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Removed magic number
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1 changed files with 3 additions and 1 deletions
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@ -162,7 +162,9 @@ void LightStage::Shadow::setLight(graphics::LightPointer light) {
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}
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}
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void LightStage::Shadow::setMaxDistance(float value) {
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void LightStage::Shadow::setMaxDistance(float value) {
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value = std::max(1e-3f, value);
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static const auto MINIMUM_MAXDISTANCE = 1e-3f;
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value = std::max(MINIMUM_MAXDISTANCE, value);
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if (value != _maxDistance) {
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if (value != _maxDistance) {
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// This overlaping factor isn't really used directly for blending of shadow cascades. It's
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// This overlaping factor isn't really used directly for blending of shadow cascades. It's
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// just there to be sure the cascades do overlap. The blending width used is relative
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// just there to be sure the cascades do overlap. The blending width used is relative
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