mirror of
https://github.com/overte-org/overte.git
synced 2025-07-26 08:15:21 +02:00
added the head angular velocity check
This commit is contained in:
parent
8cf59783d1
commit
3893b7e339
1 changed files with 13 additions and 8 deletions
|
@ -3129,6 +3129,14 @@ static bool withinBaseOfSupport(glm::vec3 position) {
|
||||||
return (withinFrontBase && withinBackBase && withinLateralBase);
|
return (withinFrontBase && withinBackBase && withinLateralBase);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static bool headAngularVelocityBelowThreshold(glm::vec3 angularVelocity) {
|
||||||
|
const float ANGULAR_VELOCITY_THRESHOLD = 0.3f;
|
||||||
|
float xzPlaneAngularVelocity = glm::vec3(angularVelocity.x, 0.0f, angularVelocity.z).length();
|
||||||
|
bool isBelowThreshold = xzPlaneAngularVelocity < ANGULAR_VELOCITY_THRESHOLD;
|
||||||
|
qCDebug(interfaceapp) << "head velocity below threshold is: " << isBelowThreshold;
|
||||||
|
return isBelowThreshold;
|
||||||
|
}
|
||||||
|
|
||||||
float MyAvatar::getUserHeight() const {
|
float MyAvatar::getUserHeight() const {
|
||||||
return _userHeight.get();
|
return _userHeight.get();
|
||||||
}
|
}
|
||||||
|
@ -3356,15 +3364,12 @@ void MyAvatar::FollowHelper::prePhysicsUpdate(MyAvatar& myAvatar, const glm::mat
|
||||||
activate(Rotation);
|
activate(Rotation);
|
||||||
setForceActivateRotation(false);
|
setForceActivateRotation(false);
|
||||||
}
|
}
|
||||||
glm::vec3 temp = myAvatar.getControllerPoseInAvatarFrame(controller::Action::HEAD).getTranslation();
|
|
||||||
qCDebug(interfaceapp) << temp;
|
headAngularVelocityBelowThreshold(myAvatar.getControllerPoseInAvatarFrame(controller::Action::HEAD).getAngularVelocity());
|
||||||
qCDebug(interfaceapp) << "zero within base " << withinBaseOfSupport(glm::vec3(0.0f,0.0f,0.0f));
|
|
||||||
qCDebug(interfaceapp) << "10 meters within base " << withinBaseOfSupport(glm::vec3(1.0f, 0.0f, 0.0f));
|
|
||||||
qCDebug(interfaceapp) << "head within base " << withinBaseOfSupport(temp);
|
|
||||||
qCDebug(interfaceapp) << "force activate horizontal " << getForceActivateHorizontal();
|
|
||||||
qCDebug(interfaceapp) << "is active horizontal " << isActive(Horizontal);
|
|
||||||
if (!isActive(Horizontal) && (getForceActivateHorizontal() ||
|
if (!isActive(Horizontal) && (getForceActivateHorizontal() ||
|
||||||
!withinBaseOfSupport(temp))) {
|
(!withinBaseOfSupport(myAvatar.getControllerPoseInAvatarFrame(controller::Action::HEAD).getTranslation()) &&
|
||||||
|
headAngularVelocityBelowThreshold(myAvatar.getControllerPoseInAvatarFrame(controller::Action::HEAD).getAngularVelocity())))) {
|
||||||
qCDebug(interfaceapp) << "----------------------------------------over the base of support";
|
qCDebug(interfaceapp) << "----------------------------------------over the base of support";
|
||||||
activate(Horizontal);
|
activate(Horizontal);
|
||||||
setForceActivateHorizontal(false);
|
setForceActivateHorizontal(false);
|
||||||
|
|
Loading…
Reference in a new issue