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pass FBXGeometry by const reference
this fixes a bug on windows about misaligned data in function call
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parent
547a416c3b
commit
35cbc9a41d
2 changed files with 2 additions and 2 deletions
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@ -265,7 +265,7 @@ bool ModelUploader::zip() {
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return true;
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return true;
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}
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}
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void ModelUploader::populateBasicMapping(QVariantHash& mapping, QString filename, FBXGeometry geometry) {
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void ModelUploader::populateBasicMapping(QVariantHash& mapping, QString filename, const FBXGeometry& geometry) {
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if (!mapping.contains(NAME_FIELD)) {
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if (!mapping.contains(NAME_FIELD)) {
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mapping.insert(NAME_FIELD, QFileInfo(filename).baseName());
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mapping.insert(NAME_FIELD, QFileInfo(filename).baseName());
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}
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}
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@ -53,7 +53,7 @@ private:
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ModelUploader(ModelType type);
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ModelUploader(ModelType type);
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~ModelUploader();
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~ModelUploader();
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void populateBasicMapping(QVariantHash& mapping, QString filename, FBXGeometry geometry);
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void populateBasicMapping(QVariantHash& mapping, QString filename, const FBXGeometry& geometry);
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bool zip();
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bool zip();
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bool addTextures(const QString& texdir, const FBXGeometry& geometry);
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bool addTextures(const QString& texdir, const FBXGeometry& geometry);
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bool addPart(const QString& path, const QString& name, bool isTexture = false);
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bool addPart(const QString& path, const QString& name, bool isTexture = false);
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