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Fix the typo in the assert for isWireframe
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1 changed files with 1 additions and 1 deletions
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@ -307,7 +307,7 @@ void initForwardPipelines(render::ShapePlumber& plumber) {
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void addPlumberPipeline(ShapePlumber& plumber,
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void addPlumberPipeline(ShapePlumber& plumber,
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const ShapeKey& key, const gpu::ShaderPointer& vertex, const gpu::ShaderPointer& pixel) {
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const ShapeKey& key, const gpu::ShaderPointer& vertex, const gpu::ShaderPointer& pixel) {
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// These key-values' pipelines are added by this functor in addition to the key passed
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// These key-values' pipelines are added by this functor in addition to the key passed
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assert(!key.isWireFrame());
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assert(!key.isWireframe());
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assert(!key.isDepthBiased());
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assert(!key.isDepthBiased());
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assert(key.isCullFace());
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assert(key.isCullFace());
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