disable threaded reprojection when running oculus in OpenVR

This commit is contained in:
Brad Hefta-Gaub 2016-11-14 16:30:18 -08:00
parent 786d09795b
commit 3a68f48cd7
3 changed files with 12 additions and 1 deletions

View file

@ -401,9 +401,13 @@ bool OpenVrDisplayPlugin::internalActivate() {
memset(&timing, 0, sizeof(timing)); memset(&timing, 0, sizeof(timing));
timing.m_nSize = sizeof(vr::Compositor_FrameTiming); timing.m_nSize = sizeof(vr::Compositor_FrameTiming);
vr::VRCompositor()->GetFrameTiming(&timing); vr::VRCompositor()->GetFrameTiming(&timing);
_asyncReprojectionActive = timing.m_nReprojectionFlags & VRCompositor_ReprojectionAsync; auto usingOpenVRForOculus = oculusViaOpenVR();
_asyncReprojectionActive = (timing.m_nReprojectionFlags & VRCompositor_ReprojectionAsync) || usingOpenVRForOculus;
_threadedSubmit = !_asyncReprojectionActive; _threadedSubmit = !_asyncReprojectionActive;
if (usingOpenVRForOculus) {
qDebug() << "Oculus active via OpenVR: " << usingOpenVRForOculus;
}
qDebug() << "OpenVR Async Reprojection active: " << _asyncReprojectionActive; qDebug() << "OpenVR Async Reprojection active: " << _asyncReprojectionActive;
qDebug() << "OpenVR Threaded submit enabled: " << _threadedSubmit; qDebug() << "OpenVR Threaded submit enabled: " << _threadedSubmit;

View file

@ -60,6 +60,12 @@ bool isOculusPresent() {
return result; return result;
} }
bool oculusViaOpenVR() {
static const QString DEBUG_FLAG("HIFI_DEBUG_OPENVR");
static bool enableDebugOpenVR = QProcessEnvironment::systemEnvironment().contains(DEBUG_FLAG);
return enableDebugOpenVR && isOculusPresent() && vr::VR_IsHmdPresent();
}
bool openVrSupported() { bool openVrSupported() {
static const QString DEBUG_FLAG("HIFI_DEBUG_OPENVR"); static const QString DEBUG_FLAG("HIFI_DEBUG_OPENVR");
static bool enableDebugOpenVR = QProcessEnvironment::systemEnvironment().contains(DEBUG_FLAG); static bool enableDebugOpenVR = QProcessEnvironment::systemEnvironment().contains(DEBUG_FLAG);

View file

@ -15,6 +15,7 @@
#include <controllers/Forward.h> #include <controllers/Forward.h>
#include <plugins/Forward.h> #include <plugins/Forward.h>
bool oculusViaOpenVR(); // is the user using Oculus via OpenVR
bool openVrSupported(); bool openVrSupported();
vr::IVRSystem* acquireOpenVrSystem(); vr::IVRSystem* acquireOpenVrSystem();