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Manually generate image mip levels when loading textures
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parent
0d3bf366c1
commit
3a969eed47
1 changed files with 9 additions and 2 deletions
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@ -150,8 +150,8 @@ gpu::Texture* TextureUsage::process2DTextureColorFromImage(const QImage& srcImag
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QImage image = process2DImageColor(srcImage, validAlpha, alphaAsMask);
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gpu::Texture* theTexture = nullptr;
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if ((image.width() > 0) && (image.height() > 0)) {
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if ((image.width() > 0) && (image.height() > 0)) {
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gpu::Element formatGPU;
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gpu::Element formatMip;
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defineColorTexelFormats(formatGPU, formatMip, image, isLinear, doCompress);
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@ -171,6 +171,14 @@ gpu::Texture* TextureUsage::process2DTextureColorFromImage(const QImage& srcImag
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if (generateMips) {
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theTexture->autoGenerateMips(-1);
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auto levels = theTexture->maxMip();
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uvec2 size(image.width(), image.height());
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for (uint8_t i = 1; i <= levels; ++i) {
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size >>= 1;
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size = glm::max(size, uvec2(1));
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image = image.scaled(size.x, size.y, Qt::IgnoreAspectRatio, Qt::SmoothTransformation);
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theTexture->assignStoredMip(i, formatMip, image.byteCount(), image.constBits());
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}
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}
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}
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@ -291,7 +299,6 @@ gpu::Texture* TextureUsage::createNormalTextureFromBumpImage(const QImage& srcIm
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gpu::Element formatGPU = gpu::Element(gpu::VEC3, gpu::NUINT8, gpu::RGB);
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gpu::Element formatMip = gpu::Element(gpu::VEC3, gpu::NUINT8, gpu::RGB);
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theTexture = (gpu::Texture::create2D(formatGPU, image.width(), image.height(), gpu::Sampler(gpu::Sampler::FILTER_MIN_MAG_MIP_LINEAR)));
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theTexture->assignStoredMip(0, formatMip, image.byteCount(), image.constBits());
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theTexture->autoGenerateMips(-1);
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