hook up go to for HTTP data-server

This commit is contained in:
Stephen Birarda 2014-02-21 17:04:03 -08:00
parent 52a21d4dfd
commit 37ba6219e6

View file

@ -1201,5 +1201,38 @@ void MyAvatar::updateLocationInDataServer() {
}
void MyAvatar::goToLocationFromResponse(const QJsonObject& jsonObject) {
qDebug() << jsonObject;
if (jsonObject["status"].toString() == "success") {
// send a node kill request, indicating to other clients that they should play the "disappeared" effect
sendKillAvatar();
QJsonObject locationObject = jsonObject["data"].toObject()["location"].toObject();
QString positionString = locationObject["position"].toString();
QString orientationString = locationObject["orientation"].toString();
QString domainHostnameString = locationObject["domain"].toString();
qDebug() << "Changing domain to" << domainHostnameString <<
", position to" << positionString <<
", and orientation to" << orientationString;
QStringList coordinateItems = positionString.split(',');
QStringList orientationItems = orientationString.split(',');
NodeList::getInstance()->getDomainInfo().setHostname(domainHostnameString);
// orient the user to face the target
glm::quat newOrientation = glm::quat(glm::radians(glm::vec3(orientationItems[0].toFloat(),
orientationItems[1].toFloat(),
orientationItems[2].toFloat())))
* glm::angleAxis(180.0f, 0.0f, 1.0f, 0.0f);
setOrientation(newOrientation);
// move the user a couple units away
const float DISTANCE_TO_USER = 2.0f;
glm::vec3 newPosition = glm::vec3(coordinateItems[0].toFloat(), coordinateItems[1].toFloat(),
coordinateItems[2].toFloat()) - newOrientation * IDENTITY_FRONT * DISTANCE_TO_USER;
setPosition(newPosition);
}
}