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Handle nonvertical avatar orientation
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1 changed files with 2 additions and 2 deletions
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@ -71,8 +71,8 @@ function calcSpawnInfo(hand, tabletHeight) {
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rotation = Quat.multiply(rotation, Quat.fromPitchYawRollDegrees(0, -90, 0));
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rotation = Quat.multiply(rotation, Quat.fromPitchYawRollDegrees(0, -90, 0));
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}
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}
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var normal = Vec3.multiplyQbyV(rotation, Vec3.UNIT_NEG_Y);
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var normal = Vec3.multiplyQbyV(rotation, Vec3.UNIT_NEG_Y);
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var lookAt = Quat.lookAt({x: 0, y: 0, z: 0}, normal, Vec3.UNIT_Y);
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var lookAt = Quat.lookAt({x: 0, y: 0, z: 0}, normal, Vec3.multiplyQbyV(MyAvatar.orientation, Vec3.UNIT_Y));
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rotation = Quat.multiply(lookAt, Quat.fromPitchYawRollDegrees(30, 0, 0));
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rotation = Quat.multiply(Quat.angleAxis(30, Vec3.multiplyQbyV(lookAt, Vec3.UNIT_X)), lookAt);
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position = Vec3.sum(position, Vec3.multiplyQbyV(rotation, { x: 0, y: tabletHeight * 0.4, z: tabletHeight * 0.05 }));
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position = Vec3.sum(position, Vec3.multiplyQbyV(rotation, { x: 0, y: tabletHeight * 0.4, z: tabletHeight * 0.05 }));
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