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Merge pull request #3122 from birarda/audio-rolloff
change the audio rolloff function
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commit
3729428c2e
1 changed files with 15 additions and 13 deletions
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@ -89,6 +89,9 @@ AudioMixer::~AudioMixer() {
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delete _listenerUnattenuatedZone;
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}
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const float ATTENUATION_BEGINS_AT_DISTANCE = 1.0f;
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const float ATTENUATION_AMOUNT_PER_DOUBLING_IN_DISTANCE = 0.18f;
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void AudioMixer::addBufferToMixForListeningNodeWithBuffer(PositionalAudioRingBuffer* bufferToAdd,
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AvatarAudioRingBuffer* listeningNodeBuffer) {
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float bearingRelativeAngleToSource = 0.0f;
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@ -163,19 +166,18 @@ void AudioMixer::addBufferToMixForListeningNodeWithBuffer(PositionalAudioRingBuf
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glm::vec3 rotatedSourcePosition = inverseOrientation * relativePosition;
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const float DISTANCE_SCALE = 2.5f;
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const float GEOMETRIC_AMPLITUDE_SCALAR = 0.3f;
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const float DISTANCE_LOG_BASE = 2.5f;
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const float DISTANCE_SCALE_LOG = logf(DISTANCE_SCALE) / logf(DISTANCE_LOG_BASE);
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// calculate the distance coefficient using the distance to this node
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float distanceCoefficient = powf(GEOMETRIC_AMPLITUDE_SCALAR,
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DISTANCE_SCALE_LOG +
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(0.5f * logf(distanceSquareToSource) / logf(DISTANCE_LOG_BASE)) - 1);
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distanceCoefficient = std::min(1.0f, distanceCoefficient);
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// multiply the current attenuation coefficient by the distance coefficient
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attenuationCoefficient *= distanceCoefficient;
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if (distanceBetween >= ATTENUATION_BEGINS_AT_DISTANCE) {
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// calculate the distance coefficient using the distance to this node
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float distanceCoefficient = 1 - (logf(distanceBetween / ATTENUATION_BEGINS_AT_DISTANCE) / logf(2.0f)
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* ATTENUATION_AMOUNT_PER_DOUBLING_IN_DISTANCE);
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if (distanceCoefficient < 0) {
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distanceCoefficient = 0;
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}
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// multiply the current attenuation coefficient by the distance coefficient
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attenuationCoefficient *= distanceCoefficient;
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}
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// project the rotated source position vector onto the XZ plane
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rotatedSourcePosition.y = 0.0f;
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