mirror of
https://github.com/overte-org/overte.git
synced 2025-04-20 03:24:00 +02:00
Merge branch 'master' of git://github.com/worklist/hifi into windows_build
Conflicts: interface/src/DataServerClient.cpp interface/src/avatar/MyAvatar.cpp libraries/avatars/src/AvatarData.h
This commit is contained in:
commit
392ff94ebe
11 changed files with 94 additions and 52 deletions
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@ -259,3 +259,4 @@ INSTALL(TARGETS ${TARGET_NAME}
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BUNDLE DESTINATION ${CMAKE_CURRENT_BINARY_DIR}/install COMPONENT Runtime
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RUNTIME DESTINATION ${CMAKE_CURRENT_BINARY_DIR}/install COMPONENT Runtime
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)
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@ -1352,8 +1352,9 @@ void Application::timer() {
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// ask the node list to check in with the domain server
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NodeList::getInstance()->sendDomainServerCheckIn();
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// give the MyAvatar object position to the Profile so it can propagate to the data-server
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// give the MyAvatar object position, orientation to the Profile so it can propagate to the data-server
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_profile.updatePosition(_myAvatar.getPosition());
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_profile.updateOrientation(_myAvatar.getOrientation());
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}
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static glm::vec3 getFaceVector(BoxFace face) {
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@ -2133,9 +2134,12 @@ void Application::updateAvatars(float deltaTime, glm::vec3 mouseRayOrigin, glm::
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for (vector<Avatar*>::iterator fade = _avatarFades.begin(); fade != _avatarFades.end(); fade++) {
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Avatar* avatar = *fade;
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const float SHRINK_RATE = 0.9f;
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avatar->setNewScale(avatar->getNewScale() * SHRINK_RATE);
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const float MINIMUM_SCALE = 0.001f;
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if (avatar->getNewScale() < MINIMUM_SCALE) {
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avatar->setTargetScale(avatar->getScale() * SHRINK_RATE);
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const float MIN_FADE_SCALE = 0.001;
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if (avatar->getTargetScale() < MIN_FADE_SCALE) {
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delete avatar;
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_avatarFades.erase(fade--);
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@ -175,25 +175,34 @@ void DataServerClient::processSendFromDataServer(unsigned char* packetData, int
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}
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}
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}
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} else if (keyList[i] == DataServerKey::Domain && keyList[i + 1] == DataServerKey::Position
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&& valueList[i] != " " && valueList[i + 1] != " ") {
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} else if (keyList[i] == DataServerKey::Domain && keyList[i + 1] == DataServerKey::Position &&
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keyList[i + 2] == DataServerKey::Orientation && valueList[i] != " " &&
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valueList[i + 1] != " " && valueList[i + 2] != " ") {
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QStringList coordinateItems = valueList[i + 1].split(',');
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QStringList orientationItems = valueList[i + 2].split(',');
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if (coordinateItems.size() == 3) {
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if (coordinateItems.size() == 3 && orientationItems.size() == 3) {
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// send a node kill request, indicating to other clients that they should play the "disappeared" effect
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NodeList::getInstance()->sendKillNode(&NODE_TYPE_AVATAR_MIXER, 1);
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qDebug() << "Changing domain to" << valueList[i].toLocal8Bit().constData() <<
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"and position to" << valueList[i + 1].toLocal8Bit().constData() <<
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", position to" << valueList[i + 1].toLocal8Bit().constData() <<
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", and orientation to" << valueList[i + 2].toLocal8Bit().constData() <<
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"to go to" << userString << "\n";
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NodeList::getInstance()->setDomainHostname(valueList[i]);
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// orient the user to face the target
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glm::quat newOrientation = glm::quat(glm::radians(glm::vec3(orientationItems[0].toFloat(),
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orientationItems[1].toFloat(), orientationItems[2].toFloat()))) *
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glm::angleAxis(180.0f, 0.0f, 1.0f, 0.0f);
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Application::getInstance()->getAvatar()->setOrientation(newOrientation);
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glm::vec3 newPosition(coordinateItems[0].toFloat(),
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coordinateItems[1].toFloat(),
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coordinateItems[2].toFloat());
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// move the user a couple units away
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const float DISTANCE_TO_USER = 2.0f;
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glm::vec3 newPosition = glm::vec3(coordinateItems[0].toFloat(), coordinateItems[1].toFloat(),
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coordinateItems[2].toFloat()) - newOrientation * IDENTITY_FRONT * DISTANCE_TO_USER;
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Application::getInstance()->getAvatar()->setPosition(newPosition);
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}
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@ -41,6 +41,7 @@ namespace DataServerKey {
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const QString FaceMeshURL = "mesh";
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const QString SkeletonURL = "skeleton";
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const QString Position = "position";
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const QString Orientation = "orientation";
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const QString UUID = "uuid";
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}
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@ -897,7 +897,7 @@ void Menu::editPreferences() {
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_maxVoxelPacketsPerSecond = maxVoxelsPPS->value();
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applicationInstance->getAvatar()->setLeanScale(leanScale->value());
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applicationInstance->getAvatar()->setNewScale(avatarScale->value());
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applicationInstance->getAvatar()->setClampedTargetScale(avatarScale->value());
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_audioJitterBufferSamples = audioJitterBufferSamples->value();
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@ -1005,8 +1005,9 @@ void Menu::goToUser() {
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int dialogReturn = userDialog.exec();
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if (dialogReturn == QDialog::Accepted && !userDialog.textValue().isEmpty()) {
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// there's a username entered by the user, make a request to the data-server
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DataServerClient::getValuesForKeysAndUserString((QStringList() << DataServerKey::Domain << DataServerKey::Position),
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userDialog.textValue());
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DataServerClient::getValuesForKeysAndUserString(
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QStringList() << DataServerKey::Domain << DataServerKey::Position << DataServerKey::Orientation,
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userDialog.textValue());
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}
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sendFakeEnterEvent();
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@ -167,8 +167,8 @@ void Avatar::simulate(float deltaTime, Transmitter* transmitter) {
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follow(NULL);
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}
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if (_scale != _newScale) {
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setScale(_newScale);
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if (_scale != _targetScale) {
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setScale(_targetScale);
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}
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// copy velocity so we can use it later for acceleration
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@ -439,30 +439,30 @@ void Avatar::goHome() {
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}
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void Avatar::increaseSize() {
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if ((1.f + SCALING_RATIO) * _newScale < MAX_SCALE) {
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_newScale *= (1.f + SCALING_RATIO);
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qDebug("Changed scale to %f\n", _newScale);
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if ((1.f + SCALING_RATIO) * _targetScale < MAX_AVATAR_SCALE) {
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_targetScale *= (1.f + SCALING_RATIO);
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qDebug("Changed scale to %f\n", _targetScale);
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}
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}
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void Avatar::decreaseSize() {
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if (MIN_SCALE < (1.f - SCALING_RATIO) * _newScale) {
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_newScale *= (1.f - SCALING_RATIO);
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qDebug("Changed scale to %f\n", _newScale);
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if (MIN_AVATAR_SCALE < (1.f - SCALING_RATIO) * _targetScale) {
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_targetScale *= (1.f - SCALING_RATIO);
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qDebug("Changed scale to %f\n", _targetScale);
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}
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}
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void Avatar::resetSize() {
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_newScale = 1.0f;
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qDebug("Reseted scale to %f\n", _newScale);
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_targetScale = 1.0f;
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qDebug("Reseted scale to %f\n", _targetScale);
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}
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void Avatar::setScale(const float scale) {
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_scale = scale;
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if (_newScale * (1.f - RESCALING_TOLERANCE) < _scale &&
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_scale < _newScale * (1.f + RESCALING_TOLERANCE)) {
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_scale = _newScale;
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if (_targetScale * (1.f - RESCALING_TOLERANCE) < _scale &&
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_scale < _targetScale * (1.f + RESCALING_TOLERANCE)) {
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_scale = _targetScale;
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}
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_skeleton.setScale(_scale);
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@ -93,12 +93,12 @@ void MyAvatar::simulate(float deltaTime, Transmitter* transmitter) {
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}
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// Ajust, scale, position and lookAt position when following an other avatar
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if (_leadingAvatar && _newScale != _leadingAvatar->getScale()) {
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_newScale = _leadingAvatar->getScale();
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if (_leadingAvatar && _targetScale != _leadingAvatar->getScale()) {
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_targetScale = _leadingAvatar->getScale();
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}
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if (_scale != _newScale) {
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float scale = (1.f - SMOOTHING_RATIO) * _scale + SMOOTHING_RATIO * _newScale;
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if (_scale != _targetScale) {
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float scale = (1.f - SMOOTHING_RATIO) * _scale + SMOOTHING_RATIO * _targetScale;
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setScale(scale);
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Application::getInstance()->getCamera()->setScale(scale);
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}
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@ -514,7 +514,7 @@ void MyAvatar::saveData(QSettings* settings) {
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settings->setValue("pupilDilation", _head.getPupilDilation());
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settings->setValue("leanScale", _leanScale);
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settings->setValue("scale", _newScale);
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settings->setValue("scale", _targetScale);
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settings->endGroup();
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}
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@ -536,8 +536,7 @@ void MyAvatar::loadData(QSettings* settings) {
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_head.setPupilDilation(settings->value("pupilDilation", 0.0f).toFloat());
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_leanScale = loadSetting(settings, "leanScale", 0.05f);
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_newScale = loadSetting(settings, "scale", 1.0f);
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_targetScale = loadSetting(settings, "scale", 1.0f);
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setScale(_scale);
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Application::getInstance()->getCamera()->setScale(_scale);
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@ -18,6 +18,7 @@ Profile::Profile(const QString &username) :
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_uuid(),
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_lastDomain(),
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_lastPosition(0.0, 0.0, 0.0),
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_lastOrientationSend(0),
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_faceModelURL()
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{
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if (!_username.isEmpty()) {
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@ -69,6 +70,10 @@ void Profile::updateDomain(const QString& domain) {
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}
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}
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static QByteArray createByteArray(const glm::vec3& vector) {
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return QByteArray::number(vector.x) + ',' + QByteArray::number(vector.y) + ',' + QByteArray::number(vector.z);
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}
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void Profile::updatePosition(const glm::vec3 position) {
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if (_lastPosition != position) {
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@ -90,12 +95,29 @@ void Profile::updatePosition(const glm::vec3 position) {
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gettimeofday(&lastPositionSend, NULL);
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// send the changed position to the data-server
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QString positionString = QString("%1,%2,%3").arg(position.x).arg(position.y).arg(position.z);
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DataServerClient::putValueForKey(DataServerKey::Position, positionString.toLocal8Bit().constData());
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DataServerClient::putValueForKey(DataServerKey::Position, createByteArray(position).constData());
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}
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}
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}
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void Profile::updateOrientation(const glm::quat& orientation) {
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glm::vec3 eulerAngles = safeEulerAngles(orientation);
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if (_lastOrientation == eulerAngles) {
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return;
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}
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const uint64_t DATA_SERVER_ORIENTATION_UPDATE_INTERVAL_USECS = 5 * 1000 * 1000;
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const float DATA_SERVER_ORIENTATION_CHANGE_THRESHOLD_DEGREES = 5.0f;
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uint64_t now = usecTimestampNow();
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if (now - _lastOrientationSend >= DATA_SERVER_ORIENTATION_UPDATE_INTERVAL_USECS &&
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glm::distance(_lastOrientation, eulerAngles) >= DATA_SERVER_ORIENTATION_CHANGE_THRESHOLD_DEGREES) {
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DataServerClient::putValueForKey(DataServerKey::Orientation, createByteArray(eulerAngles).constData());
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_lastOrientation = eulerAngles;
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_lastOrientationSend = now;
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}
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}
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void Profile::saveData(QSettings* settings) {
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settings->beginGroup("Profile");
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@ -9,11 +9,14 @@
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#ifndef __hifi__Profile__
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#define __hifi__Profile__
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#include <stdint.h>
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#include <QtCore/QString>
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#include <QtCore/QUrl>
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#include <QtCore/QUuid>
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#include <glm/glm.hpp>
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#include <glm/gtc/quaternion.hpp>
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class Profile {
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public:
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@ -34,6 +37,7 @@ public:
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void updateDomain(const QString& domain);
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void updatePosition(const glm::vec3 position);
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void updateOrientation(const glm::quat& orientation);
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QString getLastDomain() const { return _lastDomain; }
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const glm::vec3& getLastPosition() const { return _lastPosition; }
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QUuid _uuid;
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QString _lastDomain;
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glm::vec3 _lastPosition;
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glm::vec3 _lastOrientation;
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uint64_t _lastOrientationSend;
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QUrl _faceModelURL;
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QUrl _skeletonModelURL;
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};
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@ -29,7 +29,7 @@ AvatarData::AvatarData(Node* owningNode) :
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_bodyYaw(-90.0),
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_bodyPitch(0.0),
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_bodyRoll(0.0),
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_newScale(1.0f),
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_targetScale(1.0f),
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_leaderUUID(),
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_handState(0),
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_keyState(NO_KEY_DOWN),
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@ -76,7 +76,7 @@ int AvatarData::getBroadcastData(unsigned char* destinationBuffer) {
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destinationBuffer += packFloatAngleToTwoByte(destinationBuffer, _bodyRoll);
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// Body scale
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destinationBuffer += packFloatRatioToTwoByte(destinationBuffer, _newScale);
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destinationBuffer += packFloatRatioToTwoByte(destinationBuffer, _targetScale);
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// Follow mode info
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memcpy(destinationBuffer, _leaderUUID.toRfc4122().constData(), NUM_BYTES_RFC4122_UUID);
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@ -198,7 +198,7 @@ int AvatarData::parseData(unsigned char* sourceBuffer, int numBytes) {
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sourceBuffer += unpackFloatAngleFromTwoByte((uint16_t*) sourceBuffer, &_bodyRoll);
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// Body scale
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sourceBuffer += unpackFloatRatioFromTwoByte(sourceBuffer, _newScale);
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sourceBuffer += unpackFloatRatioFromTwoByte(sourceBuffer, _targetScale);
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// Follow mode info
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_leaderUUID = QUuid::fromRfc4122(QByteArray((char*) sourceBuffer, NUM_BYTES_RFC4122_UUID));
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@ -296,12 +296,10 @@ int AvatarData::parseData(unsigned char* sourceBuffer, int numBytes) {
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return sourceBuffer - startPosition;
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}
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void AvatarData::setNewScale(float newScale) {
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if (newScale > MAX_SCALE) {
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newScale = MAX_SCALE;
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} else if (newScale < MIN_SCALE) {
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newScale = MIN_SCALE;
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}
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_newScale = newScale;
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qDebug() << "Changed scale to " << _newScale << "\n";
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void AvatarData::setClampedTargetScale(float targetScale) {
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targetScale = glm::clamp(targetScale, MIN_AVATAR_SCALE, MAX_AVATAR_SCALE);
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_targetScale = targetScale;
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qDebug() << "Changed scale to " << _targetScale << "\n";
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}
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@ -45,8 +45,8 @@ const int HAND_STATE_START_BIT = 2; // 3rd and 4th bits
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const int IS_FACESHIFT_CONNECTED = 4; // 5th bit
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const int IS_CHAT_CIRCLING_ENABLED = 5;
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static const float MAX_SCALE = 1000.f;
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static const float MIN_SCALE = .005f;
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static const float MAX_AVATAR_SCALE = 1000.f;
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static const float MIN_AVATAR_SCALE = .005f;
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const float MAX_AUDIO_LOUDNESS = 1000.0; // close enough for mouth animation
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@ -95,8 +95,9 @@ public:
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void setBodyRoll(float bodyRoll) { _bodyRoll = bodyRoll; }
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// Scale
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float getNewScale() const { return _newScale; }
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void setNewScale(float);
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float getTargetScale() const { return _targetScale; }
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void setTargetScale(float targetScale) { _targetScale = targetScale; }
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void setClampedTargetScale(float targetScale);
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// Hand State
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void setHandState(char s) { _handState = s; }
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@ -145,7 +146,7 @@ protected:
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float _bodyRoll;
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// Body scale
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float _newScale;
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float _targetScale;
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// Following mode infos
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QUuid _leaderUUID;
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