mirror of
https://github.com/overte-org/overte.git
synced 2025-04-08 04:34:38 +02:00
* Switch trigger for deferred loads from timer to using leading entity completion
* Bring back notion of tracking "bad scripts" to fail stampeding entities as a set * Update stampede JS tests to highlight/troubleshoot preexisting unload issue
This commit is contained in:
parent
02827552ae
commit
3ac116545e
5 changed files with 127 additions and 95 deletions
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@ -1496,67 +1496,58 @@ const auto RETRY_ATTEMPT_BATCH = 100; //glm::clamp(qgetenv("RETRY_ATTEMPT_BATCH"
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const auto RETRY_ATTEMPT_MSECS = 250; //glm::clamp(qgetenv("RETRY_ATTEMPT_MSECS").toInt(), 50, 1000);
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const static EntityItemID BAD_SCRIPT_UUID_PLACEHOLDER { "{20170224-dead-face-0000-cee000021114}" };
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void ScriptEngine::deferLoadEntityScript(const EntityItemID& entityID, const QString& entityScript, bool forceRedownload) {
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const auto needTimer = _pendingLoadEntities.isEmpty();
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// NOTE: forceRedownload isn't forwarded here because deferLoadEntityScript() is only ever called when another entity has taken lead for the script
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_pendingLoadEntities.push_back({ entityID, entityScript/*, forceRedownload*/ });
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void ScriptEngine::processDeferredEntityLoads(const QString& entityScript, const EntityItemID& leaderID) {
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QList<DeferredLoadEntity> retryLoads;
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QMutableListIterator<DeferredLoadEntity> i(_deferredEntityLoads);
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while (i.hasNext()) {
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auto retry = i.next();
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if (retry.entityScript == entityScript) {
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retryLoads << retry;
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i.remove();
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}
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}
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foreach(auto &retry, retryLoads) {
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// check whether entity was since been deleted
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if (!_entityScripts.contains(retry.entityID)) {
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qCDebug(scriptengine) << "processDeferredEntityLoads -- entity details gone (entity deleted?)"
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<< retry.entityID;
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continue;
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}
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auto processDeferredEntities = [this](QScriptContext* context, QScriptEngine*) -> QScriptValue {
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QList<DeferredLoadEntity> stillPending;
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// check whether entity has since been unloaded or otherwise errored-out
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auto details = _entityScripts[retry.entityID];
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if (details.status != EntityScriptStatus::PENDING) {
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qCDebug(scriptengine) << "processDeferredEntityLoads -- entity status no longer PENDING; "
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<< retry.entityID << details.status;
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continue;
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}
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for (int i=0; i < RETRY_ATTEMPT_BATCH && !_pendingLoadEntities.isEmpty(); i++) {
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auto retry = _pendingLoadEntities.takeFirst();
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qCDebug(scriptengine) << "deferLoadEntityScript.retry[" << i << "]:" << retry.entityID << retry.entityScript;
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if (!_entityScripts.contains(retry.entityID)) {
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qCDebug(scriptengine) << "deferLoadEntityScript.retry -- entity details gone (entity deleted?)";
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// propagate leader's failure reasons to the pending entity
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const auto leaderDetails = _entityScripts[leaderID];
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if (leaderDetails.status != EntityScriptStatus::RUNNING) {
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qCDebug(scriptengine) << QString("... pending load of %1 cancelled (leader: %2 status: %3)")
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.arg(retry.entityID.toString()).arg(leaderID.toString()).arg(leaderDetails.status);
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auto extraDetail = "\n(propagated from " + leaderID.toString() + ")";
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if (leaderDetails.status == EntityScriptStatus::ERROR_LOADING_SCRIPT ||
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leaderDetails.status == EntityScriptStatus::ERROR_RUNNING_SCRIPT) {
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// propagate same error so User doesn't have to hunt down stampede's leader
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updateEntityScriptStatus(retry.entityID, leaderDetails.status, leaderDetails.errorInfo + extraDetail);
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} else {
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auto details = _entityScripts[retry.entityID];
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if (details.status != EntityScriptStatus::PENDING) {
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qCDebug(scriptengine) << "deferLoadEntityScript.retry -- entity status no longer PENDING; " << details.status;
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} else {
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if (!_occupiedScriptURLs.contains(retry.entityScript)) {
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// the URL is no longer busy with another Entity, so now it's our turn
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loadEntityScript(retry.entityID, retry.entityScript, false);
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} else {
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auto entityID = _occupiedScriptURLs[retry.entityScript];
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if (entityID == BAD_SCRIPT_UUID_PLACEHOLDER) {
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// the URL was marked bad by an earlier load attempt, so abort the retry mission
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qCDebug(scriptengine) << "... pending load of " << retry.entityID << " cancelled";
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} else {
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// the URL is still occupied by another Entity, so add to next retry pass
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stillPending << retry;
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}
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}
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}
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// the leader Entity somehow ended up in some other state (rapid-fire delete or unload could cause)
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updateEntityScriptStatus(retry.entityID, EntityScriptStatus::ERROR_LOADING_SCRIPT,
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"A previous Entity failed to load using this script URL; reload to try again." + extraDetail);
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}
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continue;
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}
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foreach(const DeferredLoadEntity& retry, stillPending) {
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_pendingLoadEntities.push_back(retry);
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if (_occupiedScriptURLs.contains(retry.entityScript)) {
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qCWarning(scriptengine) << "--- SHOULD NOT HAPPEN -- recursive call into processDeferredEntityLoads" << retry.entityScript;
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continue;
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}
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if (_pendingLoadEntities.isEmpty()) {
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QObject *interval = context->callee().property("interval").toQObject();
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// we're done processing so can kill the timer
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qCDebug(scriptengine) << "loadEntityScript.retry queue processing complete -- exiting" << interval;
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if (interval) {
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clearInterval(interval);
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}
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}
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return QScriptValue();
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};
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if (needTimer) {
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// we were the first to get queued -- so set up an interval timer for deferred processing
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qCDebug(scriptengine) << "deferLoadEntityScript -- scheduling timer " << RETRY_ATTEMPT_MSECS;
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// processDeferredEntities gets wrapped as a "regular" JavaScript callback so that it can then
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// be scheduled using setInterval per usual -- allowing the script engine to own its lifecycle.
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// we stil need to call clearInterval manually when done, so its passed to callee() above as a property.
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QScriptValue function = newLambdaFunction(processDeferredEntities, "processDeferredEntities-loader");
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QObject *interval = setInterval( function, RETRY_ATTEMPT_MSECS );
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// make the interval reachable from the handler
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function.setProperty("interval", newQObject(interval));
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// if we made it here then the leading entity was successful so proceed with normal load
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loadEntityScript(retry.entityID, retry.entityScript, false);
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}
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}
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@ -1587,28 +1578,33 @@ void ScriptEngine::loadEntityScript(const EntityItemID& entityID, const QString&
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// This "occupied" approach allows multiple Entities to boot from the same script URL while still taking
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// full advantage of cacheable require modules. This only affects Entities literally coming in back-to-back
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// before the first one has time to finish loading.
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if (!_occupiedScriptURLs.contains(entityScript)) {
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// the scriptURL is available -- flag as in-use and proceed
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_occupiedScriptURLs[entityScript] = entityID;
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} else {
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// another Entity is either still booting from this script URL or has failed and marked it "out of order"
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if (_occupiedScriptURLs.contains(entityScript)) {
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auto currentEntityID = _occupiedScriptURLs[entityScript];
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if (currentEntityID == BAD_SCRIPT_UUID_PLACEHOLDER && !forceRedownload) {
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// since not force-reloading, assume that the exact same input would produce the exact same output again
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// note: this state gets reset with "reload all scripts," leaving/returning to a Domain, clear cache, etc.
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qCDebug(scriptengine) << QString("loadEntityScript.cancelled entity: %1 script: %2 (previous script failure)")
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.arg(entityID.toString()).arg(entityScript);
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updateEntityScriptStatus(entityID, EntityScriptStatus::ERROR_LOADING_SCRIPT,
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"Cached Script was marked invalid by previous Entity load failure.");
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if (currentEntityID == BAD_SCRIPT_UUID_PLACEHOLDER) {
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if (forceRedownload) {
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// script was previously marked unusable, but we're reloading so reset it
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_occupiedScriptURLs.remove(entityScript);
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} else {
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// since not reloading, assume that the exact same input would produce the exact same output again
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// note: this state gets reset with "reload all scripts," leaving/returning to a Domain, clear cache, etc.
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qCDebug(scriptengine) << QString("loadEntityScript.cancelled entity: %1 script: %2 (previous script failure)")
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.arg(entityID.toString()).arg(entityScript);
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updateEntityScriptStatus(entityID, EntityScriptStatus::ERROR_LOADING_SCRIPT,
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"A previous Entity failed to load using this script URL; reload to try again.");
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return;
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}
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} else {
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// another entity is busy loading from this script URL so wait for them to finish
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qCDebug(scriptengine) << QString("loadEntityScript.deferring[%0] entity: %1 script: %2")
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.arg( _pendingLoadEntities.size()).arg(entityID.toString()).arg(entityScript);
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deferLoadEntityScript(entityID, entityScript, forceRedownload);
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qCDebug(scriptengine) << QString("loadEntityScript.deferring[%0] entity: %1 script: %2 (waiting on %3)")
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.arg( _deferredEntityLoads.size()).arg(entityID.toString()).arg(entityScript).arg(currentEntityID.toString());
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_deferredEntityLoads.push_back({ entityID, entityScript });
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return;
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}
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return;
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}
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// the scriptURL slot is available; flag as in-use
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_occupiedScriptURLs[entityScript] = entityID;
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#ifdef DEBUG_ENTITY_STATES
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auto previousStatus = _entityScripts.contains(entityID) ? _entityScripts[entityID].status : EntityScriptStatus::PENDING;
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qCDebug(scriptengine) << "loadEntityScript.LOADING: " << entityScript << entityID.toString()
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@ -1642,7 +1638,7 @@ void ScriptEngine::loadEntityScript(const EntityItemID& entityID, const QString&
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#endif
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}
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// recheck whether us since may have been set to BAD_SCRIPT_UUID_PLACEHOLDER in entityScriptContentAvailable
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if (_occupiedScriptURLs[entityScript] == entityID) {
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if (_occupiedScriptURLs.contains(entityScript) && _occupiedScriptURLs[entityScript] == entityID) {
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_occupiedScriptURLs.remove(entityScript);
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}
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});
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@ -1679,6 +1675,8 @@ void ScriptEngine::entityScriptContentAvailable(const EntityItemID& entityID, co
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auto fileName = isURL ? scriptOrURL : "about:EmbeddedEntityScript";
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const EntityScriptDetails &oldDetails = _entityScripts[entityID];
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const auto entityScript = oldDetails.scriptText;
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EntityScriptDetails newDetails;
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newDetails.scriptText = scriptOrURL;
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@ -1689,10 +1687,10 @@ void ScriptEngine::entityScriptContentAvailable(const EntityItemID& entityID, co
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newDetails.status = status;
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setEntityScriptDetails(entityID, newDetails);
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qCDebug(scriptengine) << "entityScriptContentAvailable -- flagging " << oldDetails.scriptText << " as BAD_SCRIPT_UUID_PLACEHOLDER";
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// flag this scriptURL as unusuable
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// note: we want the *original* entityScript string (not the potentially normalized one from ScriptCache results)
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_occupiedScriptURLs[oldDetails.scriptText] = BAD_SCRIPT_UUID_PLACEHOLDER;
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qCDebug(scriptengine) << "entityScriptContentAvailable -- flagging " << entityScript << " as BAD_SCRIPT_UUID_PLACEHOLDER";
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// flag the original entityScript as unusuable
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_occupiedScriptURLs[entityScript] = BAD_SCRIPT_UUID_PLACEHOLDER;
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processDeferredEntityLoads(entityScript, entityID);
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};
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// NETWORK / FILESYSTEM ERRORS
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@ -1826,6 +1824,9 @@ void ScriptEngine::entityScriptContentAvailable(const EntityItemID& entityID, co
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// if we got this far, then call the preload method
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callEntityScriptMethod(entityID, "preload");
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_occupiedScriptURLs.remove(entityScript);
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processDeferredEntityLoads(entityScript, entityID);
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}
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void ScriptEngine::unloadEntityScript(const EntityItemID& entityID) {
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@ -1845,14 +1846,25 @@ void ScriptEngine::unloadEntityScript(const EntityItemID& entityID) {
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#endif
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if (_entityScripts.contains(entityID)) {
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auto oldDetails = _entityScripts[entityID];
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if (isEntityScriptRunning(entityID)) {
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callEntityScriptMethod(entityID, "unload");
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} else {
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qCDebug(scriptengine) << "unload called while !running" << entityID << oldDetails.status;
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}
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if (oldDetails.status != EntityScriptStatus::UNLOADED) {
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EntityScriptDetails newDetails;
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newDetails.status = EntityScriptStatus::UNLOADED;
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newDetails.lastModified = QDateTime::currentMSecsSinceEpoch();
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// keep scriptText populated for the current need to "debouce" duplicate calls to unloadEntityScript
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newDetails.scriptText = oldDetails.scriptText;
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setEntityScriptDetails(entityID, newDetails);
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}
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EntityScriptDetails newDetails;
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newDetails.status = EntityScriptStatus::UNLOADED;
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newDetails.lastModified = QDateTime::currentMSecsSinceEpoch();
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setEntityScriptDetails(entityID, newDetails);
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stopAllTimersForEntityScript(entityID);
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{
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// FIXME: shouldn't have to do this here, but currently something seems to be firing unloads moments after firing initial load requests
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processDeferredEntityLoads(oldDetails.scriptText, entityID);
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}
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}
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}
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@ -1902,17 +1914,7 @@ void ScriptEngine::refreshFileScript(const EntityItemID& entityID) {
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auto lastModified = QFileInfo(filePath).lastModified().toMSecsSinceEpoch();
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if (lastModified > details.lastModified) {
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scriptInfoMessage("Reloading modified script " + details.scriptText);
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QFile file(filePath);
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file.open(QIODevice::ReadOnly);
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QString scriptContents = QTextStream(&file).readAll();
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this->unloadEntityScript(entityID);
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this->entityScriptContentAvailable(entityID, details.scriptText, scriptContents, true, true, "Success");
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if (!isEntityScriptRunning(entityID)) {
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scriptWarningMessage("Reload script " + details.scriptText + " failed");
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} else {
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details = _entityScripts[entityID];
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}
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loadEntityScript(entityID, details.scriptText, true);
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}
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}
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recurseGuard = false;
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@ -170,7 +170,6 @@ public:
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Q_INVOKABLE bool isEntityScriptRunning(const EntityItemID& entityID) {
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return _entityScripts.contains(entityID) && _entityScripts[entityID].status == EntityScriptStatus::RUNNING;
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}
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Q_INVOKABLE void deferLoadEntityScript(const EntityItemID& entityID, const QString& entityScript, bool forceRedownload);
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Q_INVOKABLE void loadEntityScript(const EntityItemID& entityID, const QString& entityScript, bool forceRedownload);
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Q_INVOKABLE void unloadEntityScript(const EntityItemID& entityID); // will call unload method
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Q_INVOKABLE void unloadAllEntityScripts();
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void updateEntityScriptStatus(const EntityItemID& entityID, const EntityScriptStatus& status, const QString& errorInfo = QString());
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void setEntityScriptDetails(const EntityItemID& entityID, const EntityScriptDetails& details);
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void setParentURL(const QString& parentURL) { _parentURL = parentURL; }
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void processDeferredEntityLoads(const QString& entityScript, const EntityItemID& leaderID);
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QObject* setupTimerWithInterval(const QScriptValue& function, int intervalMS, bool isSingleShot);
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void stopTimer(QTimer* timer);
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@ -271,7 +271,7 @@ protected:
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QSet<QUrl> _includedURLs;
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QHash<EntityItemID, EntityScriptDetails> _entityScripts;
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QHash<QString, EntityItemID> _occupiedScriptURLs;
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QList<DeferredLoadEntity> _pendingLoadEntities;
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QList<DeferredLoadEntity> _deferredEntityLoads;
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bool _isThreaded { false };
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QScriptEngineDebugger* _debugger { nullptr };
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21
scripts/developer/tests/entityServerStampedeTest-entity.js
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21
scripts/developer/tests/entityServerStampedeTest-entity.js
Normal file
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@ -0,0 +1,21 @@
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(function() {
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return {
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preload: function(uuid) {
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var props = Entities.getEntityProperties(uuid);
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var shape = props.shape === 'Sphere' ? 'Hexagon' : 'Sphere';
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Entities.editEntity(uuid, {
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shape: shape,
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color: { red: 0xff, green: 0xff, blue: 0xff },
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});
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this.name = props.name;
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print("preload", this.name);
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},
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unload: function(uuid) {
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print("unload", this.name);
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Entities.editEntity(uuid, {
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color: { red: 0x0f, green: 0x0f, blue: 0xff },
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});
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},
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};
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})
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@ -1,7 +1,7 @@
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var NUM_ENTITIES = 100;
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var RADIUS = 2;
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var DIV = NUM_ENTITIES / Math.PI / 2;
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var PASS_SCRIPT_URL = Script.resolvePath('entityStampedeTest-entity.js');
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var PASS_SCRIPT_URL = Script.resolvePath('entityServerStampedeTest-entity.js');
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var FAIL_SCRIPT_URL = Script.resolvePath('entityStampedeTest-entity-fail.js');
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var origin = Vec3.sum(MyAvatar.position, Vec3.multiply(5, Quat.getFront(MyAvatar.orientation)));
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(function() {
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return {
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preload: function(uuid) {
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var shape = Entities.getEntityProperties(uuid).shape === 'Sphere' ? 'Cube' : 'Sphere';
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var props = Entities.getEntityProperties(uuid);
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var shape = props.shape === 'Sphere' ? 'Cube' : 'Sphere';
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Entities.editEntity(uuid, {
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shape: shape,
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color: { red: 0xff, green: 0xff, blue: 0xff },
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});
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}
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this.name = props.name;
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print("preload", this.name);
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},
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unload: function(uuid) {
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print("unload", this.name);
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Entities.editEntity(uuid, {
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color: { red: 0xff, green: 0x0f, blue: 0x0f },
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});
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},
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};
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})
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