Fix DrawOverlay3D::getOpaquePipeline invalid signature

This commit is contained in:
Ryan Huffman 2015-06-19 10:47:25 -07:00
parent 665baff665
commit 35f9d49c06

View file

@ -175,7 +175,7 @@ void DrawTransparentDeferred::run(const SceneContextPointer& sceneContext, const
}
gpu::PipelinePointer DrawOverlay3D::_opaquePipeline;
const gpu::PipelinePointer& DrawOverlay3D::getOpaquePipeline() const {
const gpu::PipelinePointer& DrawOverlay3D::getOpaquePipeline() {
if (!_opaquePipeline) {
auto vs = gpu::ShaderPointer(gpu::Shader::createVertex(std::string(overlay3D_vert)));
auto ps = gpu::ShaderPointer(gpu::Shader::createPixel(std::string(overlay3D_frag)));