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Merge pull request #7447 from ZappoMan/fixNonAnimatedMotorProteins
fix animated motor proteins
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commit
366810a20c
1 changed files with 0 additions and 6 deletions
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@ -38,12 +38,6 @@ public:
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EntityPropertyFlags& propertyFlags, bool overwriteLocalData,
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bool& somethingChanged) override;
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virtual void somethingChangedNotification() override {
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// FIX ME: this is overly aggressive. We only really need to simulate() if something about
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// the world space transform has changed and/or if some animation is occurring.
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_needsInitialSimulation = true;
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}
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virtual bool readyToAddToScene(RenderArgs* renderArgs = nullptr);
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virtual bool addToScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene, render::PendingChanges& pendingChanges) override;
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virtual void removeFromScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene, render::PendingChanges& pendingChanges) override;
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