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hook sunBrightness to keyLightIntensity
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1 changed files with 5 additions and 0 deletions
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@ -434,6 +434,11 @@ void EntityTreeRenderer::render(RenderArgs::RenderMode renderMode,
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glm::vec3 inverseKeyLightDirection = keyLightDirection * -1.0f;
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glm::vec3 inverseKeyLightDirection = keyLightDirection * -1.0f;
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glm::vec3 keyLightLocation = _viewState->getAvatarPosition() + (inverseKeyLightDirection * data.getAtmosphereOuterRadius());
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glm::vec3 keyLightLocation = _viewState->getAvatarPosition() + (inverseKeyLightDirection * data.getAtmosphereOuterRadius());
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data.setSunLocation(keyLightLocation);
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data.setSunLocation(keyLightLocation);
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consrt float KEY_LIGHT_INTENSITY_TO_SUN_BRIGHTNESS_RATIO = 20.0f;
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float sunBrightness = scene->getKeyLightIntensity() * KEY_LIGHT_INTENSITY_TO_SUN_BRIGHTNESS_RATIO;
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data.setSunBrightness(sunBrightness);
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_viewState->overrideEnvironmentData(data);
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_viewState->overrideEnvironmentData(data);
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}
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}
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} else {
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} else {
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