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@ -614,7 +614,6 @@ void VoxelServer::run() {
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// walk the node list and disconnect any connected agent nodes
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// walk the node list and disconnect any connected agent nodes
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for (NodeList::iterator node = nodeList->begin(); node != nodeList->end(); node++) {
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for (NodeList::iterator node = nodeList->begin(); node != nodeList->end(); node++) {
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// only send to the NodeTypes that are NODE_TYPE_VOXEL_SERVER
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if (node->getType() == NODE_TYPE_AGENT) {
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if (node->getType() == NODE_TYPE_AGENT) {
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node->lock();
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node->lock();
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VoxelNodeData* nodeData = (VoxelNodeData*) node->getLinkedData();
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VoxelNodeData* nodeData = (VoxelNodeData*) node->getLinkedData();
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