mirror of
https://github.com/overte-org/overte.git
synced 2025-04-20 18:23:54 +02:00
Merge pull request #2566 from birarda/master
add a symmetric ping type to handle open servers with clients on symmetric nats
This commit is contained in:
commit
356df8ab31
4 changed files with 41 additions and 4 deletions
|
@ -51,6 +51,7 @@ Node::Node(const QUuid& uuid, char type, const HifiSockAddr& publicSocket, const
|
|||
_lastHeardMicrostamp(usecTimestampNow()),
|
||||
_publicSocket(publicSocket),
|
||||
_localSocket(localSocket),
|
||||
_symmetricSocket(),
|
||||
_activeSocket(NULL),
|
||||
_connectionSecret(),
|
||||
_bytesReceivedMovingAverage(NULL),
|
||||
|
@ -84,6 +85,15 @@ void Node::setLocalSocket(const HifiSockAddr& localSocket) {
|
|||
_localSocket = localSocket;
|
||||
}
|
||||
|
||||
void Node::setSymmetricSocket(const HifiSockAddr& symmetricSocket) {
|
||||
if (_activeSocket == &_symmetricSocket) {
|
||||
// if the active socket was the symmetric socket then reset it to NULL
|
||||
_activeSocket = NULL;
|
||||
}
|
||||
|
||||
_symmetricSocket = symmetricSocket;
|
||||
}
|
||||
|
||||
void Node::activateLocalSocket() {
|
||||
qDebug() << "Activating local socket for node" << *this;
|
||||
_activeSocket = &_localSocket;
|
||||
|
@ -94,6 +104,11 @@ void Node::activatePublicSocket() {
|
|||
_activeSocket = &_publicSocket;
|
||||
}
|
||||
|
||||
void Node::activateSymmetricSocket() {
|
||||
qDebug() << "Activating symmetric socket for node" << *this;
|
||||
_activeSocket = &_symmetricSocket;
|
||||
}
|
||||
|
||||
void Node::recordBytesReceived(int bytesReceived) {
|
||||
if (!_bytesReceivedMovingAverage) {
|
||||
_bytesReceivedMovingAverage = new SimpleMovingAverage(100);
|
||||
|
|
|
@ -70,11 +70,14 @@ public:
|
|||
void setPublicSocket(const HifiSockAddr& publicSocket);
|
||||
const HifiSockAddr& getLocalSocket() const { return _localSocket; }
|
||||
void setLocalSocket(const HifiSockAddr& localSocket);
|
||||
|
||||
const HifiSockAddr& getSymmetricSocket() const { return _symmetricSocket; }
|
||||
void setSymmetricSocket(const HifiSockAddr& symmetricSocket);
|
||||
|
||||
const HifiSockAddr* getActiveSocket() const { return _activeSocket; }
|
||||
|
||||
void activatePublicSocket();
|
||||
void activateLocalSocket();
|
||||
void activateSymmetricSocket();
|
||||
|
||||
const QUuid& getConnectionSecret() const { return _connectionSecret; }
|
||||
void setConnectionSecret(const QUuid& connectionSecret) { _connectionSecret = connectionSecret; }
|
||||
|
@ -110,6 +113,7 @@ private:
|
|||
quint64 _lastHeardMicrostamp;
|
||||
HifiSockAddr _publicSocket;
|
||||
HifiSockAddr _localSocket;
|
||||
HifiSockAddr _symmetricSocket;
|
||||
HifiSockAddr* _activeSocket;
|
||||
QUuid _connectionSecret;
|
||||
SimpleMovingAverage* _bytesReceivedMovingAverage;
|
||||
|
|
|
@ -294,6 +294,15 @@ void NodeList::processNodeData(const HifiSockAddr& senderSockAddr, const QByteAr
|
|||
matchingNode->setLastHeardMicrostamp(usecTimestampNow());
|
||||
QByteArray replyPacket = constructPingReplyPacket(packet);
|
||||
writeDatagram(replyPacket, matchingNode, senderSockAddr);
|
||||
|
||||
// If we don't have a symmetric socket for this node and this socket doesn't match
|
||||
// what we have for public and local then set it as the symmetric.
|
||||
// This allows a server on a reachable port to communicate with nodes on symmetric NATs
|
||||
if (matchingNode->getSymmetricSocket().isNull()) {
|
||||
if (senderSockAddr != matchingNode->getLocalSocket() && senderSockAddr != matchingNode->getPublicSocket()) {
|
||||
matchingNode->setSymmetricSocket(senderSockAddr);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
|
@ -782,7 +791,7 @@ QByteArray NodeList::constructPingReplyPacket(const QByteArray& pingPacket) {
|
|||
return replyPacket;
|
||||
}
|
||||
|
||||
void NodeList::pingPublicAndLocalSocketsForInactiveNode(const SharedNodePointer& node) {
|
||||
void NodeList::pingPunchForInactiveNode(const SharedNodePointer& node) {
|
||||
|
||||
// send the ping packet to the local and public sockets for this node
|
||||
QByteArray localPingPacket = constructPingPacket(PingType::Local);
|
||||
|
@ -790,6 +799,11 @@ void NodeList::pingPublicAndLocalSocketsForInactiveNode(const SharedNodePointer&
|
|||
|
||||
QByteArray publicPingPacket = constructPingPacket(PingType::Public);
|
||||
writeDatagram(publicPingPacket, node, node->getPublicSocket());
|
||||
|
||||
if (!node->getSymmetricSocket().isNull()) {
|
||||
QByteArray symmetricPingPacket = constructPingPacket(PingType::Symmetric);
|
||||
writeDatagram(symmetricPingPacket, node, node->getSymmetricSocket());
|
||||
}
|
||||
}
|
||||
|
||||
SharedNodePointer NodeList::addOrUpdateNode(const QUuid& uuid, char nodeType,
|
||||
|
@ -860,7 +874,7 @@ void NodeList::pingInactiveNodes() {
|
|||
foreach (const SharedNodePointer& node, getNodeHash()) {
|
||||
if (!node->getActiveSocket()) {
|
||||
// we don't have an active link to this node, ping it to set that up
|
||||
pingPublicAndLocalSocketsForInactiveNode(node);
|
||||
pingPunchForInactiveNode(node);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -879,6 +893,9 @@ void NodeList::activateSocketFromNodeCommunication(const QByteArray& packet, con
|
|||
sendingNode->activateLocalSocket();
|
||||
} else if (pingType == PingType::Public && !sendingNode->getActiveSocket()) {
|
||||
sendingNode->activatePublicSocket();
|
||||
} else if (pingType == PingType::Symmetric && !sendingNode->getActiveSocket()) {
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -58,6 +58,7 @@ namespace PingType {
|
|||
const PingType_t Agnostic = 0;
|
||||
const PingType_t Local = 1;
|
||||
const PingType_t Public = 2;
|
||||
const PingType_t Symmetric = 3;
|
||||
}
|
||||
|
||||
class NodeList : public QObject {
|
||||
|
@ -101,7 +102,7 @@ public:
|
|||
|
||||
QByteArray constructPingPacket(PingType_t pingType = PingType::Agnostic);
|
||||
QByteArray constructPingReplyPacket(const QByteArray& pingPacket);
|
||||
void pingPublicAndLocalSocketsForInactiveNode(const SharedNodePointer& node);
|
||||
void pingPunchForInactiveNode(const SharedNodePointer& node);
|
||||
|
||||
SharedNodePointer nodeWithUUID(const QUuid& nodeUUID, bool blockingLock = true);
|
||||
SharedNodePointer sendingNodeForPacket(const QByteArray& packet);
|
||||
|
|
Loading…
Reference in a new issue