Don't override the lookat positions we receive for others.

This commit is contained in:
Andrzej Kapolka 2013-11-04 14:07:05 -08:00
parent 490194c747
commit 361f1f6adf

View file

@ -3057,10 +3057,6 @@ void Application::displaySide(Camera& whichCamera, bool selfAvatarOnly) {
if (!avatar->isInitialized()) { if (!avatar->isInitialized()) {
avatar->init(); avatar->init();
} }
// Set lookAt to myCamera on client side if other avatars are looking at client
if (isLookingAtMyAvatar(avatar)) {
avatar->getHead().setLookAtPosition(whichCamera.getPosition());
}
avatar->render(false, Menu::getInstance()->isOptionChecked(MenuOption::AvatarAsBalls)); avatar->render(false, Menu::getInstance()->isOptionChecked(MenuOption::AvatarAsBalls));
avatar->setDisplayingLookatVectors(Menu::getInstance()->isOptionChecked(MenuOption::LookAtVectors)); avatar->setDisplayingLookatVectors(Menu::getInstance()->isOptionChecked(MenuOption::LookAtVectors));
} }