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Fix particle entity shader
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1 changed files with 2 additions and 2 deletions
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@ -37,8 +37,8 @@ layout(std140) uniform particleBuffer {
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ParticleUniforms particle;
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};
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in vec3 inPosition;
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in vec2 inColor; // This is actual Lifetime + Seed
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layout(location=0) in vec3 inPosition;
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layout(location=2) in vec2 inColor; // This is actual Lifetime + Seed
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out vec4 varColor;
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out vec2 varTexcoord;
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