mirror of
https://github.com/overte-org/overte.git
synced 2025-04-20 11:45:36 +02:00
fold kinematic hold into normal hold (disabled by default, an argument enables)
This commit is contained in:
parent
0964180f2c
commit
359a318568
7 changed files with 90 additions and 247 deletions
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@ -12,7 +12,6 @@
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#include <avatar/AvatarActionHold.h>
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#include <avatar/AvatarActionKinematicHold.h>
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#include <ObjectActionOffset.h>
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#include <ObjectActionSpring.h>
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@ -29,8 +28,6 @@ EntityActionPointer interfaceActionFactory(EntityActionType type, const QUuid& i
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return (EntityActionPointer) new ObjectActionSpring(id, ownerEntity);
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case ACTION_TYPE_HOLD:
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return (EntityActionPointer) new AvatarActionHold(id, ownerEntity);
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case ACTION_TYPE_KINEMATIC_HOLD:
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return (EntityActionPointer) new AvatarActionKinematicHold(id, ownerEntity);
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}
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assert(false);
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@ -75,12 +75,54 @@ void AvatarActionHold::updateActionWorker(float deltaTimeStep) {
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_active = true;
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});
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if (gotLock) {
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ObjectActionSpring::updateActionWorker(deltaTimeStep);
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if (_kinematic) {
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doKinematicUpdate(deltaTimeStep);
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} else {
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ObjectActionSpring::updateActionWorker(deltaTimeStep);
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}
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}
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}
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}
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}
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void AvatarActionHold::doKinematicUpdate(float deltaTimeStep) {
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auto ownerEntity = _ownerEntity.lock();
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if (!ownerEntity) {
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qDebug() << "AvatarActionHold::doKinematicUpdate -- no owning entity";
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return;
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}
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void* physicsInfo = ownerEntity->getPhysicsInfo();
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if (!physicsInfo) {
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qDebug() << "AvatarActionHold::doKinematicUpdate -- no owning physics info";
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return;
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}
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ObjectMotionState* motionState = static_cast<ObjectMotionState*>(physicsInfo);
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btRigidBody* rigidBody = motionState ? motionState->getRigidBody() : nullptr;
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if (!rigidBody) {
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qDebug() << "AvatarActionHold::doKinematicUpdate -- no rigidBody";
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return;
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}
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withWriteLock([&]{
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if (_kinematicSetVelocity) {
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if (_previousSet) {
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glm::vec3 positionalVelocity = (_positionalTarget - _previousPositionalTarget) / deltaTimeStep;
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rigidBody->setLinearVelocity(glmToBullet(positionalVelocity));
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// back up along velocity a bit in order to smooth out a "vibrating" appearance
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_positionalTarget -= positionalVelocity * deltaTimeStep / 2.0f;
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}
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}
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btTransform worldTrans = rigidBody->getWorldTransform();
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worldTrans.setOrigin(glmToBullet(_positionalTarget));
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worldTrans.setRotation(glmToBullet(_rotationalTarget));
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rigidBody->setWorldTransform(worldTrans);
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_previousPositionalTarget = _positionalTarget;
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_previousRotationalTarget = _rotationalTarget;
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_previousSet = true;
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});
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}
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bool AvatarActionHold::updateArguments(QVariantMap arguments) {
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glm::vec3 relativePosition;
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@ -88,6 +130,8 @@ bool AvatarActionHold::updateArguments(QVariantMap arguments) {
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float timeScale;
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QString hand;
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QUuid holderID;
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bool kinematic;
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bool kinematicSetVelocity;
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bool needUpdate = false;
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bool somethingChanged = ObjectAction::updateArguments(arguments);
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@ -120,12 +164,27 @@ bool AvatarActionHold::updateArguments(QVariantMap arguments) {
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auto myAvatar = DependencyManager::get<AvatarManager>()->getMyAvatar();
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holderID = myAvatar->getSessionUUID();
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ok = true;
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kinematic = EntityActionInterface::extractBooleanArgument("hold", arguments, "kinematic", ok, false);
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if (!ok) {
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_kinematic = false;
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}
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ok = true;
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kinematicSetVelocity = EntityActionInterface::extractBooleanArgument("hold", arguments,
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"kinematic-set-velocity", ok, false);
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if (!ok) {
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_kinematicSetVelocity = false;
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}
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if (somethingChanged ||
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relativePosition != _relativePosition ||
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relativeRotation != _relativeRotation ||
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timeScale != _linearTimeScale ||
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hand != _hand ||
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holderID != _holderID) {
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holderID != _holderID ||
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kinematic != _kinematic ||
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kinematicSetVelocity != _kinematicSetVelocity) {
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needUpdate = true;
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}
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});
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@ -139,6 +198,8 @@ bool AvatarActionHold::updateArguments(QVariantMap arguments) {
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_angularTimeScale = _linearTimeScale;
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_hand = hand;
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_holderID = holderID;
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_kinematic = kinematic;
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_kinematicSetVelocity = kinematicSetVelocity;
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_active = true;
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auto ownerEntity = _ownerEntity.lock();
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@ -39,6 +39,13 @@ private:
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glm::quat _relativeRotation;
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QString _hand;
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QUuid _holderID;
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void doKinematicUpdate(float deltaTimeStep);
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bool _kinematic = false;
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bool _kinematicSetVelocity = false;
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bool _previousSet = false;
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glm::vec3 _previousPositionalTarget;
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glm::quat _previousRotationalTarget;
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};
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#endif // hifi_AvatarActionHold_h
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@ -1,188 +0,0 @@
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//
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// AvatarActionKinematicHold.cpp
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// interface/src/avatar/
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//
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// Created by Seth Alves 2015-6-9
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// Copyright 2015 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include "QVariantGLM.h"
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#include "avatar/MyAvatar.h"
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#include "avatar/AvatarManager.h"
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#include "AvatarActionKinematicHold.h"
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const uint16_t AvatarActionKinematicHold::holdVersion = 1;
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AvatarActionKinematicHold::AvatarActionKinematicHold(const QUuid& id, EntityItemPointer ownerEntity) :
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ObjectActionSpring(id, ownerEntity),
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_relativePosition(glm::vec3(0.0f)),
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_relativeRotation(glm::quat()),
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_hand("right"),
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_mine(false),
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_previousPositionalTarget(Vectors::ZERO),
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_previousRotationalTarget(Quaternions::IDENTITY)
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{
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_type = ACTION_TYPE_KINEMATIC_HOLD;
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#if WANT_DEBUG
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qDebug() << "AvatarActionKinematicHold::AvatarActionKinematicHold";
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#endif
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}
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AvatarActionKinematicHold::~AvatarActionKinematicHold() {
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#if WANT_DEBUG
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qDebug() << "AvatarActionKinematicHold::~AvatarActionKinematicHold";
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#endif
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}
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void AvatarActionKinematicHold::updateActionWorker(float deltaTimeStep) {
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if (!_mine) {
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// if a local script isn't updating this, then we are just getting spring-action data over the wire.
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// let the super-class handle it.
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ObjectActionSpring::updateActionWorker(deltaTimeStep);
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return;
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}
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assert(deltaTimeStep > 0.0f);
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glm::quat rotation;
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glm::vec3 position;
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glm::vec3 offset;
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bool gotLock = withTryReadLock([&]{
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auto myAvatar = DependencyManager::get<AvatarManager>()->getMyAvatar();
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glm::vec3 palmPosition;
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glm::quat palmRotation;
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if (_hand == "right") {
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palmPosition = myAvatar->getRightPalmPosition();
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palmRotation = myAvatar->getRightPalmRotation();
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} else {
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palmPosition = myAvatar->getLeftPalmPosition();
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palmRotation = myAvatar->getLeftPalmRotation();
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}
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rotation = palmRotation * _relativeRotation;
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offset = rotation * _relativePosition;
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position = palmPosition + offset;
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});
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if (gotLock) {
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gotLock = withTryWriteLock([&]{
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if (_positionalTarget != position || _rotationalTarget != rotation) {
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_positionalTarget = position;
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_rotationalTarget = rotation;
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auto ownerEntity = _ownerEntity.lock();
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if (ownerEntity) {
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ownerEntity->setActionDataDirty(true);
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void* physicsInfo = ownerEntity->getPhysicsInfo();
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if (physicsInfo) {
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ObjectMotionState* motionState = static_cast<ObjectMotionState*>(physicsInfo);
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btRigidBody* rigidBody = motionState ? motionState->getRigidBody() : nullptr;
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if (!rigidBody) {
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qDebug() << "ObjectActionSpring::updateActionWorker no rigidBody";
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return;
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}
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if (_setVelocity) {
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if (_previousSet) {
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glm::vec3 positionalVelocity = (_positionalTarget - _previousPositionalTarget) / deltaTimeStep;
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rigidBody->setLinearVelocity(glmToBullet(positionalVelocity));
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// back up along velocity a bit in order to smooth out a "vibrating" appearance
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_positionalTarget -= positionalVelocity * deltaTimeStep / 2.0f;
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}
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}
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btTransform worldTrans = rigidBody->getWorldTransform();
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worldTrans.setOrigin(glmToBullet(_positionalTarget));
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worldTrans.setRotation(glmToBullet(_rotationalTarget));
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rigidBody->setWorldTransform(worldTrans);
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_previousPositionalTarget = _positionalTarget;
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_previousRotationalTarget = _rotationalTarget;
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_previousSet = true;
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}
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}
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}
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});
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}
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if (gotLock) {
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ObjectActionSpring::updateActionWorker(deltaTimeStep);
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}
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}
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bool AvatarActionKinematicHold::updateArguments(QVariantMap arguments) {
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if (!ObjectAction::updateArguments(arguments)) {
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return false;
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}
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bool ok = true;
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glm::vec3 relativePosition =
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EntityActionInterface::extractVec3Argument("kinematic-hold", arguments, "relativePosition", ok, false);
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if (!ok) {
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relativePosition = _relativePosition;
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}
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ok = true;
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glm::quat relativeRotation =
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EntityActionInterface::extractQuatArgument("kinematic-hold", arguments, "relativeRotation", ok, false);
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if (!ok) {
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relativeRotation = _relativeRotation;
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}
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ok = true;
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QString hand =
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EntityActionInterface::extractStringArgument("kinematic-hold", arguments, "hand", ok, false);
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if (!ok || !(hand == "left" || hand == "right")) {
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hand = _hand;
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}
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ok = true;
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int setVelocity =
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EntityActionInterface::extractIntegerArgument("kinematic-hold", arguments, "setVelocity", ok, false);
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if (!ok) {
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setVelocity = false;
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}
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if (relativePosition != _relativePosition
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|| relativeRotation != _relativeRotation
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|| hand != _hand) {
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withWriteLock([&] {
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_relativePosition = relativePosition;
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_relativeRotation = relativeRotation;
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_hand = hand;
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_setVelocity = setVelocity;
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_mine = true;
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_active = true;
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activateBody();
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});
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}
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return true;
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}
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QVariantMap AvatarActionKinematicHold::getArguments() {
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QVariantMap arguments = ObjectAction::getArguments();
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withReadLock([&]{
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if (!_mine) {
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arguments = ObjectActionSpring::getArguments();
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return;
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}
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arguments["relativePosition"] = glmToQMap(_relativePosition);
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arguments["relativeRotation"] = glmToQMap(_relativeRotation);
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arguments["setVelocity"] = _setVelocity;
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arguments["hand"] = _hand;
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});
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return arguments;
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}
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void AvatarActionKinematicHold::deserialize(QByteArray serializedArguments) {
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if (!_mine) {
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ObjectActionSpring::deserialize(serializedArguments);
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}
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}
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@ -1,47 +0,0 @@
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//
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// AvatarActionKinematicHold.h
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// interface/src/avatar/
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//
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// Created by Seth Alves 2015-10-2
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// Copyright 2015 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#ifndef hifi_AvatarActionKinematicHold_h
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#define hifi_AvatarActionKinematicHold_h
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#include <QUuid>
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#include <EntityItem.h>
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#include <ObjectActionSpring.h>
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class AvatarActionKinematicHold : public ObjectActionSpring {
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public:
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AvatarActionKinematicHold(const QUuid& id, EntityItemPointer ownerEntity);
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virtual ~AvatarActionKinematicHold();
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virtual bool updateArguments(QVariantMap arguments);
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virtual QVariantMap getArguments();
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virtual void updateActionWorker(float deltaTimeStep);
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virtual void deserialize(QByteArray serializedArguments);
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private:
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static const uint16_t holdVersion;
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glm::vec3 _relativePosition;
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glm::quat _relativeRotation;
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QString _hand;
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bool _mine = false;
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bool _previousSet = false;
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glm::vec3 _previousPositionalTarget;
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glm::quat _previousRotationalTarget;
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bool _setVelocity = false;
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};
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#endif // hifi_AvatarActionKinematicHold_h
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@ -100,9 +100,6 @@ EntityActionType EntityActionInterface::actionTypeFromString(QString actionTypeS
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if (normalizedActionTypeString == "hold") {
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return ACTION_TYPE_HOLD;
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}
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if (normalizedActionTypeString == "kinematichold") {
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return ACTION_TYPE_KINEMATIC_HOLD;
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}
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qDebug() << "Warning -- EntityActionInterface::actionTypeFromString got unknown action-type name" << actionTypeString;
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return ACTION_TYPE_NONE;
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@ -118,8 +115,6 @@ QString EntityActionInterface::actionTypeToString(EntityActionType actionType) {
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return "spring";
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case ACTION_TYPE_HOLD:
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return "hold";
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case ACTION_TYPE_KINEMATIC_HOLD:
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return "kinematic-hold";
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}
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assert(false);
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return "none";
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@ -286,6 +281,23 @@ QString EntityActionInterface::extractStringArgument(QString objectName, QVarian
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return v;
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}
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bool EntityActionInterface::extractBooleanArgument(QString objectName, QVariantMap arguments,
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QString argumentName, bool& ok, bool required) {
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if (!arguments.contains(argumentName)) {
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if (required) {
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qDebug() << objectName << "requires argument:" << argumentName;
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}
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ok = false;
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return false;
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}
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QVariant vV = arguments[argumentName];
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bool v = vV.toBool();
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return v;
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}
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QDataStream& operator<<(QDataStream& stream, const EntityActionType& entityActionType)
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{
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return stream << (quint16)entityActionType;
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@ -23,8 +23,7 @@ enum EntityActionType {
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ACTION_TYPE_NONE = 0,
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ACTION_TYPE_OFFSET = 1000,
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ACTION_TYPE_SPRING = 2000,
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ACTION_TYPE_HOLD = 3000,
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ACTION_TYPE_KINEMATIC_HOLD = 4000
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ACTION_TYPE_HOLD = 3000
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};
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@ -66,6 +65,8 @@ public:
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QString argumentName, bool& ok, bool required = true);
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static QString extractStringArgument(QString objectName, QVariantMap arguments,
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QString argumentName, bool& ok, bool required = true);
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static bool extractBooleanArgument(QString objectName, QVariantMap arguments,
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QString argumentName, bool& ok, bool required = true);
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protected:
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virtual glm::vec3 getPosition() = 0;
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