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Tidy MyAvatar API's animation debug graphics methods' JSDod
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1 changed files with 6 additions and 4 deletions
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@ -2022,17 +2022,19 @@ public slots:
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void setEnableDebugDrawDefaultPose(bool isEnabled);
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/**jsdoc
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* Displays animation debug graphics. By default it shows the animation poses used for rendering.
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* However, the property MyAvatar.setDebugDrawAnimPoseName can be used to draw a specific animation node.
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* Displays animation debug graphics. By default, the animation poses used for rendering are displayed. However,
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* {@link MyAvatar.setDebugDrawAnimPoseName} can be used to set a specific animation node to display.
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* @function MyAvatar.setEnableDebugDrawAnimPose
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* @param {boolean} enabled - <code>true</code> to show the debug graphics, <code>false</code> to hide.
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*/
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void setEnableDebugDrawAnimPose(bool isEnabled);
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/**jsdoc
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* If set it determines which animation debug graphics to draw, when MyAvatar.setEnableDebugDrawAnimPose is set to true.
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* Sets the animation node to display when animation debug graphics are enabled with
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* {@link MyAvatar.setEnableDebugDrawAnimPose}.
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* @function MyAvatar.setDebugDrawAnimPoseName
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* @param {boolean} enabled - <code>true</code> to show the debug graphics, <code>false</code> to hide.
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* @param {string} poseName - The name of the animation node to display debug graphics for. Use <code>""</code> to reset to
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* default.
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*/
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void setDebugDrawAnimPoseName(QString poseName);
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