Merge pull request #7969 from jherico/entity_shape_collision_fix

Fix primitive shape collisions
This commit is contained in:
Seth Alves 2016-05-25 11:39:18 -07:00
commit 36ce6491dd

View file

@ -161,7 +161,7 @@ void ShapeEntityItem::appendSubclassData(OctreePacketData* packetData, EncodeBit
// This value specifes how the shape should be treated by physics calculations.
// For now, all polys will act as spheres
ShapeType ShapeEntityItem::getShapeType() const {
return SHAPE_TYPE_ELLIPSOID;
return (_shape == entity::Shape::Cube) ? SHAPE_TYPE_BOX : SHAPE_TYPE_SPHERE;
}
void ShapeEntityItem::setColor(const rgbColor& value) {