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Fix ghost avatars/displaynames
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fb4e5a70bd
commit
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2 changed files with 6 additions and 5 deletions
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@ -304,6 +304,7 @@ bool Avatar::addToScene(AvatarSharedPointer self, std::shared_ptr<render::Scene>
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void Avatar::removeFromScene(AvatarSharedPointer self, std::shared_ptr<render::Scene> scene, render::PendingChanges& pendingChanges) {
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pendingChanges.removeItem(_renderItemID);
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_skeletonModel.removeFromScene(scene, pendingChanges);
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getHead()->getFaceModel().removeFromScene(scene, pendingChanges);
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}
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void Avatar::render(RenderArgs* renderArgs, const glm::vec3& cameraPosition, bool postLighting) {
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@ -121,17 +121,21 @@ void AvatarManager::simulateAvatarFades(float deltaTime) {
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const float SHRINK_RATE = 0.9f;
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const float MIN_FADE_SCALE = 0.001f;
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render::ScenePointer scene = Application::getInstance()->getMain3DScene();
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render::PendingChanges pendingChanges;
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while (fadingIterator != _avatarFades.end()) {
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Avatar* avatar = static_cast<Avatar*>(fadingIterator->get());
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avatar->setTargetScale(avatar->getScale() * SHRINK_RATE, true);
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if (avatar->getTargetScale() < MIN_FADE_SCALE) {
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avatar->removeFromScene(*fadingIterator, scene, pendingChanges);
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fadingIterator = _avatarFades.erase(fadingIterator);
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} else {
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avatar->simulate(deltaTime);
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++fadingIterator;
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}
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}
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scene->enqueuePendingChanges(pendingChanges);
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}
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AvatarSharedPointer AvatarManager::newSharedAvatar() {
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@ -171,10 +175,6 @@ void AvatarManager::removeAvatar(const QUuid& sessionUUID) {
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_avatarFades.push_back(avatarIterator.value());
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_avatarHash.erase(avatarIterator);
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}
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render::ScenePointer scene = Application::getInstance()->getMain3DScene();
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render::PendingChanges pendingChanges;
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avatar->removeFromScene(avatar, scene, pendingChanges);
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scene->enqueuePendingChanges(pendingChanges);
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}
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}
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