expose AVATAR_MOTION_OBEY_GRAVITY const to JS

This commit is contained in:
Andrew Meadows 2014-04-25 14:15:40 -07:00
parent 2d5bfc81cd
commit 357aac833e

View file

@ -239,6 +239,8 @@ void ScriptEngine::init() {
globalObject.setProperty("COLLISION_GROUP_VOXELS", _engine.newVariant(QVariant(COLLISION_GROUP_VOXELS)));
globalObject.setProperty("COLLISION_GROUP_PARTICLES", _engine.newVariant(QVariant(COLLISION_GROUP_PARTICLES)));
globalObject.setProperty("AVATAR_MOTION_OBEY_GRAVITY", _engine.newVariant(QVariant(AVATAR_MOTION_OBEY_GRAVITY)));
// let the VoxelPacketSender know how frequently we plan to call it
_voxelsScriptingInterface.getVoxelPacketSender()->setProcessCallIntervalHint(SCRIPT_DATA_CALLBACK_USECS);
_particlesScriptingInterface.getParticlePacketSender()->setProcessCallIntervalHint(SCRIPT_DATA_CALLBACK_USECS);