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Added pause/setCurrentTime/setCurrentFrame JShooks
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parent
95c00b1d4e
commit
3b33db9a6b
2 changed files with 22 additions and 29 deletions
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@ -587,18 +587,13 @@ bool AvatarData::hasReferential() {
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}
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bool AvatarData::isPlaying() {
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if (!_player) {
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return false;
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}
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if (QThread::currentThread() != thread()) {
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bool result;
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QMetaObject::invokeMethod(this, "isPlaying", Qt::BlockingQueuedConnection,
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Q_RETURN_ARG(bool, result));
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return result;
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}
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return _player && _player->isPlaying();
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}
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bool AvatarData::isPaused() {
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return _player && _player->isPaused();
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}
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qint64 AvatarData::playerElapsed() {
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if (!_player) {
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return 0;
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@ -626,29 +621,11 @@ qint64 AvatarData::playerLength() {
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}
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int AvatarData::playerCurrentFrame() {
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if (!_player) {
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return 0;
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}
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if (QThread::currentThread() != thread()) {
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int result;
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QMetaObject::invokeMethod(this, "playerCurrentFrame", Qt::BlockingQueuedConnection,
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Q_RETURN_ARG(int, result));
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return result;
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}
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return _player->getCurrentFrame();
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return (_player) ? _player->getCurrentFrame() : 0;
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}
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int AvatarData::playerFrameNumber() {
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if (!_player) {
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return 0;
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}
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if (QThread::currentThread() != thread()) {
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int result;
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QMetaObject::invokeMethod(this, "playerFrameNumber", Qt::BlockingQueuedConnection,
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Q_RETURN_ARG(int, result));
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return result;
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}
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return _player->getRecording()->getFrameNumber();
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return (_player) ? _player->getRecording()->getFrameNumber() : 0;
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}
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void AvatarData::loadRecording(QString filename) {
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@ -734,6 +711,20 @@ void AvatarData::play() {
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}
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}
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void AvatarData::pausePlayer() {
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if (!_player) {
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return;
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}
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if (QThread::currentThread() != thread()) {
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QMetaObject::invokeMethod(this, "pausePlayer", Qt::BlockingQueuedConnection);
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return;
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}
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if (_player) {
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_player->pausePlayer();
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}
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}
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void AvatarData::stopPlaying() {
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if (!_player) {
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return;
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@ -296,6 +296,7 @@ public slots:
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bool hasReferential();
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bool isPlaying();
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bool isPaused();
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qint64 playerElapsed();
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qint64 playerLength();
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int playerCurrentFrame();
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@ -312,6 +313,7 @@ public slots:
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void setPlayerUseHeadModel(bool useHeadModel);
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void setPlayerUseSkeletonModel(bool useSkeletonModel);
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void play();
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void pausePlayer();
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void stopPlaying();
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protected:
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