_rootItem);
if (newItem) {
newItem->setParentItem(_rootItem);
}
return newObject;
}
if (!newItem) {
qFatal("Could not load object as root item");
return nullptr;
}
// The root item is ready. Associate it with the window.
_rootItem = newItem;
_rootItem->setParentItem(_quickWindow->contentItem());
_rootItem->setSize(_quickWindow->renderTargetSize());
return _rootItem;
}
void OffscreenUi::updateQuick() {
if (_paused) {
return;
}
if (!makeCurrent()) {
return;
}
// Polish, synchronize and render the next frame (into our fbo). In this example
// everything happens on the same thread and therefore all three steps are performed
// in succession from here. In a threaded setup the render() call would happen on a
// separate thread.
if (_polish) {
_renderControl->polishItems();
_renderControl->sync();
_polish = false;
}
QOpenGLFramebufferObject* fbo = _fboCache.getReadyFbo();
_quickWindow->setRenderTarget(fbo);
fbo->bind();
glClearColor(0, 0, 0, 1);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
_renderControl->render();
// FIXME The web browsers seem to be leaving GL in an error state.
// Need a debug context with sync logging to figure out why.
// for now just clear the errors
glGetError();
// Q_ASSERT(!glGetError());
_quickWindow->resetOpenGLState();
QOpenGLFramebufferObject::bindDefault();
// Force completion of all the operations before we emit the texture as being ready for use
glFinish();
emit textureUpdated(fbo->texture());
}
QPointF OffscreenUi::mapWindowToUi(const QPointF& sourcePosition, QObject* sourceObject) {
vec2 sourceSize;
if (dynamic_cast<QWidget*>(sourceObject)) {
sourceSize = toGlm(((QWidget*)sourceObject)->size());
} else if (dynamic_cast<QWindow*>(sourceObject)) {
sourceSize = toGlm(((QWindow*)sourceObject)->size());
}
vec2 offscreenPosition = toGlm(sourcePosition);
offscreenPosition /= sourceSize;
offscreenPosition *= vec2(toGlm(_quickWindow->size()));
return QPointF(offscreenPosition.x, offscreenPosition.y);
}
// This hack allows the QML UI to work with keys that are also bound as
// shortcuts at the application level. However, it seems as though the
// bound actions are still getting triggered. At least for backspace.
// Not sure why.
//
// However, the problem may go away once we switch to the new menu system,
// so I think it's OK for the time being.
bool OffscreenUi::shouldSwallowShortcut(QEvent* event) {
Q_ASSERT(event->type() == QEvent::ShortcutOverride);
QObject* focusObject = _quickWindow->focusObject();
if (focusObject != _quickWindow && focusObject != _rootItem) {
//qDebug() << "Swallowed shortcut " << static_cast<QKeyEvent*>(event)->key();
event->accept();
return true;
}
return false;
}
///////////////////////////////////////////////////////
//
// Event handling customization
//
bool OffscreenUi::eventFilter(QObject* originalDestination, QEvent* event) {
// Only intercept events while we're in an active state
if (_paused) {
return false;
}
#ifdef DEBUG
// Don't intercept our own events, or we enter an infinite recursion
QObject* recurseTest = originalDestination;
while (recurseTest) {
Q_ASSERT(recurseTest != _rootItem && recurseTest != _quickWindow);
recurseTest = recurseTest->parent();
}
#endif
switch (event->type()) {
case QEvent::Resize: {
QResizeEvent* resizeEvent = static_cast<QResizeEvent*>(event);
QGLWidget* widget = dynamic_cast<QGLWidget*>(originalDestination);
if (widget) {
this->resize(resizeEvent->size());
}
break;
}
case QEvent::KeyPress:
case QEvent::KeyRelease: {
event->ignore();
if (QCoreApplication::sendEvent(_quickWindow, event)) {
return event->isAccepted();
}
break;
}
case QEvent::Wheel: {
QWheelEvent* wheelEvent = static_cast<QWheelEvent*>(event);
QWheelEvent mappedEvent(
mapWindowToUi(wheelEvent->pos(), originalDestination),
wheelEvent->delta(), wheelEvent->buttons(),
wheelEvent->modifiers(), wheelEvent->orientation());
mappedEvent.ignore();
if (QCoreApplication::sendEvent(_quickWindow, &mappedEvent)) {
return mappedEvent.isAccepted();
}
break;
}
// Fall through
case QEvent::MouseButtonDblClick:
case QEvent::MouseButtonPress:
case QEvent::MouseButtonRelease:
case QEvent::MouseMove: {
QMouseEvent* mouseEvent = static_cast<QMouseEvent*>(event);
QPointF originalPos = mouseEvent->localPos();
QPointF transformedPos = _mouseTranslator(originalPos);
transformedPos = mapWindowToUi(transformedPos, originalDestination);
QMouseEvent mappedEvent(mouseEvent->type(),
transformedPos,
mouseEvent->screenPos(), mouseEvent->button(),
mouseEvent->buttons(), mouseEvent->modifiers());
if (event->type() == QEvent::MouseMove) {
_qmlEngine->rootContext()->setContextProperty("lastMousePosition", transformedPos);
}
mappedEvent.ignore();
if (QCoreApplication::sendEvent(_quickWindow, &mappedEvent)) {
return mappedEvent.isAccepted();
}
break;
}
default:
break;
}
return false;
}
void OffscreenUi::lockTexture(int texture) {
_fboCache.lockTexture(texture);
}
void OffscreenUi::releaseTexture(int texture) {
_fboCache.releaseTexture(texture);
}
void OffscreenUi::pause() {
_paused = true;
}
void OffscreenUi::resume() {
_paused = false;
requestRender();
}
bool OffscreenUi::isPaused() const {
return _paused;
}
void OffscreenUi::setProxyWindow(QWindow* window) {
_renderControl->_renderWindow = window;
}
void OffscreenUi::show(const QUrl& url, const QString& name, std::function<void(QQmlContext*, QObject*)> f) {
QQuickItem* item = _rootItem->findChild<QQuickItem*>(name);
QQuickItem* item = getRootItem()->findChild<QQuickItem*>(name);
// First load?
if (!item) {
load(url, f);
item = _rootItem->findChild<QQuickItem*>(name);
item = getRootItem()->findChild<QQuickItem*>(name);
}
if (item) {
item->setEnabled(true);
@ -427,11 +75,11 @@ void OffscreenUi::show(const QUrl& url, const QString& name, std::function<void(
}
void OffscreenUi::toggle(const QUrl& url, const QString& name, std::function<void(QQmlContext*, QObject*)> f) {
QQuickItem* item = _rootItem->findChild<QQuickItem*>(name);
QQuickItem* item = getRootItem()->findChild<QQuickItem*>(name);
// First load?
if (!item) {
load(url, f);
item = _rootItem->findChild<QQuickItem*>(name);
item = getRootItem()->findChild<QQuickItem*>(name);
}
if (item) {
item->setEnabled(!item->isEnabled());

View file

@ -12,25 +12,10 @@
#ifndef hifi_OffscreenUi_h
#define hifi_OffscreenUi_h
#include <QQmlEngine>
#include <QQmlComponent>
#include <QQuickItem>
#include <QQuickWindow>
#include <QQuickRenderControl>
#include <QQuickImageProvider>
#include <QTimer>
#include <QMessageBox>
#include "OffscreenQmlSurface.h"
#include <atomic>
#include <functional>
#include <GLMHelpers.h>
#include <ThreadHelpers.h>
#include <DependencyManager.h>
#include "OffscreenGlCanvas.h"
#include "FboCache.h"
#include <QQuickItem>
#define HIFI_QML_DECL \
private: \
@ -96,53 +81,15 @@ private:
offscreenUi->load(QML, f); \
}
class OffscreenUi : public OffscreenGlCanvas, public Dependency {
class OffscreenUi : public OffscreenQmlSurface, public Dependency {
Q_OBJECT
class QMyQuickRenderControl : public QQuickRenderControl {
protected:
QWindow* renderWindow(QPoint* offset) Q_DECL_OVERRIDE{
if (nullptr == _renderWindow) {
return QQuickRenderControl::renderWindow(offset);
}
if (nullptr != offset) {
offset->rx() = offset->ry() = 0;
}
return _renderWindow;
}
private:
QWindow* _renderWindow{ nullptr };
friend class OffscreenUi;
};
public:
using MouseTranslator = std::function<QPointF(const QPointF&)>;
OffscreenUi();
virtual ~OffscreenUi();
void create(QOpenGLContext* context);
void resize(const QSize& size);
QObject* load(const QUrl& qmlSource, std::function<void(QQmlContext*, QObject*)> f = [](QQmlContext*, QObject*) {});
QObject* load(const QString& qmlSourceFile, std::function<void(QQmlContext*, QObject*)> f = [](QQmlContext*, QObject*) {}) {
return load(QUrl(qmlSourceFile), f);
}
void show(const QUrl& url, const QString& name, std::function<void(QQmlContext*, QObject*)> f = [](QQmlContext*, QObject*) {});
void toggle(const QUrl& url, const QString& name, std::function<void(QQmlContext*, QObject*)> f = [](QQmlContext*, QObject*) {});
void setBaseUrl(const QUrl& baseUrl);
void addImportPath(const QString& path);
//QQmlContext* getQmlContext();
QQuickItem* getRootItem();
void pause();
void resume();
bool isPaused() const;
void setProxyWindow(QWindow* window);
bool shouldSwallowShortcut(QEvent* event);
QPointF mapWindowToUi(const QPointF& sourcePosition, QObject* sourceObject);
virtual bool eventFilter(QObject* originalDestination, QEvent* event);
void setMouseTranslator(MouseTranslator mouseTranslator) {
_mouseTranslator = mouseTranslator;
}
// Messagebox replacement functions
using ButtonCallback = std::function<void(QMessageBox::StandardButton)>;
@ -168,33 +115,6 @@ public:
static void critical(const QString& title, const QString& text,
ButtonCallback callback = NO_OP_CALLBACK,
QMessageBox::StandardButtons buttons = QMessageBox::Ok);
private:
QObject* finishQmlLoad(std::function<void(QQmlContext*, QObject*)> f);
private slots:
void updateQuick();
public slots:
void requestUpdate();
void requestRender();
void lockTexture(int texture);
void releaseTexture(int texture);
signals:
void textureUpdated(GLuint texture);
private:
QMyQuickRenderControl* _renderControl{ new QMyQuickRenderControl };
QQuickWindow* _quickWindow{ nullptr };
QQmlEngine* _qmlEngine{ nullptr };
QQmlComponent* _qmlComponent{ nullptr };
QQuickItem* _rootItem{ nullptr };
QTimer _updateTimer;
FboCache _fboCache;
bool _polish{ true };
bool _paused{ true };
MouseTranslator _mouseTranslator{ [](const QPointF& p) { return p; } };
};
#endif