From 3806914e764fd38970bf22be8646a228bb5cc579 Mon Sep 17 00:00:00 2001 From: Wayne Chen Date: Thu, 13 Dec 2018 14:34:25 -0800 Subject: [PATCH] fixing variable names to match coding standard --- interface/src/Application.cpp | 28 ++++++++++++++-------------- 1 file changed, 14 insertions(+), 14 deletions(-) diff --git a/interface/src/Application.cpp b/interface/src/Application.cpp index 8971ddf4b1..21e3c56dd7 100644 --- a/interface/src/Application.cpp +++ b/interface/src/Application.cpp @@ -8623,15 +8623,15 @@ void Application::setShowBulletConstraintLimits(bool value) { void Application::createLoginDialogOverlay() { const glm::vec2 LOGIN_OVERLAY_DIMENSIONS{ 0.89f, 0.5f }; - const auto overlayOffset = glm::vec2(0.7f, -0.1f); + const auto OVERLAY_OFFSET = glm::vec2(0.7f, -0.1f); auto cameraPosition = _myCamera.getPosition(); auto cameraOrientation = _myCamera.getOrientation(); auto upVec = getMyAvatar()->getWorldOrientation() * Vectors::UNIT_Y; auto headLookVec = (cameraOrientation * Vectors::FRONT); // DEFAULT_DPI / tablet scale percentage - const float overlayDpi = 31.0f / (75.0f / 100.0f); - auto offset = headLookVec * overlayOffset.x; - const auto overlayPosition = (cameraPosition + offset) + (upVec * overlayOffset.y); + const float OVERLAY_DPI = 31.0f / (75.0f / 100.0f); + auto offset = headLookVec * OVERLAY_OFFSET.x; + auto overlayPosition = (cameraPosition + offset) + (upVec * OVERLAY_OFFSET.y); QVariantMap overlayProperties = { { "name", "LoginDialogOverlay" }, { "url", OVERLAY_LOGIN_DIALOG_URL }, @@ -8650,11 +8650,11 @@ void Application::createLoginDialogOverlay() { auto loginOverlay = std::dynamic_pointer_cast(overlays.getOverlay(_loginDialogOverlayID)); auto keyboard = DependencyManager::get().data(); if (!keyboard->getAnchorID().isNull() && !_loginDialogOverlayID.isNull()) { - const auto keyboardLocalOrientation = glm::quat(0.0f, 0.0, 1.0f, 0.25f); - const auto keyboardLocalOffset = glm::vec3(-0.4f * getMyAvatar()->getSensorToWorldScale(), -0.3f, 0.2f); + const auto KEYBOARD_LOCAL_ORIENTATION = glm::quat(0.0f, 0.0, 1.0f, 0.25f); + auto keyboardLocalOffset = glm::vec3(-0.4f * getMyAvatar()->getSensorToWorldScale(), -0.3f, 0.2f); QVariantMap properties { { "position", vec3toVariant(loginOverlay->getWorldPosition() + keyboardLocalOffset) }, - { "orientation", quatToVariant(loginOverlay->getWorldOrientation() * keyboardLocalOrientation) }, + { "orientation", quatToVariant(loginOverlay->getWorldOrientation() * KEYBOARD_LOCAL_ORIENTATION) }, }; overlays.editOverlay(keyboard->getAnchorID(), properties); keyboard->setResetKeyboardPositionOnRaise(false); @@ -8670,7 +8670,7 @@ void Application::createLoginDialogOverlay() { void Application::updateLoginDialogOverlayPosition() { const float LOOK_AWAY_THRESHOLD_ANGLE = 40.0f; - const auto overlayOffset = glm::vec2(0.7f, -0.1f); + const auto OVERLAY_OFFSET = glm::vec2(0.7f, -0.1f); auto& overlays = getOverlays(); auto loginOverlay = std::dynamic_pointer_cast(overlays.getOverlay(_loginDialogOverlayID)); auto overlayPositionVec = loginOverlay->getWorldPosition(); @@ -8680,18 +8680,18 @@ void Application::updateLoginDialogOverlayPosition() { auto overlayToHeadVec = overlayPositionVec - cameraPositionVec; auto pointAngle = (glm::acos(glm::dot(glm::normalize(overlayToHeadVec), glm::normalize(headLookVec))) * 180.0f / PI); auto upVec = getMyAvatar()->getWorldOrientation() * Vectors::UNIT_Y; - auto offset = headLookVec * overlayOffset.x; - const auto newOverlayPositionVec = (cameraPositionVec + offset) + (upVec * overlayOffset.y); - const auto newOverlayOrientation = glm::inverse(glm::quat_cast(glm::lookAt(newOverlayPositionVec, cameraPositionVec, upVec))) * Quaternions::Y_180; + auto offset = headLookVec * OVERLAY_OFFSET.x; + auto newOverlayPositionVec = (cameraPositionVec + offset) + (upVec * OVERLAY_OFFSET.y); + auto newOverlayOrientation = glm::inverse(glm::quat_cast(glm::lookAt(newOverlayPositionVec, cameraPositionVec, upVec))) * Quaternions::Y_180; bool overlayOutOfBounds = glm::distance(overlayPositionVec, cameraPositionVec) > 1.0f; if (pointAngle > LOOK_AWAY_THRESHOLD_ANGLE || overlayOutOfBounds) { - const auto keyboardLocalOrientation = glm::quat(0.0f, 0.0, 1.0f, 0.25f); - const auto keyboardLocalOffset = glm::vec3(-0.4f * getMyAvatar()->getSensorToWorldScale(), -0.3f, 0.2f); + const auto KEYBOARD_LOCAL_ORIENTATION = glm::quat(0.0f, 0.0, 1.0f, 0.25f); + auto keyboardLocalOffset = glm::vec3(-0.4f * getMyAvatar()->getSensorToWorldScale(), -0.3f, 0.2f); QVariantMap keyboardProperties { { "position", vec3toVariant(loginOverlay->getWorldPosition() + keyboardLocalOffset) }, - { "orientation", quatToVariant(loginOverlay->getWorldOrientation() * keyboardLocalOrientation) }, + { "orientation", quatToVariant(loginOverlay->getWorldOrientation() * KEYBOARD_LOCAL_ORIENTATION) }, }; auto keyboard = DependencyManager::get().data(); overlays.editOverlay(keyboard->getAnchorID(), keyboardProperties);