Disable current splash frame implementaton

This commit is contained in:
Bradley Austin Davis 2018-05-01 16:49:00 -07:00
parent 803bd284a6
commit 38f43bdc68

View file

@ -2646,6 +2646,9 @@ void Application::initializeDisplayPlugins() {
updateRenderArgs(0.0f); updateRenderArgs(0.0f);
_offscreenContext->makeCurrent(); _offscreenContext->makeCurrent();
#define ENABLE_SPLASH_FRAME 0
#if ENABLE_SPLASH_FRAME
{ {
QMutexLocker viewLocker(&_renderArgsMutex); QMutexLocker viewLocker(&_renderArgsMutex);
@ -2666,14 +2669,10 @@ void Application::initializeDisplayPlugins() {
batch.resetStages(); batch.resetStages();
batch.enableStereo(false); batch.enableStereo(false);
batch.setFramebuffer(finalFramebuffer); batch.setFramebuffer(finalFramebuffer);
batch.clearColorFramebuffer(gpu::Framebuffer::BUFFER_COLOR0, { 0, 1, 1, 1 }); batch.clearColorFramebuffer(gpu::Framebuffer::BUFFER_COLOR0, { 0, 0, 0, 1 });
batch.enableSkybox(true); batch.enableSkybox(true);
batch.enableStereo(_appRenderArgs._isStereo); batch.enableStereo(_appRenderArgs._isStereo);
batch.setViewportTransform({ 0, 0, finalFramebuffer->getSize() }); batch.setViewportTransform({ 0, 0, finalFramebuffer->getSize() });
batch.runLambda([] {
// update uniform values
});
procedural->render(batch, _appRenderArgs._renderArgs.getViewFrustum()); procedural->render(batch, _appRenderArgs._renderArgs.getViewFrustum());
}); });
auto frame = _gpuContext->endFrame(); auto frame = _gpuContext->endFrame();
@ -2685,6 +2684,7 @@ void Application::initializeDisplayPlugins() {
}; };
_displayPlugin->submitFrame(frame); _displayPlugin->submitFrame(frame);
} }
#endif
} }
void Application::initializeRenderEngine() { void Application::initializeRenderEngine() {