mirror of
https://github.com/overte-org/overte.git
synced 2025-08-04 08:03:34 +02:00
Merge branch 'master' into quest-demo
This commit is contained in:
commit
35dc13e06a
54 changed files with 1713 additions and 381 deletions
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@ -25,13 +25,13 @@
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#include <AccountManager.h>
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#include <Assignment.h>
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#include <AvatarData.h>
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#include <HifiConfigVariantMap.h>
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#include <HTTPConnection.h>
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#include <NLPacketList.h>
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#include <NumericalConstants.h>
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#include <SettingHandle.h>
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#include <SettingHelpers.h>
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#include <AvatarData.h> //for KillAvatarReason
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#include <FingerprintUtils.h>
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#include "DomainServerNodeData.h"
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@ -870,14 +870,6 @@ void DomainServerSettingsManager::processNodeKickRequestPacket(QSharedPointer<Re
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}
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}
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// if we are here, then we kicked them, so send the KillAvatar message
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auto packet = NLPacket::create(PacketType::KillAvatar, NUM_BYTES_RFC4122_UUID + sizeof(KillAvatarReason), true);
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packet->write(nodeUUID.toRfc4122());
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packet->writePrimitive(KillAvatarReason::NoReason);
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// send to avatar mixer, it sends the kill to everyone else
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limitedNodeList->broadcastToNodes(std::move(packet), NodeSet() << NodeType::AvatarMixer);
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if (newPermissions) {
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qDebug() << "Removing connect permission for node" << uuidStringWithoutCurlyBraces(matchingNode->getUUID())
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<< "after kick request from" << uuidStringWithoutCurlyBraces(sendingNode->getUUID());
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@ -2302,31 +2302,31 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo
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DependencyManager::get<PickManager>()->setPrecisionPicking(rayPickID, value);
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});
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EntityItem::setBillboardRotationOperator([this](const glm::vec3& position, const glm::quat& rotation, BillboardMode billboardMode) {
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EntityItem::setBillboardRotationOperator([this](const glm::vec3& position, const glm::quat& rotation, BillboardMode billboardMode, const glm::vec3& frustumPos) {
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if (billboardMode == BillboardMode::YAW) {
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//rotate about vertical to face the camera
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ViewFrustum frustum;
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copyViewFrustum(frustum);
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glm::vec3 dPosition = frustum.getPosition() - position;
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glm::vec3 dPosition = frustumPos - position;
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// If x and z are 0, atan(x, z) is undefined, so default to 0 degrees
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float yawRotation = dPosition.x == 0.0f && dPosition.z == 0.0f ? 0.0f : glm::atan(dPosition.x, dPosition.z);
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return glm::quat(glm::vec3(0.0f, yawRotation, 0.0f));
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} else if (billboardMode == BillboardMode::FULL) {
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ViewFrustum frustum;
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copyViewFrustum(frustum);
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glm::vec3 cameraPos = frustum.getPosition();
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// use the referencial from the avatar, y isn't always up
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glm::vec3 avatarUP = DependencyManager::get<AvatarManager>()->getMyAvatar()->getWorldOrientation() * Vectors::UP;
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// check to see if glm::lookAt will work / using glm::lookAt variable name
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glm::highp_vec3 s(glm::cross(position - cameraPos, avatarUP));
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glm::highp_vec3 s(glm::cross(position - frustumPos, avatarUP));
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// make sure s is not NaN for any component
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if (glm::length2(s) > 0.0f) {
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return glm::conjugate(glm::toQuat(glm::lookAt(cameraPos, position, avatarUP)));
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return glm::conjugate(glm::toQuat(glm::lookAt(frustumPos, position, avatarUP)));
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}
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}
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return rotation;
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});
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EntityItem::setPrimaryViewFrustumPositionOperator([this]() {
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ViewFrustum viewFrustum;
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copyViewFrustum(viewFrustum);
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return viewFrustum.getPosition();
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});
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render::entities::WebEntityRenderer::setAcquireWebSurfaceOperator([this](const QString& url, bool htmlContent, QSharedPointer<OffscreenQmlSurface>& webSurface, bool& cachedWebSurface) {
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bool isTablet = url == TabletScriptingInterface::QML;
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@ -4981,6 +4981,15 @@ void Application::idle() {
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}
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}
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{
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if (_keyboardFocusWaitingOnRenderable && getEntities()->renderableForEntityId(_keyboardFocusedEntity.get())) {
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_keyboardFocusWaitingOnRenderable = false;
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QUuid entityId = _keyboardFocusedEntity.get();
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setKeyboardFocusEntity(UNKNOWN_ENTITY_ID);
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setKeyboardFocusEntity(entityId);
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}
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}
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{
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PerformanceTimer perfTimer("pluginIdle");
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PerformanceWarning warn(showWarnings, "Application::idle()... pluginIdle()");
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@ -5809,7 +5818,7 @@ void Application::setKeyboardFocusEntity(const QUuid& id) {
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if (qApp->getLoginDialogPoppedUp() && !_loginDialogID.isNull()) {
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if (id == _loginDialogID) {
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emit loginDialogFocusEnabled();
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} else {
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} else if (!_keyboardFocusWaitingOnRenderable) {
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// that's the only entity we want in focus;
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return;
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}
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@ -5826,7 +5835,10 @@ void Application::setKeyboardFocusEntity(const QUuid& id) {
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if (properties.getVisible()) {
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auto entities = getEntities();
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auto entityId = _keyboardFocusedEntity.get();
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if (entities->wantsKeyboardFocus(entityId)) {
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auto entityItemRenderable = entities->renderableForEntityId(entityId);
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if (!entityItemRenderable) {
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_keyboardFocusWaitingOnRenderable = true;
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} else if (entityItemRenderable->wantsKeyboardFocus()) {
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entities->setProxyWindow(entityId, _window->windowHandle());
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if (_keyboardMouseDevice->isActive()) {
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_keyboardMouseDevice->pluginFocusOutEvent();
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@ -733,6 +733,7 @@ private:
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bool _failedToConnectToEntityServer { false };
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bool _reticleClickPressed { false };
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bool _keyboardFocusWaitingOnRenderable { false };
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int _avatarAttachmentRequest = 0;
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@ -297,6 +297,9 @@ void AvatarManager::updateOtherAvatars(float deltaTime) {
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avatar->setIsNewAvatar(false);
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}
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avatar->simulate(deltaTime, inView);
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if (avatar->getSkeletonModel()->isLoaded() && avatar->getWorkloadRegion() == workload::Region::R1) {
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_myAvatar->addAvatarHandsToFlow(avatar);
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}
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avatar->updateRenderItem(renderTransaction);
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avatar->updateSpaceProxy(workloadTransaction);
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avatar->setLastRenderUpdateTime(startTime);
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@ -716,7 +719,7 @@ RayToAvatarIntersectionResult AvatarManager::findRayIntersectionVector(const Pic
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}
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}
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if (rayAvatarResult._intersect && pickAgainstMesh) {
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if (avatar && rayAvatarResult._intersect && pickAgainstMesh) {
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glm::vec3 localRayOrigin = avatar->worldToJointPoint(ray.origin, rayAvatarResult._intersectWithJoint);
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glm::vec3 localRayPoint = avatar->worldToJointPoint(ray.origin + rayAvatarResult._distance * rayDirection, rayAvatarResult._intersectWithJoint);
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@ -32,6 +32,17 @@ void GrabManager::simulateGrabs() {
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bool success;
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SpatiallyNestablePointer grabbedThing = SpatiallyNestable::findByID(grabbedThingID, success);
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if (success && grabbedThing) {
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auto entity = std::dynamic_pointer_cast<EntityItem>(grabbedThing);
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if (entity) {
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if (entity->getLocked()) {
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continue; // even if someone else claims to be grabbing it, don't move a locked thing
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}
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const GrabPropertyGroup& grabProps = entity->getGrabProperties();
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if (!grabProps.getGrabbable()) {
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continue; // even if someone else claims to be grabbing it, don't move non-grabbable
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}
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}
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glm::vec3 finalPosition = acc.finalizePosition();
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glm::quat finalOrientation = acc.finalizeOrientation();
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grabbedThing->setTransform(createMatFromQuatAndPos(finalOrientation, finalPosition));
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69
interface/src/avatar/MyAvatar.cpp
Executable file → Normal file
69
interface/src/avatar/MyAvatar.cpp
Executable file → Normal file
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@ -932,7 +932,8 @@ void MyAvatar::simulate(float deltaTime, bool inView) {
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bool isPhysicsEnabled = qApp->isPhysicsEnabled();
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bool zoneAllowsFlying = zoneInteractionProperties.first;
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bool collisionlessAllowed = zoneInteractionProperties.second;
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_characterController.setFlyingAllowed((zoneAllowsFlying && _enableFlying) || !isPhysicsEnabled);
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_characterController.setZoneFlyingAllowed(zoneAllowsFlying || !isPhysicsEnabled);
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_characterController.setComfortFlyingAllowed(_enableFlying);
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_characterController.setCollisionlessAllowed(collisionlessAllowed);
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}
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@ -5317,6 +5318,72 @@ void MyAvatar::releaseGrab(const QUuid& grabID) {
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}
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}
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void MyAvatar::addAvatarHandsToFlow(const std::shared_ptr<Avatar>& otherAvatar) {
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auto &flow = _skeletonModel->getRig().getFlow();
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for (auto &handJointName : HAND_COLLISION_JOINTS) {
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int jointIndex = otherAvatar->getJointIndex(handJointName);
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if (jointIndex != -1) {
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glm::vec3 position = otherAvatar->getJointPosition(jointIndex);
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flow.setOthersCollision(otherAvatar->getID(), jointIndex, position);
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}
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}
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}
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void MyAvatar::useFlow(bool isActive, bool isCollidable, const QVariantMap& physicsConfig, const QVariantMap& collisionsConfig) {
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if (_skeletonModel->isLoaded()) {
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_skeletonModel->getRig().initFlow(isActive);
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auto &flow = _skeletonModel->getRig().getFlow();
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auto &collisionSystem = flow.getCollisionSystem();
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collisionSystem.setActive(isCollidable);
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auto physicsGroups = physicsConfig.keys();
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if (physicsGroups.size() > 0) {
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for (auto &groupName : physicsGroups) {
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auto settings = physicsConfig[groupName].toMap();
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FlowPhysicsSettings physicsSettings;
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if (settings.contains("active")) {
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physicsSettings._active = settings["active"].toBool();
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}
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if (settings.contains("damping")) {
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physicsSettings._damping = settings["damping"].toFloat();
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}
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if (settings.contains("delta")) {
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physicsSettings._delta = settings["delta"].toFloat();
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}
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if (settings.contains("gravity")) {
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physicsSettings._gravity = settings["gravity"].toFloat();
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}
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if (settings.contains("inertia")) {
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physicsSettings._inertia = settings["inertia"].toFloat();
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}
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if (settings.contains("radius")) {
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physicsSettings._radius = settings["radius"].toFloat();
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}
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if (settings.contains("stiffness")) {
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physicsSettings._stiffness = settings["stiffness"].toFloat();
|
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}
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flow.setPhysicsSettingsForGroup(groupName, physicsSettings);
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}
|
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}
|
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auto collisionJoints = collisionsConfig.keys();
|
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if (collisionJoints.size() > 0) {
|
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collisionSystem.resetCollisions();
|
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for (auto &jointName : collisionJoints) {
|
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int jointIndex = getJointIndex(jointName);
|
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FlowCollisionSettings collisionsSettings;
|
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auto settings = collisionsConfig[jointName].toMap();
|
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collisionsSettings._entityID = getID();
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if (settings.contains("radius")) {
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collisionsSettings._radius = settings["radius"].toFloat();
|
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}
|
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if (settings.contains("offset")) {
|
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collisionsSettings._offset = vec3FromVariant(settings["offset"]);
|
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}
|
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collisionSystem.addCollisionSphere(jointIndex, collisionsSettings);
|
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}
|
||||
}
|
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}
|
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}
|
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|
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void MyAvatar::sendPacket(const QUuid& entityID, const EntityItemProperties& properties) const {
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auto treeRenderer = DependencyManager::get<EntityTreeRenderer>();
|
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EntityTreePointer entityTree = treeRenderer ? treeRenderer->getTree() : nullptr;
|
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|
|
|
@ -1184,6 +1184,20 @@ public:
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void avatarEntityDataToJson(QJsonObject& root) const override;
|
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int sendAvatarDataPacket(bool sendAll = false) override;
|
||||
|
||||
void addAvatarHandsToFlow(const std::shared_ptr<Avatar>& otherAvatar);
|
||||
|
||||
/**jsdoc
|
||||
* Init flow simulation on avatar.
|
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* @function MyAvatar.useFlow
|
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* @param {boolean} - Set to <code>true</code> to activate flow simulation.
|
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* @param {boolean} - Set to <code>true</code> to activate collisions.
|
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* @param {Object} physicsConfig - object with the customized physic parameters
|
||||
* i.e. {"hair": {"active": true, "stiffness": 0.0, "radius": 0.04, "gravity": -0.035, "damping": 0.8, "inertia": 0.8, "delta": 0.35}}
|
||||
* @param {Object} collisionsConfig - object with the customized collision parameters
|
||||
* i.e. {"Spine2": {"type": "sphere", "radius": 0.14, "offset": {"x": 0.0, "y": 0.2, "z": 0.0}}}
|
||||
*/
|
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Q_INVOKABLE void useFlow(bool isActive, bool isCollidable, const QVariantMap& physicsConfig = QVariantMap(), const QVariantMap& collisionsConfig = QVariantMap());
|
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|
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public slots:
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|
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/**jsdoc
|
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|
|
|
@ -368,7 +368,6 @@ void OtherAvatar::simulate(float deltaTime, bool inView) {
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PROFILE_RANGE(simulation, "grabs");
|
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applyGrabChanges();
|
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}
|
||||
|
||||
updateFadingStatus();
|
||||
}
|
||||
|
||||
|
|
|
@ -48,6 +48,7 @@ public:
|
|||
void rebuildCollisionShape() override;
|
||||
|
||||
void setWorkloadRegion(uint8_t region);
|
||||
uint8_t getWorkloadRegion() { return _workloadRegion; }
|
||||
bool shouldBeInPhysicsSimulation() const;
|
||||
bool needsPhysicsUpdate() const;
|
||||
|
||||
|
|
|
@ -72,7 +72,7 @@ void SafeLanding::addTrackedEntity(const EntityItemID& entityID) {
|
|||
Locker lock(_lock);
|
||||
EntityItemPointer entity = _entityTree->findEntityByID(entityID);
|
||||
|
||||
if (entity && entity->getCreated() < _startTime) {
|
||||
if (entity && !entity->isLocalEntity() && entity->getCreated() < _startTime) {
|
||||
|
||||
_trackedEntities.emplace(entityID, entity);
|
||||
int trackedEntityCount = (int)_trackedEntities.size();
|
||||
|
@ -81,7 +81,7 @@ void SafeLanding::addTrackedEntity(const EntityItemID& entityID) {
|
|||
_maxTrackedEntityCount = trackedEntityCount;
|
||||
_trackedEntityStabilityCount = 0;
|
||||
}
|
||||
qCDebug(interfaceapp) << "Safe Landing: Tracking entity " << entity->getItemName();
|
||||
//qCDebug(interfaceapp) << "Safe Landing: Tracking entity " << entity->getItemName();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -27,8 +27,9 @@ QString Audio::HMD { "VR" };
|
|||
Setting::Handle<bool> enableNoiseReductionSetting { QStringList { Audio::AUDIO, "NoiseReduction" }, true };
|
||||
|
||||
float Audio::loudnessToLevel(float loudness) {
|
||||
float level = 6.02059991f * fastLog2f(loudness); // level in dBFS
|
||||
level = (level + 48.0f) * (1/39.0f); // map [-48, -9] dBFS to [0, 1]
|
||||
float level = loudness * (1/32768.0f); // level in [0, 1]
|
||||
level = 6.02059991f * fastLog2f(level); // convert to dBFS
|
||||
level = (level + 48.0f) * (1/42.0f); // map [-48, -6] dBFS to [0, 1]
|
||||
return glm::clamp(level, 0.0f, 1.0f);
|
||||
}
|
||||
|
||||
|
|
|
@ -295,14 +295,14 @@ QString Overlays::overlayToEntityType(const QString& type) {
|
|||
} \
|
||||
}
|
||||
|
||||
static QHash<QUuid, glm::quat> savedRotations = QHash<QUuid, glm::quat>();
|
||||
static QHash<QUuid, std::pair<glm::quat, bool>> savedRotations = QHash<QUuid, std::pair<glm::quat, bool>>();
|
||||
|
||||
EntityItemProperties Overlays::convertOverlayToEntityProperties(QVariantMap& overlayProps, const QString& type, bool add, const QUuid& id) {
|
||||
glm::quat rotation;
|
||||
std::pair<glm::quat, bool> rotation;
|
||||
return convertOverlayToEntityProperties(overlayProps, rotation, type, add, id);
|
||||
}
|
||||
|
||||
EntityItemProperties Overlays::convertOverlayToEntityProperties(QVariantMap& overlayProps, glm::quat& rotationToSave, const QString& type, bool add, const QUuid& id) {
|
||||
EntityItemProperties Overlays::convertOverlayToEntityProperties(QVariantMap& overlayProps, std::pair<glm::quat, bool>& rotationToSave, const QString& type, bool add, const QUuid& id) {
|
||||
overlayProps["type"] = type;
|
||||
|
||||
SET_OVERLAY_PROP_DEFAULT(alpha, 0.7);
|
||||
|
@ -311,7 +311,11 @@ EntityItemProperties Overlays::convertOverlayToEntityProperties(QVariantMap& ove
|
|||
RENAME_PROP(start, position);
|
||||
}
|
||||
RENAME_PROP(point, position);
|
||||
if (type != "Model") {
|
||||
RENAME_PROP(scale, dimensions);
|
||||
} else {
|
||||
RENAME_PROP(scale, modelScale);
|
||||
}
|
||||
RENAME_PROP(size, dimensions);
|
||||
RENAME_PROP(orientation, rotation);
|
||||
RENAME_PROP(localOrientation, localRotation);
|
||||
|
@ -561,27 +565,31 @@ EntityItemProperties Overlays::convertOverlayToEntityProperties(QVariantMap& ove
|
|||
|
||||
if (type == "Text" || type == "Image" || type == "Grid" || type == "Web") {
|
||||
glm::quat originalRotation = ENTITY_ITEM_DEFAULT_ROTATION;
|
||||
bool local = false;
|
||||
{
|
||||
auto iter = overlayProps.find("rotation");
|
||||
if (iter != overlayProps.end()) {
|
||||
originalRotation = quatFromVariant(iter.value());
|
||||
local = false;
|
||||
} else {
|
||||
iter = overlayProps.find("localRotation");
|
||||
if (iter != overlayProps.end()) {
|
||||
originalRotation = quatFromVariant(iter.value());
|
||||
local = true;
|
||||
} else if (!add) {
|
||||
auto iter2 = savedRotations.find(id);
|
||||
if (iter2 != savedRotations.end()) {
|
||||
originalRotation = iter2.value();
|
||||
originalRotation = iter2.value().first;
|
||||
local = iter2.value().second;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!add) {
|
||||
savedRotations[id] = originalRotation;
|
||||
savedRotations[id] = { originalRotation, local };
|
||||
} else {
|
||||
rotationToSave = originalRotation;
|
||||
rotationToSave = { originalRotation, local };
|
||||
}
|
||||
|
||||
glm::vec3 dimensions = ENTITY_ITEM_DEFAULT_DIMENSIONS;
|
||||
|
@ -612,7 +620,11 @@ EntityItemProperties Overlays::convertOverlayToEntityProperties(QVariantMap& ove
|
|||
rotation = glm::angleAxis((float)M_PI, rotation * Vectors::UP) * rotation;
|
||||
}
|
||||
|
||||
if (local) {
|
||||
overlayProps["localRotation"] = quatToVariant(rotation);
|
||||
} else {
|
||||
overlayProps["rotation"] = quatToVariant(rotation);
|
||||
}
|
||||
overlayProps["dimensions"] = vec3toVariant(glm::abs(dimensions));
|
||||
}
|
||||
}
|
||||
|
@ -636,7 +648,11 @@ QVariantMap Overlays::convertEntityToOverlayProperties(const EntityItemPropertie
|
|||
RENAME_PROP(position, start);
|
||||
}
|
||||
RENAME_PROP(position, point);
|
||||
if (type != "Model") {
|
||||
RENAME_PROP(dimensions, scale);
|
||||
} else {
|
||||
RENAME_PROP(modelScale, scale);
|
||||
}
|
||||
RENAME_PROP(dimensions, size);
|
||||
RENAME_PROP(ignorePickIntersection, ignoreRayIntersection);
|
||||
|
||||
|
@ -790,7 +806,7 @@ QUuid Overlays::addOverlay(const QString& type, const QVariant& properties) {
|
|||
if (type == "rectangle3d") {
|
||||
propertyMap["shape"] = "Quad";
|
||||
}
|
||||
glm::quat rotationToSave;
|
||||
std::pair<glm::quat, bool> rotationToSave;
|
||||
QUuid id = DependencyManager::get<EntityScriptingInterface>()->addEntityInternal(convertOverlayToEntityProperties(propertyMap, rotationToSave, entityType, true), entity::HostType::LOCAL);
|
||||
if (entityType == "Text" || entityType == "Image" || entityType == "Grid" || entityType == "Web") {
|
||||
savedRotations[id] = rotationToSave;
|
||||
|
@ -1718,7 +1734,8 @@ QVector<QUuid> Overlays::findOverlays(const glm::vec3& center, float radius) {
|
|||
*
|
||||
* @property {Vec3} position - The position of the overlay center. Synonyms: <code>p1</code>, <code>point</code>, and
|
||||
* <code>start</code>.
|
||||
* @property {Vec3} dimensions - The dimensions of the overlay. Synonyms: <code>scale</code>, <code>size</code>.
|
||||
* @property {Vec3} dimensions - The dimensions of the overlay. Synonyms: <code>size</code>.
|
||||
* @property {Vec3} scale - The scale factor applied to the model's dimensions.
|
||||
* @property {Quat} rotation - The orientation of the overlay. Synonym: <code>orientation</code>.
|
||||
* @property {Vec3} localPosition - The local position of the overlay relative to its parent if the overlay has a
|
||||
* <code>parentID</code> set, otherwise the same value as <code>position</code>.
|
||||
|
|
|
@ -729,7 +729,7 @@ private:
|
|||
|
||||
QVariantMap convertEntityToOverlayProperties(const EntityItemProperties& entityProps);
|
||||
EntityItemProperties convertOverlayToEntityProperties(QVariantMap& overlayProps, const QString& type, bool add, const QUuid& id);
|
||||
EntityItemProperties convertOverlayToEntityProperties(QVariantMap& overlayProps, glm::quat& rotationToSave, const QString& type, bool add, const QUuid& id = QUuid());
|
||||
EntityItemProperties convertOverlayToEntityProperties(QVariantMap& overlayProps, std::pair<glm::quat, bool>& rotationToSave, const QString& type, bool add, const QUuid& id = QUuid());
|
||||
|
||||
private slots:
|
||||
void mousePressPointerEvent(const QUuid& id, const PointerEvent& event);
|
||||
|
|
|
@ -99,65 +99,64 @@ void AnimClip::copyFromNetworkAnim() {
|
|||
assert(_networkAnim && _networkAnim->isLoaded() && _skeleton);
|
||||
_anim.clear();
|
||||
|
||||
// build a mapping from animation joint indices to skeleton joint indices.
|
||||
auto avatarSkeleton = getSkeleton();
|
||||
|
||||
// build a mapping from animation joint indices to avatar joint indices.
|
||||
// by matching joints with the same name.
|
||||
const HFMModel& hfmModel = _networkAnim->getHFMModel();
|
||||
AnimSkeleton animSkeleton(hfmModel);
|
||||
const auto animJointCount = animSkeleton.getNumJoints();
|
||||
const auto skeletonJointCount = _skeleton->getNumJoints();
|
||||
std::vector<int> jointMap;
|
||||
jointMap.reserve(animJointCount);
|
||||
for (int i = 0; i < animJointCount; i++) {
|
||||
int skeletonJoint = _skeleton->nameToJointIndex(animSkeleton.getJointName(i));
|
||||
jointMap.push_back(skeletonJoint);
|
||||
const HFMModel& animModel = _networkAnim->getHFMModel();
|
||||
AnimSkeleton animSkeleton(animModel);
|
||||
const int animJointCount = animSkeleton.getNumJoints();
|
||||
const int avatarJointCount = avatarSkeleton->getNumJoints();
|
||||
std::vector<int> animToAvatarJointIndexMap;
|
||||
animToAvatarJointIndexMap.reserve(animJointCount);
|
||||
for (int animJointIndex = 0; animJointIndex < animJointCount; animJointIndex++) {
|
||||
QString animJointName = animSkeleton.getJointName(animJointIndex);
|
||||
int avatarJointIndex = avatarSkeleton->nameToJointIndex(animJointName);
|
||||
animToAvatarJointIndexMap.push_back(avatarJointIndex);
|
||||
}
|
||||
|
||||
const int frameCount = hfmModel.animationFrames.size();
|
||||
_anim.resize(frameCount);
|
||||
const int animFrameCount = animModel.animationFrames.size();
|
||||
_anim.resize(animFrameCount);
|
||||
|
||||
for (int frame = 0; frame < frameCount; frame++) {
|
||||
for (int frame = 0; frame < animFrameCount; frame++) {
|
||||
|
||||
const HFMAnimationFrame& hfmAnimFrame = hfmModel.animationFrames[frame];
|
||||
const HFMAnimationFrame& animFrame = animModel.animationFrames[frame];
|
||||
|
||||
// init all joints in animation to default pose
|
||||
// this will give us a resonable result for bones in the model skeleton but not in the animation.
|
||||
_anim[frame].reserve(skeletonJointCount);
|
||||
for (int skeletonJoint = 0; skeletonJoint < skeletonJointCount; skeletonJoint++) {
|
||||
_anim[frame].push_back(_skeleton->getRelativeDefaultPose(skeletonJoint));
|
||||
// this will give us a resonable result for bones in the avatar skeleton but not in the animation.
|
||||
_anim[frame].reserve(avatarJointCount);
|
||||
for (int avatarJointIndex = 0; avatarJointIndex < avatarJointCount; avatarJointIndex++) {
|
||||
_anim[frame].push_back(avatarSkeleton->getRelativeDefaultPose(avatarJointIndex));
|
||||
}
|
||||
|
||||
for (int animJoint = 0; animJoint < animJointCount; animJoint++) {
|
||||
int skeletonJoint = jointMap[animJoint];
|
||||
for (int animJointIndex = 0; animJointIndex < animJointCount; animJointIndex++) {
|
||||
int avatarJointIndex = animToAvatarJointIndexMap[animJointIndex];
|
||||
|
||||
const glm::vec3& hfmAnimTrans = hfmAnimFrame.translations[animJoint];
|
||||
const glm::quat& hfmAnimRot = hfmAnimFrame.rotations[animJoint];
|
||||
// skip joints that are in the animation but not in the avatar.
|
||||
if (avatarJointIndex >= 0 && avatarJointIndex < avatarJointCount) {
|
||||
|
||||
// skip joints that are in the animation but not in the skeleton.
|
||||
if (skeletonJoint >= 0 && skeletonJoint < skeletonJointCount) {
|
||||
const glm::vec3& animTrans = animFrame.translations[animJointIndex];
|
||||
const glm::quat& animRot = animFrame.rotations[animJointIndex];
|
||||
|
||||
AnimPose preRot, postRot;
|
||||
preRot = animSkeleton.getPreRotationPose(animJoint);
|
||||
postRot = animSkeleton.getPostRotationPose(animJoint);
|
||||
const AnimPose& animPreRotPose = animSkeleton.getPreRotationPose(animJointIndex);
|
||||
AnimPose animPostRotPose = animSkeleton.getPostRotationPose(animJointIndex);
|
||||
AnimPose animRotPose(glm::vec3(1.0f), animRot, glm::vec3());
|
||||
|
||||
// cancel out scale
|
||||
preRot.scale() = glm::vec3(1.0f);
|
||||
postRot.scale() = glm::vec3(1.0f);
|
||||
// adjust anim scale to equal the scale from the avatar joint.
|
||||
// we do not support animated scale.
|
||||
const AnimPose& avatarDefaultPose = avatarSkeleton->getRelativeDefaultPose(avatarJointIndex);
|
||||
animPostRotPose.scale() = avatarDefaultPose.scale();
|
||||
|
||||
AnimPose rot(glm::vec3(1.0f), hfmAnimRot, glm::vec3());
|
||||
|
||||
// adjust translation offsets, so large translation animatons on the reference skeleton
|
||||
// will be adjusted when played on a skeleton with short limbs.
|
||||
const glm::vec3& hfmZeroTrans = hfmModel.animationFrames[0].translations[animJoint];
|
||||
const AnimPose& relDefaultPose = _skeleton->getRelativeDefaultPose(skeletonJoint);
|
||||
// retarget translation from animation to avatar
|
||||
const glm::vec3& animZeroTrans = animModel.animationFrames[0].translations[animJointIndex];
|
||||
float boneLengthScale = 1.0f;
|
||||
const float EPSILON = 0.0001f;
|
||||
if (fabsf(glm::length(hfmZeroTrans)) > EPSILON) {
|
||||
boneLengthScale = glm::length(relDefaultPose.trans()) / glm::length(hfmZeroTrans);
|
||||
if (fabsf(glm::length(animZeroTrans)) > EPSILON) {
|
||||
boneLengthScale = glm::length(avatarDefaultPose.trans()) / glm::length(animZeroTrans);
|
||||
}
|
||||
AnimPose animTransPose = AnimPose(glm::vec3(1.0f), glm::quat(), avatarDefaultPose.trans() + boneLengthScale * (animTrans - animZeroTrans));
|
||||
|
||||
AnimPose trans = AnimPose(glm::vec3(1.0f), glm::quat(), relDefaultPose.trans() + boneLengthScale * (hfmAnimTrans - hfmZeroTrans));
|
||||
|
||||
_anim[frame][skeletonJoint] = trans * preRot * rot * postRot;
|
||||
_anim[frame][avatarJointIndex] = animTransPose * animPreRotPose * animRotPose * animPostRotPose;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -165,7 +164,7 @@ void AnimClip::copyFromNetworkAnim() {
|
|||
// mirrorAnim will be re-built on demand, if needed.
|
||||
_mirrorAnim.clear();
|
||||
|
||||
_poses.resize(skeletonJointCount);
|
||||
_poses.resize(avatarJointCount);
|
||||
}
|
||||
|
||||
void AnimClip::buildMirrorAnim() {
|
||||
|
|
783
libraries/animation/src/Flow.cpp
Normal file
783
libraries/animation/src/Flow.cpp
Normal file
|
@ -0,0 +1,783 @@
|
|||
//
|
||||
// Flow.cpp
|
||||
//
|
||||
// Created by Luis Cuenca on 1/21/2019.
|
||||
// Copyright 2019 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#include "Flow.h"
|
||||
#include "Rig.h"
|
||||
#include "AnimSkeleton.h"
|
||||
|
||||
const std::map<QString, FlowPhysicsSettings> PRESET_FLOW_DATA = { { "hair", FlowPhysicsSettings() },
|
||||
{ "skirt", FlowPhysicsSettings(true, 1.0f, DEFAULT_GRAVITY, 0.65f, 0.8f, 0.45f, 0.01f) },
|
||||
{ "breast", FlowPhysicsSettings(true, 1.0f, DEFAULT_GRAVITY, 0.65f, 0.8f, 0.45f, 0.01f) } };
|
||||
|
||||
const std::map<QString, FlowCollisionSettings> PRESET_COLLISION_DATA = {
|
||||
{ "Spine2", FlowCollisionSettings(QUuid(), FlowCollisionType::CollisionSphere, glm::vec3(0.0f, 0.2f, 0.0f), 0.14f) },
|
||||
{ "LeftArm", FlowCollisionSettings(QUuid(), FlowCollisionType::CollisionSphere, glm::vec3(0.0f, 0.02f, 0.0f), 0.05f) },
|
||||
{ "RightArm", FlowCollisionSettings(QUuid(), FlowCollisionType::CollisionSphere, glm::vec3(0.0f, 0.02f, 0.0f), 0.05f) },
|
||||
{ "HeadTop_End", FlowCollisionSettings(QUuid(), FlowCollisionType::CollisionSphere, glm::vec3(0.0f, -0.15f, 0.0f), 0.09f) }
|
||||
};
|
||||
|
||||
FlowCollisionSphere::FlowCollisionSphere(const int& jointIndex, const FlowCollisionSettings& settings, bool isTouch) {
|
||||
_jointIndex = jointIndex;
|
||||
_radius = _initialRadius = settings._radius;
|
||||
_offset = _initialOffset = settings._offset;
|
||||
_entityID = settings._entityID;
|
||||
_isTouch = isTouch;
|
||||
}
|
||||
|
||||
FlowCollisionResult FlowCollisionSphere::computeSphereCollision(const glm::vec3& point, float radius) const {
|
||||
FlowCollisionResult result;
|
||||
auto centerToJoint = point - _position;
|
||||
result._distance = glm::length(centerToJoint) - radius;
|
||||
result._offset = _radius - result._distance;
|
||||
result._normal = glm::normalize(centerToJoint);
|
||||
result._radius = _radius;
|
||||
result._position = _position;
|
||||
return result;
|
||||
}
|
||||
|
||||
FlowCollisionResult FlowCollisionSphere::checkSegmentCollision(const glm::vec3& point1, const glm::vec3& point2, const FlowCollisionResult& collisionResult1, const FlowCollisionResult& collisionResult2) {
|
||||
FlowCollisionResult result;
|
||||
auto segment = point2 - point1;
|
||||
auto segmentLength = glm::length(segment);
|
||||
auto maxDistance = glm::sqrt(powf(collisionResult1._radius, 2.0f) + powf(segmentLength, 2.0f));
|
||||
if (collisionResult1._distance < maxDistance && collisionResult2._distance < maxDistance) {
|
||||
float segmentPercentage = collisionResult1._distance / (collisionResult1._distance + collisionResult2._distance);
|
||||
glm::vec3 collisionPoint = point1 + segment * segmentPercentage;
|
||||
glm::vec3 centerToSegment = collisionPoint - _position;
|
||||
float distance = glm::length(centerToSegment);
|
||||
if (distance < _radius) {
|
||||
result._offset = _radius - distance;
|
||||
result._position = _position;
|
||||
result._radius = _radius;
|
||||
result._normal = glm::normalize(centerToSegment);
|
||||
result._distance = distance;
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
void FlowCollisionSystem::addCollisionSphere(int jointIndex, const FlowCollisionSettings& settings, const glm::vec3& position, bool isSelfCollision, bool isTouch) {
|
||||
auto collision = FlowCollisionSphere(jointIndex, settings, isTouch);
|
||||
collision.setPosition(position);
|
||||
if (isSelfCollision) {
|
||||
_selfCollisions.push_back(collision);
|
||||
} else {
|
||||
_othersCollisions.push_back(collision);
|
||||
}
|
||||
|
||||
};
|
||||
void FlowCollisionSystem::resetCollisions() {
|
||||
_allCollisions.clear();
|
||||
_othersCollisions.clear();
|
||||
_selfCollisions.clear();
|
||||
}
|
||||
FlowCollisionResult FlowCollisionSystem::computeCollision(const std::vector<FlowCollisionResult> collisions) {
|
||||
FlowCollisionResult result;
|
||||
if (collisions.size() > 1) {
|
||||
for (size_t i = 0; i < collisions.size(); i++) {
|
||||
result._offset += collisions[i]._offset;
|
||||
result._normal = result._normal + collisions[i]._normal * collisions[i]._distance;
|
||||
result._position = result._position + collisions[i]._position;
|
||||
result._radius += collisions[i]._radius;
|
||||
result._distance += collisions[i]._distance;
|
||||
}
|
||||
result._offset = result._offset / collisions.size();
|
||||
result._radius = 0.5f * glm::length(result._normal);
|
||||
result._normal = glm::normalize(result._normal);
|
||||
result._position = result._position / (float)collisions.size();
|
||||
result._distance = result._distance / collisions.size();
|
||||
} else if (collisions.size() == 1) {
|
||||
result = collisions[0];
|
||||
}
|
||||
result._count = (int)collisions.size();
|
||||
return result;
|
||||
};
|
||||
|
||||
void FlowCollisionSystem::setScale(float scale) {
|
||||
_scale = scale;
|
||||
for (size_t j = 0; j < _selfCollisions.size(); j++) {
|
||||
_selfCollisions[j]._radius = _selfCollisions[j]._initialRadius * scale;
|
||||
_selfCollisions[j]._offset = _selfCollisions[j]._initialOffset * scale;
|
||||
}
|
||||
};
|
||||
|
||||
std::vector<FlowCollisionResult> FlowCollisionSystem::checkFlowThreadCollisions(FlowThread* flowThread) {
|
||||
std::vector<std::vector<FlowCollisionResult>> FlowThreadResults;
|
||||
FlowThreadResults.resize(flowThread->_joints.size());
|
||||
for (size_t j = 0; j < _allCollisions.size(); j++) {
|
||||
FlowCollisionSphere &sphere = _allCollisions[j];
|
||||
FlowCollisionResult rootCollision = sphere.computeSphereCollision(flowThread->_positions[0], flowThread->_radius);
|
||||
std::vector<FlowCollisionResult> collisionData = { rootCollision };
|
||||
bool tooFar = rootCollision._distance >(flowThread->_length + rootCollision._radius);
|
||||
FlowCollisionResult nextCollision;
|
||||
if (!tooFar) {
|
||||
if (sphere._isTouch) {
|
||||
for (size_t i = 1; i < flowThread->_joints.size(); i++) {
|
||||
auto prevCollision = collisionData[i - 1];
|
||||
nextCollision = _allCollisions[j].computeSphereCollision(flowThread->_positions[i], flowThread->_radius);
|
||||
collisionData.push_back(nextCollision);
|
||||
if (prevCollision._offset > 0.0f) {
|
||||
if (i == 1) {
|
||||
FlowThreadResults[i - 1].push_back(prevCollision);
|
||||
}
|
||||
} else if (nextCollision._offset > 0.0f) {
|
||||
FlowThreadResults[i].push_back(nextCollision);
|
||||
} else {
|
||||
FlowCollisionResult segmentCollision = _allCollisions[j].checkSegmentCollision(flowThread->_positions[i - 1], flowThread->_positions[i], prevCollision, nextCollision);
|
||||
if (segmentCollision._offset > 0) {
|
||||
FlowThreadResults[i - 1].push_back(segmentCollision);
|
||||
FlowThreadResults[i].push_back(segmentCollision);
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (rootCollision._offset > 0.0f) {
|
||||
FlowThreadResults[0].push_back(rootCollision);
|
||||
}
|
||||
for (size_t i = 1; i < flowThread->_joints.size(); i++) {
|
||||
nextCollision = _allCollisions[j].computeSphereCollision(flowThread->_positions[i], flowThread->_radius);
|
||||
if (nextCollision._offset > 0.0f) {
|
||||
FlowThreadResults[i].push_back(nextCollision);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<FlowCollisionResult> results;
|
||||
for (size_t i = 0; i < flowThread->_joints.size(); i++) {
|
||||
results.push_back(computeCollision(FlowThreadResults[i]));
|
||||
}
|
||||
return results;
|
||||
};
|
||||
|
||||
FlowCollisionSettings FlowCollisionSystem::getCollisionSettingsByJoint(int jointIndex) {
|
||||
for (auto &collision : _selfCollisions) {
|
||||
if (collision._jointIndex == jointIndex) {
|
||||
return FlowCollisionSettings(collision._entityID, FlowCollisionType::CollisionSphere, collision._initialOffset, collision._initialRadius);
|
||||
}
|
||||
}
|
||||
return FlowCollisionSettings();
|
||||
}
|
||||
void FlowCollisionSystem::setCollisionSettingsByJoint(int jointIndex, const FlowCollisionSettings& settings) {
|
||||
for (auto &collision : _selfCollisions) {
|
||||
if (collision._jointIndex == jointIndex) {
|
||||
collision._initialRadius = settings._radius;
|
||||
collision._initialOffset = settings._offset;
|
||||
collision._radius = _scale * settings._radius;
|
||||
collision._offset = _scale * settings._offset;
|
||||
}
|
||||
}
|
||||
}
|
||||
void FlowCollisionSystem::prepareCollisions() {
|
||||
_allCollisions.clear();
|
||||
_allCollisions.resize(_selfCollisions.size() + _othersCollisions.size());
|
||||
std::copy(_selfCollisions.begin(), _selfCollisions.begin() + _selfCollisions.size(), _allCollisions.begin());
|
||||
std::copy(_othersCollisions.begin(), _othersCollisions.begin() + _othersCollisions.size(), _allCollisions.begin() + _selfCollisions.size());
|
||||
_othersCollisions.clear();
|
||||
}
|
||||
|
||||
FlowNode::FlowNode(const glm::vec3& initialPosition, FlowPhysicsSettings settings) {
|
||||
_initialPosition = _previousPosition = _currentPosition = initialPosition;
|
||||
_initialRadius = settings._radius;
|
||||
}
|
||||
|
||||
void FlowNode::update(float deltaTime, const glm::vec3& accelerationOffset) {
|
||||
_acceleration = glm::vec3(0.0f, _settings._gravity, 0.0f);
|
||||
_previousVelocity = _currentVelocity;
|
||||
_currentVelocity = _currentPosition - _previousPosition;
|
||||
_previousPosition = _currentPosition;
|
||||
if (!_anchored) {
|
||||
// Add inertia
|
||||
const float FPS = 60.0f;
|
||||
float timeRatio = _scale * (FPS * deltaTime);
|
||||
float invertedTimeRatio = timeRatio > 0.0f ? 1.0f / timeRatio : 1.0f;
|
||||
auto deltaVelocity = _previousVelocity - _currentVelocity;
|
||||
auto centrifugeVector = glm::length(deltaVelocity) != 0.0f ? glm::normalize(deltaVelocity) : glm::vec3();
|
||||
_acceleration = _acceleration + centrifugeVector * _settings._inertia * glm::length(_currentVelocity) * invertedTimeRatio;
|
||||
|
||||
// Add offset
|
||||
_acceleration += accelerationOffset;
|
||||
float accelerationFactor = powf(_settings._delta, 2.0f) * timeRatio;
|
||||
glm::vec3 deltaAcceleration = _acceleration * accelerationFactor;
|
||||
// Calculate new position
|
||||
_currentPosition = _currentPosition + (_currentVelocity * _settings._damping) + deltaAcceleration;
|
||||
} else {
|
||||
_acceleration = glm::vec3(0.0f);
|
||||
_currentVelocity = glm::vec3(0.0f);
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
void FlowNode::solve(const glm::vec3& constrainPoint, float maxDistance, const FlowCollisionResult& collision) {
|
||||
solveConstraints(constrainPoint, maxDistance);
|
||||
solveCollisions(collision);
|
||||
};
|
||||
|
||||
void FlowNode::solveConstraints(const glm::vec3& constrainPoint, float maxDistance) {
|
||||
glm::vec3 constrainVector = _currentPosition - constrainPoint;
|
||||
float difference = maxDistance / glm::length(constrainVector);
|
||||
_currentPosition = difference < 1.0f ? constrainPoint + constrainVector * difference : _currentPosition;
|
||||
};
|
||||
|
||||
void FlowNode::solveCollisions(const FlowCollisionResult& collision) {
|
||||
_colliding = collision._offset > 0.0f;
|
||||
_collision = collision;
|
||||
if (_colliding) {
|
||||
_currentPosition = _currentPosition + collision._normal * collision._offset;
|
||||
_previousCollision = collision;
|
||||
} else {
|
||||
_previousCollision = FlowCollisionResult();
|
||||
}
|
||||
};
|
||||
|
||||
FlowJoint::FlowJoint(int jointIndex, int parentIndex, int childIndex, const QString& name, const QString& group, const FlowPhysicsSettings& settings) {
|
||||
_index = jointIndex;
|
||||
_name = name;
|
||||
_group = group;
|
||||
_childIndex = childIndex;
|
||||
_parentIndex = parentIndex;
|
||||
FlowNode(glm::vec3(), settings);
|
||||
};
|
||||
|
||||
void FlowJoint::setInitialData(const glm::vec3& initialPosition, const glm::vec3& initialTranslation, const glm::quat& initialRotation, const glm::vec3& parentPosition) {
|
||||
_initialPosition = initialPosition;
|
||||
_previousPosition = initialPosition;
|
||||
_currentPosition = initialPosition;
|
||||
_initialTranslation = initialTranslation;
|
||||
_currentRotation = initialRotation;
|
||||
_initialRotation = initialRotation;
|
||||
_translationDirection = glm::normalize(_initialTranslation);
|
||||
_parentPosition = parentPosition;
|
||||
_initialLength = _length = glm::length(_initialPosition - parentPosition);
|
||||
}
|
||||
|
||||
void FlowJoint::setUpdatedData(const glm::vec3& updatedPosition, const glm::vec3& updatedTranslation, const glm::quat& updatedRotation, const glm::vec3& parentPosition, const glm::quat& parentWorldRotation) {
|
||||
_updatedPosition = updatedPosition;
|
||||
_updatedRotation = updatedRotation;
|
||||
_updatedTranslation = updatedTranslation;
|
||||
_parentPosition = parentPosition;
|
||||
_parentWorldRotation = parentWorldRotation;
|
||||
}
|
||||
|
||||
void FlowJoint::setRecoveryPosition(const glm::vec3& recoveryPosition) {
|
||||
_recoveryPosition = recoveryPosition;
|
||||
_applyRecovery = true;
|
||||
}
|
||||
|
||||
void FlowJoint::update(float deltaTime) {
|
||||
glm::vec3 accelerationOffset = glm::vec3(0.0f);
|
||||
if (_settings._stiffness > 0.0f) {
|
||||
glm::vec3 recoveryVector = _recoveryPosition - _currentPosition;
|
||||
float recoveryFactor = powf(_settings._stiffness, 3.0f);
|
||||
accelerationOffset = recoveryVector * recoveryFactor;
|
||||
}
|
||||
FlowNode::update(deltaTime, accelerationOffset);
|
||||
if (_anchored) {
|
||||
if (!_isHelper) {
|
||||
_currentPosition = _updatedPosition;
|
||||
} else {
|
||||
_currentPosition = _parentPosition;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
void FlowJoint::setScale(float scale, bool initScale) {
|
||||
if (initScale) {
|
||||
_initialLength = _length / scale;
|
||||
}
|
||||
_settings._radius = _initialRadius * scale;
|
||||
_length = _initialLength * scale;
|
||||
_scale = scale;
|
||||
}
|
||||
|
||||
void FlowJoint::solve(const FlowCollisionResult& collision) {
|
||||
FlowNode::solve(_parentPosition, _length, collision);
|
||||
};
|
||||
|
||||
void FlowJoint::toHelperJoint(const glm::vec3& initialPosition, float length) {
|
||||
_initialPosition = initialPosition;
|
||||
_isHelper = true;
|
||||
_length = length;
|
||||
}
|
||||
|
||||
FlowThread::FlowThread(int rootIndex, std::map<int, FlowJoint>* joints) {
|
||||
_jointsPointer = joints;
|
||||
computeFlowThread(rootIndex);
|
||||
}
|
||||
|
||||
void FlowThread::resetLength() {
|
||||
_length = 0.0f;
|
||||
for (size_t i = 1; i < _joints.size(); i++) {
|
||||
int index = _joints[i];
|
||||
_length += _jointsPointer->at(index)._length;
|
||||
}
|
||||
}
|
||||
|
||||
void FlowThread::computeFlowThread(int rootIndex) {
|
||||
int parentIndex = rootIndex;
|
||||
if (_jointsPointer->size() == 0) {
|
||||
return;
|
||||
}
|
||||
int childIndex = _jointsPointer->at(parentIndex)._childIndex;
|
||||
std::vector<int> indexes = { parentIndex };
|
||||
for (size_t i = 0; i < _jointsPointer->size(); i++) {
|
||||
if (childIndex > -1) {
|
||||
indexes.push_back(childIndex);
|
||||
childIndex = _jointsPointer->at(childIndex)._childIndex;
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
}
|
||||
_length = 0.0f;
|
||||
for (size_t i = 0; i < indexes.size(); i++) {
|
||||
int index = indexes[i];
|
||||
_joints.push_back(index);
|
||||
if (i > 0) {
|
||||
_length += _jointsPointer->at(index)._length;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
void FlowThread::computeRecovery() {
|
||||
int parentIndex = _joints[0];
|
||||
auto parentJoint = _jointsPointer->at(parentIndex);
|
||||
_jointsPointer->at(parentIndex)._recoveryPosition = parentJoint._recoveryPosition = parentJoint._currentPosition;
|
||||
glm::quat parentRotation = parentJoint._parentWorldRotation * parentJoint._initialRotation;
|
||||
for (size_t i = 1; i < _joints.size(); i++) {
|
||||
auto joint = _jointsPointer->at(_joints[i]);
|
||||
_jointsPointer->at(_joints[i])._recoveryPosition = joint._recoveryPosition = parentJoint._recoveryPosition + (parentRotation * (joint._initialTranslation * 0.01f));
|
||||
parentJoint = joint;
|
||||
}
|
||||
};
|
||||
|
||||
void FlowThread::update(float deltaTime) {
|
||||
_positions.clear();
|
||||
auto &firstJoint = _jointsPointer->at(_joints[0]);
|
||||
_radius = firstJoint._settings._radius;
|
||||
computeRecovery();
|
||||
for (size_t i = 0; i < _joints.size(); i++) {
|
||||
auto &joint = _jointsPointer->at(_joints[i]);
|
||||
joint.update(deltaTime);
|
||||
_positions.push_back(joint._currentPosition);
|
||||
}
|
||||
};
|
||||
|
||||
void FlowThread::solve(FlowCollisionSystem& collisionSystem) {
|
||||
if (collisionSystem.getActive()) {
|
||||
auto bodyCollisions = collisionSystem.checkFlowThreadCollisions(this);
|
||||
for (size_t i = 0; i < _joints.size(); i++) {
|
||||
int index = _joints[i];
|
||||
_jointsPointer->at(index).solve(bodyCollisions[i]);
|
||||
}
|
||||
} else {
|
||||
for (size_t i = 0; i < _joints.size(); i++) {
|
||||
int index = _joints[i];
|
||||
_jointsPointer->at(index).solve(FlowCollisionResult());
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
void FlowThread::computeJointRotations() {
|
||||
|
||||
auto pos0 = _rootFramePositions[0];
|
||||
auto pos1 = _rootFramePositions[1];
|
||||
|
||||
auto joint0 = _jointsPointer->at(_joints[0]);
|
||||
auto joint1 = _jointsPointer->at(_joints[1]);
|
||||
|
||||
auto initial_pos1 = pos0 + (joint0._initialRotation * (joint1._initialTranslation * 0.01f));
|
||||
|
||||
auto vec0 = initial_pos1 - pos0;
|
||||
auto vec1 = pos1 - pos0;
|
||||
|
||||
auto delta = rotationBetween(vec0, vec1);
|
||||
|
||||
joint0._currentRotation = _jointsPointer->at(_joints[0])._currentRotation = delta * joint0._initialRotation;
|
||||
|
||||
for (size_t i = 1; i < _joints.size() - 1; i++) {
|
||||
auto nextJoint = _jointsPointer->at(_joints[i + 1]);
|
||||
for (size_t j = i; j < _joints.size(); j++) {
|
||||
_rootFramePositions[j] = glm::inverse(joint0._currentRotation) * _rootFramePositions[j] - (joint0._initialTranslation * 0.01f);
|
||||
}
|
||||
pos0 = _rootFramePositions[i];
|
||||
pos1 = _rootFramePositions[i + 1];
|
||||
initial_pos1 = pos0 + joint1._initialRotation * (nextJoint._initialTranslation * 0.01f);
|
||||
|
||||
vec0 = initial_pos1 - pos0;
|
||||
vec1 = pos1 - pos0;
|
||||
|
||||
delta = rotationBetween(vec0, vec1);
|
||||
|
||||
joint1._currentRotation = _jointsPointer->at(joint1._index)._currentRotation = delta * joint1._initialRotation;
|
||||
joint0 = joint1;
|
||||
joint1 = nextJoint;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void FlowThread::setScale(float scale, bool initScale) {
|
||||
for (size_t i = 0; i < _joints.size(); i++) {
|
||||
auto &joint = _jointsPointer->at(_joints[i]);
|
||||
joint.setScale(scale, initScale);
|
||||
}
|
||||
resetLength();
|
||||
}
|
||||
|
||||
FlowThread& FlowThread::operator=(const FlowThread& otherFlowThread) {
|
||||
for (int jointIndex: otherFlowThread._joints) {
|
||||
auto& joint = otherFlowThread._jointsPointer->at(jointIndex);
|
||||
auto& myJoint = _jointsPointer->at(jointIndex);
|
||||
myJoint._acceleration = joint._acceleration;
|
||||
myJoint._currentPosition = joint._currentPosition;
|
||||
myJoint._currentRotation = joint._currentRotation;
|
||||
myJoint._currentVelocity = joint._currentVelocity;
|
||||
myJoint._length = joint._length;
|
||||
myJoint._parentPosition = joint._parentPosition;
|
||||
myJoint._parentWorldRotation = joint._parentWorldRotation;
|
||||
myJoint._previousPosition = joint._previousPosition;
|
||||
myJoint._previousVelocity = joint._previousVelocity;
|
||||
myJoint._scale = joint._scale;
|
||||
myJoint._translationDirection = joint._translationDirection;
|
||||
myJoint._updatedPosition = joint._updatedPosition;
|
||||
myJoint._updatedRotation = joint._updatedRotation;
|
||||
myJoint._updatedTranslation = joint._updatedTranslation;
|
||||
myJoint._isHelper = joint._isHelper;
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
void Flow::calculateConstraints(const std::shared_ptr<AnimSkeleton>& skeleton,
|
||||
AnimPoseVec& relativePoses, AnimPoseVec& absolutePoses) {
|
||||
cleanUp();
|
||||
if (!skeleton) {
|
||||
return;
|
||||
}
|
||||
auto flowPrefix = FLOW_JOINT_PREFIX.toUpper();
|
||||
auto simPrefix = SIM_JOINT_PREFIX.toUpper();
|
||||
std::vector<int> handsIndices;
|
||||
|
||||
for (int i = 0; i < skeleton->getNumJoints(); i++) {
|
||||
auto name = skeleton->getJointName(i);
|
||||
if (std::find(HAND_COLLISION_JOINTS.begin(), HAND_COLLISION_JOINTS.end(), name) != HAND_COLLISION_JOINTS.end()) {
|
||||
handsIndices.push_back(i);
|
||||
}
|
||||
auto parentIndex = skeleton->getParentIndex(i);
|
||||
if (parentIndex == -1) {
|
||||
continue;
|
||||
}
|
||||
auto jointChildren = skeleton->getChildrenOfJoint(i);
|
||||
// auto childIndex = jointChildren.size() > 0 ? jointChildren[0] : -1;
|
||||
auto group = QStringRef(&name, 0, 3).toString().toUpper();
|
||||
auto split = name.split("_");
|
||||
bool isSimJoint = (group == simPrefix);
|
||||
bool isFlowJoint = split.size() > 2 && split[0].toUpper() == flowPrefix;
|
||||
if (isFlowJoint || isSimJoint) {
|
||||
group = "";
|
||||
if (isSimJoint) {
|
||||
for (int j = 1; j < name.size() - 1; j++) {
|
||||
bool toFloatSuccess;
|
||||
QStringRef(&name, (int)(name.size() - j), 1).toString().toFloat(&toFloatSuccess);
|
||||
if (!toFloatSuccess && (name.size() - j) > (int)simPrefix.size()) {
|
||||
group = QStringRef(&name, (int)simPrefix.size(), (int)(name.size() - j + 1)).toString();
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (group.isEmpty()) {
|
||||
group = QStringRef(&name, (int)simPrefix.size(), name.size() - 1).toString();
|
||||
}
|
||||
qCDebug(animation) << "Sim joint added to flow: " << name;
|
||||
} else {
|
||||
group = split[1];
|
||||
}
|
||||
if (!group.isEmpty()) {
|
||||
_flowJointKeywords.push_back(group);
|
||||
FlowPhysicsSettings jointSettings;
|
||||
if (PRESET_FLOW_DATA.find(group) != PRESET_FLOW_DATA.end()) {
|
||||
jointSettings = PRESET_FLOW_DATA.at(group);
|
||||
} else {
|
||||
jointSettings = DEFAULT_JOINT_SETTINGS;
|
||||
}
|
||||
if (_flowJointData.find(i) == _flowJointData.end()) {
|
||||
auto flowJoint = FlowJoint(i, parentIndex, -1, name, group, jointSettings);
|
||||
_flowJointData.insert(std::pair<int, FlowJoint>(i, flowJoint));
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (PRESET_COLLISION_DATA.find(name) != PRESET_COLLISION_DATA.end()) {
|
||||
_collisionSystem.addCollisionSphere(i, PRESET_COLLISION_DATA.at(name));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (auto &jointData : _flowJointData) {
|
||||
int jointIndex = jointData.first;
|
||||
glm::vec3 jointPosition, parentPosition, jointTranslation;
|
||||
glm::quat jointRotation;
|
||||
getJointPositionInWorldFrame(absolutePoses, jointIndex, jointPosition, _entityPosition, _entityRotation);
|
||||
getJointTranslation(relativePoses, jointIndex, jointTranslation);
|
||||
getJointRotation(relativePoses, jointIndex, jointRotation);
|
||||
getJointPositionInWorldFrame(absolutePoses, jointData.second.getParentIndex(), parentPosition, _entityPosition, _entityRotation);
|
||||
|
||||
jointData.second.setInitialData(jointPosition, jointTranslation, jointRotation, parentPosition);
|
||||
}
|
||||
|
||||
std::vector<int> roots;
|
||||
|
||||
for (auto &joint :_flowJointData) {
|
||||
if (_flowJointData.find(joint.second.getParentIndex()) == _flowJointData.end()) {
|
||||
joint.second.setAnchored(true);
|
||||
roots.push_back(joint.first);
|
||||
} else {
|
||||
_flowJointData[joint.second.getParentIndex()].setChildIndex(joint.first);
|
||||
}
|
||||
}
|
||||
int extraIndex = -1;
|
||||
for (size_t i = 0; i < roots.size(); i++) {
|
||||
FlowThread thread = FlowThread(roots[i], &_flowJointData);
|
||||
// add threads with at least 2 joints
|
||||
if (thread._joints.size() > 0) {
|
||||
if (thread._joints.size() == 1) {
|
||||
int jointIndex = roots[i];
|
||||
auto &joint = _flowJointData[jointIndex];
|
||||
auto &jointPosition = joint.getUpdatedPosition();
|
||||
auto newSettings = joint.getSettings();
|
||||
extraIndex = extraIndex > -1 ? extraIndex + 1 : skeleton->getNumJoints();
|
||||
joint.setChildIndex(extraIndex);
|
||||
auto newJoint = FlowJoint(extraIndex, jointIndex, -1, joint.getName(), joint.getGroup(), newSettings);
|
||||
newJoint.toHelperJoint(jointPosition, HELPER_JOINT_LENGTH);
|
||||
glm::vec3 translation = glm::vec3(0.0f, HELPER_JOINT_LENGTH, 0.0f);
|
||||
newJoint.setInitialData(jointPosition + translation, 100.0f * translation , Quaternions::IDENTITY, jointPosition);
|
||||
_flowJointData.insert(std::pair<int, FlowJoint>(extraIndex, newJoint));
|
||||
FlowThread newThread = FlowThread(jointIndex, &_flowJointData);
|
||||
if (newThread._joints.size() > 1) {
|
||||
_jointThreads.push_back(newThread);
|
||||
}
|
||||
} else {
|
||||
_jointThreads.push_back(thread);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (_jointThreads.size() == 0) {
|
||||
onCleanup();
|
||||
}
|
||||
if (handsIndices.size() > 0) {
|
||||
FlowCollisionSettings handSettings;
|
||||
handSettings._radius = HAND_COLLISION_RADIUS;
|
||||
for (size_t i = 0; i < handsIndices.size(); i++) {
|
||||
_collisionSystem.addCollisionSphere(handsIndices[i], handSettings, glm::vec3(), true, true);
|
||||
}
|
||||
}
|
||||
_initialized = _jointThreads.size() > 0;
|
||||
}
|
||||
|
||||
void Flow::cleanUp() {
|
||||
_flowJointData.clear();
|
||||
_jointThreads.clear();
|
||||
_flowJointKeywords.clear();
|
||||
_collisionSystem.resetCollisions();
|
||||
_initialized = false;
|
||||
_isScaleSet = false;
|
||||
onCleanup();
|
||||
}
|
||||
|
||||
void Flow::setTransform(float scale, const glm::vec3& position, const glm::quat& rotation) {
|
||||
_scale = scale;
|
||||
_entityPosition = position;
|
||||
_entityRotation = rotation;
|
||||
}
|
||||
|
||||
void Flow::setScale(float scale) {
|
||||
_collisionSystem.setScale(_scale);
|
||||
for (size_t i = 0; i < _jointThreads.size(); i++) {
|
||||
_jointThreads[i].setScale(_scale, !_isScaleSet);
|
||||
}
|
||||
if (_lastScale != _scale) {
|
||||
_lastScale = _scale;
|
||||
_isScaleSet = true;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void Flow::update(float deltaTime, AnimPoseVec& relativePoses, AnimPoseVec& absolutePoses, const std::vector<bool>& overrideFlags) {
|
||||
if (_initialized && _active) {
|
||||
uint64_t startTime = usecTimestampNow();
|
||||
uint64_t updateExpiry = startTime + MAX_UPDATE_FLOW_TIME_BUDGET;
|
||||
if (_scale != _lastScale) {
|
||||
setScale(_scale);
|
||||
}
|
||||
for (size_t i = 0; i < _jointThreads.size(); i++) {
|
||||
size_t index = _invertThreadLoop ? _jointThreads.size() - 1 - i : i;
|
||||
auto &thread = _jointThreads[index];
|
||||
thread.update(deltaTime);
|
||||
thread.solve(_collisionSystem);
|
||||
if (!updateRootFramePositions(absolutePoses, index)) {
|
||||
return;
|
||||
}
|
||||
thread.computeJointRotations();
|
||||
if (usecTimestampNow() > updateExpiry) {
|
||||
break;
|
||||
qWarning(animation) << "Flow Bones ran out of time while updating threads";
|
||||
}
|
||||
}
|
||||
setJoints(relativePoses, overrideFlags);
|
||||
updateJoints(relativePoses, absolutePoses);
|
||||
_invertThreadLoop = !_invertThreadLoop;
|
||||
}
|
||||
}
|
||||
|
||||
void Flow::updateAbsolutePoses(const AnimPoseVec& relativePoses, AnimPoseVec& absolutePoses) {
|
||||
for (auto &joint : _flowJointData) {
|
||||
int index = joint.second.getIndex();
|
||||
int parentIndex = joint.second.getParentIndex();
|
||||
if (index >= 0 && index < (int)relativePoses.size() &&
|
||||
parentIndex >= 0 && parentIndex < (int)absolutePoses.size()) {
|
||||
absolutePoses[index] = absolutePoses[parentIndex] * relativePoses[index];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool Flow::worldToJointPoint(const AnimPoseVec& absolutePoses, const glm::vec3& position, const int jointIndex, glm::vec3& jointSpacePosition) const {
|
||||
glm::vec3 jointPos;
|
||||
glm::quat jointRot;
|
||||
if (getJointPositionInWorldFrame(absolutePoses, jointIndex, jointPos, _entityPosition, _entityRotation) &&
|
||||
getJointRotationInWorldFrame(absolutePoses, jointIndex, jointRot, _entityRotation)) {
|
||||
glm::vec3 modelOffset = position - jointPos;
|
||||
jointSpacePosition = glm::inverse(jointRot) * modelOffset;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Flow::updateRootFramePositions(const AnimPoseVec& absolutePoses, size_t threadIndex) {
|
||||
auto &joints = _jointThreads[threadIndex]._joints;
|
||||
int rootIndex = _flowJointData[joints[0]].getParentIndex();
|
||||
_jointThreads[threadIndex]._rootFramePositions.clear();
|
||||
for (size_t j = 0; j < joints.size(); j++) {
|
||||
glm::vec3 jointPos;
|
||||
if (worldToJointPoint(absolutePoses, _flowJointData[joints[j]].getCurrentPosition(), rootIndex, jointPos)) {
|
||||
_jointThreads[threadIndex]._rootFramePositions.push_back(jointPos);
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void Flow::updateJoints(AnimPoseVec& relativePoses, AnimPoseVec& absolutePoses) {
|
||||
updateAbsolutePoses(relativePoses, absolutePoses);
|
||||
for (auto &jointData : _flowJointData) {
|
||||
int jointIndex = jointData.first;
|
||||
glm::vec3 jointPosition, parentPosition, jointTranslation;
|
||||
glm::quat jointRotation, parentWorldRotation;
|
||||
if (!jointData.second.isHelper()) {
|
||||
getJointPositionInWorldFrame(absolutePoses, jointIndex, jointPosition, _entityPosition, _entityRotation);
|
||||
getJointTranslation(relativePoses, jointIndex, jointTranslation);
|
||||
getJointRotation(relativePoses, jointIndex, jointRotation);
|
||||
} else {
|
||||
jointPosition = jointData.second.getCurrentPosition();
|
||||
jointTranslation = jointData.second.getCurrentTranslation();
|
||||
jointRotation = jointData.second.getCurrentRotation();
|
||||
}
|
||||
getJointPositionInWorldFrame(absolutePoses, jointData.second.getParentIndex(), parentPosition, _entityPosition, _entityRotation);
|
||||
getJointRotationInWorldFrame(absolutePoses, jointData.second.getParentIndex(), parentWorldRotation, _entityRotation);
|
||||
jointData.second.setUpdatedData(jointPosition, jointTranslation, jointRotation, parentPosition, parentWorldRotation);
|
||||
}
|
||||
auto &selfCollisions = _collisionSystem.getSelfCollisions();
|
||||
for (auto &collision : selfCollisions) {
|
||||
glm::quat jointRotation;
|
||||
getJointPositionInWorldFrame(absolutePoses, collision._jointIndex, collision._position, _entityPosition, _entityRotation);
|
||||
getJointRotationInWorldFrame(absolutePoses, collision._jointIndex, jointRotation, _entityRotation);
|
||||
glm::vec3 worldOffset = jointRotation * collision._offset;
|
||||
collision._position = collision._position + worldOffset;
|
||||
}
|
||||
_collisionSystem.prepareCollisions();
|
||||
}
|
||||
|
||||
void Flow::setJoints(AnimPoseVec& relativePoses, const std::vector<bool>& overrideFlags) {
|
||||
for (auto &thread : _jointThreads) {
|
||||
auto &joints = thread._joints;
|
||||
for (int jointIndex : joints) {
|
||||
auto &joint = _flowJointData[jointIndex];
|
||||
if (jointIndex >= 0 && jointIndex < (int)relativePoses.size() && !overrideFlags[jointIndex]) {
|
||||
relativePoses[jointIndex].rot() = joint.getCurrentRotation();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Flow::setOthersCollision(const QUuid& otherId, int jointIndex, const glm::vec3& position) {
|
||||
FlowCollisionSettings settings;
|
||||
settings._entityID = otherId;
|
||||
settings._radius = HAND_COLLISION_RADIUS;
|
||||
_collisionSystem.addCollisionSphere(jointIndex, settings, position, false, true);
|
||||
}
|
||||
|
||||
void Flow::setPhysicsSettingsForGroup(const QString& group, const FlowPhysicsSettings& settings) {
|
||||
for (auto &joint : _flowJointData) {
|
||||
if (joint.second.getGroup().toUpper() == group.toUpper()) {
|
||||
joint.second.setSettings(settings);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool Flow::getJointPositionInWorldFrame(const AnimPoseVec& absolutePoses, int jointIndex, glm::vec3& position, glm::vec3 translation, glm::quat rotation) const {
|
||||
if (jointIndex >= 0 && jointIndex < (int)absolutePoses.size()) {
|
||||
glm::vec3 poseSetTrans = absolutePoses[jointIndex].trans();
|
||||
position = (rotation * poseSetTrans) + translation;
|
||||
if (!isNaN(position)) {
|
||||
return true;
|
||||
} else {
|
||||
position = glm::vec3(0.0f);
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Flow::getJointRotationInWorldFrame(const AnimPoseVec& absolutePoses, int jointIndex, glm::quat& result, const glm::quat& rotation) const {
|
||||
if (jointIndex >= 0 && jointIndex < (int)absolutePoses.size()) {
|
||||
result = rotation * absolutePoses[jointIndex].rot();
|
||||
return true;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
bool Flow::getJointRotation(const AnimPoseVec& relativePoses, int jointIndex, glm::quat& rotation) const {
|
||||
if (jointIndex >= 0 && jointIndex < (int)relativePoses.size()) {
|
||||
rotation = relativePoses[jointIndex].rot();
|
||||
return true;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
bool Flow::getJointTranslation(const AnimPoseVec& relativePoses, int jointIndex, glm::vec3& translation) const {
|
||||
if (jointIndex >= 0 && jointIndex < (int)relativePoses.size()) {
|
||||
translation = relativePoses[jointIndex].trans();
|
||||
return true;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
Flow& Flow::operator=(const Flow& otherFlow) {
|
||||
_active = otherFlow.getActive();
|
||||
_scale = otherFlow.getScale();
|
||||
_isScaleSet = true;
|
||||
auto &threads = otherFlow.getThreads();
|
||||
if (threads.size() == _jointThreads.size()) {
|
||||
for (size_t i = 0; i < _jointThreads.size(); i++) {
|
||||
_jointThreads[i] = threads[i];
|
||||
}
|
||||
}
|
||||
return *this;
|
||||
}
|
328
libraries/animation/src/Flow.h
Normal file
328
libraries/animation/src/Flow.h
Normal file
|
@ -0,0 +1,328 @@
|
|||
//
|
||||
// Flow.h
|
||||
//
|
||||
// Created by Luis Cuenca on 1/21/2019.
|
||||
// Copyright 2019 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#ifndef hifi_Flow_h
|
||||
#define hifi_Flow_h
|
||||
|
||||
#include <memory>
|
||||
#include <qstring.h>
|
||||
#include <glm/glm.hpp>
|
||||
#include <glm/gtx/quaternion.hpp>
|
||||
#include <vector>
|
||||
#include <map>
|
||||
#include <quuid.h>
|
||||
#include "AnimPose.h"
|
||||
|
||||
class Rig;
|
||||
class AnimSkeleton;
|
||||
|
||||
const float HAPTIC_TOUCH_STRENGTH = 0.25f;
|
||||
const float HAPTIC_TOUCH_DURATION = 10.0f;
|
||||
const float HAPTIC_SLOPE = 0.18f;
|
||||
const float HAPTIC_THRESHOLD = 40.0f;
|
||||
|
||||
const QString FLOW_JOINT_PREFIX = "flow";
|
||||
const QString SIM_JOINT_PREFIX = "sim";
|
||||
|
||||
const std::vector<QString> HAND_COLLISION_JOINTS = { "RightHandMiddle1", "RightHandThumb3", "LeftHandMiddle1", "LeftHandThumb3", "RightHandMiddle3", "LeftHandMiddle3" };
|
||||
|
||||
const float HAND_COLLISION_RADIUS = 0.03f;
|
||||
const float HELPER_JOINT_LENGTH = 0.05f;
|
||||
|
||||
const float DEFAULT_STIFFNESS = 0.0f;
|
||||
const float DEFAULT_GRAVITY = -0.0096f;
|
||||
const float DEFAULT_DAMPING = 0.85f;
|
||||
const float DEFAULT_INERTIA = 0.8f;
|
||||
const float DEFAULT_DELTA = 0.55f;
|
||||
const float DEFAULT_RADIUS = 0.01f;
|
||||
|
||||
const uint64_t MAX_UPDATE_FLOW_TIME_BUDGET = 2000;
|
||||
|
||||
struct FlowPhysicsSettings {
|
||||
FlowPhysicsSettings() {};
|
||||
FlowPhysicsSettings(bool active, float stiffness, float gravity, float damping, float inertia, float delta, float radius) {
|
||||
_active = active;
|
||||
_stiffness = stiffness;
|
||||
_gravity = gravity;
|
||||
_damping = damping;
|
||||
_inertia = inertia;
|
||||
_delta = delta;
|
||||
_radius = radius;
|
||||
}
|
||||
bool _active{ true };
|
||||
float _stiffness{ DEFAULT_STIFFNESS };
|
||||
float _gravity{ DEFAULT_GRAVITY };
|
||||
float _damping{ DEFAULT_DAMPING };
|
||||
float _inertia{ DEFAULT_INERTIA };
|
||||
float _delta{ DEFAULT_DELTA };
|
||||
float _radius{ DEFAULT_RADIUS };
|
||||
};
|
||||
|
||||
enum FlowCollisionType {
|
||||
CollisionSphere = 0
|
||||
};
|
||||
|
||||
struct FlowCollisionSettings {
|
||||
FlowCollisionSettings() {};
|
||||
FlowCollisionSettings(const QUuid& id, const FlowCollisionType& type, const glm::vec3& offset, float radius) {
|
||||
_entityID = id;
|
||||
_type = type;
|
||||
_offset = offset;
|
||||
_radius = radius;
|
||||
};
|
||||
QUuid _entityID;
|
||||
FlowCollisionType _type { FlowCollisionType::CollisionSphere };
|
||||
float _radius { 0.05f };
|
||||
glm::vec3 _offset;
|
||||
};
|
||||
|
||||
const FlowPhysicsSettings DEFAULT_JOINT_SETTINGS;
|
||||
|
||||
struct FlowJointInfo {
|
||||
FlowJointInfo() {};
|
||||
FlowJointInfo(int index, int parentIndex, int childIndex, const QString& name) {
|
||||
_index = index;
|
||||
_parentIndex = parentIndex;
|
||||
_childIndex = childIndex;
|
||||
_name = name;
|
||||
}
|
||||
int _index { -1 };
|
||||
QString _name;
|
||||
int _parentIndex { -1 };
|
||||
int _childIndex { -1 };
|
||||
};
|
||||
|
||||
struct FlowCollisionResult {
|
||||
int _count { 0 };
|
||||
float _offset { 0.0f };
|
||||
glm::vec3 _position;
|
||||
float _radius { 0.0f };
|
||||
glm::vec3 _normal;
|
||||
float _distance { 0.0f };
|
||||
};
|
||||
|
||||
class FlowCollisionSphere {
|
||||
public:
|
||||
FlowCollisionSphere() {};
|
||||
FlowCollisionSphere(const int& jointIndex, const FlowCollisionSettings& settings, bool isTouch = false);
|
||||
void setPosition(const glm::vec3& position) { _position = position; }
|
||||
FlowCollisionResult computeSphereCollision(const glm::vec3& point, float radius) const;
|
||||
FlowCollisionResult checkSegmentCollision(const glm::vec3& point1, const glm::vec3& point2, const FlowCollisionResult& collisionResult1, const FlowCollisionResult& collisionResult2);
|
||||
|
||||
QUuid _entityID;
|
||||
|
||||
glm::vec3 _offset;
|
||||
glm::vec3 _initialOffset;
|
||||
glm::vec3 _position;
|
||||
|
||||
bool _isTouch { false };
|
||||
int _jointIndex { -1 };
|
||||
int collisionIndex { -1 };
|
||||
float _radius { 0.0f };
|
||||
float _initialRadius{ 0.0f };
|
||||
};
|
||||
|
||||
class FlowThread;
|
||||
|
||||
class FlowCollisionSystem {
|
||||
public:
|
||||
FlowCollisionSystem() {};
|
||||
void addCollisionSphere(int jointIndex, const FlowCollisionSettings& settings, const glm::vec3& position = { 0.0f, 0.0f, 0.0f }, bool isSelfCollision = true, bool isTouch = false);
|
||||
FlowCollisionResult computeCollision(const std::vector<FlowCollisionResult> collisions);
|
||||
|
||||
std::vector<FlowCollisionResult> checkFlowThreadCollisions(FlowThread* flowThread);
|
||||
|
||||
std::vector<FlowCollisionSphere>& getSelfCollisions() { return _selfCollisions; };
|
||||
void setOthersCollisions(const std::vector<FlowCollisionSphere>& othersCollisions) { _othersCollisions = othersCollisions; }
|
||||
void prepareCollisions();
|
||||
void resetCollisions();
|
||||
void resetOthersCollisions() { _othersCollisions.clear(); }
|
||||
void setScale(float scale);
|
||||
FlowCollisionSettings getCollisionSettingsByJoint(int jointIndex);
|
||||
void setCollisionSettingsByJoint(int jointIndex, const FlowCollisionSettings& settings);
|
||||
void setActive(bool active) { _active = active; }
|
||||
bool getActive() const { return _active; }
|
||||
protected:
|
||||
std::vector<FlowCollisionSphere> _selfCollisions;
|
||||
std::vector<FlowCollisionSphere> _othersCollisions;
|
||||
std::vector<FlowCollisionSphere> _allCollisions;
|
||||
float _scale { 1.0f };
|
||||
bool _active { false };
|
||||
};
|
||||
|
||||
class FlowNode {
|
||||
public:
|
||||
FlowNode() {};
|
||||
FlowNode(const glm::vec3& initialPosition, FlowPhysicsSettings settings);
|
||||
|
||||
void update(float deltaTime, const glm::vec3& accelerationOffset);
|
||||
void solve(const glm::vec3& constrainPoint, float maxDistance, const FlowCollisionResult& collision);
|
||||
void solveConstraints(const glm::vec3& constrainPoint, float maxDistance);
|
||||
void solveCollisions(const FlowCollisionResult& collision);
|
||||
|
||||
protected:
|
||||
|
||||
FlowPhysicsSettings _settings;
|
||||
glm::vec3 _initialPosition;
|
||||
glm::vec3 _previousPosition;
|
||||
glm::vec3 _currentPosition;
|
||||
|
||||
glm::vec3 _currentVelocity;
|
||||
glm::vec3 _previousVelocity;
|
||||
glm::vec3 _acceleration;
|
||||
|
||||
FlowCollisionResult _collision;
|
||||
FlowCollisionResult _previousCollision;
|
||||
|
||||
float _initialRadius { 0.0f };
|
||||
|
||||
bool _anchored { false };
|
||||
bool _colliding { false };
|
||||
bool _active { true };
|
||||
|
||||
float _scale{ 1.0f };
|
||||
};
|
||||
|
||||
class FlowJoint : public FlowNode {
|
||||
public:
|
||||
friend class FlowThread;
|
||||
|
||||
FlowJoint(): FlowNode() {};
|
||||
FlowJoint(int jointIndex, int parentIndex, int childIndex, const QString& name, const QString& group, const FlowPhysicsSettings& settings);
|
||||
void toHelperJoint(const glm::vec3& initialPosition, float length);
|
||||
void setInitialData(const glm::vec3& initialPosition, const glm::vec3& initialTranslation, const glm::quat& initialRotation, const glm::vec3& parentPosition);
|
||||
void setUpdatedData(const glm::vec3& updatedPosition, const glm::vec3& updatedTranslation, const glm::quat& updatedRotation, const glm::vec3& parentPosition, const glm::quat& parentWorldRotation);
|
||||
void setRecoveryPosition(const glm::vec3& recoveryPosition);
|
||||
void update(float deltaTime);
|
||||
void solve(const FlowCollisionResult& collision);
|
||||
|
||||
void setScale(float scale, bool initScale);
|
||||
bool isAnchored() const { return _anchored; }
|
||||
void setAnchored(bool anchored) { _anchored = anchored; }
|
||||
bool isHelper() const { return _isHelper; }
|
||||
|
||||
const FlowPhysicsSettings& getSettings() { return _settings; }
|
||||
void setSettings(const FlowPhysicsSettings& settings) { _settings = settings; }
|
||||
|
||||
const glm::vec3& getCurrentPosition() const { return _currentPosition; }
|
||||
int getIndex() const { return _index; }
|
||||
int getParentIndex() const { return _parentIndex; }
|
||||
void setChildIndex(int index) { _childIndex = index; }
|
||||
const glm::vec3& getUpdatedPosition() const { return _updatedPosition; }
|
||||
const QString& getGroup() const { return _group; }
|
||||
const QString& getName() const { return _name; }
|
||||
const glm::quat& getCurrentRotation() const { return _currentRotation; }
|
||||
const glm::vec3& getCurrentTranslation() const { return _initialTranslation; }
|
||||
const glm::vec3& getInitialPosition() const { return _initialPosition; }
|
||||
|
||||
protected:
|
||||
|
||||
int _index{ -1 };
|
||||
int _parentIndex{ -1 };
|
||||
int _childIndex{ -1 };
|
||||
QString _name;
|
||||
QString _group;
|
||||
|
||||
bool _isHelper{ false };
|
||||
|
||||
glm::vec3 _initialTranslation;
|
||||
glm::quat _initialRotation;
|
||||
|
||||
glm::vec3 _updatedPosition;
|
||||
glm::vec3 _updatedTranslation;
|
||||
glm::quat _updatedRotation;
|
||||
|
||||
glm::quat _currentRotation;
|
||||
glm::vec3 _recoveryPosition;
|
||||
|
||||
glm::vec3 _parentPosition;
|
||||
glm::quat _parentWorldRotation;
|
||||
glm::vec3 _translationDirection;
|
||||
|
||||
float _length { 0.0f };
|
||||
float _initialLength { 0.0f };
|
||||
|
||||
bool _applyRecovery { false };
|
||||
};
|
||||
|
||||
class FlowThread {
|
||||
public:
|
||||
FlowThread() {};
|
||||
FlowThread& operator=(const FlowThread& otherFlowThread);
|
||||
|
||||
FlowThread(int rootIndex, std::map<int, FlowJoint>* joints);
|
||||
|
||||
void resetLength();
|
||||
void computeFlowThread(int rootIndex);
|
||||
void computeRecovery();
|
||||
void update(float deltaTime);
|
||||
void solve(FlowCollisionSystem& collisionSystem);
|
||||
void computeJointRotations();
|
||||
void setRootFramePositions(const std::vector<glm::vec3>& rootFramePositions) { _rootFramePositions = rootFramePositions; }
|
||||
void setScale(float scale, bool initScale = false);
|
||||
|
||||
std::vector<int> _joints;
|
||||
std::vector<glm::vec3> _positions;
|
||||
float _radius{ 0.0f };
|
||||
float _length{ 0.0f };
|
||||
std::map<int, FlowJoint>* _jointsPointer;
|
||||
std::vector<glm::vec3> _rootFramePositions;
|
||||
};
|
||||
|
||||
class Flow : public QObject{
|
||||
Q_OBJECT
|
||||
public:
|
||||
Flow() { }
|
||||
Flow& operator=(const Flow& otherFlow);
|
||||
bool getActive() const { return _active; }
|
||||
void setActive(bool active) { _active = active; }
|
||||
bool isInitialized() const { return _initialized; }
|
||||
float getScale() const { return _scale; }
|
||||
void calculateConstraints(const std::shared_ptr<AnimSkeleton>& skeleton, AnimPoseVec& relativePoses, AnimPoseVec& absolutePoses);
|
||||
void update(float deltaTime, AnimPoseVec& relativePoses, AnimPoseVec& absolutePoses, const std::vector<bool>& overrideFlags);
|
||||
void setTransform(float scale, const glm::vec3& position, const glm::quat& rotation);
|
||||
const std::map<int, FlowJoint>& getJoints() const { return _flowJointData; }
|
||||
const std::vector<FlowThread>& getThreads() const { return _jointThreads; }
|
||||
void setOthersCollision(const QUuid& otherId, int jointIndex, const glm::vec3& position);
|
||||
FlowCollisionSystem& getCollisionSystem() { return _collisionSystem; }
|
||||
void setPhysicsSettingsForGroup(const QString& group, const FlowPhysicsSettings& settings);
|
||||
void cleanUp();
|
||||
|
||||
signals:
|
||||
void onCleanup();
|
||||
|
||||
private:
|
||||
void updateAbsolutePoses(const AnimPoseVec& relativePoses, AnimPoseVec& absolutePoses);
|
||||
bool getJointPositionInWorldFrame(const AnimPoseVec& absolutePoses, int jointIndex, glm::vec3& position, glm::vec3 translation, glm::quat rotation) const;
|
||||
bool getJointRotationInWorldFrame(const AnimPoseVec& absolutePoses, int jointIndex, glm::quat& result, const glm::quat& rotation) const;
|
||||
bool getJointRotation(const AnimPoseVec& relativePoses, int jointIndex, glm::quat& rotation) const;
|
||||
bool getJointTranslation(const AnimPoseVec& relativePoses, int jointIndex, glm::vec3& translation) const;
|
||||
bool worldToJointPoint(const AnimPoseVec& absolutePoses, const glm::vec3& position, const int jointIndex, glm::vec3& jointSpacePosition) const;
|
||||
|
||||
void setJoints(AnimPoseVec& relativePoses, const std::vector<bool>& overrideFlags);
|
||||
void updateJoints(AnimPoseVec& relativePoses, AnimPoseVec& absolutePoses);
|
||||
bool updateRootFramePositions(const AnimPoseVec& absolutePoses, size_t threadIndex);
|
||||
void setScale(float scale);
|
||||
|
||||
float _scale { 1.0f };
|
||||
float _lastScale{ 1.0f };
|
||||
glm::vec3 _entityPosition;
|
||||
glm::quat _entityRotation;
|
||||
std::map<int, FlowJoint> _flowJointData;
|
||||
std::vector<FlowThread> _jointThreads;
|
||||
std::vector<QString> _flowJointKeywords;
|
||||
FlowCollisionSystem _collisionSystem;
|
||||
bool _initialized { false };
|
||||
bool _active { false };
|
||||
bool _isScaleSet { false };
|
||||
bool _invertThreadLoop { false };
|
||||
};
|
||||
|
||||
#endif // hifi_Flow_h
|
|
@ -375,7 +375,6 @@ void Rig::reset(const HFMModel& hfmModel) {
|
|||
|
||||
_animSkeleton = std::make_shared<AnimSkeleton>(hfmModel);
|
||||
|
||||
|
||||
_internalPoseSet._relativePoses.clear();
|
||||
_internalPoseSet._relativePoses = _animSkeleton->getRelativeDefaultPoses();
|
||||
|
||||
|
@ -759,7 +758,8 @@ void Rig::computeMotionAnimationState(float deltaTime, const glm::vec3& worldPos
|
|||
|
||||
glm::vec3 forward = worldRotation * IDENTITY_FORWARD;
|
||||
glm::vec3 workingVelocity = worldVelocity;
|
||||
|
||||
_internalFlow.setTransform(sensorToWorldScale, worldPosition, worldRotation * Quaternions::Y_180);
|
||||
_networkFlow.setTransform(sensorToWorldScale, worldPosition, worldRotation * Quaternions::Y_180);
|
||||
{
|
||||
glm::vec3 localVel = glm::inverse(worldRotation) * workingVelocity;
|
||||
|
||||
|
@ -1234,12 +1234,26 @@ void Rig::updateAnimations(float deltaTime, const glm::mat4& rootTransform, cons
|
|||
_networkVars = networkTriggersOut;
|
||||
_lastContext = context;
|
||||
}
|
||||
|
||||
applyOverridePoses();
|
||||
|
||||
buildAbsoluteRigPoses(_internalPoseSet._relativePoses, _internalPoseSet._absolutePoses);
|
||||
_internalFlow.update(deltaTime, _internalPoseSet._relativePoses, _internalPoseSet._absolutePoses, _internalPoseSet._overrideFlags);
|
||||
|
||||
if (_sendNetworkNode) {
|
||||
if (_internalFlow.getActive() && !_networkFlow.getActive()) {
|
||||
_networkFlow = _internalFlow;
|
||||
}
|
||||
buildAbsoluteRigPoses(_networkPoseSet._relativePoses, _networkPoseSet._absolutePoses);
|
||||
_networkFlow.update(deltaTime, _networkPoseSet._relativePoses, _networkPoseSet._absolutePoses, _internalPoseSet._overrideFlags);
|
||||
} else if (_networkFlow.getActive()) {
|
||||
_networkFlow.setActive(false);
|
||||
}
|
||||
|
||||
// copy internal poses to external poses
|
||||
{
|
||||
QWriteLocker writeLock(&_externalPoseSetLock);
|
||||
|
||||
_externalPoseSet = _internalPoseSet;
|
||||
}
|
||||
}
|
||||
|
@ -1920,7 +1934,6 @@ void Rig::initAnimGraph(const QUrl& url) {
|
|||
auto roleState = roleAnimState.second;
|
||||
overrideRoleAnimation(roleState.role, roleState.url, roleState.fps, roleState.loop, roleState.firstFrame, roleState.lastFrame);
|
||||
}
|
||||
|
||||
emit onLoadComplete();
|
||||
});
|
||||
connect(_animLoader.get(), &AnimNodeLoader::error, [url](int error, QString str) {
|
||||
|
@ -2159,3 +2172,16 @@ void Rig::computeAvatarBoundingCapsule(
|
|||
glm::vec3 capsuleCenter = transformPoint(_geometryToRigTransform, (0.5f * (totalExtents.maximum + totalExtents.minimum)));
|
||||
localOffsetOut = capsuleCenter - hipsPosition;
|
||||
}
|
||||
|
||||
void Rig::initFlow(bool isActive) {
|
||||
_internalFlow.setActive(isActive);
|
||||
if (isActive) {
|
||||
if (!_internalFlow.isInitialized()) {
|
||||
_internalFlow.calculateConstraints(_animSkeleton, _internalPoseSet._relativePoses, _internalPoseSet._absolutePoses);
|
||||
_networkFlow.calculateConstraints(_animSkeleton, _internalPoseSet._relativePoses, _internalPoseSet._absolutePoses);
|
||||
}
|
||||
} else {
|
||||
_internalFlow.cleanUp();
|
||||
_networkFlow.cleanUp();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -25,6 +25,7 @@
|
|||
#include "AnimNodeLoader.h"
|
||||
#include "SimpleMovingAverage.h"
|
||||
#include "AnimUtil.h"
|
||||
#include "Flow.h"
|
||||
|
||||
class Rig;
|
||||
class AnimInverseKinematics;
|
||||
|
@ -233,6 +234,9 @@ public:
|
|||
const AnimContext::DebugAlphaMap& getDebugAlphaMap() const { return _lastContext.getDebugAlphaMap(); }
|
||||
const AnimVariantMap& getAnimVars() const { return _lastAnimVars; }
|
||||
const AnimContext::DebugStateMachineMap& getStateMachineMap() const { return _lastContext.getStateMachineMap(); }
|
||||
void initFlow(bool isActive);
|
||||
Flow& getFlow() { return _internalFlow; }
|
||||
|
||||
|
||||
signals:
|
||||
void onLoadComplete();
|
||||
|
@ -424,6 +428,8 @@ protected:
|
|||
|
||||
SnapshotBlendPoseHelper _hipsBlendHelper;
|
||||
ControllerParameters _previousControllerParameters;
|
||||
Flow _internalFlow;
|
||||
Flow _networkFlow;
|
||||
};
|
||||
|
||||
#endif /* defined(__hifi__Rig__) */
|
||||
|
|
|
@ -175,7 +175,7 @@ static float computeLoudness(int16_t* samples, int numSamples, int numChannels,
|
|||
const int32_t CLIPPING_THRESHOLD = 32392; // -0.1 dBFS
|
||||
const int32_t CLIPPING_DETECTION = 3; // consecutive samples over threshold
|
||||
|
||||
float scale = numSamples ? 1.0f / (numSamples * 32768.0f) : 0.0f;
|
||||
float scale = numSamples ? 1.0f / numSamples : 0.0f;
|
||||
|
||||
int32_t loudness = 0;
|
||||
isClipping = false;
|
||||
|
@ -249,6 +249,8 @@ AudioClient::AudioClient() :
|
|||
_outputBufferSizeFrames("audioOutputBufferFrames", DEFAULT_BUFFER_FRAMES),
|
||||
_sessionOutputBufferSizeFrames(_outputBufferSizeFrames.get()),
|
||||
_outputStarveDetectionEnabled("audioOutputStarveDetectionEnabled", DEFAULT_STARVE_DETECTION_ENABLED),
|
||||
_lastRawInputLoudness(0.0f),
|
||||
_lastSmoothedRawInputLoudness(0.0f),
|
||||
_lastInputLoudness(0.0f),
|
||||
_timeSinceLastClip(-1.0f),
|
||||
_muted(false),
|
||||
|
@ -1144,6 +1146,9 @@ void AudioClient::handleAudioInput(QByteArray& audioBuffer) {
|
|||
emit inputReceived(audioBuffer);
|
||||
}
|
||||
|
||||
// loudness after mute/gate
|
||||
_lastInputLoudness = (_muted || !audioGateOpen) ? 0.0f : _lastRawInputLoudness;
|
||||
|
||||
// detect gate opening and closing
|
||||
bool openedInLastBlock = !_audioGateOpen && audioGateOpen; // the gate just opened
|
||||
bool closedInLastBlock = _audioGateOpen && !audioGateOpen; // the gate just closed
|
||||
|
@ -1222,12 +1227,15 @@ void AudioClient::handleMicAudioInput() {
|
|||
|
||||
// detect loudness and clipping on the raw input
|
||||
bool isClipping = false;
|
||||
float inputLoudness = computeLoudness(inputAudioSamples.get(), inputSamplesRequired, _inputFormat.channelCount(), isClipping);
|
||||
float loudness = computeLoudness(inputAudioSamples.get(), inputSamplesRequired, _inputFormat.channelCount(), isClipping);
|
||||
_lastRawInputLoudness = loudness;
|
||||
|
||||
float tc = (inputLoudness > _lastInputLoudness) ? 0.378f : 0.967f; // 10ms attack, 300ms release @ 100Hz
|
||||
inputLoudness += tc * (_lastInputLoudness - inputLoudness);
|
||||
_lastInputLoudness = inputLoudness;
|
||||
// envelope detection
|
||||
float tc = (loudness > _lastSmoothedRawInputLoudness) ? 0.378f : 0.967f; // 10ms attack, 300ms release @ 100Hz
|
||||
loudness += tc * (_lastSmoothedRawInputLoudness - loudness);
|
||||
_lastSmoothedRawInputLoudness = loudness;
|
||||
|
||||
// clipping indicator
|
||||
if (isClipping) {
|
||||
_timeSinceLastClip = 0.0f;
|
||||
} else if (_timeSinceLastClip >= 0.0f) {
|
||||
|
@ -1235,7 +1243,7 @@ void AudioClient::handleMicAudioInput() {
|
|||
}
|
||||
isClipping = (_timeSinceLastClip >= 0.0f) && (_timeSinceLastClip < 2.0f); // 2 second hold time
|
||||
|
||||
emit inputLoudnessChanged(_lastInputLoudness, isClipping);
|
||||
emit inputLoudnessChanged(_lastSmoothedRawInputLoudness, isClipping);
|
||||
|
||||
if (!_muted) {
|
||||
possibleResampling(_inputToNetworkResampler,
|
||||
|
|
|
@ -127,7 +127,7 @@ public:
|
|||
|
||||
const QAudioFormat& getOutputFormat() const { return _outputFormat; }
|
||||
|
||||
float getLastInputLoudness() const { return _lastInputLoudness; } // TODO: relative to noise floor?
|
||||
float getLastInputLoudness() const { return _lastInputLoudness; }
|
||||
|
||||
float getTimeSinceLastClip() const { return _timeSinceLastClip; }
|
||||
float getAudioAverageInputLoudness() const { return _lastInputLoudness; }
|
||||
|
@ -355,7 +355,9 @@ private:
|
|||
|
||||
StDev _stdev;
|
||||
QElapsedTimer _timeSinceLastReceived;
|
||||
float _lastInputLoudness;
|
||||
float _lastRawInputLoudness; // before mute/gate
|
||||
float _lastSmoothedRawInputLoudness;
|
||||
float _lastInputLoudness; // after mute/gate
|
||||
float _timeSinceLastClip;
|
||||
int _totalInputAudioSamples;
|
||||
|
||||
|
|
|
@ -1535,6 +1535,7 @@ void Avatar::setModelURLFinished(bool success) {
|
|||
// rig is ready
|
||||
void Avatar::rigReady() {
|
||||
buildUnscaledEyeHeightCache();
|
||||
buildSpine2SplineRatioCache();
|
||||
computeMultiSphereShapes();
|
||||
buildSpine2SplineRatioCache();
|
||||
}
|
||||
|
|
|
@ -235,6 +235,8 @@ public:
|
|||
virtual glm::vec3 getAbsoluteJointTranslationInObjectFrame(int index) const override;
|
||||
virtual bool setAbsoluteJointRotationInObjectFrame(int index, const glm::quat& rotation) override { return false; }
|
||||
virtual bool setAbsoluteJointTranslationInObjectFrame(int index, const glm::vec3& translation) override { return false; }
|
||||
virtual glm::vec3 getSpine2SplineOffset() const { return _spine2SplineOffset; }
|
||||
virtual float getSpine2SplineRatio() const { return _spine2SplineRatio; }
|
||||
|
||||
// world-space to avatar-space rigconversion functions
|
||||
/**jsdoc
|
||||
|
|
|
@ -219,7 +219,6 @@ void EntityTreeRenderer::clearNonLocalEntities() {
|
|||
|
||||
std::unordered_map<EntityItemID, EntityRendererPointer> savedEntities;
|
||||
// remove all entities from the scene
|
||||
_space->clear();
|
||||
auto scene = _viewState->getMain3DScene();
|
||||
if (scene) {
|
||||
render::Transaction transaction;
|
||||
|
@ -259,8 +258,6 @@ void EntityTreeRenderer::clear() {
|
|||
resetEntitiesScriptEngine();
|
||||
}
|
||||
// remove all entities from the scene
|
||||
|
||||
_space->clear();
|
||||
auto scene = _viewState->getMain3DScene();
|
||||
if (scene) {
|
||||
render::Transaction transaction;
|
||||
|
|
|
@ -170,7 +170,7 @@ void ImageEntityRenderer::doRender(RenderArgs* args) {
|
|||
Q_ASSERT(args->_batch);
|
||||
gpu::Batch* batch = args->_batch;
|
||||
|
||||
transform.setRotation(EntityItem::getBillboardRotation(transform.getTranslation(), transform.getRotation(), _billboardMode));
|
||||
transform.setRotation(EntityItem::getBillboardRotation(transform.getTranslation(), transform.getRotation(), _billboardMode, args->getViewFrustum().getPosition()));
|
||||
transform.postScale(dimensions);
|
||||
|
||||
batch->setModelTransform(transform);
|
||||
|
|
|
@ -60,7 +60,7 @@ bool ShapeEntityRenderer::needsRenderUpdate() const {
|
|||
}
|
||||
|
||||
auto mat = _materials.find("0");
|
||||
if (mat != _materials.end() && (mat->second.needsUpdate() || mat->second.areTexturesLoading())) {
|
||||
if (mat != _materials.end() && mat->second.shouldUpdate()) {
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -195,7 +195,7 @@ bool ShapeEntityRenderer::useMaterialPipeline(const graphics::MultiMaterial& mat
|
|||
|
||||
ShapeKey ShapeEntityRenderer::getShapeKey() {
|
||||
auto mat = _materials.find("0");
|
||||
if (mat != _materials.end() && (mat->second.needsUpdate() || mat->second.areTexturesLoading())) {
|
||||
if (mat != _materials.end() && mat->second.shouldUpdate()) {
|
||||
RenderPipelines::updateMultiMaterial(mat->second);
|
||||
}
|
||||
|
||||
|
|
|
@ -181,7 +181,7 @@ void TextEntityRenderer::doRender(RenderArgs* args) {
|
|||
gpu::Batch& batch = *args->_batch;
|
||||
|
||||
auto transformToTopLeft = modelTransform;
|
||||
transformToTopLeft.setRotation(EntityItem::getBillboardRotation(transformToTopLeft.getTranslation(), transformToTopLeft.getRotation(), _billboardMode));
|
||||
transformToTopLeft.setRotation(EntityItem::getBillboardRotation(transformToTopLeft.getTranslation(), transformToTopLeft.getRotation(), _billboardMode, args->getViewFrustum().getPosition()));
|
||||
transformToTopLeft.postTranslate(dimensions * glm::vec3(-0.5f, 0.5f, 0.0f)); // Go to the top left
|
||||
transformToTopLeft.setScale(1.0f); // Use a scale of one so that the text is not deformed
|
||||
|
||||
|
|
|
@ -101,21 +101,15 @@ bool WebEntityRenderer::isTransparent() const {
|
|||
}
|
||||
|
||||
bool WebEntityRenderer::needsRenderUpdateFromTypedEntity(const TypedEntityPointer& entity) const {
|
||||
if (resultWithReadLock<bool>([&] {
|
||||
if (_webSurface && uvec2(getWindowSize(entity)) != toGlm(_webSurface->size())) {
|
||||
return true;
|
||||
}
|
||||
|
||||
if (_contextPosition != entity->getWorldPosition()) {
|
||||
return true;
|
||||
}
|
||||
|
||||
{
|
||||
QSharedPointer<OffscreenQmlSurface> webSurface;
|
||||
withReadLock([&] {
|
||||
webSurface = _webSurface;
|
||||
});
|
||||
if (webSurface && uvec2(getWindowSize(entity)) != toGlm(webSurface->size())) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
if(resultWithReadLock<bool>([&] {
|
||||
if (_color != entity->getColor()) {
|
||||
return true;
|
||||
}
|
||||
|
@ -194,7 +188,7 @@ void WebEntityRenderer::doRenderUpdateSynchronousTyped(const ScenePointer& scene
|
|||
auto newContentType = getContentType(newSourceURL);
|
||||
ContentType currentContentType;
|
||||
withReadLock([&] {
|
||||
urlChanged = _sourceURL != newSourceURL;
|
||||
urlChanged = newSourceURL.isEmpty() || newSourceURL != _tryingToBuildURL;
|
||||
});
|
||||
currentContentType = _contentType;
|
||||
|
||||
|
@ -206,7 +200,6 @@ void WebEntityRenderer::doRenderUpdateSynchronousTyped(const ScenePointer& scene
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
withWriteLock([&] {
|
||||
_inputMode = entity->getInputMode();
|
||||
_dpi = entity->getDPI();
|
||||
|
@ -216,6 +209,8 @@ void WebEntityRenderer::doRenderUpdateSynchronousTyped(const ScenePointer& scene
|
|||
_billboardMode = entity->getBillboardMode();
|
||||
|
||||
if (_contentType == ContentType::NoContent) {
|
||||
_tryingToBuildURL = newSourceURL;
|
||||
_sourceURL = newSourceURL;
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -226,10 +221,12 @@ void WebEntityRenderer::doRenderUpdateSynchronousTyped(const ScenePointer& scene
|
|||
|
||||
if (_webSurface) {
|
||||
if (_webSurface->getRootItem()) {
|
||||
if (_contentType == ContentType::HtmlContent && urlChanged) {
|
||||
if (_contentType == ContentType::HtmlContent && _sourceURL != newSourceURL) {
|
||||
_webSurface->getRootItem()->setProperty(URL_PROPERTY, newSourceURL);
|
||||
}
|
||||
_sourceURL = newSourceURL;
|
||||
} else if (_contentType != ContentType::HtmlContent) {
|
||||
_sourceURL = newSourceURL;
|
||||
}
|
||||
|
||||
{
|
||||
auto scriptURL = entity->getScriptURL();
|
||||
|
@ -294,21 +291,22 @@ void WebEntityRenderer::doRender(RenderArgs* args) {
|
|||
});
|
||||
|
||||
// Try to update the texture
|
||||
{
|
||||
QSharedPointer<OffscreenQmlSurface> webSurface;
|
||||
withReadLock([&] {
|
||||
webSurface = _webSurface;
|
||||
});
|
||||
if (!webSurface) {
|
||||
OffscreenQmlSurface::TextureAndFence newTextureAndFence;
|
||||
bool newTextureAvailable = false;
|
||||
if (!resultWithReadLock<bool>([&] {
|
||||
if (!_webSurface) {
|
||||
return false;
|
||||
}
|
||||
|
||||
newTextureAvailable = _webSurface->fetchTexture(newTextureAndFence);
|
||||
return true;
|
||||
})) {
|
||||
return;
|
||||
}
|
||||
|
||||
OffscreenQmlSurface::TextureAndFence newTextureAndFence;
|
||||
bool newTextureAvailable = webSurface->fetchTexture(newTextureAndFence);
|
||||
if (newTextureAvailable) {
|
||||
_texture->setExternalTexture(newTextureAndFence.first, newTextureAndFence.second);
|
||||
}
|
||||
}
|
||||
|
||||
static const glm::vec2 texMin(0.0f), texMax(1.0f), topLeft(-0.5f), bottomRight(0.5f);
|
||||
|
||||
|
@ -323,7 +321,7 @@ void WebEntityRenderer::doRender(RenderArgs* args) {
|
|||
});
|
||||
batch.setResourceTexture(0, _texture);
|
||||
|
||||
transform.setRotation(EntityItem::getBillboardRotation(transform.getTranslation(), transform.getRotation(), _billboardMode));
|
||||
transform.setRotation(EntityItem::getBillboardRotation(transform.getTranslation(), transform.getRotation(), _billboardMode, args->getViewFrustum().getPosition()));
|
||||
batch.setModelTransform(transform);
|
||||
|
||||
// Turn off jitter for these entities
|
||||
|
@ -351,6 +349,8 @@ void WebEntityRenderer::buildWebSurface(const EntityItemPointer& entity, const Q
|
|||
_connections.push_back(QObject::connect(_webSurface.data(), &OffscreenQmlSurface::webEventReceived, this, [entityItemID](const QVariant& message) {
|
||||
emit DependencyManager::get<EntityScriptingInterface>()->webEventReceived(entityItemID, message);
|
||||
}));
|
||||
|
||||
_tryingToBuildURL = newSourceURL;
|
||||
}
|
||||
|
||||
void WebEntityRenderer::destroyWebSurface() {
|
||||
|
@ -383,11 +383,16 @@ glm::vec2 WebEntityRenderer::getWindowSize(const TypedEntityPointer& entity) con
|
|||
void WebEntityRenderer::hoverEnterEntity(const PointerEvent& event) {
|
||||
if (_inputMode == WebInputMode::MOUSE) {
|
||||
handlePointerEvent(event);
|
||||
} else if (_webSurface) {
|
||||
return;
|
||||
}
|
||||
|
||||
withReadLock([&] {
|
||||
if (_webSurface) {
|
||||
PointerEvent webEvent = event;
|
||||
webEvent.setPos2D(event.getPos2D() * (METERS_TO_INCHES * _dpi));
|
||||
_webSurface->hoverBeginEvent(webEvent, _touchDevice);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
void WebEntityRenderer::hoverLeaveEntity(const PointerEvent& event) {
|
||||
|
@ -398,34 +403,39 @@ void WebEntityRenderer::hoverLeaveEntity(const PointerEvent& event) {
|
|||
// QML onReleased is only triggered if a click has happened first. We need to send this "fake" mouse move event to properly trigger an onExited.
|
||||
PointerEvent endMoveEvent(PointerEvent::Move, event.getID());
|
||||
handlePointerEvent(endMoveEvent);
|
||||
} else if (_webSurface) {
|
||||
return;
|
||||
}
|
||||
|
||||
withReadLock([&] {
|
||||
if (_webSurface) {
|
||||
PointerEvent webEvent = event;
|
||||
webEvent.setPos2D(event.getPos2D() * (METERS_TO_INCHES * _dpi));
|
||||
_webSurface->hoverEndEvent(webEvent, _touchDevice);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
void WebEntityRenderer::handlePointerEvent(const PointerEvent& event) {
|
||||
withReadLock([&] {
|
||||
if (!_webSurface) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (_inputMode == WebInputMode::TOUCH) {
|
||||
handlePointerEventAsTouch(event);
|
||||
} else {
|
||||
handlePointerEventAsMouse(event);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
void WebEntityRenderer::handlePointerEventAsTouch(const PointerEvent& event) {
|
||||
if (_webSurface) {
|
||||
PointerEvent webEvent = event;
|
||||
webEvent.setPos2D(event.getPos2D() * (METERS_TO_INCHES * _dpi));
|
||||
_webSurface->handlePointerEvent(webEvent, _touchDevice);
|
||||
}
|
||||
}
|
||||
|
||||
void WebEntityRenderer::handlePointerEventAsMouse(const PointerEvent& event) {
|
||||
if (!_webSurface) {
|
||||
return;
|
||||
}
|
||||
|
||||
glm::vec2 windowPos = event.getPos2D() * (METERS_TO_INCHES * _dpi);
|
||||
QPointF windowPoint(windowPos.x, windowPos.y);
|
||||
|
||||
|
@ -459,16 +469,20 @@ void WebEntityRenderer::handlePointerEventAsMouse(const PointerEvent& event) {
|
|||
}
|
||||
|
||||
void WebEntityRenderer::setProxyWindow(QWindow* proxyWindow) {
|
||||
withReadLock([&] {
|
||||
if (_webSurface) {
|
||||
_webSurface->setProxyWindow(proxyWindow);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
QObject* WebEntityRenderer::getEventHandler() {
|
||||
return resultWithReadLock<QObject*>([&]() -> QObject* {
|
||||
if (!_webSurface) {
|
||||
return nullptr;
|
||||
}
|
||||
return _webSurface->getEventHandler();
|
||||
});
|
||||
}
|
||||
|
||||
void WebEntityRenderer::emitScriptEvent(const QVariant& message) {
|
||||
|
|
|
@ -82,6 +82,7 @@ private:
|
|||
QSharedPointer<OffscreenQmlSurface> _webSurface { nullptr };
|
||||
bool _cachedWebSurface { false };
|
||||
gpu::TexturePointer _texture;
|
||||
QString _tryingToBuildURL;
|
||||
|
||||
glm::u8vec3 _color;
|
||||
float _alpha { 1.0f };
|
||||
|
|
|
@ -49,7 +49,8 @@ int EntityItem::_maxActionsDataSize = 800;
|
|||
quint64 EntityItem::_rememberDeletedActionTime = 20 * USECS_PER_SECOND;
|
||||
QString EntityItem::_marketplacePublicKey;
|
||||
|
||||
std::function<glm::quat(const glm::vec3&, const glm::quat&, BillboardMode)> EntityItem::_getBillboardRotationOperator = [](const glm::vec3&, const glm::quat& rotation, BillboardMode) { return rotation; };
|
||||
std::function<glm::quat(const glm::vec3&, const glm::quat&, BillboardMode, const glm::vec3&)> EntityItem::_getBillboardRotationOperator = [](const glm::vec3&, const glm::quat& rotation, BillboardMode, const glm::vec3&) { return rotation; };
|
||||
std::function<glm::vec3()> EntityItem::_getPrimaryViewFrustumPositionOperator = []() { return glm::vec3(0.0f); };
|
||||
|
||||
EntityItem::EntityItem(const EntityItemID& entityItemID) :
|
||||
SpatiallyNestable(NestableType::Entity, entityItemID)
|
||||
|
@ -266,7 +267,7 @@ OctreeElement::AppendState EntityItem::appendEntityData(OctreePacketData* packet
|
|||
APPEND_ENTITY_PROPERTY(PROP_HREF, getHref());
|
||||
APPEND_ENTITY_PROPERTY(PROP_DESCRIPTION, getDescription());
|
||||
APPEND_ENTITY_PROPERTY(PROP_POSITION, getLocalPosition());
|
||||
APPEND_ENTITY_PROPERTY(PROP_DIMENSIONS, getUnscaledDimensions());
|
||||
APPEND_ENTITY_PROPERTY(PROP_DIMENSIONS, getScaledDimensions());
|
||||
APPEND_ENTITY_PROPERTY(PROP_ROTATION, getLocalOrientation());
|
||||
APPEND_ENTITY_PROPERTY(PROP_REGISTRATION_POINT, getRegistrationPoint());
|
||||
APPEND_ENTITY_PROPERTY(PROP_CREATED, getCreated());
|
||||
|
@ -818,7 +819,7 @@ int EntityItem::readEntityDataFromBuffer(const unsigned char* data, int bytesLef
|
|||
};
|
||||
READ_ENTITY_PROPERTY(PROP_POSITION, glm::vec3, customUpdatePositionFromNetwork);
|
||||
}
|
||||
READ_ENTITY_PROPERTY(PROP_DIMENSIONS, glm::vec3, setUnscaledDimensions);
|
||||
READ_ENTITY_PROPERTY(PROP_DIMENSIONS, glm::vec3, setScaledDimensions);
|
||||
{ // See comment above
|
||||
auto customUpdateRotationFromNetwork = [this, shouldUpdate, lastEdited](glm::quat value) {
|
||||
if (shouldUpdate(_lastUpdatedRotationTimestamp, value != _lastUpdatedRotationValue)) {
|
||||
|
@ -1315,7 +1316,7 @@ EntityItemProperties EntityItem::getProperties(const EntityPropertyFlags& desire
|
|||
COPY_ENTITY_PROPERTY_TO_PROPERTIES(href, getHref);
|
||||
COPY_ENTITY_PROPERTY_TO_PROPERTIES(description, getDescription);
|
||||
COPY_ENTITY_PROPERTY_TO_PROPERTIES(position, getLocalPosition);
|
||||
COPY_ENTITY_PROPERTY_TO_PROPERTIES(dimensions, getUnscaledDimensions);
|
||||
COPY_ENTITY_PROPERTY_TO_PROPERTIES(dimensions, getScaledDimensions);
|
||||
COPY_ENTITY_PROPERTY_TO_PROPERTIES(rotation, getLocalOrientation);
|
||||
COPY_ENTITY_PROPERTY_TO_PROPERTIES(registrationPoint, getRegistrationPoint);
|
||||
COPY_ENTITY_PROPERTY_TO_PROPERTIES(created, getCreated);
|
||||
|
@ -1462,7 +1463,7 @@ bool EntityItem::setProperties(const EntityItemProperties& properties) {
|
|||
SET_ENTITY_PROPERTY_FROM_PROPERTIES(href, setHref);
|
||||
SET_ENTITY_PROPERTY_FROM_PROPERTIES(description, setDescription);
|
||||
SET_ENTITY_PROPERTY_FROM_PROPERTIES(position, setPosition);
|
||||
SET_ENTITY_PROPERTY_FROM_PROPERTIES(dimensions, setUnscaledDimensions);
|
||||
SET_ENTITY_PROPERTY_FROM_PROPERTIES(dimensions, setScaledDimensions);
|
||||
SET_ENTITY_PROPERTY_FROM_PROPERTIES(rotation, setRotation);
|
||||
SET_ENTITY_PROPERTY_FROM_PROPERTIES(registrationPoint, setRegistrationPoint);
|
||||
SET_ENTITY_PROPERTY_FROM_PROPERTIES(created, setCreated);
|
||||
|
@ -1872,7 +1873,7 @@ glm::vec3 EntityItem::getScaledDimensions() const {
|
|||
|
||||
void EntityItem::setScaledDimensions(const glm::vec3& value) {
|
||||
glm::vec3 parentScale = getSNScale();
|
||||
setUnscaledDimensions(value * parentScale);
|
||||
setUnscaledDimensions(value / parentScale);
|
||||
}
|
||||
|
||||
void EntityItem::setUnscaledDimensions(const glm::vec3& value) {
|
||||
|
|
|
@ -557,8 +557,10 @@ public:
|
|||
virtual void removeGrab(GrabPointer grab) override;
|
||||
virtual void disableGrab(GrabPointer grab) override;
|
||||
|
||||
static void setBillboardRotationOperator(std::function<glm::quat(const glm::vec3&, const glm::quat&, BillboardMode)> getBillboardRotationOperator) { _getBillboardRotationOperator = getBillboardRotationOperator; }
|
||||
static glm::quat getBillboardRotation(const glm::vec3& position, const glm::quat& rotation, BillboardMode billboardMode) { return _getBillboardRotationOperator(position, rotation, billboardMode); }
|
||||
static void setBillboardRotationOperator(std::function<glm::quat(const glm::vec3&, const glm::quat&, BillboardMode, const glm::vec3&)> getBillboardRotationOperator) { _getBillboardRotationOperator = getBillboardRotationOperator; }
|
||||
static glm::quat getBillboardRotation(const glm::vec3& position, const glm::quat& rotation, BillboardMode billboardMode, const glm::vec3& frustumPos) { return _getBillboardRotationOperator(position, rotation, billboardMode, frustumPos); }
|
||||
static void setPrimaryViewFrustumPositionOperator(std::function<glm::vec3()> getPrimaryViewFrustumPositionOperator) { _getPrimaryViewFrustumPositionOperator = getPrimaryViewFrustumPositionOperator; }
|
||||
static glm::vec3 getPrimaryViewFrustumPosition() { return _getPrimaryViewFrustumPositionOperator(); }
|
||||
|
||||
signals:
|
||||
void requestRenderUpdate();
|
||||
|
@ -748,7 +750,8 @@ protected:
|
|||
QHash<QUuid, EntityDynamicPointer> _grabActions;
|
||||
|
||||
private:
|
||||
static std::function<glm::quat(const glm::vec3&, const glm::quat&, BillboardMode)> _getBillboardRotationOperator;
|
||||
static std::function<glm::quat(const glm::vec3&, const glm::quat&, BillboardMode, const glm::vec3&)> _getBillboardRotationOperator;
|
||||
static std::function<glm::vec3()> _getPrimaryViewFrustumPositionOperator;
|
||||
};
|
||||
|
||||
#endif // hifi_EntityItem_h
|
||||
|
|
|
@ -580,6 +580,7 @@ EntityPropertyFlags EntityItemProperties::getChangedProperties() const {
|
|||
|
||||
// Model
|
||||
CHECK_PROPERTY_CHANGE(PROP_MODEL_URL, modelURL);
|
||||
CHECK_PROPERTY_CHANGE(PROP_MODEL_SCALE, modelScale);
|
||||
CHECK_PROPERTY_CHANGE(PROP_JOINT_ROTATIONS_SET, jointRotationsSet);
|
||||
CHECK_PROPERTY_CHANGE(PROP_JOINT_ROTATIONS, jointRotations);
|
||||
CHECK_PROPERTY_CHANGE(PROP_JOINT_TRANSLATIONS_SET, jointTranslationsSet);
|
||||
|
@ -1012,6 +1013,7 @@ EntityPropertyFlags EntityItemProperties::getChangedProperties() const {
|
|||
* @property {Vec3} dimensions=0.1,0.1,0.1 - The dimensions of the entity. When adding an entity, if no <code>dimensions</code>
|
||||
* value is specified then the model is automatically sized to its
|
||||
* <code>{@link Entities.EntityProperties|naturalDimensions}</code>.
|
||||
* @property {Vec3} modelScale - The scale factor applied to the model's dimensions. Deprecated.
|
||||
* @property {Color} color=255,255,255 - <em>Currently not used.</em>
|
||||
* @property {string} modelURL="" - The URL of the FBX of OBJ model. Baked FBX models' URLs end in ".baked.fbx".<br />
|
||||
* @property {string} textures="" - A JSON string of texture name, URL pairs used when rendering the model in place of the
|
||||
|
@ -1683,6 +1685,7 @@ QScriptValue EntityItemProperties::copyToScriptValue(QScriptEngine* engine, bool
|
|||
COPY_PROPERTY_TO_QSCRIPTVALUE(PROP_TEXTURES, textures);
|
||||
|
||||
COPY_PROPERTY_TO_QSCRIPTVALUE(PROP_MODEL_URL, modelURL);
|
||||
COPY_PROPERTY_TO_QSCRIPTVALUE(PROP_MODEL_SCALE, modelScale);
|
||||
COPY_PROPERTY_TO_QSCRIPTVALUE(PROP_JOINT_ROTATIONS_SET, jointRotationsSet);
|
||||
COPY_PROPERTY_TO_QSCRIPTVALUE(PROP_JOINT_ROTATIONS, jointRotations);
|
||||
COPY_PROPERTY_TO_QSCRIPTVALUE(PROP_JOINT_TRANSLATIONS_SET, jointTranslationsSet);
|
||||
|
@ -2078,6 +2081,7 @@ void EntityItemProperties::copyFromScriptValue(const QScriptValue& object, bool
|
|||
|
||||
// Model
|
||||
COPY_PROPERTY_FROM_QSCRIPTVALUE(modelURL, QString, setModelURL);
|
||||
COPY_PROPERTY_FROM_QSCRIPTVALUE(modelScale, vec3, setModelScale);
|
||||
COPY_PROPERTY_FROM_QSCRIPTVALUE(jointRotationsSet, qVectorBool, setJointRotationsSet);
|
||||
COPY_PROPERTY_FROM_QSCRIPTVALUE(jointRotations, qVectorQuat, setJointRotations);
|
||||
COPY_PROPERTY_FROM_QSCRIPTVALUE(jointTranslationsSet, qVectorBool, setJointTranslationsSet);
|
||||
|
@ -2357,6 +2361,7 @@ void EntityItemProperties::merge(const EntityItemProperties& other) {
|
|||
|
||||
// Model
|
||||
COPY_PROPERTY_IF_CHANGED(modelURL);
|
||||
COPY_PROPERTY_IF_CHANGED(modelScale);
|
||||
COPY_PROPERTY_IF_CHANGED(jointRotationsSet);
|
||||
COPY_PROPERTY_IF_CHANGED(jointRotations);
|
||||
COPY_PROPERTY_IF_CHANGED(jointTranslationsSet);
|
||||
|
@ -2700,6 +2705,7 @@ bool EntityItemProperties::getPropertyInfo(const QString& propertyName, EntityPr
|
|||
|
||||
// Model
|
||||
ADD_PROPERTY_TO_MAP(PROP_MODEL_URL, ModelURL, modelURL, QString);
|
||||
ADD_PROPERTY_TO_MAP(PROP_MODEL_SCALE, ModelScale, modelScale, vec3);
|
||||
ADD_PROPERTY_TO_MAP(PROP_JOINT_ROTATIONS_SET, JointRotationsSet, jointRotationsSet, QVector<bool>);
|
||||
ADD_PROPERTY_TO_MAP(PROP_JOINT_ROTATIONS, JointRotations, jointRotations, QVector<quat>);
|
||||
ADD_PROPERTY_TO_MAP(PROP_JOINT_TRANSLATIONS_SET, JointTranslationsSet, jointTranslationsSet, QVector<bool>);
|
||||
|
@ -3989,6 +3995,7 @@ void EntityItemProperties::markAllChanged() {
|
|||
|
||||
// Model
|
||||
_modelURLChanged = true;
|
||||
_modelScaleChanged = true;
|
||||
_jointRotationsSetChanged = true;
|
||||
_jointRotationsChanged = true;
|
||||
_jointTranslationsSetChanged = true;
|
||||
|
@ -4526,6 +4533,9 @@ QList<QString> EntityItemProperties::listChangedProperties() {
|
|||
if (modelURLChanged()) {
|
||||
out += "modelURL";
|
||||
}
|
||||
if (modelScaleChanged()) {
|
||||
out += "scale";
|
||||
}
|
||||
if (jointRotationsSetChanged()) {
|
||||
out += "jointRotationsSet";
|
||||
}
|
||||
|
|
|
@ -279,6 +279,7 @@ public:
|
|||
|
||||
// Model
|
||||
DEFINE_PROPERTY_REF(PROP_MODEL_URL, ModelURL, modelURL, QString, "");
|
||||
DEFINE_PROPERTY_REF(PROP_MODEL_SCALE, ModelScale, modelScale, glm::vec3, glm::vec3(1.0f));
|
||||
DEFINE_PROPERTY_REF(PROP_JOINT_ROTATIONS_SET, JointRotationsSet, jointRotationsSet, QVector<bool>, QVector<bool>());
|
||||
DEFINE_PROPERTY_REF(PROP_JOINT_ROTATIONS, JointRotations, jointRotations, QVector<glm::quat>, QVector<glm::quat>());
|
||||
DEFINE_PROPERTY_REF(PROP_JOINT_TRANSLATIONS_SET, JointTranslationsSet, jointTranslationsSet, QVector<bool>, QVector<bool>());
|
||||
|
|
|
@ -202,22 +202,23 @@ enum EntityPropertyList {
|
|||
|
||||
// Model
|
||||
PROP_MODEL_URL = PROP_DERIVED_0,
|
||||
PROP_JOINT_ROTATIONS_SET = PROP_DERIVED_1,
|
||||
PROP_JOINT_ROTATIONS = PROP_DERIVED_2,
|
||||
PROP_JOINT_TRANSLATIONS_SET = PROP_DERIVED_3,
|
||||
PROP_JOINT_TRANSLATIONS = PROP_DERIVED_4,
|
||||
PROP_RELAY_PARENT_JOINTS = PROP_DERIVED_5,
|
||||
PROP_GROUP_CULLED = PROP_DERIVED_6,
|
||||
PROP_MODEL_SCALE = PROP_DERIVED_1,
|
||||
PROP_JOINT_ROTATIONS_SET = PROP_DERIVED_2,
|
||||
PROP_JOINT_ROTATIONS = PROP_DERIVED_3,
|
||||
PROP_JOINT_TRANSLATIONS_SET = PROP_DERIVED_4,
|
||||
PROP_JOINT_TRANSLATIONS = PROP_DERIVED_5,
|
||||
PROP_RELAY_PARENT_JOINTS = PROP_DERIVED_6,
|
||||
PROP_GROUP_CULLED = PROP_DERIVED_7,
|
||||
// Animation
|
||||
PROP_ANIMATION_URL = PROP_DERIVED_7,
|
||||
PROP_ANIMATION_ALLOW_TRANSLATION = PROP_DERIVED_8,
|
||||
PROP_ANIMATION_FPS = PROP_DERIVED_9,
|
||||
PROP_ANIMATION_FRAME_INDEX = PROP_DERIVED_10,
|
||||
PROP_ANIMATION_PLAYING = PROP_DERIVED_11,
|
||||
PROP_ANIMATION_LOOP = PROP_DERIVED_12,
|
||||
PROP_ANIMATION_FIRST_FRAME = PROP_DERIVED_13,
|
||||
PROP_ANIMATION_LAST_FRAME = PROP_DERIVED_14,
|
||||
PROP_ANIMATION_HOLD = PROP_DERIVED_15,
|
||||
PROP_ANIMATION_URL = PROP_DERIVED_8,
|
||||
PROP_ANIMATION_ALLOW_TRANSLATION = PROP_DERIVED_9,
|
||||
PROP_ANIMATION_FPS = PROP_DERIVED_10,
|
||||
PROP_ANIMATION_FRAME_INDEX = PROP_DERIVED_11,
|
||||
PROP_ANIMATION_PLAYING = PROP_DERIVED_12,
|
||||
PROP_ANIMATION_LOOP = PROP_DERIVED_13,
|
||||
PROP_ANIMATION_FIRST_FRAME = PROP_DERIVED_14,
|
||||
PROP_ANIMATION_LAST_FRAME = PROP_DERIVED_15,
|
||||
PROP_ANIMATION_HOLD = PROP_DERIVED_16,
|
||||
|
||||
// Light
|
||||
PROP_IS_SPOTLIGHT = PROP_DERIVED_0,
|
||||
|
|
|
@ -159,7 +159,7 @@ bool ImageEntityItem::findDetailedRayIntersection(const glm::vec3& origin, const
|
|||
glm::vec2 xyDimensions(dimensions.x, dimensions.y);
|
||||
glm::quat rotation = getWorldOrientation();
|
||||
glm::vec3 position = getWorldPosition() + rotation * (dimensions * (ENTITY_ITEM_DEFAULT_REGISTRATION_POINT - getRegistrationPoint()));
|
||||
rotation = EntityItem::getBillboardRotation(position, rotation, _billboardMode);
|
||||
rotation = EntityItem::getBillboardRotation(position, rotation, _billboardMode, EntityItem::getPrimaryViewFrustumPosition());
|
||||
|
||||
if (findRayRectangleIntersection(origin, direction, rotation, position, xyDimensions, distance)) {
|
||||
glm::vec3 forward = rotation * Vectors::FRONT;
|
||||
|
|
|
@ -63,6 +63,7 @@ EntityItemProperties ModelEntityItem::getProperties(const EntityPropertyFlags& d
|
|||
COPY_ENTITY_PROPERTY_TO_PROPERTIES(textures, getTextures);
|
||||
|
||||
COPY_ENTITY_PROPERTY_TO_PROPERTIES(modelURL, getModelURL);
|
||||
COPY_ENTITY_PROPERTY_TO_PROPERTIES(modelScale, getModelScale);
|
||||
COPY_ENTITY_PROPERTY_TO_PROPERTIES(jointRotationsSet, getJointRotationsSet);
|
||||
COPY_ENTITY_PROPERTY_TO_PROPERTIES(jointRotations, getJointRotations);
|
||||
COPY_ENTITY_PROPERTY_TO_PROPERTIES(jointTranslationsSet, getJointTranslationsSet);
|
||||
|
@ -85,6 +86,7 @@ bool ModelEntityItem::setProperties(const EntityItemProperties& properties) {
|
|||
SET_ENTITY_PROPERTY_FROM_PROPERTIES(textures, setTextures);
|
||||
|
||||
SET_ENTITY_PROPERTY_FROM_PROPERTIES(modelURL, setModelURL);
|
||||
SET_ENTITY_PROPERTY_FROM_PROPERTIES(modelScale, setModelScale);
|
||||
SET_ENTITY_PROPERTY_FROM_PROPERTIES(jointRotationsSet, setJointRotationsSet);
|
||||
SET_ENTITY_PROPERTY_FROM_PROPERTIES(jointRotations, setJointRotations);
|
||||
SET_ENTITY_PROPERTY_FROM_PROPERTIES(jointTranslationsSet, setJointTranslationsSet);
|
||||
|
@ -128,6 +130,7 @@ int ModelEntityItem::readEntitySubclassDataFromBuffer(const unsigned char* data,
|
|||
READ_ENTITY_PROPERTY(PROP_TEXTURES, QString, setTextures);
|
||||
|
||||
READ_ENTITY_PROPERTY(PROP_MODEL_URL, QString, setModelURL);
|
||||
READ_ENTITY_PROPERTY(PROP_MODEL_SCALE, glm::vec3, setModelScale);
|
||||
READ_ENTITY_PROPERTY(PROP_JOINT_ROTATIONS_SET, QVector<bool>, setJointRotationsSet);
|
||||
READ_ENTITY_PROPERTY(PROP_JOINT_ROTATIONS, QVector<glm::quat>, setJointRotations);
|
||||
READ_ENTITY_PROPERTY(PROP_JOINT_TRANSLATIONS_SET, QVector<bool>, setJointTranslationsSet);
|
||||
|
@ -165,6 +168,7 @@ EntityPropertyFlags ModelEntityItem::getEntityProperties(EncodeBitstreamParams&
|
|||
requestedProperties += PROP_TEXTURES;
|
||||
|
||||
requestedProperties += PROP_MODEL_URL;
|
||||
requestedProperties += PROP_MODEL_SCALE;
|
||||
requestedProperties += PROP_JOINT_ROTATIONS_SET;
|
||||
requestedProperties += PROP_JOINT_ROTATIONS;
|
||||
requestedProperties += PROP_JOINT_TRANSLATIONS_SET;
|
||||
|
@ -192,6 +196,7 @@ void ModelEntityItem::appendSubclassData(OctreePacketData* packetData, EncodeBit
|
|||
APPEND_ENTITY_PROPERTY(PROP_TEXTURES, getTextures());
|
||||
|
||||
APPEND_ENTITY_PROPERTY(PROP_MODEL_URL, getModelURL());
|
||||
APPEND_ENTITY_PROPERTY(PROP_MODEL_SCALE, getModelScale());
|
||||
APPEND_ENTITY_PROPERTY(PROP_JOINT_ROTATIONS_SET, getJointRotationsSet());
|
||||
APPEND_ENTITY_PROPERTY(PROP_JOINT_ROTATIONS, getJointRotations());
|
||||
APPEND_ENTITY_PROPERTY(PROP_JOINT_TRANSLATIONS_SET, getJointTranslationsSet());
|
||||
|
@ -708,3 +713,15 @@ bool ModelEntityItem::applyNewAnimationProperties(AnimationPropertyGroup newProp
|
|||
}
|
||||
return somethingChanged;
|
||||
}
|
||||
|
||||
glm::vec3 ModelEntityItem::getModelScale() const {
|
||||
return _modelScaleLock.resultWithReadLock<glm::vec3>([&] {
|
||||
return getSNScale();
|
||||
});
|
||||
}
|
||||
|
||||
void ModelEntityItem::setModelScale(const glm::vec3& modelScale) {
|
||||
_modelScaleLock.withWriteLock([&] {
|
||||
setSNScale(modelScale);
|
||||
});
|
||||
}
|
|
@ -126,6 +126,9 @@ public:
|
|||
QVector<glm::vec3> getJointTranslations() const;
|
||||
QVector<bool> getJointTranslationsSet() const;
|
||||
|
||||
glm::vec3 getModelScale() const;
|
||||
void setModelScale(const glm::vec3& modelScale);
|
||||
|
||||
private:
|
||||
void setAnimationSettings(const QString& value); // only called for old bitstream format
|
||||
bool applyNewAnimationProperties(AnimationPropertyGroup newProperties);
|
||||
|
@ -141,6 +144,7 @@ protected:
|
|||
// they aren't currently updated from data in the model/rig, and they don't have a direct effect
|
||||
// on what's rendered.
|
||||
ReadWriteLockable _jointDataLock;
|
||||
ReadWriteLockable _modelScaleLock;
|
||||
|
||||
bool _jointRotationsExplicitlySet { false }; // were the joints set as a property or just side effect of animations
|
||||
bool _jointTranslationsExplicitlySet{ false }; // were the joints set as a property or just side effect of animations
|
||||
|
|
|
@ -55,13 +55,11 @@ void MovingEntitiesOperator::addEntityToMoveList(EntityItemPointer entity, const
|
|||
qCDebug(entities) << " oldContainingElement->bestFitBounds(newCubeClamped):"
|
||||
<< oldContainingElement->bestFitBounds(newCubeClamped);
|
||||
} else {
|
||||
qCDebug(entities) << " WARNING NO OLD CONTAINING ELEMENT!!!";
|
||||
qCDebug(entities) << " WARNING NO OLD CONTAINING ELEMENT for entity" << entity->getEntityItemID();
|
||||
}
|
||||
}
|
||||
|
||||
if (!oldContainingElement) {
|
||||
qCDebug(entities) << "UNEXPECTED!!!! attempting to move entity "<< entity->getEntityItemID()
|
||||
<< "that has no containing element. ";
|
||||
return; // bail without adding.
|
||||
}
|
||||
|
||||
|
|
|
@ -199,7 +199,7 @@ bool TextEntityItem::findDetailedRayIntersection(const glm::vec3& origin, const
|
|||
glm::vec2 xyDimensions(dimensions.x, dimensions.y);
|
||||
glm::quat rotation = getWorldOrientation();
|
||||
glm::vec3 position = getWorldPosition() + rotation * (dimensions * (ENTITY_ITEM_DEFAULT_REGISTRATION_POINT - getRegistrationPoint()));
|
||||
rotation = EntityItem::getBillboardRotation(position, rotation, _billboardMode);
|
||||
rotation = EntityItem::getBillboardRotation(position, rotation, _billboardMode, EntityItem::getPrimaryViewFrustumPosition());
|
||||
|
||||
if (findRayRectangleIntersection(origin, direction, rotation, position, xyDimensions, distance)) {
|
||||
glm::vec3 forward = rotation * Vectors::FRONT;
|
||||
|
|
|
@ -180,7 +180,7 @@ bool WebEntityItem::findDetailedRayIntersection(const glm::vec3& origin, const g
|
|||
glm::vec2 xyDimensions(dimensions.x, dimensions.y);
|
||||
glm::quat rotation = getWorldOrientation();
|
||||
glm::vec3 position = getWorldPosition() + rotation * (dimensions * (ENTITY_ITEM_DEFAULT_REGISTRATION_POINT - getRegistrationPoint()));
|
||||
rotation = EntityItem::getBillboardRotation(position, rotation, _billboardMode);
|
||||
rotation = EntityItem::getBillboardRotation(position, rotation, _billboardMode, EntityItem::getPrimaryViewFrustumPosition());
|
||||
|
||||
if (findRayRectangleIntersection(origin, direction, rotation, position, xyDimensions, distance)) {
|
||||
glm::vec3 forward = rotation * Vectors::FRONT;
|
||||
|
|
|
@ -456,11 +456,11 @@ public:
|
|||
graphics::MaterialKey getMaterialKey() const { return graphics::MaterialKey(_schemaBuffer.get<graphics::MultiMaterial::Schema>()._key); }
|
||||
const gpu::TextureTablePointer& getTextureTable() const { return _textureTable; }
|
||||
|
||||
bool needsUpdate() const { return _needsUpdate; }
|
||||
void setNeedsUpdate(bool needsUpdate) { _needsUpdate = needsUpdate; }
|
||||
|
||||
void setTexturesLoading(bool value) { _texturesLoading = value; }
|
||||
bool areTexturesLoading() const { return _texturesLoading; }
|
||||
void setInitialized() { _initialized = true; }
|
||||
|
||||
bool shouldUpdate() const { return !_initialized || _needsUpdate || _texturesLoading; }
|
||||
|
||||
int getTextureCount() const { calculateMaterialInfo(); return _textureCount; }
|
||||
size_t getTextureSize() const { calculateMaterialInfo(); return _textureSize; }
|
||||
|
@ -471,6 +471,7 @@ private:
|
|||
gpu::TextureTablePointer _textureTable { std::make_shared<gpu::TextureTable>() };
|
||||
bool _needsUpdate { false };
|
||||
bool _texturesLoading { false };
|
||||
bool _initialized { false };
|
||||
|
||||
mutable size_t _textureSize { 0 };
|
||||
mutable int _textureCount { 0 };
|
||||
|
|
|
@ -315,9 +315,11 @@ bool AddressManager::handleUrl(const QUrl& lookupUrl, LookupTrigger trigger) {
|
|||
|
||||
// wasn't an address - lookup the place name
|
||||
// we may have a path that defines a relative viewpoint - pass that through the lookup so we can go to it after
|
||||
if (!lookupUrl.host().isNull() && !lookupUrl.host().isEmpty()) {
|
||||
attemptPlaceNameLookup(lookupUrl.host(), lookupUrl.path(), trigger);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
|
||||
|
|
|
@ -645,6 +645,7 @@ SharedNodePointer LimitedNodeList::addOrUpdateNode(const QUuid& uuid, NodeType_t
|
|||
const HifiSockAddr& publicSocket, const HifiSockAddr& localSocket,
|
||||
Node::LocalID localID, bool isReplicated, bool isUpstream,
|
||||
const QUuid& connectionSecret, const NodePermissions& permissions) {
|
||||
{
|
||||
QReadLocker readLocker(&_nodeMutex);
|
||||
NodeHash::const_iterator it = _nodeHash.find(uuid);
|
||||
|
||||
|
@ -660,7 +661,26 @@ SharedNodePointer LimitedNodeList::addOrUpdateNode(const QUuid& uuid, NodeType_t
|
|||
matchingNode->setLocalID(localID);
|
||||
|
||||
return matchingNode;
|
||||
} else {
|
||||
}
|
||||
}
|
||||
|
||||
auto removeOldNode = [&](auto node) {
|
||||
if (node) {
|
||||
QWriteLocker writeLocker(&_nodeMutex);
|
||||
_localIDMap.unsafe_erase(node->getLocalID());
|
||||
_nodeHash.unsafe_erase(node->getUUID());
|
||||
handleNodeKill(node);
|
||||
}
|
||||
};
|
||||
|
||||
// if this is a solo node type, we assume that the DS has replaced its assignment and we should kill the previous node
|
||||
if (SOLO_NODE_TYPES.count(nodeType)) {
|
||||
removeOldNode(soloNodeOfType(nodeType));
|
||||
}
|
||||
// If there is a new node with the same socket, this is a reconnection, kill the old node
|
||||
removeOldNode(findNodeWithAddr(publicSocket));
|
||||
removeOldNode(findNodeWithAddr(localSocket));
|
||||
|
||||
auto it = _connectionIDs.find(uuid);
|
||||
if (it == _connectionIDs.end()) {
|
||||
_connectionIDs[uuid] = INITIAL_CONNECTION_ID;
|
||||
|
@ -683,40 +703,13 @@ SharedNodePointer LimitedNodeList::addOrUpdateNode(const QUuid& uuid, NodeType_t
|
|||
|
||||
SharedNodePointer newNodePointer(newNode, &QObject::deleteLater);
|
||||
|
||||
// if this is a solo node type, we assume that the DS has replaced its assignment and we should kill the previous node
|
||||
if (SOLO_NODE_TYPES.count(newNode->getType())) {
|
||||
// while we still have the read lock, see if there is a previous solo node we'll need to remove
|
||||
auto previousSoloIt = std::find_if(_nodeHash.cbegin(), _nodeHash.cend(), [newNode](const UUIDNodePair& nodePair){
|
||||
return nodePair.second->getType() == newNode->getType();
|
||||
});
|
||||
|
||||
if (previousSoloIt != _nodeHash.cend()) {
|
||||
// we have a previous solo node, switch to a write lock so we can remove it
|
||||
readLocker.unlock();
|
||||
|
||||
QWriteLocker writeLocker(&_nodeMutex);
|
||||
|
||||
auto oldSoloNode = previousSoloIt->second;
|
||||
|
||||
_localIDMap.unsafe_erase(oldSoloNode->getLocalID());
|
||||
_nodeHash.unsafe_erase(previousSoloIt);
|
||||
handleNodeKill(oldSoloNode);
|
||||
|
||||
// convert the current lock back to a read lock for insertion of new node
|
||||
writeLocker.unlock();
|
||||
readLocker.relock();
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
QReadLocker readLocker(&_nodeMutex);
|
||||
// insert the new node and release our read lock
|
||||
#if defined(Q_OS_ANDROID) || (defined(__clang__) && defined(Q_OS_LINUX))
|
||||
_nodeHash.insert(UUIDNodePair(newNode->getUUID(), newNodePointer));
|
||||
_localIDMap.insert(std::pair<Node::LocalID, SharedNodePointer>(localID, newNodePointer));
|
||||
#else
|
||||
_nodeHash.emplace(newNode->getUUID(), newNodePointer);
|
||||
_localIDMap.emplace(localID, newNodePointer);
|
||||
#endif
|
||||
readLocker.unlock();
|
||||
_nodeHash.insert({ newNode->getUUID(), newNodePointer });
|
||||
_localIDMap.insert({ localID, newNodePointer });
|
||||
}
|
||||
|
||||
qCDebug(networking) << "Added" << *newNode;
|
||||
|
||||
|
@ -742,7 +735,6 @@ SharedNodePointer LimitedNodeList::addOrUpdateNode(const QUuid& uuid, NodeType_t
|
|||
|
||||
return newNodePointer;
|
||||
}
|
||||
}
|
||||
|
||||
std::unique_ptr<NLPacket> LimitedNodeList::constructPingPacket(const QUuid& nodeId, PingType_t pingType) {
|
||||
int packetSize = sizeof(PingType_t) + sizeof(quint64) + sizeof(int64_t);
|
||||
|
|
|
@ -262,6 +262,7 @@ enum class EntityVersion : PacketVersion {
|
|||
RingGizmoEntities,
|
||||
ShowKeyboardFocusHighlight,
|
||||
WebBillboardMode,
|
||||
ModelScale,
|
||||
|
||||
// Add new versions above here
|
||||
NUM_PACKET_TYPE,
|
||||
|
|
|
@ -781,18 +781,18 @@ void CharacterController::updateState() {
|
|||
const float jumpSpeed = sqrtf(2.0f * -DEFAULT_AVATAR_GRAVITY * jumpHeight);
|
||||
if ((velocity.dot(_currentUp) <= (jumpSpeed / 2.0f)) && ((_floorDistance < FLY_TO_GROUND_THRESHOLD) || _hasSupport)) {
|
||||
SET_STATE(State::Ground, "hit ground");
|
||||
} else if (_flyingAllowed) {
|
||||
} else if (_zoneFlyingAllowed) {
|
||||
btVector3 desiredVelocity = _targetVelocity;
|
||||
if (desiredVelocity.length2() < MIN_TARGET_SPEED_SQUARED) {
|
||||
desiredVelocity = btVector3(0.0f, 0.0f, 0.0f);
|
||||
}
|
||||
bool vertTargetSpeedIsNonZero = desiredVelocity.dot(_currentUp) > MIN_TARGET_SPEED;
|
||||
if ((jumpButtonHeld || vertTargetSpeedIsNonZero) && (_takeoffJumpButtonID != _jumpButtonDownCount)) {
|
||||
if (_comfortFlyingAllowed && (jumpButtonHeld || vertTargetSpeedIsNonZero) && (_takeoffJumpButtonID != _jumpButtonDownCount)) {
|
||||
SET_STATE(State::Hover, "double jump button");
|
||||
} else if ((jumpButtonHeld || vertTargetSpeedIsNonZero) && (now - _jumpButtonDownStartTime) > JUMP_TO_HOVER_PERIOD) {
|
||||
} else if (_comfortFlyingAllowed && (jumpButtonHeld || vertTargetSpeedIsNonZero) && (now - _jumpButtonDownStartTime) > JUMP_TO_HOVER_PERIOD) {
|
||||
SET_STATE(State::Hover, "jump button held");
|
||||
} else if (_floorDistance > _scaleFactor * DEFAULT_AVATAR_FALL_HEIGHT) {
|
||||
// Transition to hover if we are above the fall threshold
|
||||
} else if ((!rayHasHit && !_hasSupport) || _floorDistance > _scaleFactor * DEFAULT_AVATAR_FALL_HEIGHT) {
|
||||
// Transition to hover if there's no ground beneath us or we are above the fall threshold, regardless of _comfortFlyingAllowed
|
||||
SET_STATE(State::Hover, "above fall threshold");
|
||||
}
|
||||
}
|
||||
|
@ -801,8 +801,10 @@ void CharacterController::updateState() {
|
|||
case State::Hover:
|
||||
btScalar horizontalSpeed = (velocity - velocity.dot(_currentUp) * _currentUp).length();
|
||||
bool flyingFast = horizontalSpeed > (MAX_WALKING_SPEED * 0.75f);
|
||||
if (!_flyingAllowed) {
|
||||
SET_STATE(State::InAir, "flying not allowed");
|
||||
if (!_zoneFlyingAllowed) {
|
||||
SET_STATE(State::InAir, "zone flying not allowed");
|
||||
} else if (!_comfortFlyingAllowed && (rayHasHit || _hasSupport || _floorDistance < FLY_TO_GROUND_THRESHOLD)) {
|
||||
SET_STATE(State::InAir, "comfort flying not allowed");
|
||||
} else if ((_floorDistance < MIN_HOVER_HEIGHT) && !jumpButtonHeld && !flyingFast) {
|
||||
SET_STATE(State::InAir, "near ground");
|
||||
} else if (((_floorDistance < FLY_TO_GROUND_THRESHOLD) || _hasSupport) && !flyingFast) {
|
||||
|
@ -847,12 +849,6 @@ bool CharacterController::getRigidBodyLocation(glm::vec3& avatarRigidBodyPositio
|
|||
return true;
|
||||
}
|
||||
|
||||
void CharacterController::setFlyingAllowed(bool value) {
|
||||
if (value != _flyingAllowed) {
|
||||
_flyingAllowed = value;
|
||||
}
|
||||
}
|
||||
|
||||
void CharacterController::setCollisionlessAllowed(bool value) {
|
||||
if (value != _collisionlessAllowed) {
|
||||
_collisionlessAllowed = value;
|
||||
|
|
|
@ -129,7 +129,8 @@ public:
|
|||
|
||||
bool getRigidBodyLocation(glm::vec3& avatarRigidBodyPosition, glm::quat& avatarRigidBodyRotation);
|
||||
|
||||
void setFlyingAllowed(bool value);
|
||||
void setZoneFlyingAllowed(bool value) { _zoneFlyingAllowed = value; }
|
||||
void setComfortFlyingAllowed(bool value) { _comfortFlyingAllowed = value; }
|
||||
void setCollisionlessAllowed(bool value);
|
||||
|
||||
void setPendingFlagsUpdateCollisionMask(){ _pendingFlags |= PENDING_FLAG_UPDATE_COLLISION_MASK; }
|
||||
|
@ -212,7 +213,8 @@ protected:
|
|||
uint32_t _pendingFlags { 0 };
|
||||
uint32_t _previousFlags { 0 };
|
||||
|
||||
bool _flyingAllowed { true };
|
||||
bool _zoneFlyingAllowed { true };
|
||||
bool _comfortFlyingAllowed { true };
|
||||
bool _collisionlessAllowed { true };
|
||||
bool _collisionless { false };
|
||||
|
||||
|
|
|
@ -178,6 +178,7 @@ void CauterizedModel::updateClusterMatrices() {
|
|||
}
|
||||
}
|
||||
}
|
||||
computeMeshPartLocalBounds();
|
||||
|
||||
// post the blender if we're not currently waiting for one to finish
|
||||
auto modelBlender = DependencyManager::get<ModelBlender>();
|
||||
|
|
|
@ -83,7 +83,7 @@ void MeshPartPayload::updateKey(const render::ItemKey& key) {
|
|||
ItemKey::Builder builder(key);
|
||||
builder.withTypeShape();
|
||||
|
||||
if (_drawMaterials.needsUpdate() || _drawMaterials.areTexturesLoading()) {
|
||||
if (_drawMaterials.shouldUpdate()) {
|
||||
RenderPipelines::updateMultiMaterial(_drawMaterials);
|
||||
}
|
||||
|
||||
|
@ -329,7 +329,7 @@ void ModelMeshPartPayload::updateKey(const render::ItemKey& key) {
|
|||
builder.withDeformed();
|
||||
}
|
||||
|
||||
if (_drawMaterials.needsUpdate() || _drawMaterials.areTexturesLoading()) {
|
||||
if (_drawMaterials.shouldUpdate()) {
|
||||
RenderPipelines::updateMultiMaterial(_drawMaterials);
|
||||
}
|
||||
|
||||
|
@ -347,7 +347,7 @@ void ModelMeshPartPayload::setShapeKey(bool invalidateShapeKey, PrimitiveMode pr
|
|||
return;
|
||||
}
|
||||
|
||||
if (_drawMaterials.needsUpdate() || _drawMaterials.areTexturesLoading()) {
|
||||
if (_drawMaterials.shouldUpdate()) {
|
||||
RenderPipelines::updateMultiMaterial(_drawMaterials);
|
||||
}
|
||||
|
||||
|
|
|
@ -1169,6 +1169,7 @@ void Model::setURL(const QUrl& url) {
|
|||
resource->setLoadPriority(this, _loadingPriority);
|
||||
_renderWatcher.setResource(resource);
|
||||
}
|
||||
_rig.initFlow(false);
|
||||
onInvalidate();
|
||||
}
|
||||
|
||||
|
@ -1385,6 +1386,7 @@ void Model::updateClusterMatrices() {
|
|||
}
|
||||
}
|
||||
}
|
||||
computeMeshPartLocalBounds();
|
||||
|
||||
// post the blender if we're not currently waiting for one to finish
|
||||
auto modelBlender = DependencyManager::get<ModelBlender>();
|
||||
|
|
|
@ -382,11 +382,6 @@ void RenderPipelines::bindMaterial(graphics::MaterialPointer& material, gpu::Bat
|
|||
void RenderPipelines::updateMultiMaterial(graphics::MultiMaterial& multiMaterial) {
|
||||
auto& schemaBuffer = multiMaterial.getSchemaBuffer();
|
||||
|
||||
if (multiMaterial.size() == 0) {
|
||||
schemaBuffer.edit<graphics::MultiMaterial::Schema>() = graphics::MultiMaterial::Schema();
|
||||
return;
|
||||
}
|
||||
|
||||
auto& drawMaterialTextures = multiMaterial.getTextureTable();
|
||||
multiMaterial.setTexturesLoading(false);
|
||||
|
||||
|
@ -732,14 +727,11 @@ void RenderPipelines::updateMultiMaterial(graphics::MultiMaterial& multiMaterial
|
|||
schema._key = (uint32_t)schemaKey._flags.to_ulong();
|
||||
schemaBuffer.edit<graphics::MultiMaterial::Schema>() = schema;
|
||||
multiMaterial.setNeedsUpdate(false);
|
||||
multiMaterial.setInitialized();
|
||||
}
|
||||
|
||||
void RenderPipelines::bindMaterials(graphics::MultiMaterial& multiMaterial, gpu::Batch& batch, bool enableTextures) {
|
||||
if (multiMaterial.size() == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (multiMaterial.needsUpdate() || multiMaterial.areTexturesLoading()) {
|
||||
if (multiMaterial.shouldUpdate()) {
|
||||
updateMultiMaterial(multiMaterial);
|
||||
}
|
||||
|
||||
|
|
|
@ -861,7 +861,7 @@ void SpatiallyNestable::setSNScale(const glm::vec3& scale, bool& success) {
|
|||
}
|
||||
});
|
||||
if (success && changed) {
|
||||
locationChanged();
|
||||
dimensionsChanged();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1420,11 +1420,16 @@ QUuid SpatiallyNestable::getEditSenderID() {
|
|||
return editSenderID;
|
||||
}
|
||||
|
||||
void SpatiallyNestable::bumpAncestorChainRenderableVersion() const {
|
||||
void SpatiallyNestable::bumpAncestorChainRenderableVersion(int depth) const {
|
||||
if (depth > MAX_PARENTING_CHAIN_SIZE) {
|
||||
// can't break the parent chain here, because it will call setParentID, which calls this
|
||||
return;
|
||||
}
|
||||
|
||||
_ancestorChainRenderableVersion++;
|
||||
bool success = false;
|
||||
auto parent = getParentPointer(success);
|
||||
if (success && parent) {
|
||||
parent->bumpAncestorChainRenderableVersion();
|
||||
parent->bumpAncestorChainRenderableVersion(depth + 1);
|
||||
}
|
||||
}
|
|
@ -221,7 +221,7 @@ public:
|
|||
bool hasGrabs();
|
||||
virtual QUuid getEditSenderID();
|
||||
|
||||
void bumpAncestorChainRenderableVersion() const;
|
||||
void bumpAncestorChainRenderableVersion(int depth = 0) const;
|
||||
|
||||
protected:
|
||||
QUuid _id;
|
||||
|
|
|
@ -325,6 +325,11 @@
|
|||
leftMargin: domainNameLeftMargin
|
||||
};
|
||||
|
||||
// check to be sure we are going to look for an actual domain
|
||||
if (!domain) {
|
||||
doRequest = false;
|
||||
}
|
||||
|
||||
if (doRequest) {
|
||||
var url = Account.metaverseServerURL + '/api/v1/places/' + domain;
|
||||
request({
|
||||
|
|
|
@ -708,7 +708,7 @@ SelectionDisplay = (function() {
|
|||
shape: "Cone",
|
||||
solid: true,
|
||||
visible: false,
|
||||
ignoreRayIntersection: false,
|
||||
ignorePickIntersection: true,
|
||||
drawInFront: true
|
||||
};
|
||||
var handlePropertiesTranslateArrowCylinders = {
|
||||
|
@ -716,7 +716,7 @@ SelectionDisplay = (function() {
|
|||
shape: "Cylinder",
|
||||
solid: true,
|
||||
visible: false,
|
||||
ignoreRayIntersection: false,
|
||||
ignorePickIntersection: true,
|
||||
drawInFront: true
|
||||
};
|
||||
var handleTranslateXCone = Overlays.addOverlay("shape", handlePropertiesTranslateArrowCones);
|
||||
|
@ -741,7 +741,7 @@ SelectionDisplay = (function() {
|
|||
majorTickMarksAngle: ROTATE_DEFAULT_TICK_MARKS_ANGLE,
|
||||
majorTickMarksLength: 0.1,
|
||||
visible: false,
|
||||
ignoreRayIntersection: false,
|
||||
ignorePickIntersection: true,
|
||||
drawInFront: true
|
||||
};
|
||||
var handleRotatePitchRing = Overlays.addOverlay("circle3d", handlePropertiesRotateRings);
|
||||
|
@ -766,7 +766,7 @@ SelectionDisplay = (function() {
|
|||
solid: true,
|
||||
innerRadius: 0.9,
|
||||
visible: false,
|
||||
ignoreRayIntersection: true,
|
||||
ignorePickIntersection: true,
|
||||
drawInFront: true
|
||||
});
|
||||
|
||||
|
@ -779,7 +779,7 @@ SelectionDisplay = (function() {
|
|||
visible: false,
|
||||
isFacingAvatar: true,
|
||||
drawInFront: true,
|
||||
ignoreRayIntersection: true,
|
||||
ignorePickIntersection: true,
|
||||
dimensions: { x: 0, y: 0 },
|
||||
lineHeight: 0.0,
|
||||
topMargin: 0,
|
||||
|
@ -791,7 +791,7 @@ SelectionDisplay = (function() {
|
|||
var handlePropertiesStretchCubes = {
|
||||
solid: true,
|
||||
visible: false,
|
||||
ignoreRayIntersection: false,
|
||||
ignorePickIntersection: true,
|
||||
drawInFront: true
|
||||
};
|
||||
var handleStretchXCube = Overlays.addOverlay("cube", handlePropertiesStretchCubes);
|
||||
|
@ -802,18 +802,17 @@ SelectionDisplay = (function() {
|
|||
Overlays.editOverlay(handleStretchZCube, { color: COLOR_BLUE });
|
||||
|
||||
var handlePropertiesStretchPanel = {
|
||||
shape: "Quad",
|
||||
alpha: 0.5,
|
||||
solid: true,
|
||||
visible: false,
|
||||
ignoreRayIntersection: true,
|
||||
ignorePickIntersection: true,
|
||||
drawInFront: true
|
||||
};
|
||||
var handleStretchXPanel = Overlays.addOverlay("shape", handlePropertiesStretchPanel);
|
||||
var handleStretchXPanel = Overlays.addOverlay("cube", handlePropertiesStretchPanel);
|
||||
Overlays.editOverlay(handleStretchXPanel, { color: COLOR_RED });
|
||||
var handleStretchYPanel = Overlays.addOverlay("shape", handlePropertiesStretchPanel);
|
||||
var handleStretchYPanel = Overlays.addOverlay("cube", handlePropertiesStretchPanel);
|
||||
Overlays.editOverlay(handleStretchYPanel, { color: COLOR_GREEN });
|
||||
var handleStretchZPanel = Overlays.addOverlay("shape", handlePropertiesStretchPanel);
|
||||
var handleStretchZPanel = Overlays.addOverlay("cube", handlePropertiesStretchPanel);
|
||||
Overlays.editOverlay(handleStretchZPanel, { color: COLOR_BLUE });
|
||||
|
||||
var handleScaleCube = Overlays.addOverlay("cube", {
|
||||
|
@ -821,7 +820,7 @@ SelectionDisplay = (function() {
|
|||
color: COLOR_SCALE_CUBE,
|
||||
solid: true,
|
||||
visible: false,
|
||||
ignoreRayIntersection: false,
|
||||
ignorePickIntersection: true,
|
||||
drawInFront: true,
|
||||
borderSize: 1.4
|
||||
});
|
||||
|
@ -841,7 +840,7 @@ SelectionDisplay = (function() {
|
|||
color: COLOR_GREEN,
|
||||
solid: true,
|
||||
visible: false,
|
||||
ignoreRayIntersection: false,
|
||||
ignorePickIntersection: true,
|
||||
drawInFront: true,
|
||||
borderSize: 1.4
|
||||
});
|
||||
|
@ -854,6 +853,7 @@ SelectionDisplay = (function() {
|
|||
alpha: 0,
|
||||
solid: false,
|
||||
visible: false,
|
||||
ignorePickIntersection: true,
|
||||
dashed: false
|
||||
});
|
||||
|
||||
|
@ -865,6 +865,7 @@ SelectionDisplay = (function() {
|
|||
alpha: 0,
|
||||
solid: false,
|
||||
visible: false,
|
||||
ignorePickIntersection: true,
|
||||
dashed: false
|
||||
});
|
||||
|
||||
|
@ -877,7 +878,7 @@ SelectionDisplay = (function() {
|
|||
green: 0,
|
||||
blue: 0
|
||||
},
|
||||
ignoreRayIntersection: true // always ignore this
|
||||
ignorePickIntersection: true // always ignore this
|
||||
});
|
||||
var yRailOverlay = Overlays.addOverlay("line3d", {
|
||||
visible: false,
|
||||
|
@ -888,7 +889,7 @@ SelectionDisplay = (function() {
|
|||
green: 255,
|
||||
blue: 0
|
||||
},
|
||||
ignoreRayIntersection: true // always ignore this
|
||||
ignorePickIntersection: true // always ignore this
|
||||
});
|
||||
var zRailOverlay = Overlays.addOverlay("line3d", {
|
||||
visible: false,
|
||||
|
@ -899,7 +900,7 @@ SelectionDisplay = (function() {
|
|||
green: 0,
|
||||
blue: 255
|
||||
},
|
||||
ignoreRayIntersection: true // always ignore this
|
||||
ignorePickIntersection: true // always ignore this
|
||||
});
|
||||
|
||||
var allOverlays = [
|
||||
|
@ -972,7 +973,7 @@ SelectionDisplay = (function() {
|
|||
color: COLOR_DEBUG_PICK_PLANE,
|
||||
solid: true,
|
||||
visible: false,
|
||||
ignoreRayIntersection: true,
|
||||
ignorePickIntersection: true,
|
||||
drawInFront: false
|
||||
});
|
||||
var debugPickPlaneHits = [];
|
||||
|
@ -1802,6 +1803,7 @@ SelectionDisplay = (function() {
|
|||
isActiveTool(handleRotateYawRing) ||
|
||||
isActiveTool(handleRotateRollRing);
|
||||
selectionBoxGeometry.visible = !inModeRotate && !isCameraInsideBox;
|
||||
selectionBoxGeometry.ignorePickIntersection = !selectionBoxGeometry.visible;
|
||||
Overlays.editOverlay(selectionBox, selectionBoxGeometry);
|
||||
|
||||
// UPDATE ICON TRANSLATE HANDLE
|
||||
|
@ -1811,9 +1813,13 @@ SelectionDisplay = (function() {
|
|||
rotation: rotation
|
||||
};
|
||||
iconSelectionBoxGeometry.visible = !inModeRotate && isCameraInsideBox;
|
||||
iconSelectionBoxGeometry.ignorePickIntersection = !iconSelectionBoxGeometry.visible;
|
||||
Overlays.editOverlay(iconSelectionBox, iconSelectionBoxGeometry);
|
||||
} else {
|
||||
Overlays.editOverlay(iconSelectionBox, { visible: false });
|
||||
Overlays.editOverlay(iconSelectionBox, {
|
||||
visible: false,
|
||||
ignorePickIntersection: true
|
||||
});
|
||||
}
|
||||
|
||||
// UPDATE DUPLICATOR (CURRENTLY HIDDEN FOR NOW)
|
||||
|
@ -1882,7 +1888,7 @@ SelectionDisplay = (function() {
|
|||
// FUNCTION: SET OVERLAYS VISIBLE
|
||||
that.setOverlaysVisible = function(isVisible) {
|
||||
for (var i = 0, length = allOverlays.length; i < length; i++) {
|
||||
Overlays.editOverlay(allOverlays[i], { visible: isVisible });
|
||||
Overlays.editOverlay(allOverlays[i], { visible: isVisible, ignorePickIntersection: !isVisible });
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -1894,18 +1900,18 @@ SelectionDisplay = (function() {
|
|||
};
|
||||
|
||||
that.setHandleTranslateXVisible = function(isVisible) {
|
||||
Overlays.editOverlay(handleTranslateXCone, { visible: isVisible });
|
||||
Overlays.editOverlay(handleTranslateXCylinder, { visible: isVisible });
|
||||
Overlays.editOverlay(handleTranslateXCone, { visible: isVisible, ignorePickIntersection: !isVisible });
|
||||
Overlays.editOverlay(handleTranslateXCylinder, { visible: isVisible, ignorePickIntersection: !isVisible });
|
||||
};
|
||||
|
||||
that.setHandleTranslateYVisible = function(isVisible) {
|
||||
Overlays.editOverlay(handleTranslateYCone, { visible: isVisible });
|
||||
Overlays.editOverlay(handleTranslateYCylinder, { visible: isVisible });
|
||||
Overlays.editOverlay(handleTranslateYCone, { visible: isVisible, ignorePickIntersection: !isVisible });
|
||||
Overlays.editOverlay(handleTranslateYCylinder, { visible: isVisible, ignorePickIntersection: !isVisible });
|
||||
};
|
||||
|
||||
that.setHandleTranslateZVisible = function(isVisible) {
|
||||
Overlays.editOverlay(handleTranslateZCone, { visible: isVisible });
|
||||
Overlays.editOverlay(handleTranslateZCylinder, { visible: isVisible });
|
||||
Overlays.editOverlay(handleTranslateZCone, { visible: isVisible, ignorePickIntersection: !isVisible });
|
||||
Overlays.editOverlay(handleTranslateZCylinder, { visible: isVisible, ignorePickIntersection: !isVisible });
|
||||
};
|
||||
|
||||
// FUNCTION: SET HANDLE ROTATE VISIBLE
|
||||
|
@ -1916,15 +1922,15 @@ SelectionDisplay = (function() {
|
|||
};
|
||||
|
||||
that.setHandleRotatePitchVisible = function(isVisible) {
|
||||
Overlays.editOverlay(handleRotatePitchRing, { visible: isVisible });
|
||||
Overlays.editOverlay(handleRotatePitchRing, { visible: isVisible, ignorePickIntersection: !isVisible });
|
||||
};
|
||||
|
||||
that.setHandleRotateYawVisible = function(isVisible) {
|
||||
Overlays.editOverlay(handleRotateYawRing, { visible: isVisible });
|
||||
Overlays.editOverlay(handleRotateYawRing, { visible: isVisible, ignorePickIntersection: !isVisible });
|
||||
};
|
||||
|
||||
that.setHandleRotateRollVisible = function(isVisible) {
|
||||
Overlays.editOverlay(handleRotateRollRing, { visible: isVisible });
|
||||
Overlays.editOverlay(handleRotateRollRing, { visible: isVisible, ignorePickIntersection: !isVisible });
|
||||
};
|
||||
|
||||
// FUNCTION: SET HANDLE STRETCH VISIBLE
|
||||
|
@ -1935,15 +1941,15 @@ SelectionDisplay = (function() {
|
|||
};
|
||||
|
||||
that.setHandleStretchXVisible = function(isVisible) {
|
||||
Overlays.editOverlay(handleStretchXCube, { visible: isVisible });
|
||||
Overlays.editOverlay(handleStretchXCube, { visible: isVisible, ignorePickIntersection: !isVisible });
|
||||
};
|
||||
|
||||
that.setHandleStretchYVisible = function(isVisible) {
|
||||
Overlays.editOverlay(handleStretchYCube, { visible: isVisible });
|
||||
Overlays.editOverlay(handleStretchYCube, { visible: isVisible, ignorePickIntersection: !isVisible });
|
||||
};
|
||||
|
||||
that.setHandleStretchZVisible = function(isVisible) {
|
||||
Overlays.editOverlay(handleStretchZCube, { visible: isVisible });
|
||||
Overlays.editOverlay(handleStretchZCube, { visible: isVisible, ignorePickIntersection: !isVisible });
|
||||
};
|
||||
|
||||
// FUNCTION: SET HANDLE SCALE VISIBLE
|
||||
|
@ -1953,16 +1959,16 @@ SelectionDisplay = (function() {
|
|||
};
|
||||
|
||||
that.setHandleScaleVisible = function(isVisible) {
|
||||
Overlays.editOverlay(handleScaleCube, { visible: isVisible });
|
||||
Overlays.editOverlay(handleScaleCube, { visible: isVisible, ignorePickIntersection: !isVisible });
|
||||
};
|
||||
|
||||
that.setHandleBoundingBoxVisible = function(isVisible) {
|
||||
Overlays.editOverlay(handleBoundingBox, { visible: isVisible });
|
||||
Overlays.editOverlay(handleBoundingBox, { visible: isVisible, ignorePickIntersection: true });
|
||||
};
|
||||
|
||||
// FUNCTION: SET HANDLE DUPLICATOR VISIBLE
|
||||
that.setHandleDuplicatorVisible = function(isVisible) {
|
||||
Overlays.editOverlay(handleDuplicator, { visible: isVisible });
|
||||
Overlays.editOverlay(handleDuplicator, { visible: isVisible, ignorePickIntersection: !isVisible });
|
||||
};
|
||||
|
||||
// FUNCTION: DEBUG PICK PLANE
|
||||
|
@ -1986,7 +1992,7 @@ SelectionDisplay = (function() {
|
|||
shape: "Sphere",
|
||||
solid: true,
|
||||
visible: true,
|
||||
ignoreRayIntersection: true,
|
||||
ignorePickIntersection: true,
|
||||
drawInFront: false,
|
||||
color: COLOR_DEBUG_PICK_PLANE_HIT,
|
||||
position: pickHitPosition,
|
||||
|
@ -2082,10 +2088,12 @@ SelectionDisplay = (function() {
|
|||
pushCommandForSelections(duplicatedEntityIDs);
|
||||
if (isConstrained) {
|
||||
Overlays.editOverlay(xRailOverlay, {
|
||||
visible: false
|
||||
visible: false,
|
||||
ignorePickIntersection: true
|
||||
});
|
||||
Overlays.editOverlay(zRailOverlay, {
|
||||
visible: false
|
||||
visible: false,
|
||||
ignorePickIntersection: true
|
||||
});
|
||||
}
|
||||
},
|
||||
|
@ -2174,22 +2182,26 @@ SelectionDisplay = (function() {
|
|||
Overlays.editOverlay(xRailOverlay, {
|
||||
start: xStart,
|
||||
end: xEnd,
|
||||
visible: true
|
||||
visible: true,
|
||||
ignorePickIntersection: true
|
||||
});
|
||||
Overlays.editOverlay(zRailOverlay, {
|
||||
start: zStart,
|
||||
end: zEnd,
|
||||
visible: true
|
||||
visible: true,
|
||||
ignorePickIntersection: true
|
||||
});
|
||||
isConstrained = true;
|
||||
}
|
||||
} else {
|
||||
if (isConstrained) {
|
||||
Overlays.editOverlay(xRailOverlay, {
|
||||
visible: false
|
||||
visible: false,
|
||||
ignorePickIntersection: true
|
||||
});
|
||||
Overlays.editOverlay(zRailOverlay, {
|
||||
visible: false
|
||||
visible: false,
|
||||
ignorePickIntersection: true
|
||||
});
|
||||
isConstrained = false;
|
||||
}
|
||||
|
@ -2460,7 +2472,7 @@ SelectionDisplay = (function() {
|
|||
}
|
||||
|
||||
if (stretchPanel !== null) {
|
||||
Overlays.editOverlay(stretchPanel, { visible: true });
|
||||
Overlays.editOverlay(stretchPanel, { visible: true, ignorePickIntersection: false });
|
||||
}
|
||||
var stretchCubePosition = Overlays.getProperty(handleStretchCube, "position");
|
||||
var stretchPanelPosition = Overlays.getProperty(stretchPanel, "position");
|
||||
|
@ -2481,7 +2493,7 @@ SelectionDisplay = (function() {
|
|||
}
|
||||
|
||||
if (stretchPanel !== null) {
|
||||
Overlays.editOverlay(stretchPanel, { visible: false });
|
||||
Overlays.editOverlay(stretchPanel, { visible: false, ignorePickIntersection: true });
|
||||
}
|
||||
activeStretchCubePanelOffset = null;
|
||||
|
||||
|
@ -2775,7 +2787,8 @@ SelectionDisplay = (function() {
|
|||
rotation: worldRotation,
|
||||
startAt: 0,
|
||||
endAt: 0,
|
||||
visible: true
|
||||
visible: true,
|
||||
ignorePickIntersection: false
|
||||
});
|
||||
|
||||
// editOverlays may not have committed rotation changes.
|
||||
|
@ -2805,13 +2818,13 @@ SelectionDisplay = (function() {
|
|||
if (wantDebug) {
|
||||
print("================== " + getMode() + "(addHandleRotateTool onEnd) -> =======================");
|
||||
}
|
||||
Overlays.editOverlay(rotationDegreesDisplay, { visible: false });
|
||||
Overlays.editOverlay(rotationDegreesDisplay, { visible: false, ignorePickIntersection: true });
|
||||
Overlays.editOverlay(selectedHandle, {
|
||||
hasTickMarks: false,
|
||||
solid: true,
|
||||
innerRadius: ROTATE_RING_IDLE_INNER_RADIUS
|
||||
});
|
||||
Overlays.editOverlay(handleRotateCurrentRing, { visible: false });
|
||||
Overlays.editOverlay(handleRotateCurrentRing, { visible: false, ignorePickIntersection: true });
|
||||
pushCommandForSelections();
|
||||
if (wantDebug) {
|
||||
print("================== " + getMode() + "(addHandleRotateTool onEnd) <- =======================");
|
||||
|
|
Loading…
Reference in a new issue