Merge branch 'master' of https://github.com/highfidelity/hifi into blue

This commit is contained in:
samcake 2017-02-08 11:52:18 -08:00
commit 363db8a834
15 changed files with 283 additions and 54 deletions
domain-server/resources/web/settings/js
interface
resources
controllers
qml/hifi/tablet
src
libraries
input-plugins/src/input-plugins
script-engine/src
scripts

View file

@ -1306,7 +1306,9 @@ function badgeSidebarForDifferences(changedElement) {
var isGrouped = $('#' + panelParentID).hasClass('grouped');
if (isGrouped) {
var initialPanelJSON = Settings.initialValues[panelParentID];
var initialPanelJSON = Settings.initialValues[panelParentID]
? Settings.initialValues[panelParentID]
: {};
// get a JSON representation of that section
var panelJSON = form2js(panelParentID, ".", false, cleanupFormValues, true)[panelParentID];
@ -1417,7 +1419,7 @@ function addTableRow(row) {
input_clone.children('td').each(function () {
if ($(this).attr("name") !== keepField) {
$(this).find("input").val($(this).attr('data-default'));
$(this).find("input").val($(this).children('input').attr('data-default'));
}
});
@ -1595,7 +1597,11 @@ function updateDataChangedForSiblingRows(row, forceTrue) {
// get a JSON representation of that section
var panelSettingJSON = form2js(panelParentID, ".", false, cleanupFormValues, true)[panelParentID][tableShortName]
var initialPanelSettingJSON = Settings.initialValues[panelParentID][tableShortName]
if (Settings.initialValues[panelParentID]) {
var initialPanelSettingJSON = Settings.initialValues[panelParentID][tableShortName]
} else {
var initialPanelSettingJSON = {};
}
// if they are equal, we don't need data-changed
isTrue = !_.isEqual(panelSettingJSON, initialPanelSettingJSON)

View file

@ -22,7 +22,7 @@
"to": "Actions.Up",
"filters":
[
{ "type": "deadZone", "min": 0.95 },
{ "type": "deadZone", "min": 0.6 },
"invert"
]
},

View file

@ -87,7 +87,11 @@ Item {
if (topMenu.objectName === "") {
breadcrumbText.text = "Menu";
} else {
breadcrumbText.text = topMenu.objectName;
if (menuStack.length === 1) {
breadcrumbText.text = "Menu";
} else {
breadcrumbText.text = topMenu.objectName;
}
}
} else {
breadcrumbText.text = "Menu";

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@ -74,6 +74,11 @@ int main(int argc, const char* argv[]) {
instanceMightBeRunning = !sharedMemory.create(1, QSharedMemory::ReadOnly);
#endif
// allow multiple interfaces to run if this environment variable is set.
if (QProcessEnvironment::systemEnvironment().contains("HIFI_ALLOW_MULTIPLE_INSTANCES")) {
instanceMightBeRunning = false;
}
if (instanceMightBeRunning) {
// Try to connect and send message to existing interface instance
QLocalSocket socket;

View file

@ -25,6 +25,9 @@ void KeyboardMouseDevice::pluginUpdate(float deltaTime, const controller::InputC
auto userInputMapper = DependencyManager::get<controller::UserInputMapper>();
userInputMapper->withLock([&, this]() {
_inputDevice->update(deltaTime, inputCalibrationData);
_inputDevice->_axisStateMap[MOUSE_AXIS_X] = _lastCursor.x();
_inputDevice->_axisStateMap[MOUSE_AXIS_Y] = _lastCursor.y();
});
// For touch event, we need to check that the last event is not too long ago
@ -249,6 +252,9 @@ controller::Input::NamedVector KeyboardMouseDevice::InputDevice::getAvailableInp
availableInputs.append(Input::NamedPair(makeInput(MOUSE_AXIS_Y_POS), "MouseMoveUp"));
availableInputs.append(Input::NamedPair(makeInput(MOUSE_AXIS_Y_NEG), "MouseMoveDown"));
availableInputs.append(Input::NamedPair(makeInput(MOUSE_AXIS_X), "MouseX"));
availableInputs.append(Input::NamedPair(makeInput(MOUSE_AXIS_Y), "MouseY"));
availableInputs.append(Input::NamedPair(makeInput(MOUSE_AXIS_WHEEL_Y_POS), "MouseWheelRight"));
availableInputs.append(Input::NamedPair(makeInput(MOUSE_AXIS_WHEEL_Y_NEG), "MouseWheelLeft"));
availableInputs.append(Input::NamedPair(makeInput(MOUSE_AXIS_WHEEL_X_POS), "MouseWheelUp"));

View file

@ -47,6 +47,8 @@ public:
MOUSE_AXIS_X_NEG,
MOUSE_AXIS_Y_POS,
MOUSE_AXIS_Y_NEG,
MOUSE_AXIS_X,
MOUSE_AXIS_Y,
MOUSE_AXIS_WHEEL_Y_POS,
MOUSE_AXIS_WHEEL_Y_NEG,
MOUSE_AXIS_WHEEL_X_POS,

View file

@ -26,6 +26,10 @@ glm::mat4 Mat4::createFromScaleRotAndTrans(const glm::vec3& scale, const glm::qu
return createMatFromScaleQuatAndPos(scale, rot, trans);
}
glm::mat4 Mat4::createFromColumns(const glm::vec4& col0, const glm::vec4& col1, const glm::vec4& col2, const glm::vec4& col3) const {
return glm::mat4(col0, col1, col2, col3);
}
glm::vec3 Mat4::extractTranslation(const glm::mat4& m) const {
return ::extractTranslation(m);
}

View file

@ -23,8 +23,10 @@ class Mat4 : public QObject {
public slots:
glm::mat4 multiply(const glm::mat4& m1, const glm::mat4& m2) const;
glm::mat4 createFromRotAndTrans(const glm::quat& rot, const glm::vec3& trans) const;
glm::mat4 createFromScaleRotAndTrans(const glm::vec3& scale, const glm::quat& rot, const glm::vec3& trans) const;
glm::mat4 createFromColumns(const glm::vec4& col0, const glm::vec4& col1, const glm::vec4& col2, const glm::vec4& col3) const;
glm::vec3 extractTranslation(const glm::mat4& m) const;
glm::quat extractRotation(const glm::mat4& m) const;

View file

@ -16,7 +16,7 @@
var MESSAGE_CHANNEL = "io.highfidelity.summon-crowd";
print('crowd-agent version 4');
print('crowd-agent version 5');
/* Observations:
- File urls for AC scripts silently fail. Use a local server (e.g., python SimpleHTTPServer) for development.
@ -84,6 +84,9 @@ function startAgent(parameters) { // Can also be used to update.
clearStopper();
var wasOff = !Agent.isAvatar;
Agent.isAvatar = true;
if (parameters.displayName !== undefined) {
Avatar.displayName = parameters.displayName;
}
if (parameters.position) {
Avatar.position = parameters.position;
}

View file

@ -13,7 +13,7 @@
//
// See crowd-agent.js
var version = 2;
var version = 3;
var label = "summon";
function debug() {
print.apply(null, [].concat.apply([label, version], [].map.call(arguments, JSON.stringify)));
@ -23,6 +23,9 @@ var MINIMUM_AVATARS = 25; // We will summon agents to produce this many total. (
var N_LISTENING = MINIMUM_AVATARS - 1;
var AVATARS_CHATTERING_AT_ONCE = 4; // How many of the agents should we request to play SOUND_DATA at once.
var initialBubble = Users.getIgnoreRadiusEnabled();
debug('startup seeking:', MINIMUM_AVATARS, 'listening:', N_LISTENING, 'chattering:', AVATARS_CHATTERING_AT_ONCE, 'had bubble:', initialBubble);
// If we add or remove things too quickly, we get problems (e.g., audio, fogbugz 2095).
// For now, spread them out this timing apart.
var SPREAD_TIME_MS = 500;
@ -66,7 +69,7 @@ function messageHandler(channel, messageString, senderID) {
if (MyAvatar.sessionUUID === senderID) { // ignore my own
return;
}
var message = {}, avatarIdentifiers;
var message = {};
try {
message = JSON.parse(messageString);
} catch (e) {
@ -76,9 +79,10 @@ function messageHandler(channel, messageString, senderID) {
case "hello":
Script.setTimeout(function () {
// There can be avatars we've summoned that do not yet appear in the AvatarList.
avatarIdentifiers = without(AvatarList.getAvatarIdentifiers(), summonedAgents);
var avatarIdentifiers = without(AvatarList.getAvatarIdentifiers(), summonedAgents);
var nSummoned = summonedAgents.length;
debug('present', avatarIdentifiers, summonedAgents);
if ((summonedAgents.length + avatarIdentifiers.length) < MINIMUM_AVATARS ) {
if ((nSummoned + avatarIdentifiers.length) < MINIMUM_AVATARS ) {
var chatter = chattering.length < AVATARS_CHATTERING_AT_ONCE;
var listen = nListening < N_LISTENING;
if (chatter) {
@ -91,6 +95,7 @@ function messageHandler(channel, messageString, senderID) {
messageSend({
key: 'SUMMON',
rcpt: senderID,
displayName: "crowd " + nSummoned + " " + senderID,
position: Vec3.sum(MyAvatar.position, {x: coord(), y: 0, z: coord()}),
orientation: Quat.fromPitchYawRollDegrees(0, Quat.safeEulerAngles(MyAvatar.orientation).y + (turnSpread * (Math.random() - 0.5)), 0),
soundData: chatter && SOUND_DATA,
@ -100,7 +105,7 @@ function messageHandler(channel, messageString, senderID) {
});
}
}, accumulatedDelay);
accumulatedDelay += SPREAD_TIME_MS; // assume we'll get all the hello respsponses more or less together.
accumulatedDelay += SPREAD_TIME_MS; // assume we'll get all the hello responses more or less together.
break;
case "finishedSound": // Give someone else a chance.
chattering = without(chattering, [senderID]);
@ -123,6 +128,8 @@ Messages.subscribe(MESSAGE_CHANNEL);
Messages.messageReceived.connect(messageHandler);
Script.scriptEnding.connect(function () {
debug('stopping agents', summonedAgents);
Users.requestsDomainListData = false;
if (initialBubble && !Users.getIgnoreRadiusEnabled()) { Users.toggleIgnoreRadius(); }
Messages.messageReceived.disconnect(messageHandler); // don't respond to any messages during shutdown
accumulatedDelay = 0;
summonedAgents.forEach(function (id) {
@ -134,14 +141,17 @@ Script.scriptEnding.connect(function () {
debug('unsubscribed');
});
Users.requestsDomainListData = true; // Get avatar data for the whole domain, even if not in our view.
if (initialBubble) { Users.toggleIgnoreRadius(); }
messageSend({key: 'HELO'}); // Ask agents to report in now.
Script.setTimeout(function () {
var total = AvatarList.getAvatarIdentifiers().length;
if (0 === summonedAgents.length) {
Window.alert("No agents reported.\n\Please run " + MINIMUM_AVATARS + " instances of\n\
http://hifi-content.s3.amazonaws.com/howard/scripts/tests/performance/crowd-agent.js\n\
http://hifi-content.s3.amazonaws.com/howard/scripts/tests/performance/crowd-agent.js?v=someDate\n\
on your domain server.");
} else if (total < MINIMUM_AVATARS) {
Window.alert("Only " + summonedAgents.length + " agents reported. Now missing " + (MINIMUM_AVATARS - total) + " avatars, total.");
}
Users.requestsDomainListData = false;
}, MINIMUM_AVATARS * SPREAD_TIME_MS )

View file

@ -53,6 +53,13 @@ var HAPTIC_TEXTURE_DISTANCE = 0.002;
var HAPTIC_DEQUIP_STRENGTH = 0.75;
var HAPTIC_DEQUIP_DURATION = 50.0;
// triggered when stylus presses a web overlay/entity
var HAPTIC_STYLUS_STRENGTH = 1.0;
var HAPTIC_STYLUS_DURATION = 20.0;
// triggerd when ui laser presses a web overlay/entity
var HAPTIC_LASER_UI_STRENGTH = 1.0;
var HAPTIC_LASER_UI_DURATION = 20.0;
var HAND_HEAD_MIX_RATIO = 0.0; // 0 = only use hands for search/move. 1 = only use head for search/move.
@ -122,7 +129,6 @@ var GRAB_POINT_SPHERE_RADIUS = NEAR_GRAB_RADIUS;
var GRAB_POINT_SPHERE_COLOR = { red: 240, green: 240, blue: 240 };
var GRAB_POINT_SPHERE_ALPHA = 0.85;
//
// other constants
//
@ -1248,7 +1254,7 @@ function MyController(hand) {
if (homeButton === hmdHomeButton) {
if (this.homeButtonTouched === false) {
this.homeButtonTouched = true;
Controller.triggerHapticPulse(1, 20, this.hand);
Controller.triggerHapticPulse(HAPTIC_STYLUS_STRENGTH, HAPTIC_STYLUS_DURATION, this.hand);
Messages.sendLocalMessage("home", homeButton);
}
} else {
@ -1266,7 +1272,7 @@ function MyController(hand) {
if (homeButton === hmdHomeButton) {
if (this.homeButtonTouched === false) {
this.homeButtonTouched = true;
Controller.triggerHapticPulse(1, 20, this.hand);
Controller.triggerHapticPulse(HAPTIC_LASER_UI_STRENGTH, HAPTIC_LASER_UI_DURATION, this.hand);
Messages.sendLocalMessage("home", homeButton);
}
} else {
@ -1754,7 +1760,6 @@ function MyController(hand) {
Entities.sendHoverOverEntity(entity, pointerEvent);
}
this.grabbedEntity = entity;
this.setState(STATE_ENTITY_STYLUS_TOUCHING, "begin touching entity '" + name + "'");
return true;
@ -1775,11 +1780,6 @@ function MyController(hand) {
var pointerEvent;
if (rayPickInfo.overlayID) {
var overlay = rayPickInfo.overlayID;
if (!this.homeButtonTouched) {
Controller.triggerHapticPulse(1, 20, this.hand);
}
if (Overlays.keyboardFocusOverlay != overlay) {
Entities.keyboardFocusEntity = null;
Overlays.keyboardFocusOverlay = overlay;
@ -2710,6 +2710,12 @@ function MyController(hand) {
var theta = this.state === STATE_ENTITY_STYLUS_TOUCHING ? STYLUS_PRESS_TO_MOVE_DEADSPOT_ANGLE : LASER_PRESS_TO_MOVE_DEADSPOT_ANGLE;
this.deadspotRadius = Math.tan(theta) * intersectInfo.distance; // dead spot radius in meters
}
if (this.state == STATE_ENTITY_STYLUS_TOUCHING) {
Controller.triggerHapticPulse(HAPTIC_STYLUS_STRENGTH, HAPTIC_STYLUS_DURATION, this.hand);
} else if (this.state == STATE_ENTITY_LASER_TOUCHING) {
Controller.triggerHapticPulse(HAPTIC_LASER_UI_STRENGTH, HAPTIC_LASER_UI_DURATION, this.hand);
}
};
this.entityTouchingExit = function() {
@ -2829,6 +2835,12 @@ function MyController(hand) {
var theta = this.state === STATE_OVERLAY_STYLUS_TOUCHING ? STYLUS_PRESS_TO_MOVE_DEADSPOT_ANGLE : LASER_PRESS_TO_MOVE_DEADSPOT_ANGLE;
this.deadspotRadius = Math.tan(theta) * intersectInfo.distance; // dead spot radius in meters
}
if (this.state == STATE_OVERLAY_STYLUS_TOUCHING) {
Controller.triggerHapticPulse(HAPTIC_STYLUS_STRENGTH, HAPTIC_STYLUS_DURATION, this.hand);
} else if (this.state == STATE_OVERLAY_LASER_TOUCHING) {
Controller.triggerHapticPulse(HAPTIC_LASER_UI_STRENGTH, HAPTIC_LASER_UI_DURATION, this.hand);
}
};
this.overlayTouchingExit = function () {

View file

@ -8,7 +8,7 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
/* global getControllerWorldLocation, setEntityCustomData, Tablet, WebTablet:true, HMD, Settings, Script,
Vec3, Quat, MyAvatar, Entities, Overlays, Camera, Messages, Xform */
Vec3, Quat, MyAvatar, Entities, Overlays, Camera, Messages, Xform, clamp */
Script.include(Script.resolvePath("../libraries/utils.js"));
Script.include(Script.resolvePath("../libraries/controllers.js"));
@ -118,7 +118,7 @@ WebTablet = function (url, width, dpi, hand, clientOnly) {
};
// compute position, rotation & parentJointIndex of the tablet
this.calculateTabletAttachmentProperties(hand, tabletProperties);
this.calculateTabletAttachmentProperties(hand, true, tabletProperties);
this.cleanUpOldTablets();
this.tabletEntityID = Entities.addEntity(tabletProperties, clientOnly);
@ -252,31 +252,78 @@ WebTablet.prototype.destroy = function () {
WebTablet.prototype.geometryChanged = function (geometry) {
if (!HMD.active) {
var tabletProperties = {};
// compute position, rotation & parentJointIndex of the tablet
this.calculateTabletAttachmentProperties(NO_HANDS, tabletProperties);
this.calculateTabletAttachmentProperties(NO_HANDS, false, tabletProperties);
Entities.editEntity(this.tabletEntityID, tabletProperties);
}
};
function gluPerspective(fovy, aspect, zNear, zFar) {
var cotan = 1 / Math.tan(fovy / 2);
var alpha = -(zFar + zNear) / (zFar - zNear);
var beta = -(2 * zFar * zNear) / (zFar - zNear);
var col0 = {x: cotan / aspect, y: 0, z: 0, w: 0};
var col1 = {x: 0, y: cotan, z: 0, w: 0};
var col2 = {x: 0, y: 0, z: alpha, w: -1};
var col3 = {x: 0, y: 0, z: beta, w: 0};
return Mat4.createFromColumns(col0, col1, col2, col3);
}
// calclulate the appropriate position of the tablet in world space, such that it fits in the center of the screen.
// with a bit of padding on the top and bottom.
WebTablet.prototype.calculateWorldAttitudeRelativeToCamera = function () {
// windowPos is used to position the center of the tablet at the given position.
WebTablet.prototype.calculateWorldAttitudeRelativeToCamera = function (windowPos) {
var DEFAULT_DESKTOP_TABLET_SCALE = 75;
var DESKTOP_TABLET_SCALE = Settings.getValue("desktopTabletScale") || DEFAULT_DESKTOP_TABLET_SCALE;
// clamp window pos so 2d tablet is not off-screen.
var TABLET_TEXEL_PADDING = {x: 60, y: 90};
var X_CLAMP = (DESKTOP_TABLET_SCALE / 100) * ((TABLET_TEXTURE_RESOLUTION.x / 2) + TABLET_TEXEL_PADDING.x);
var Y_CLAMP = (DESKTOP_TABLET_SCALE / 100) * ((TABLET_TEXTURE_RESOLUTION.y / 2) + TABLET_TEXEL_PADDING.y);
windowPos.x = clamp(windowPos.x, X_CLAMP, Window.innerWidth - X_CLAMP);
windowPos.y = clamp(windowPos.y, Y_CLAMP, Window.innerHeight - Y_CLAMP);
var fov = (Settings.getValue('fieldOfView') || DEFAULT_VERTICAL_FIELD_OF_VIEW) * (Math.PI / 180);
var MAX_PADDING_FACTOR = 2.2;
var PADDING_FACTOR = Math.min(Window.innerHeight / TABLET_TEXTURE_RESOLUTION.y, MAX_PADDING_FACTOR);
var TABLET_HEIGHT = (TABLET_TEXTURE_RESOLUTION.y / this.dpi) * INCHES_TO_METERS;
var WEB_ENTITY_Z_OFFSET = (this.depth / 2);
// calcualte distance from camera
var dist = (PADDING_FACTOR * TABLET_HEIGHT) / (2 * Math.tan(fov / 2) * (DESKTOP_TABLET_SCALE / 100)) - WEB_ENTITY_Z_OFFSET;
var Z_NEAR = 0.01;
var Z_FAR = 100.0;
// calculate mouse position in clip space
var alpha = -(Z_FAR + Z_NEAR) / (Z_FAR - Z_NEAR);
var beta = -(2 * Z_FAR * Z_NEAR) / (Z_FAR - Z_NEAR);
var clipZ = (beta / dist) - alpha;
var clipMousePosition = {x: (2 * windowPos.x / Window.innerWidth) - 1,
y: (2 * ((Window.innerHeight - windowPos.y) / Window.innerHeight)) - 1,
z: clipZ};
// calculate projection matrix
var aspect = Window.innerWidth / Window.innerHeight;
var projMatrix = gluPerspective(fov, aspect, Z_NEAR, Z_FAR);
// transform mouse clip position into view coordinates.
var viewMousePosition = Mat4.transformPoint(Mat4.inverse(projMatrix), clipMousePosition);
// transform view mouse position into world coordinates.
var viewToWorldMatrix = Mat4.createFromRotAndTrans(Camera.orientation, Camera.position);
var worldMousePosition = Mat4.transformPoint(viewToWorldMatrix, viewMousePosition);
return {
position: Vec3.sum(Camera.position, Vec3.multiply(dist, Quat.getFront(Camera.orientation))),
position: worldMousePosition,
rotation: Quat.multiply(Camera.orientation, ROT_Y_180)
};
};
// compute position, rotation & parentJointIndex of the tablet
WebTablet.prototype.calculateTabletAttachmentProperties = function (hand, tabletProperties) {
WebTablet.prototype.calculateTabletAttachmentProperties = function (hand, useMouse, tabletProperties) {
if (HMD.active) {
// in HMD mode, the tablet should be relative to the sensor to world matrix.
tabletProperties.parentJointIndex = SENSOR_TO_ROOM_MATRIX;
@ -289,8 +336,16 @@ WebTablet.prototype.calculateTabletAttachmentProperties = function (hand, tablet
// in desktop mode, the tablet should be relative to the camera
tabletProperties.parentJointIndex = CAMERA_MATRIX;
// compute the appropriate postion of the tablet such that it fits in the center of the screen nicely.
var attitude = this.calculateWorldAttitudeRelativeToCamera();
var windowPos;
if (useMouse) {
// compute the appropriate postion of the tablet such that it fits in the center of the screen nicely.
windowPos = {x: Controller.getValue(Controller.Hardware.Keyboard.MouseX),
y: Controller.getValue(Controller.Hardware.Keyboard.MouseY)};
} else {
windowPos = {x: Window.innerWidth / 2,
y: Window.innerHeight / 2};
}
var attitude = this.calculateWorldAttitudeRelativeToCamera(windowPos);
tabletProperties.position = attitude.position;
tabletProperties.rotation = attitude.rotation;
}
@ -310,7 +365,7 @@ WebTablet.prototype.onHmdChanged = function () {
var tabletProperties = {};
// compute position, rotation & parentJointIndex of the tablet
this.calculateTabletAttachmentProperties(NO_HANDS, tabletProperties);
this.calculateTabletAttachmentProperties(NO_HANDS, false, tabletProperties);
Entities.editEntity(this.tabletEntityID, tabletProperties);
// Full scene FXAA should be disabled on the overlay when the tablet in desktop mode.
@ -398,7 +453,7 @@ WebTablet.prototype.cameraModeChanged = function (newMode) {
var self = this;
var tabletProperties = {};
// compute position, rotation & parentJointIndex of the tablet
self.calculateTabletAttachmentProperties(NO_HANDS, tabletProperties);
self.calculateTabletAttachmentProperties(NO_HANDS, false, tabletProperties);
Entities.editEntity(self.tabletEntityID, tabletProperties);
}
};

112
scripts/system/nameTag.js Normal file
View file

@ -0,0 +1,112 @@
"use strict";
/*jslint vars: true, plusplus: true*/
/*global Entities, Script, Quat, Vec3, MyAvatar, print*/
// nameTag.js
//
// Created by Triplelexx on 17/01/31
// Copyright 2017 High Fidelity, Inc.
//
// Running the script creates a text entity that will hover over the user's head showing their display name.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
const CLIENTONLY = false;
const NULL_UUID = "{00000000-0000-0000-0000-000000000000}";
const ENTITY_CHECK_INTERVAL = 5000; // ms = 5 seconds
const STARTUP_DELAY = 2000; // ms = 2 second
const OLD_AGE = 3500; // we recreate the entity if older than this time in seconds
const TTL = 2; // time to live in seconds if script is not running
const HEIGHT_ABOVE_HEAD = 0.2;
const HEAD_OFFSET = -0.025;
const SIZE_Y = 0.075;
const LETTER_OFFSET = 0.03; // arbitrary value to dynamically change width, could be more accurate by detecting characters
const LINE_HEIGHT = 0.05;
var nameTagEntityID = NULL_UUID;
var lastCheckForEntity = 0;
// create the name tag entity after a brief delay
Script.setTimeout(function() {
addNameTag();
}, STARTUP_DELAY);
function addNameTag() {
var nameTagPosition = Vec3.sum(MyAvatar.getHeadPosition(), Vec3.multiply(HEAD_OFFSET, Quat.getFront(MyAvatar.orientation)));
nameTagPosition.y += HEIGHT_ABOVE_HEAD;
var nameTagProperties = {
name: MyAvatar.displayName + ' Name Tag',
type: 'Text',
text: MyAvatar.displayName,
lineHeight: LINE_HEIGHT,
parentID: MyAvatar.sessionUUID,
dimensions: dimensionsFromName(),
position: nameTagPosition
}
nameTagEntityID = Entities.addEntity(nameTagProperties, CLIENTONLY);
}
function updateNameTag() {
var nameTagProps = Entities.getEntityProperties(nameTagEntityID);
var nameTagPosition = Vec3.sum(MyAvatar.getHeadPosition(), Vec3.multiply(HEAD_OFFSET, Quat.getFront(MyAvatar.orientation)));
nameTagPosition.y += HEIGHT_ABOVE_HEAD;
Entities.editEntity(nameTagEntityID, {
position: nameTagPosition,
dimensions: dimensionsFromName(),
// lifetime is in seconds we add TTL on top of the next poll time
lifetime: Math.round(nameTagProps.age) + (ENTITY_CHECK_INTERVAL / 1000) + TTL,
text: MyAvatar.displayName
});
};
function deleteNameTag() {
if(nameTagEntityID !== NULL_UUID) {
Entities.deleteEntity(nameTagEntityID);
nameTagEntityID = NULL_UUID;
}
}
function dimensionsFromName() {
return {
x: LETTER_OFFSET * MyAvatar.displayName.length,
y: SIZE_Y,
z: 0.0
}
};
// cleanup on ending
Script.scriptEnding.connect(cleanup);
function cleanup() {
deleteNameTag();
}
Script.update.connect(update);
function update() {
// if no entity we return
if(nameTagEntityID == NULL_UUID) {
return;
}
if(Date.now() - lastCheckForEntity > ENTITY_CHECK_INTERVAL) {
checkForEntity();
lastCheckForEntity = Date.now();
}
}
function checkForEntity() {
var nameTagProps = Entities.getEntityProperties(nameTagEntityID);
// it is possible for the age to not be a valid number, we check for this and return accordingly
if(nameTagProps.age == -1) {
return;
}
// it's too old or we receive undefined make a new one, otherwise update
if(nameTagProps.age > OLD_AGE || nameTagProps.age == undefined) {
deleteNameTag();
addNameTag();
} else {
updateNameTag();
}
}

View file

@ -11,6 +11,8 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
(function() { // BEGIN LOCAL_SCOPE
// hardcoding these as it appears we cannot traverse the originalTextures in overlays??? Maybe I've missed
// something, will revisit as this is sorta horrible.
const UNSELECTED_TEXTURES = {"idle-D": Script.resolvePath("./assets/models/Avatar-Overlay-v1.fbx/Avatar-Overlay-v1.fbm/avatar-overlay-idle.png"),
@ -27,7 +29,7 @@ const UNSELECTED_COLOR = { red: 0x1F, green: 0xC6, blue: 0xA6};
const SELECTED_COLOR = {red: 0xF3, green: 0x91, blue: 0x29};
const HOVER_COLOR = {red: 0xD0, green: 0xD0, blue: 0xD0}; // almost white for now
(function() { // BEGIN LOCAL_SCOPE
var conserveResources = true;
Script.include("/~/system/libraries/controllers.js");
@ -265,15 +267,16 @@ pal.fromQml.connect(function (message) { // messages are {method, params}, like
function addAvatarNode(id) {
var selected = ExtendedOverlay.isSelected(id);
return new ExtendedOverlay(id, "sphere", {
drawInFront: true,
solid: true,
alpha: 0.8,
color: color(selected, false, 0.0),
ignoreRayIntersection: false}, selected, true);
drawInFront: true,
solid: true,
alpha: 0.8,
color: color(selected, false, 0.0),
ignoreRayIntersection: false}, selected, !conserveResources);
}
function populateUserList(selectData) {
var data = [];
AvatarList.getAvatarIdentifiers().sort().forEach(function (id) { // sorting the identifiers is just an aid for debugging
var data = [], avatars = AvatarList.getAvatarIdentifiers();
conserveResources = avatars.length > 20;
avatars.forEach(function (id) { // sorting the identifiers is just an aid for debugging
var avatar = AvatarList.getAvatar(id);
var avatarPalDatum = {
displayName: avatar.sessionDisplayName,
@ -498,6 +501,9 @@ if (Settings.getValue("HUDUIEnabled")) {
});
}
var isWired = false;
var audioTimer;
var AUDIO_LEVEL_UPDATE_INTERVAL_MS = 100; // 10hz for now (change this and change the AVERAGING_RATIO too)
var AUDIO_LEVEL_CONSERVED_UPDATE_INTERVAL_MS = 300;
function off() {
if (isWired) { // It is not ok to disconnect these twice, hence guard.
Script.update.disconnect(updateOverlays);
@ -505,6 +511,7 @@ function off() {
Controller.mouseMoveEvent.disconnect(handleMouseMoveEvent);
isWired = false;
}
if (audioTimer) { Script.clearInterval(audioTimer); }
triggerMapping.disable(); // It's ok if we disable twice.
triggerPressMapping.disable(); // see above
removeOverlays();
@ -521,7 +528,7 @@ function onClicked() {
Controller.mouseMoveEvent.connect(handleMouseMoveEvent);
triggerMapping.enable();
triggerPressMapping.enable();
createAudioInterval();
audioTimer = createAudioInterval(conserveResources ? AUDIO_LEVEL_CONSERVED_UPDATE_INTERVAL_MS : AUDIO_LEVEL_UPDATE_INTERVAL_MS);
} else {
off();
}
@ -557,9 +564,7 @@ var AVERAGING_RATIO = 0.05;
var LOUDNESS_FLOOR = 11.0;
var LOUDNESS_SCALE = 2.8 / 5.0;
var LOG2 = Math.log(2.0);
var AUDIO_LEVEL_UPDATE_INTERVAL_MS = 100; // 10hz for now (change this and change the AVERAGING_RATIO too)
var myData = {}; // we're not includied in ExtendedOverlay.get.
var audioInterval;
function getAudioLevel(id) {
// the VU meter should work similarly to the one in AvatarInputs: log scale, exponentially averaged
@ -591,21 +596,19 @@ function getAudioLevel(id) {
return audioLevel;
}
function createAudioInterval() {
function createAudioInterval(interval) {
// we will update the audioLevels periodically
// TODO: tune for efficiency - expecially with large numbers of avatars
return Script.setInterval(function () {
if (pal.visible) {
var param = {};
AvatarList.getAvatarIdentifiers().forEach(function (id) {
var level = getAudioLevel(id);
// qml didn't like an object with null/empty string for a key, so...
var userId = id || 0;
param[userId] = level;
});
pal.sendToQml({method: 'updateAudioLevel', params: param});
}
}, AUDIO_LEVEL_UPDATE_INTERVAL_MS);
var param = {};
AvatarList.getAvatarIdentifiers().forEach(function (id) {
var level = getAudioLevel(id);
// qml didn't like an object with null/empty string for a key, so...
var userId = id || 0;
param[userId] = level;
});
pal.sendToQml({method: 'updateAudioLevel', params: param});
}, interval);
}
function avatarDisconnected(nodeID) {

View file

@ -12,6 +12,7 @@
(function() { // BEGIN LOCAL_SCOPE
var USERS_URL = "https://hifi-content.s3.amazonaws.com/faye/tablet-dev/users.html";
var HOME_BUTTON_TEXTURE = Script.resourcesPath() + "meshes/tablet-with-home-button.fbx/tablet-with-home-button.fbm/button-root.png";
var FRIENDS_WINDOW_URL = "https://metaverse.highfidelity.com/user/friends";
var FRIENDS_WINDOW_WIDTH = 290;
@ -40,6 +41,10 @@
});
function onClicked() {
var tabletEntity = HMD.tabletID;
if (tabletEntity) {
Entities.editEntity(tabletEntity, {textures: JSON.stringify({"tex.close" : HOME_BUTTON_TEXTURE})});
}
tablet.gotoWebScreen(USERS_URL);
}