* Switch trigger for deferred loads from timer to using leading entity completion

* Bring back notion of tracking "bad scripts" to fail stampeding entities as a set
* Update stampede JS tests to highlight/troubleshoot preexisting unload issue
This commit is contained in:
humbletim 2017-02-24 16:05:11 -05:00
parent 02827552ae
commit 3ac116545e
5 changed files with 127 additions and 95 deletions

View file

@ -1496,67 +1496,58 @@ const auto RETRY_ATTEMPT_BATCH = 100; //glm::clamp(qgetenv("RETRY_ATTEMPT_BATCH"
const auto RETRY_ATTEMPT_MSECS = 250; //glm::clamp(qgetenv("RETRY_ATTEMPT_MSECS").toInt(), 50, 1000);
const static EntityItemID BAD_SCRIPT_UUID_PLACEHOLDER { "{20170224-dead-face-0000-cee000021114}" };
void ScriptEngine::deferLoadEntityScript(const EntityItemID& entityID, const QString& entityScript, bool forceRedownload) {
const auto needTimer = _pendingLoadEntities.isEmpty();
// NOTE: forceRedownload isn't forwarded here because deferLoadEntityScript() is only ever called when another entity has taken lead for the script
_pendingLoadEntities.push_back({ entityID, entityScript/*, forceRedownload*/ });
void ScriptEngine::processDeferredEntityLoads(const QString& entityScript, const EntityItemID& leaderID) {
QList<DeferredLoadEntity> retryLoads;
QMutableListIterator<DeferredLoadEntity> i(_deferredEntityLoads);
while (i.hasNext()) {
auto retry = i.next();
if (retry.entityScript == entityScript) {
retryLoads << retry;
i.remove();
}
}
foreach(auto &retry, retryLoads) {
// check whether entity was since been deleted
if (!_entityScripts.contains(retry.entityID)) {
qCDebug(scriptengine) << "processDeferredEntityLoads -- entity details gone (entity deleted?)"
<< retry.entityID;
continue;
}
auto processDeferredEntities = [this](QScriptContext* context, QScriptEngine*) -> QScriptValue {
QList<DeferredLoadEntity> stillPending;
// check whether entity has since been unloaded or otherwise errored-out
auto details = _entityScripts[retry.entityID];
if (details.status != EntityScriptStatus::PENDING) {
qCDebug(scriptengine) << "processDeferredEntityLoads -- entity status no longer PENDING; "
<< retry.entityID << details.status;
continue;
}
for (int i=0; i < RETRY_ATTEMPT_BATCH && !_pendingLoadEntities.isEmpty(); i++) {
auto retry = _pendingLoadEntities.takeFirst();
qCDebug(scriptengine) << "deferLoadEntityScript.retry[" << i << "]:" << retry.entityID << retry.entityScript;
if (!_entityScripts.contains(retry.entityID)) {
qCDebug(scriptengine) << "deferLoadEntityScript.retry -- entity details gone (entity deleted?)";
// propagate leader's failure reasons to the pending entity
const auto leaderDetails = _entityScripts[leaderID];
if (leaderDetails.status != EntityScriptStatus::RUNNING) {
qCDebug(scriptengine) << QString("... pending load of %1 cancelled (leader: %2 status: %3)")
.arg(retry.entityID.toString()).arg(leaderID.toString()).arg(leaderDetails.status);
auto extraDetail = "\n(propagated from " + leaderID.toString() + ")";
if (leaderDetails.status == EntityScriptStatus::ERROR_LOADING_SCRIPT ||
leaderDetails.status == EntityScriptStatus::ERROR_RUNNING_SCRIPT) {
// propagate same error so User doesn't have to hunt down stampede's leader
updateEntityScriptStatus(retry.entityID, leaderDetails.status, leaderDetails.errorInfo + extraDetail);
} else {
auto details = _entityScripts[retry.entityID];
if (details.status != EntityScriptStatus::PENDING) {
qCDebug(scriptengine) << "deferLoadEntityScript.retry -- entity status no longer PENDING; " << details.status;
} else {
if (!_occupiedScriptURLs.contains(retry.entityScript)) {
// the URL is no longer busy with another Entity, so now it's our turn
loadEntityScript(retry.entityID, retry.entityScript, false);
} else {
auto entityID = _occupiedScriptURLs[retry.entityScript];
if (entityID == BAD_SCRIPT_UUID_PLACEHOLDER) {
// the URL was marked bad by an earlier load attempt, so abort the retry mission
qCDebug(scriptengine) << "... pending load of " << retry.entityID << " cancelled";
} else {
// the URL is still occupied by another Entity, so add to next retry pass
stillPending << retry;
}
}
}
// the leader Entity somehow ended up in some other state (rapid-fire delete or unload could cause)
updateEntityScriptStatus(retry.entityID, EntityScriptStatus::ERROR_LOADING_SCRIPT,
"A previous Entity failed to load using this script URL; reload to try again." + extraDetail);
}
continue;
}
foreach(const DeferredLoadEntity& retry, stillPending) {
_pendingLoadEntities.push_back(retry);
if (_occupiedScriptURLs.contains(retry.entityScript)) {
qCWarning(scriptengine) << "--- SHOULD NOT HAPPEN -- recursive call into processDeferredEntityLoads" << retry.entityScript;
continue;
}
if (_pendingLoadEntities.isEmpty()) {
QObject *interval = context->callee().property("interval").toQObject();
// we're done processing so can kill the timer
qCDebug(scriptengine) << "loadEntityScript.retry queue processing complete -- exiting" << interval;
if (interval) {
clearInterval(interval);
}
}
return QScriptValue();
};
if (needTimer) {
// we were the first to get queued -- so set up an interval timer for deferred processing
qCDebug(scriptengine) << "deferLoadEntityScript -- scheduling timer " << RETRY_ATTEMPT_MSECS;
// processDeferredEntities gets wrapped as a "regular" JavaScript callback so that it can then
// be scheduled using setInterval per usual -- allowing the script engine to own its lifecycle.
// we stil need to call clearInterval manually when done, so its passed to callee() above as a property.
QScriptValue function = newLambdaFunction(processDeferredEntities, "processDeferredEntities-loader");
QObject *interval = setInterval( function, RETRY_ATTEMPT_MSECS );
// make the interval reachable from the handler
function.setProperty("interval", newQObject(interval));
// if we made it here then the leading entity was successful so proceed with normal load
loadEntityScript(retry.entityID, retry.entityScript, false);
}
}
@ -1587,28 +1578,33 @@ void ScriptEngine::loadEntityScript(const EntityItemID& entityID, const QString&
// This "occupied" approach allows multiple Entities to boot from the same script URL while still taking
// full advantage of cacheable require modules. This only affects Entities literally coming in back-to-back
// before the first one has time to finish loading.
if (!_occupiedScriptURLs.contains(entityScript)) {
// the scriptURL is available -- flag as in-use and proceed
_occupiedScriptURLs[entityScript] = entityID;
} else {
// another Entity is either still booting from this script URL or has failed and marked it "out of order"
if (_occupiedScriptURLs.contains(entityScript)) {
auto currentEntityID = _occupiedScriptURLs[entityScript];
if (currentEntityID == BAD_SCRIPT_UUID_PLACEHOLDER && !forceRedownload) {
// since not force-reloading, assume that the exact same input would produce the exact same output again
// note: this state gets reset with "reload all scripts," leaving/returning to a Domain, clear cache, etc.
qCDebug(scriptengine) << QString("loadEntityScript.cancelled entity: %1 script: %2 (previous script failure)")
.arg(entityID.toString()).arg(entityScript);
updateEntityScriptStatus(entityID, EntityScriptStatus::ERROR_LOADING_SCRIPT,
"Cached Script was marked invalid by previous Entity load failure.");
if (currentEntityID == BAD_SCRIPT_UUID_PLACEHOLDER) {
if (forceRedownload) {
// script was previously marked unusable, but we're reloading so reset it
_occupiedScriptURLs.remove(entityScript);
} else {
// since not reloading, assume that the exact same input would produce the exact same output again
// note: this state gets reset with "reload all scripts," leaving/returning to a Domain, clear cache, etc.
qCDebug(scriptengine) << QString("loadEntityScript.cancelled entity: %1 script: %2 (previous script failure)")
.arg(entityID.toString()).arg(entityScript);
updateEntityScriptStatus(entityID, EntityScriptStatus::ERROR_LOADING_SCRIPT,
"A previous Entity failed to load using this script URL; reload to try again.");
return;
}
} else {
// another entity is busy loading from this script URL so wait for them to finish
qCDebug(scriptengine) << QString("loadEntityScript.deferring[%0] entity: %1 script: %2")
.arg( _pendingLoadEntities.size()).arg(entityID.toString()).arg(entityScript);
deferLoadEntityScript(entityID, entityScript, forceRedownload);
qCDebug(scriptengine) << QString("loadEntityScript.deferring[%0] entity: %1 script: %2 (waiting on %3)")
.arg( _deferredEntityLoads.size()).arg(entityID.toString()).arg(entityScript).arg(currentEntityID.toString());
_deferredEntityLoads.push_back({ entityID, entityScript });
return;
}
return;
}
// the scriptURL slot is available; flag as in-use
_occupiedScriptURLs[entityScript] = entityID;
#ifdef DEBUG_ENTITY_STATES
auto previousStatus = _entityScripts.contains(entityID) ? _entityScripts[entityID].status : EntityScriptStatus::PENDING;
qCDebug(scriptengine) << "loadEntityScript.LOADING: " << entityScript << entityID.toString()
@ -1642,7 +1638,7 @@ void ScriptEngine::loadEntityScript(const EntityItemID& entityID, const QString&
#endif
}
// recheck whether us since may have been set to BAD_SCRIPT_UUID_PLACEHOLDER in entityScriptContentAvailable
if (_occupiedScriptURLs[entityScript] == entityID) {
if (_occupiedScriptURLs.contains(entityScript) && _occupiedScriptURLs[entityScript] == entityID) {
_occupiedScriptURLs.remove(entityScript);
}
});
@ -1679,6 +1675,8 @@ void ScriptEngine::entityScriptContentAvailable(const EntityItemID& entityID, co
auto fileName = isURL ? scriptOrURL : "about:EmbeddedEntityScript";
const EntityScriptDetails &oldDetails = _entityScripts[entityID];
const auto entityScript = oldDetails.scriptText;
EntityScriptDetails newDetails;
newDetails.scriptText = scriptOrURL;
@ -1689,10 +1687,10 @@ void ScriptEngine::entityScriptContentAvailable(const EntityItemID& entityID, co
newDetails.status = status;
setEntityScriptDetails(entityID, newDetails);
qCDebug(scriptengine) << "entityScriptContentAvailable -- flagging " << oldDetails.scriptText << " as BAD_SCRIPT_UUID_PLACEHOLDER";
// flag this scriptURL as unusuable
// note: we want the *original* entityScript string (not the potentially normalized one from ScriptCache results)
_occupiedScriptURLs[oldDetails.scriptText] = BAD_SCRIPT_UUID_PLACEHOLDER;
qCDebug(scriptengine) << "entityScriptContentAvailable -- flagging " << entityScript << " as BAD_SCRIPT_UUID_PLACEHOLDER";
// flag the original entityScript as unusuable
_occupiedScriptURLs[entityScript] = BAD_SCRIPT_UUID_PLACEHOLDER;
processDeferredEntityLoads(entityScript, entityID);
};
// NETWORK / FILESYSTEM ERRORS
@ -1826,6 +1824,9 @@ void ScriptEngine::entityScriptContentAvailable(const EntityItemID& entityID, co
// if we got this far, then call the preload method
callEntityScriptMethod(entityID, "preload");
_occupiedScriptURLs.remove(entityScript);
processDeferredEntityLoads(entityScript, entityID);
}
void ScriptEngine::unloadEntityScript(const EntityItemID& entityID) {
@ -1845,14 +1846,25 @@ void ScriptEngine::unloadEntityScript(const EntityItemID& entityID) {
#endif
if (_entityScripts.contains(entityID)) {
auto oldDetails = _entityScripts[entityID];
if (isEntityScriptRunning(entityID)) {
callEntityScriptMethod(entityID, "unload");
} else {
qCDebug(scriptengine) << "unload called while !running" << entityID << oldDetails.status;
}
if (oldDetails.status != EntityScriptStatus::UNLOADED) {
EntityScriptDetails newDetails;
newDetails.status = EntityScriptStatus::UNLOADED;
newDetails.lastModified = QDateTime::currentMSecsSinceEpoch();
// keep scriptText populated for the current need to "debouce" duplicate calls to unloadEntityScript
newDetails.scriptText = oldDetails.scriptText;
setEntityScriptDetails(entityID, newDetails);
}
EntityScriptDetails newDetails;
newDetails.status = EntityScriptStatus::UNLOADED;
newDetails.lastModified = QDateTime::currentMSecsSinceEpoch();
setEntityScriptDetails(entityID, newDetails);
stopAllTimersForEntityScript(entityID);
{
// FIXME: shouldn't have to do this here, but currently something seems to be firing unloads moments after firing initial load requests
processDeferredEntityLoads(oldDetails.scriptText, entityID);
}
}
}
@ -1902,17 +1914,7 @@ void ScriptEngine::refreshFileScript(const EntityItemID& entityID) {
auto lastModified = QFileInfo(filePath).lastModified().toMSecsSinceEpoch();
if (lastModified > details.lastModified) {
scriptInfoMessage("Reloading modified script " + details.scriptText);
QFile file(filePath);
file.open(QIODevice::ReadOnly);
QString scriptContents = QTextStream(&file).readAll();
this->unloadEntityScript(entityID);
this->entityScriptContentAvailable(entityID, details.scriptText, scriptContents, true, true, "Success");
if (!isEntityScriptRunning(entityID)) {
scriptWarningMessage("Reload script " + details.scriptText + " failed");
} else {
details = _entityScripts[entityID];
}
loadEntityScript(entityID, details.scriptText, true);
}
}
recurseGuard = false;

View file

@ -170,7 +170,6 @@ public:
Q_INVOKABLE bool isEntityScriptRunning(const EntityItemID& entityID) {
return _entityScripts.contains(entityID) && _entityScripts[entityID].status == EntityScriptStatus::RUNNING;
}
Q_INVOKABLE void deferLoadEntityScript(const EntityItemID& entityID, const QString& entityScript, bool forceRedownload);
Q_INVOKABLE void loadEntityScript(const EntityItemID& entityID, const QString& entityScript, bool forceRedownload);
Q_INVOKABLE void unloadEntityScript(const EntityItemID& entityID); // will call unload method
Q_INVOKABLE void unloadAllEntityScripts();
@ -247,6 +246,7 @@ protected:
void updateEntityScriptStatus(const EntityItemID& entityID, const EntityScriptStatus& status, const QString& errorInfo = QString());
void setEntityScriptDetails(const EntityItemID& entityID, const EntityScriptDetails& details);
void setParentURL(const QString& parentURL) { _parentURL = parentURL; }
void processDeferredEntityLoads(const QString& entityScript, const EntityItemID& leaderID);
QObject* setupTimerWithInterval(const QScriptValue& function, int intervalMS, bool isSingleShot);
void stopTimer(QTimer* timer);
@ -271,7 +271,7 @@ protected:
QSet<QUrl> _includedURLs;
QHash<EntityItemID, EntityScriptDetails> _entityScripts;
QHash<QString, EntityItemID> _occupiedScriptURLs;
QList<DeferredLoadEntity> _pendingLoadEntities;
QList<DeferredLoadEntity> _deferredEntityLoads;
bool _isThreaded { false };
QScriptEngineDebugger* _debugger { nullptr };

View file

@ -0,0 +1,21 @@
(function() {
return {
preload: function(uuid) {
var props = Entities.getEntityProperties(uuid);
var shape = props.shape === 'Sphere' ? 'Hexagon' : 'Sphere';
Entities.editEntity(uuid, {
shape: shape,
color: { red: 0xff, green: 0xff, blue: 0xff },
});
this.name = props.name;
print("preload", this.name);
},
unload: function(uuid) {
print("unload", this.name);
Entities.editEntity(uuid, {
color: { red: 0x0f, green: 0x0f, blue: 0xff },
});
},
};
})

View file

@ -1,7 +1,7 @@
var NUM_ENTITIES = 100;
var RADIUS = 2;
var DIV = NUM_ENTITIES / Math.PI / 2;
var PASS_SCRIPT_URL = Script.resolvePath('entityStampedeTest-entity.js');
var PASS_SCRIPT_URL = Script.resolvePath('entityServerStampedeTest-entity.js');
var FAIL_SCRIPT_URL = Script.resolvePath('entityStampedeTest-entity-fail.js');
var origin = Vec3.sum(MyAvatar.position, Vec3.multiply(5, Quat.getFront(MyAvatar.orientation)));

View file

@ -1,12 +1,21 @@
(function() {
return {
preload: function(uuid) {
var shape = Entities.getEntityProperties(uuid).shape === 'Sphere' ? 'Cube' : 'Sphere';
var props = Entities.getEntityProperties(uuid);
var shape = props.shape === 'Sphere' ? 'Cube' : 'Sphere';
Entities.editEntity(uuid, {
shape: shape,
color: { red: 0xff, green: 0xff, blue: 0xff },
});
}
this.name = props.name;
print("preload", this.name);
},
unload: function(uuid) {
print("unload", this.name);
Entities.editEntity(uuid, {
color: { red: 0xff, green: 0x0f, blue: 0x0f },
});
},
};
})