Remove particleTrailEntity from every prox check, the trail no longer needs to be updated each check.

This commit is contained in:
Midnight 2017-08-18 18:50:03 -07:00
parent 397d2a6853
commit 37ee2a31d4

View file

@ -53,11 +53,7 @@
azimuthFinish: 180 azimuthFinish: 180
}; };
if (particleTrailEntity === null) {
particleTrailEntity = Entities.addEntity(props); particleTrailEntity = Entities.addEntity(props);
} else {
Entities.editEntity(particleTrailEntity, {})
}
} }
function particleExplode() { function particleExplode() {
@ -122,7 +118,8 @@
var ballPos = Entities.getEntityProperties(_entityID, ['position']).position; var ballPos = Entities.getEntityProperties(_entityID, ['position']).position;
var isAnyAvatarInRange = AvatarList.isAvatarInRange(ballPos, 1); var isAnyAvatarInRange = AvatarList.isAvatarInRange(ballPos, 1);
particleTrail(); if (particleTrailEntity) particleTrail();
if (isAnyAvatarInRange) { if (isAnyAvatarInRange) {
clearProxCheck(); clearProxCheck();
particleExplode(); particleExplode();