mirror of
https://github.com/overte-org/overte.git
synced 2025-04-20 18:23:54 +02:00
Make leapHands.js handle Leap-on-HMD setting changes
This commit is contained in:
parent
84a3f6e8f4
commit
38b6d5dd5d
1 changed files with 24 additions and 13 deletions
|
@ -14,6 +14,7 @@
|
|||
var leapHands = (function () {
|
||||
|
||||
var isOnHMD,
|
||||
LEAP_ON_HMD_MENU_ITEM = "Leap Motion on HMD",
|
||||
LEAP_OFFSET = 0.019, // Thickness of Leap Motion plus HMD clip
|
||||
HMD_OFFSET = 0.100, // Eyeballs to front surface of Oculus DK2 TODO: Confirm and make depend on device and eye relief
|
||||
hands,
|
||||
|
@ -193,11 +194,33 @@ var leapHands = (function () {
|
|||
return false;
|
||||
}
|
||||
|
||||
function setIsOnHMD() {
|
||||
isOnHMD = Menu.isOptionChecked(LEAP_ON_HMD_MENU_ITEM);
|
||||
if (isOnHMD) {
|
||||
print("Leap Motion: Is on HMD");
|
||||
|
||||
// Offset of Leap Motion origin from physical eye position
|
||||
hands[0].zeroPosition = { x: 0.0, y: 0.0, z: HMD_OFFSET + LEAP_OFFSET };
|
||||
hands[1].zeroPosition = { x: 0.0, y: 0.0, z: HMD_OFFSET + LEAP_OFFSET };
|
||||
|
||||
calibrationStatus = CALIBRATED;
|
||||
} else {
|
||||
print("Leap Motion: Is on desk");
|
||||
calibrationStatus = UNCALIBRATED;
|
||||
}
|
||||
}
|
||||
|
||||
function checkSettings() {
|
||||
// There is no "scale changed" event so we need check periodically.
|
||||
if (!isOnHMD && calibrationStatus && MyAvatar.scale !== avatarScale) {
|
||||
print("Leap Motion: Recalibrate because avatar scale changed");
|
||||
calibrationStatus = UNCALIBRATED;
|
||||
}
|
||||
|
||||
// There is a "menu changed" event but we may as well check here.
|
||||
if (isOnHMD !== Menu.isOptionChecked(LEAP_ON_HMD_MENU_ITEM)) {
|
||||
setIsOnHMD();
|
||||
}
|
||||
}
|
||||
|
||||
function setUp() {
|
||||
|
@ -278,19 +301,7 @@ var leapHands = (function () {
|
|||
]
|
||||
];
|
||||
|
||||
isOnHMD = Menu.isOptionChecked("Leap Motion on HMD");
|
||||
if (isOnHMD) {
|
||||
print("Leap Motion is on HMD");
|
||||
|
||||
// Offset of Leap Motion origin from physical eye position
|
||||
hands[0].zeroPosition = { x: 0.0, y: 0.0, z: HMD_OFFSET + LEAP_OFFSET };
|
||||
hands[1].zeroPosition = { x: 0.0, y: 0.0, z: HMD_OFFSET + LEAP_OFFSET };
|
||||
|
||||
calibrationStatus = CALIBRATED;
|
||||
} else {
|
||||
print("Leap Motion is on desk");
|
||||
calibrationStatus = UNCALIBRATED;
|
||||
}
|
||||
setIsOnHMD();
|
||||
|
||||
settingsTimer = Script.setInterval(checkSettings, 2000);
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue