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remove unused variable
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@ -29,7 +29,6 @@ void CauterizedMeshPartPayload::updateTransformForCauterizedMesh(
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void CauterizedMeshPartPayload::bindTransform(gpu::Batch& batch, const render::ShapePipeline::LocationsPointer locations, RenderArgs::RenderMode renderMode) const {
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// Still relying on the raw data from the model
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const Model::MeshState& state = _model->getMeshState(_meshIndex);
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SkeletonModel* skeleton = static_cast<SkeletonModel*>(_model);
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bool useCauterizedMesh = (renderMode != RenderArgs::RenderMode::SHADOW_RENDER_MODE) && skeleton->getEnableCauterization();
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