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Merge branch 'master' into bow
This commit is contained in:
commit
37778286da
12 changed files with 6 additions and 10 deletions
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@ -11,7 +11,7 @@
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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Script.include("../libraries/utils.js");
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Script.include("libraries/utils.js");
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Script.include("breakdanceCore.js");
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breakdanceStart();
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Script.update.connect(breakdanceUpdate);
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@ -12,7 +12,7 @@
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//
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(function() {
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Script.include("../toys/breakdanceCore.js");
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Script.include("../breakdanceCore.js");
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Script.include("../libraries/utils.js");
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var _this;
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@ -7,10 +7,10 @@
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//
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// FIXME Script paths have to be relative to the caller, in this case libraries/OmniTool.js
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Script.include("../entityScripts/magBalls/constants.js");
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Script.include("../entityScripts/magBalls/graph.js");
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Script.include("../entityScripts/magBalls/edgeSpring.js");
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Script.include("../entityScripts/magBalls/magBalls.js");
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Script.include("../magBalls/constants.js");
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Script.include("../magBalls/graph.js");
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Script.include("../magBalls/edgeSpring.js");
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Script.include("../magBalls/magBalls.js");
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Script.include("avatarRelativeOverlays.js");
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OmniToolModuleType = "MagBallsController"
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@ -8,6 +8,4 @@ set_target_properties(${TARGET_NAME} PROPERTIES FOLDER "Tests/manual-tests/")
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# link in the shared libraries
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link_hifi_libraries(render-utils gpu shared)
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message(${PROJECT_BINARY_DIR})
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copy_dlls_beside_windows_executable()
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@ -17,6 +17,4 @@ include_directories("${PROJECT_BINARY_DIR}/../../libraries/render-utils/")
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include_directories("${PROJECT_BINARY_DIR}/../../libraries/entities-renderer/")
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include_directories("${PROJECT_BINARY_DIR}/../../libraries/model/")
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message(${PROJECT_BINARY_DIR})
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copy_dlls_beside_windows_executable()
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