fix order of angle calculations

This commit is contained in:
Stephen Birarda 2013-05-07 15:43:28 -07:00
parent 681044e3a6
commit 37aee09968

View file

@ -168,21 +168,18 @@ void *sendBuffer(void *args) {
}
}
if (absoluteAngleToSource > 180) {
absoluteAngleToSource -= 360;
} else if (absoluteAngleToSource < -180) {
absoluteAngleToSource += 360;
bearingRelativeAngleToSource = absoluteAngleToSource - agentBearing;
if (bearingRelativeAngleToSource > 180) {
bearingRelativeAngleToSource -= 360;
} else if (bearingRelativeAngleToSource < -180) {
bearingRelativeAngleToSource += 360;
}
bearingRelativeAngleToSource = absoluteAngleToSource - agentBearing;
bearingRelativeAngleToSource *= (M_PI / 180);
float angleOfDelivery = absoluteAngleToSource - otherAgentBuffer->getBearing();
if (angleOfDelivery < -180) {
angleOfDelivery += 360;
}
float offAxisCoefficient = MAX_OFF_AXIS_ATTENUATION +
(OFF_AXIS_ATTENUATION_FORMULA_STEP * (fabsf(angleOfDelivery) / 90.0f));