From 3acc518e8a3f8dcbed27f699a7471f75fa373232 Mon Sep 17 00:00:00 2001 From: Andrew Meadows Date: Thu, 17 Apr 2014 15:18:15 -0700 Subject: [PATCH] make float literals obey the coding standard --- interface/src/Camera.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/interface/src/Camera.cpp b/interface/src/Camera.cpp index 2ef32dac5f..f9ee5bdd25 100644 --- a/interface/src/Camera.cpp +++ b/interface/src/Camera.cpp @@ -45,7 +45,7 @@ Camera::Camera() : _idealPosition(0.0f, 0.0f, 0.0f), _targetPosition(0.0f, 0.0f, 0.0f), _fieldOfView(DEFAULT_FIELD_OF_VIEW_DEGREES), - _aspectRatio(16.f/9.f), + _aspectRatio(16.0f/9.0f), _nearClip(0.08f), // default _farClip(50.0f * TREE_SCALE), // default _upShift(0.0f), @@ -94,8 +94,8 @@ void Camera::updateFollowMode(float deltaTime) { // derive t from tightness float t = _tightness * _modeShift * deltaTime; - if (t > 1.0) { - t = 1.0; + if (t > 1.0f) { + t = 1.0f; } // handle keepLookingAt