From 3ab67cf27ed459cd7f19f38c24d53acee64784ab Mon Sep 17 00:00:00 2001 From: Seth Alves Date: Mon, 5 Jun 2017 11:44:27 -0700 Subject: [PATCH] fix forward gaze in HMD while not looking at anyone --- interface/src/Application.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/interface/src/Application.cpp b/interface/src/Application.cpp index 5b9e46f549..c83ca9b2ff 100644 --- a/interface/src/Application.cpp +++ b/interface/src/Application.cpp @@ -4060,7 +4060,7 @@ void Application::updateMyAvatarLookAtPosition() { if (isHMD) { glm::mat4 worldHeadMat = myAvatar->getSensorToWorldMatrix() * myAvatar->getHeadControllerPoseInSensorFrame().getMatrix(); - lookAtSpot = transformPoint(worldHeadMat, glm::vec3(0.0f, 0.0f, TREE_SCALE)); + lookAtSpot = transformPoint(worldHeadMat, glm::vec3(0.0f, 0.0f, -TREE_SCALE)); } else { lookAtSpot = myAvatar->getHead()->getEyePosition() + (myAvatar->getHead()->getFinalOrientationInWorldFrame() * glm::vec3(0.0f, 0.0f, -TREE_SCALE));