revert commit that broke sendToScript

This commit is contained in:
Seth Alves 2017-04-10 09:11:23 -07:00
parent 746b7aadbd
commit 36940b4dfe
2 changed files with 1 additions and 7 deletions

View file

@ -59,8 +59,6 @@ bool OffscreenGLCanvas::create(QOpenGLContext* sharedContext) {
bool OffscreenGLCanvas::makeCurrent() {
bool result = _context->makeCurrent(_offscreenSurface);
Q_ASSERT(result);
std::call_once(_reportOnce, [this]{
qCDebug(glLogging) << "GL Version: " << QString((const char*) glGetString(GL_VERSION));
qCDebug(glLogging) << "GL Shader Language Version: " << QString((const char*) glGetString(GL_SHADING_LANGUAGE_VERSION));

View file

@ -612,11 +612,7 @@ QObject* OffscreenQmlSurface::finishQmlLoad(std::function<void(QQmlContext*, QOb
return nullptr;
}
//check if the item contains sendToScript signal
int sendToScriptIndex = newItem->metaObject()->indexOfSignal("sendToScript");
if (sendToScriptIndex != -1) {
connect(newItem, SIGNAL(sendToScript(QVariant)), this, SIGNAL(fromQml(QVariant)));
}
connect(newItem, SIGNAL(sendToScript(QVariant)), this, SIGNAL(fromQml(QVariant)));
// The root item is ready. Associate it with the window.
_rootItem = newItem;