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flowers spawning and growing correctly
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parent
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commit
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3 changed files with 29 additions and 10 deletions
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@ -19,7 +19,11 @@
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_this = this;
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_this.flowers = [];
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// _this.STARTING_FLOWER_DIMENSIONS = {x: 0.1, y: 0.001, z: 0.1}
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_this.STARTING_FLOWER_DIMENSIONS = {x: 0.2, y: 0.01, z: 0.2}
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_this.STARTING_FLOWER_DIMENSIONS = {
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x: 0.1,
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y: 0.01,
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z: 0.1
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}
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};
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@ -30,13 +34,13 @@
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// we're being watered- every now and then spawn a new flower to add to our growing list
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// If we don't have any flowers yet, immediately grow one
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var data = JSON.parse(data[0]);
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if (_this.flowers.length < 1000) {
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if (_this.flowers.length < 1000) {
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_this.createFlower(data.position, data.surfaceNormal);
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}
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_this.flowers.forEach( function(flower) {
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flower.grow();
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_this.flowers.forEach(function(flower) {
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flower.grow();
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});
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@ -44,23 +48,37 @@
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createFlower: function(position, surfaceNormal) {
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var flowerRotation = Quat.rotationBetween(Vec3.UNIT_Y, surfaceNormal);
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print("flower rotation " + flowerRotation.x)
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var flowerEntityID = Entities.addEntity({
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type: "Sphere",
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name: "flower",
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position: position,
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collisionless: true,
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rotation: flowerRotation,
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dimensions: _this.STARTING_FLOWER_DIMENSIONS,
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userData: JSON.stringify(_this.flowerUserData)
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});
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var flower = {id: flowerEntityID, dimensions: _this.STARTING_FLOWER_DIMENSIONS, startingPosition: position, rotation: flowerRotation};
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var flower = {
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id: flowerEntityID,
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dimensions: {x: _this.STARTING_FLOWER_DIMENSIONS.x, y: _this.STARTING_FLOWER_DIMENSIONS.y, z: _this.STARTING_FLOWER_DIMENSIONS.z},
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startingPosition: position,
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rotation: flowerRotation,
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maxYDimension: randFloat(0.2, 1.5),
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growthRate: randFloat(0.0001, 0.001)
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};
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print(_this.STARTING_FLOWER_DIMENSIONS.y)
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flower.grow = function() {
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// grow flower a bit
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flower.dimensions.y += 0.001;
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flower.position = Vec3.sum(flower.startingPosition, Vec3.multiply(Quat.getUp(flower.rotation), flower.dimensions.y/2));
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if (flower.dimensions.y > flower.maxYDimension) {
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return;
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}
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flower.dimensions.y += flower.growthRate;
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flower.position = Vec3.sum(flower.startingPosition, Vec3.multiply(Quat.getUp(flower.rotation), flower.dimensions.y / 2));
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//As we grow we must also move ourselves in direction we grow!
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Entities.editEntity(flower.id, {dimensions: flower.dimensions, position: flower.position});
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Entities.editEntity(flower.id, {
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dimensions: flower.dimensions,
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position: flower.position
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});
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}
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_this.flowers.push(flower);
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},
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@ -49,6 +49,7 @@ var waterCanRotation = orientation;
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var waterCan = Entities.addEntity({
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type: "Model",
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shapeType: 'box',
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name: "hifi-water-can",
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modelURL: WATER_CAN_MODEL_URL,
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script: WATER_CAN_SCRIPT_URL,
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dimensions: {x: 0.1859, y: 0.2762, z: 0.4115},
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@ -165,7 +165,7 @@
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green: 10,
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blue: 200
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},
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lineWidth: 1,
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lineWidth: 2,
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alpha: 1,
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visible: true,
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ignoreRayIntersection: true
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