From fe11d929e398ffe282612fa749a02bc158aabee5 Mon Sep 17 00:00:00 2001 From: Jeffrey Ventrella Date: Tue, 7 May 2013 08:43:14 -0700 Subject: [PATCH 01/18] cleaned up code spacing --- interface/src/Avatar.cpp | 185 +++++++++++++++++----------------- interface/src/AvatarTouch.cpp | 42 ++++---- interface/src/Camera.cpp | 31 +++--- interface/src/HandControl.cpp | 26 ++--- interface/src/Util.cpp | 38 +++---- interface/src/main.cpp | 30 +++--- 6 files changed, 172 insertions(+), 180 deletions(-) diff --git a/interface/src/Avatar.cpp b/interface/src/Avatar.cpp index 9a4a1b16c8..3e97fd32b6 100644 --- a/interface/src/Avatar.cpp +++ b/interface/src/Avatar.cpp @@ -322,7 +322,6 @@ bool Avatar::getIsNearInteractingOther() { void Avatar::simulate(float deltaTime) { - // update balls if (_balls) { _balls->simulate(deltaTime); } @@ -496,7 +495,7 @@ void Avatar::updateHandMovementAndTouching(float deltaTime) { void Avatar::updateHead(float deltaTime) { //apply the head lean values to the springy position... - if (fabs( _head.leanSideways + _head.leanForward ) > 0.0f) { + if (fabs(_head.leanSideways + _head.leanForward) > 0.0f) { glm::vec3 headLean = _orientation.getRight() * _head.leanSideways + _orientation.getFront() * _head.leanForward; @@ -514,7 +513,7 @@ void Avatar::updateHead(float deltaTime) { if (_head.noise) { // Move toward new target _headPitch += (_head.pitchTarget - _headPitch) * 10 * deltaTime; // (1.f - DECAY*deltaTime)*Pitch + ; - _headYaw += (_head.yawTarget - _headYaw ) * 10 * deltaTime; // (1.f - DECAY*deltaTime); + _headYaw += (_head.yawTarget - _headYaw ) * 10 * deltaTime; // (1.f - DECAY*deltaTime); _headRoll *= 1.f - (DECAY * deltaTime); } @@ -661,7 +660,7 @@ void Avatar::updateAvatarCollisions(float deltaTime) { glm::vec3 vectorBetweenBoundingSpheres(_position - otherAvatar->_position); if (glm::length(vectorBetweenBoundingSpheres) < _height * ONE_HALF + otherAvatar->_height * ONE_HALF) { //apply forces from collision - applyCollisionWithOtherAvatar(otherAvatar, deltaTime ); + applyCollisionWithOtherAvatar(otherAvatar, deltaTime); } // test other avatar hand position for proximity @@ -695,7 +694,7 @@ void Avatar::applyCollisionWithOtherAvatar(Avatar * otherAvatar, float deltaTime glm::vec3 vectorBetweenJoints(_joint[b].springyPosition - otherAvatar->_joint[o].springyPosition); float distanceBetweenJoints = glm::length(vectorBetweenJoints); - if (distanceBetweenJoints > 0.0 ) { // to avoid divide by zero + if (distanceBetweenJoints > 0.0) { // to avoid divide by zero float combinedRadius = _joint[b].radius + otherAvatar->_joint[o].radius; // check for collision @@ -706,7 +705,7 @@ void Avatar::applyCollisionWithOtherAvatar(Avatar * otherAvatar, float deltaTime glm::vec3 ballPushForce = directionVector * COLLISION_BALL_FORCE * deltaTime; float ballMomentum = 1.0 - COLLISION_BALL_FRICTION * deltaTime; - if (ballMomentum < 0.0 ) { ballMomentum = 0.0;} + if (ballMomentum < 0.0) { ballMomentum = 0.0;} _joint[b].springyVelocity += ballPushForce; otherAvatar->_joint[o].springyVelocity -= ballPushForce; @@ -717,7 +716,7 @@ void Avatar::applyCollisionWithOtherAvatar(Avatar * otherAvatar, float deltaTime // accumulate forces and frictions to apply to the velocities of avatar bodies bodyPushForce += directionVector * COLLISION_BODY_FORCE * deltaTime; bodyMomentum -= COLLISION_BODY_FRICTION * deltaTime; - if (bodyMomentum < 0.0 ) { bodyMomentum = 0.0;} + if (bodyMomentum < 0.0) { bodyMomentum = 0.0;} }// check for collision } // to avoid divide by zero @@ -736,7 +735,7 @@ void Avatar::applyCollisionWithOtherAvatar(Avatar * otherAvatar, float deltaTime -void Avatar::setDisplayingHead(bool displayingHead ) { +void Avatar::setDisplayingHead(bool displayingHead) { _displayingHead = displayingHead; } @@ -755,25 +754,25 @@ void Avatar::setGravity(glm::vec3 gravity) { void Avatar::render(bool lookingInMirror, glm::vec3 cameraPosition) { // render a simple round on the ground projected down from the avatar's position - renderDiskShadow(_position, glm::vec3(0.0f, 1.0f, 0.0f ), 0.1f, 0.2f ); + renderDiskShadow(_position, glm::vec3(0.0f, 1.0f, 0.0f), 0.1f, 0.2f); /* // show avatar position - glColor4f(0.5f, 0.5f, 0.5f, 0.6 ); + glColor4f(0.5f, 0.5f, 0.5f, 0.6); glPushMatrix(); glTranslatef(_position.x, _position.y, _position.z); - glScalef(0.03, 0.03, 0.03 ); - glutSolidSphere(1, 10, 10 ); + glScalef(0.03, 0.03, 0.03); + glutSolidSphere(1, 10, 10); glPopMatrix(); */ - if (usingBigSphereCollisionTest ) { + if (usingBigSphereCollisionTest) { // show TEST big sphere - glColor4f(0.5f, 0.6f, 0.8f, 0.7 ); + glColor4f(0.5f, 0.6f, 0.8f, 0.7); glPushMatrix(); glTranslatef(_TEST_bigSpherePosition.x, _TEST_bigSpherePosition.y, _TEST_bigSpherePosition.z); - glScalef(_TEST_bigSphereRadius, _TEST_bigSphereRadius, _TEST_bigSphereRadius ); - glutSolidSphere(1, 20, 20 ); + glScalef(_TEST_bigSphereRadius, _TEST_bigSphereRadius, _TEST_bigSphereRadius); + glutSolidSphere(1, 20, 20); glPopMatrix(); } @@ -786,7 +785,7 @@ void Avatar::render(bool lookingInMirror, glm::vec3 cameraPosition) { } // if this is my avatar, then render my interactions with the other avatar - if (_isMine ) { + if (_isMine) { _avatarTouch.render(cameraPosition); } @@ -847,7 +846,7 @@ void Avatar::renderHead(bool lookingInMirror) { glEnable(GL_RESCALE_NORMAL); // show head orientation - //renderOrientationDirections(_joint[ AVATAR_JOINT_HEAD_BASE ].springyPosition, _joint[ AVATAR_JOINT_HEAD_BASE ].orientation, 0.2f ); + //renderOrientationDirections(_joint[ AVATAR_JOINT_HEAD_BASE ].springyPosition, _joint[ AVATAR_JOINT_HEAD_BASE ].orientation, 0.2f); glPushMatrix(); @@ -875,7 +874,7 @@ void Avatar::renderHead(bool lookingInMirror) { //glRotatef(_bodyPitch + _headPitch, 1, 0, 0); //glRotatef(_bodyRoll - _headRoll, 0, 0, 1); // don't let body pitch and roll affect the head.. - glRotatef( _headPitch, 1, 0, 0); + glRotatef(_headPitch, 1, 0, 0); glRotatef(-_headRoll, 0, 0, 1); } else { glRotatef(_bodyYaw + _headYaw, 0, 1, 0); @@ -1012,7 +1011,7 @@ void Avatar::renderHead(bool lookingInMirror) { glPopMatrix(); } -void Avatar::setHandMovementValues(glm::vec3 handOffset ) { +void Avatar::setHandMovementValues(glm::vec3 handOffset) { _movedHandOffset = handOffset; } @@ -1025,11 +1024,11 @@ void Avatar::initializeSkeleton() { for (int b=0; b 0.0f ) { + if (length > 0.0f) { glm::vec3 springDirection = springVector / length; float force = (length - _joint[b].length) * BODY_SPRING_FORCE * deltaTime; _joint[b].springyVelocity -= springDirection * force; - if ( _joint[b].parent != AVATAR_JOINT_NULL ) { + if (_joint[b].parent != AVATAR_JOINT_NULL) { _joint[_joint[b].parent].springyVelocity += springDirection * force; } } @@ -1271,7 +1270,7 @@ void Avatar::updateBodySprings( float deltaTime ) { _joint[b].springyVelocity *= decay; } else { - _joint[b].springyVelocity = glm::vec3( 0.0f, 0.0f, 0.0f ); + _joint[b].springyVelocity = glm::vec3(0.0f, 0.0f, 0.0f); } _joint[b].springyPosition += _joint[b].springyVelocity * deltaTime; @@ -1290,17 +1289,17 @@ const glm::vec3& Avatar::getHeadPosition() const { -void Avatar::updateArmIKAndConstraints( float deltaTime ) { +void Avatar::updateArmIKAndConstraints(float deltaTime) { // determine the arm vector glm::vec3 armVector = _joint[ AVATAR_JOINT_RIGHT_FINGERTIPS ].position; armVector -= _joint[ AVATAR_JOINT_RIGHT_SHOULDER ].position; // test to see if right hand is being dragged beyond maximum arm length - float distance = glm::length( armVector ); + float distance = glm::length(armVector); // don't let right hand get dragged beyond maximum arm length... - if ( distance > _maxArmLength ) { + if (distance > _maxArmLength) { // reset right hand to be constrained to maximum arm length _joint[ AVATAR_JOINT_RIGHT_FINGERTIPS ].position = _joint[ AVATAR_JOINT_RIGHT_SHOULDER ].position; glm::vec3 armNormal = armVector / distance; @@ -1315,13 +1314,13 @@ void Avatar::updateArmIKAndConstraints( float deltaTime ) { glm::vec3 newElbowPosition = _joint[ AVATAR_JOINT_RIGHT_SHOULDER ].position; newElbowPosition += armVector * ONE_HALF; - glm::vec3 perpendicular = glm::cross( _orientation.getFront(), armVector ); + glm::vec3 perpendicular = glm::cross(_orientation.getFront(), armVector); - newElbowPosition += perpendicular * ( 1.0f - ( _maxArmLength / distance ) ) * ONE_HALF; + newElbowPosition += perpendicular * (1.0f - (_maxArmLength / distance)) * ONE_HALF; _joint[ AVATAR_JOINT_RIGHT_ELBOW ].position = newElbowPosition; // set wrist position - glm::vec3 vv( _joint[ AVATAR_JOINT_RIGHT_FINGERTIPS ].position ); + glm::vec3 vv(_joint[ AVATAR_JOINT_RIGHT_FINGERTIPS ].position); vv -= _joint[ AVATAR_JOINT_RIGHT_ELBOW ].position; glm::vec3 newWristPosition = _joint[ AVATAR_JOINT_RIGHT_ELBOW ].position + vv * 0.7f; _joint[ AVATAR_JOINT_RIGHT_WRIST ].position = newWristPosition; @@ -1333,53 +1332,53 @@ void Avatar::renderBody() { // Render joint positions as spheres for (int b = 0; b < NUM_AVATAR_JOINTS; b++) { - if ( b != AVATAR_JOINT_HEAD_BASE ) { // the head is rendered as a special case in "renderHead" + if (b != AVATAR_JOINT_HEAD_BASE) { // the head is rendered as a special case in "renderHead" //render bone orientation - //renderOrientationDirections( _joint[b].springyPosition, _joint[b].orientation, _joint[b].radius * 2.0 ); + //renderOrientationDirections(_joint[b].springyPosition, _joint[b].orientation, _joint[b].radius * 2.0); - if ( _usingBodySprings ) { - glColor3fv( skinColor ); + if (_usingBodySprings) { + glColor3fv(skinColor); glPushMatrix(); - glTranslatef( _joint[b].springyPosition.x, _joint[b].springyPosition.y, _joint[b].springyPosition.z ); - glutSolidSphere( _joint[b].radius, 20.0f, 20.0f ); + glTranslatef(_joint[b].springyPosition.x, _joint[b].springyPosition.y, _joint[b].springyPosition.z); + glutSolidSphere(_joint[b].radius, 20.0f, 20.0f); glPopMatrix(); } else { - glColor3fv( skinColor ); + glColor3fv(skinColor); glPushMatrix(); - glTranslatef( _joint[b].position.x, _joint[b].position.y, _joint[b].position.z ); - glutSolidSphere( _joint[b].radius, 20.0f, 20.0f ); + glTranslatef(_joint[b].position.x, _joint[b].position.y, _joint[b].position.z); + glutSolidSphere(_joint[b].radius, 20.0f, 20.0f); glPopMatrix(); } } } // Render lines connecting the joint positions - if ( _usingBodySprings ) { - glColor3f( 0.4f, 0.5f, 0.6f ); + if (_usingBodySprings) { + glColor3f(0.4f, 0.5f, 0.6f); glLineWidth(3.0); for (int b = 1; b < NUM_AVATAR_JOINTS; b++) { - if ( _joint[b].parent != AVATAR_JOINT_NULL ) - if ( b != AVATAR_JOINT_HEAD_TOP ) { - glBegin( GL_LINE_STRIP ); - glVertex3fv( &_joint[ _joint[ b ].parent ].springyPosition.x ); - glVertex3fv( &_joint[ b ].springyPosition.x ); + if (_joint[b].parent != AVATAR_JOINT_NULL) + if (b != AVATAR_JOINT_HEAD_TOP) { + glBegin(GL_LINE_STRIP); + glVertex3fv(&_joint[ _joint[ b ].parent ].springyPosition.x); + glVertex3fv(&_joint[ b ].springyPosition.x); glEnd(); } } } /* else { - glColor3fv( skinColor ); + glColor3fv(skinColor); glLineWidth(3.0); for (int b = 1; b < NUM_AVATAR_JOINTS; b++) { - if ( _joint[b].parent != AVATAR_JOINT_NULL ) { - glBegin( GL_LINE_STRIP ); - glVertex3fv( &_joint[ _joint[ b ].parent ].position.x ); - glVertex3fv( &_joint[ b ].position.x); + if (_joint[b].parent != AVATAR_JOINT_NULL) { + glBegin(GL_LINE_STRIP); + glVertex3fv(&_joint[ _joint[ b ].parent ].position.x); + glVertex3fv(&_joint[ b ].position.x); glEnd(); } } @@ -1442,9 +1441,7 @@ void Avatar::processTransmitterData(unsigned char* packetData, int numBytes) { //printLog("Packet: [%s]\n", packetData); //printLog("Version: %s\n", device); - _transmitterInitialReading = glm::vec3( rot3, - rot2, - rot1 ); + _transmitterInitialReading = glm::vec3(rot3, rot2, rot1); } const int TRANSMITTER_COUNT = 100; if (_transmitterPackets % TRANSMITTER_COUNT == 0) { @@ -1452,7 +1449,7 @@ void Avatar::processTransmitterData(unsigned char* packetData, int numBytes) { timeval now; gettimeofday(&now, NULL); double msecsElapsed = diffclock(&_transmitterTimer, &now); - _transmitterHz = static_cast( (double)TRANSMITTER_COUNT / (msecsElapsed / 1000.0) ); + _transmitterHz = static_cast((double)TRANSMITTER_COUNT / (msecsElapsed / 1000.0)); _transmitterTimer = now; printLog("Transmitter Hz: %3.1f\n", _transmitterHz); } @@ -1469,12 +1466,12 @@ void Avatar::processTransmitterData(unsigned char* packetData, int numBytes) { glm::vec3 angularVelocity; if (deviceType != DEVICE_GLASS) { angularVelocity = glm::vec3(glm::degrees(gyrZ), glm::degrees(-gyrX), glm::degrees(gyrY)); - setHeadFromGyros( &eulerAngles, &angularVelocity, + setHeadFromGyros(&eulerAngles, &angularVelocity, (_transmitterHz == 0.f) ? 0.f : 1.f / _transmitterHz, 1.0); } else { angularVelocity = glm::vec3(glm::degrees(gyrY), glm::degrees(-gyrX), glm::degrees(-gyrZ)); - setHeadFromGyros( &eulerAngles, &angularVelocity, + setHeadFromGyros(&eulerAngles, &angularVelocity, (_transmitterHz == 0.f) ? 0.f : 1.f / _transmitterHz, 1000.0); } diff --git a/interface/src/AvatarTouch.cpp b/interface/src/AvatarTouch.cpp index 45d1eac1ed..89e9889005 100644 --- a/interface/src/AvatarTouch.cpp +++ b/interface/src/AvatarTouch.cpp @@ -16,10 +16,10 @@ const float THREAD_RADIUS = 0.012; AvatarTouch::AvatarTouch() { - _myHandPosition = glm::vec3( 0.0f, 0.0f, 0.0f ); - _yourHandPosition = glm::vec3( 0.0f, 0.0f, 0.0f ); - _myBodyPosition = glm::vec3( 0.0f, 0.0f, 0.0f ); - _yourBodyPosition = glm::vec3( 0.0f, 0.0f, 0.0f ); + _myHandPosition = glm::vec3(0.0f, 0.0f, 0.0f); + _yourHandPosition = glm::vec3(0.0f, 0.0f, 0.0f); + _myBodyPosition = glm::vec3(0.0f, 0.0f, 0.0f); + _yourBodyPosition = glm::vec3(0.0f, 0.0f, 0.0f); _myHandState = 0; _yourHandState = 0; _reachableRadius = 0.0f; @@ -28,7 +28,7 @@ AvatarTouch::AvatarTouch() { _handsCloseEnoughToGrasp = false; for (int p=0; p 1.0f ) { + if (_modeShift > 1.0f) { _modeShift = 1.0f; } } @@ -53,22 +53,19 @@ void Camera::update( float deltaTime ) { generateOrientation(); } - - // generate the ortho-normals for the orientation based on the three Euler angles void Camera::generateOrientation() { _orientation.setToIdentity(); - _orientation.pitch( _pitch ); - _orientation.yaw ( _yaw ); - _orientation.roll ( _roll ); + _orientation.pitch(_pitch); + _orientation.yaw (_yaw ); + _orientation.roll (_roll ); } - // use iterative forces to keep the camera at the desired position and angle -void Camera::updateFollowMode( float deltaTime ) { +void Camera::updateFollowMode(float deltaTime) { // derive t from tightness float t = _tightness * deltaTime; - if ( t > 1.0 ) { + if (t > 1.0) { t = 1.0; } @@ -114,8 +111,6 @@ void Camera::setFarClip (float f) { _frustumNeedsReshape = true; } - - // call to find out if the view frustum needs to be reshaped bool Camera::getFrustumNeedsReshape() { return _frustumNeedsReshape; diff --git a/interface/src/HandControl.cpp b/interface/src/HandControl.cpp index 37efc755c2..1d95388dd9 100644 --- a/interface/src/HandControl.cpp +++ b/interface/src/HandControl.cpp @@ -33,14 +33,14 @@ HandControl::HandControl() { _envelope = 0.0f; } -void HandControl::setScreenDimensions( int width, int height ) { +void HandControl::setScreenDimensions(int width, int height) { _width = width; _height = height; _startX = _width / 2; _startY = _height / 2; } -void HandControl::update( int x, int y ) { +void HandControl::update(int x, int y) { _lastX = _x; _lastY = _y; _x = x; @@ -49,22 +49,22 @@ void HandControl::update( int x, int y ) { _velocityY = _y - _lastY; // if the mouse is moving, ramp up the envelope to increase amplitude of hand movement... - if (( _velocityX != 0 ) - || ( _velocityY != 0 )) { + if ((_velocityX != 0) + || (_velocityY != 0)) { _enabled = true; - if ( _envelope < 1.0 ) { + if (_envelope < 1.0) { _envelope += _rampUpRate; - if ( _envelope >= 1.0 ) { + if (_envelope >= 1.0) { _envelope = 1.0; } } } // if not enabled ramp down the envelope to decrease amplitude of hand movement... - if ( ! _enabled ) { - if ( _envelope > 0.0 ) { + if (! _enabled) { + if (_envelope > 0.0) { _envelope -= _rampDownRate; - if ( _envelope <= 0.0 ) { + if (_envelope <= 0.0) { _startX = _width / 2; _startY = _height / 2; _envelope = 0.0; @@ -77,14 +77,14 @@ void HandControl::update( int x, int y ) { _backFront = 0.0; // if envelope is greater than zero, apply mouse movement to values to be output - if ( _envelope > 0.0 ) { - _leftRight += ( ( _x - _startX ) / (float)_width ) * _envelope; - _downUp += ( ( _y - _startY ) / (float)_height ) * _envelope; + if (_envelope > 0.0) { + _leftRight += ((_x - _startX) / (float)_width ) * _envelope; + _downUp += ((_y - _startY) / (float)_height) * _envelope; } } glm::vec3 HandControl::getValues() { - return glm::vec3( _leftRight, _downUp, _backFront ); + return glm::vec3(_leftRight, _downUp, _backFront); } void HandControl::stop() { diff --git a/interface/src/Util.cpp b/interface/src/Util.cpp index 69054e5bad..8d931f27c8 100644 --- a/interface/src/Util.cpp +++ b/interface/src/Util.cpp @@ -172,7 +172,7 @@ void drawtext(int x, int y, float scale, float rotate, float thick, int mono, // Draws text on screen as stroked so it can be resized // glPushMatrix(); - glTranslatef( static_cast(x), static_cast(y), 0.0f); + glTranslatef(static_cast(x), static_cast(y), 0.0f); glColor3f(r,g,b); glRotated(rotate,0,0,1); // glLineWidth(thick); @@ -208,7 +208,7 @@ void drawvec3(int x, int y, float scale, float rotate, float thick, int mono, gl } void drawGroundPlaneGrid(float size) { - glColor3f( 0.4f, 0.5f, 0.3f ); + glColor3f(0.4f, 0.5f, 0.3f); glLineWidth(2.0); for (float x = 0; x <= size; x++) { @@ -234,7 +234,7 @@ void drawGroundPlaneGrid(float size) { void renderDiskShadow(glm::vec3 position, glm::vec3 upDirection, float radius, float darkness) { - glColor4f( 0.0f, 0.0f, 0.0f, darkness ); + glColor4f(0.0f, 0.0f, 0.0f, darkness); int num = 20; float y = 0.001f; @@ -264,7 +264,7 @@ void renderDiskShadow(glm::vec3 position, glm::vec3 upDirection, float radius, f void renderSphereOutline(glm::vec3 position, float radius, int numSides, glm::vec3 cameraPosition) { glm::vec3 vectorToPosition(glm::normalize(position - cameraPosition)); - glm::vec3 right = glm::cross(vectorToPosition, glm::vec3( 0.0f, 1.0f, 0.0f)); + glm::vec3 right = glm::cross(vectorToPosition, glm::vec3(0.0f, 1.0f, 0.0f)); glm::vec3 up = glm::cross(right, vectorToPosition); glBegin(GL_LINE_STRIP); @@ -285,7 +285,7 @@ void renderSphereOutline(glm::vec3 position, float radius, int numSides, glm::ve } -void renderCircle(glm::vec3 position, float radius, glm::vec3 surfaceNormal, int numSides ) { +void renderCircle(glm::vec3 position, float radius, glm::vec3 surfaceNormal, int numSides) { glm::vec3 perp1 = glm::vec3(surfaceNormal.y, surfaceNormal.z, surfaceNormal.x); glm::vec3 perp2 = glm::vec3(surfaceNormal.z, surfaceNormal.x, surfaceNormal.y); @@ -306,27 +306,27 @@ void renderCircle(glm::vec3 position, float radius, glm::vec3 surfaceNormal, int } -void renderOrientationDirections( glm::vec3 position, Orientation orientation, float size ) { +void renderOrientationDirections(glm::vec3 position, Orientation orientation, float size) { glm::vec3 pRight = position + orientation.getRight() * size; - glm::vec3 pUp = position + orientation.getUp() * size; + glm::vec3 pUp = position + orientation.getUp () * size; glm::vec3 pFront = position + orientation.getFront() * size; - glColor3f( 1.0f, 0.0f, 0.0f ); - glBegin( GL_LINE_STRIP ); - glVertex3f( position.x, position.y, position.z ); - glVertex3f( pRight.x, pRight.y, pRight.z ); + glColor3f(1.0f, 0.0f, 0.0f); + glBegin(GL_LINE_STRIP); + glVertex3f(position.x, position.y, position.z); + glVertex3f(pRight.x, pRight.y, pRight.z); glEnd(); - glColor3f( 0.0f, 1.0f, 0.0f ); - glBegin( GL_LINE_STRIP ); - glVertex3f( position.x, position.y, position.z ); - glVertex3f( pUp.x, pUp.y, pUp.z ); + glColor3f(0.0f, 1.0f, 0.0f); + glBegin(GL_LINE_STRIP); + glVertex3f(position.x, position.y, position.z); + glVertex3f(pUp.x, pUp.y, pUp.z); glEnd(); - glColor3f( 0.0f, 0.0f, 1.0f ); - glBegin( GL_LINE_STRIP ); - glVertex3f( position.x, position.y, position.z ); - glVertex3f( pFront.x, pFront.y, pFront.z ); + glColor3f(0.0f, 0.0f, 1.0f); + glBegin(GL_LINE_STRIP); + glVertex3f(position.x, position.y, position.z); + glVertex3f(pFront.x, pFront.y, pFront.z); glEnd(); } diff --git a/interface/src/main.cpp b/interface/src/main.cpp index 78aa3ebf33..c2425957a5 100644 --- a/interface/src/main.cpp +++ b/interface/src/main.cpp @@ -1030,27 +1030,27 @@ void display(void) // this version uses a ramp-up/ramp-down timer in the camera to determine shift between first and thirs-person view /* - if ( myAvatar.getSpeed() < 0.02 ) { + if (myAvatar.getSpeed() < 0.02) { - if (myCamera.getMode() != CAMERA_MODE_FIRST_PERSON ) { + if (myCamera.getMode() != CAMERA_MODE_FIRST_PERSON) { myCamera.setMode(CAMERA_MODE_FIRST_PERSON); } - //printf( "myCamera.getModeShift() = %f\n", myCamera.getModeShift()); - myCamera.setPitch ( thirdPersonPitch + myCamera.getModeShift() * ( firstPersonPitch - thirdPersonPitch )); - myCamera.setUpShift ( thirdPersonUpShift + myCamera.getModeShift() * ( firstPersonUpShift - thirdPersonUpShift )); - myCamera.setDistance ( thirdPersonDistance + myCamera.getModeShift() * ( firstPersonDistance - thirdPersonDistance )); - myCamera.setTightness ( thirdPersonTightness + myCamera.getModeShift() * ( firstPersonTightness - thirdPersonTightness )); + //printf("myCamera.getModeShift() = %f\n", myCamera.getModeShift()); + myCamera.setPitch (thirdPersonPitch + myCamera.getModeShift() * (firstPersonPitch - thirdPersonPitch )); + myCamera.setUpShift (thirdPersonUpShift + myCamera.getModeShift() * (firstPersonUpShift - thirdPersonUpShift )); + myCamera.setDistance (thirdPersonDistance + myCamera.getModeShift() * (firstPersonDistance - thirdPersonDistance )); + myCamera.setTightness (thirdPersonTightness + myCamera.getModeShift() * (firstPersonTightness - thirdPersonTightness)); } else { - if (myCamera.getMode() != CAMERA_MODE_THIRD_PERSON ) { + if (myCamera.getMode() != CAMERA_MODE_THIRD_PERSON) { myCamera.setMode(CAMERA_MODE_THIRD_PERSON); } - //printf( "myCamera.getModeShift() = %f\n", myCamera.getModeShift()); - myCamera.setPitch ( firstPersonPitch + myCamera.getModeShift() * ( thirdPersonPitch - firstPersonPitch )); - myCamera.setUpShift ( firstPersonUpShift + myCamera.getModeShift() * ( thirdPersonUpShift - firstPersonUpShift )); - myCamera.setDistance ( firstPersonDistance + myCamera.getModeShift() * ( thirdPersonDistance - firstPersonDistance )); - myCamera.setTightness ( firstPersonTightness + myCamera.getModeShift() * ( thirdPersonTightness - firstPersonTightness )); + //printf("myCamera.getModeShift() = %f\n", myCamera.getModeShift()); + myCamera.setPitch (firstPersonPitch + myCamera.getModeShift() * (thirdPersonPitch - firstPersonPitch )); + myCamera.setUpShift (firstPersonUpShift + myCamera.getModeShift() * (thirdPersonUpShift - firstPersonUpShift )); + myCamera.setDistance (firstPersonDistance + myCamera.getModeShift() * (thirdPersonDistance - firstPersonDistance )); + myCamera.setTightness (firstPersonTightness + myCamera.getModeShift() * (thirdPersonTightness - firstPersonTightness)); } */ @@ -1083,7 +1083,7 @@ void display(void) if (::viewFrustumFromOffset && ::frustumOn) { // set the camera to third-person view but offset so we can see the frustum - viewFrustumOffsetCamera.setTargetYaw(::viewFrustumOffsetYaw + myAvatar.getBodyYaw() ); + viewFrustumOffsetCamera.setTargetYaw(::viewFrustumOffsetYaw + myAvatar.getBodyYaw()); viewFrustumOffsetCamera.setPitch (::viewFrustumOffsetPitch ); viewFrustumOffsetCamera.setRoll (::viewFrustumOffsetRoll ); viewFrustumOffsetCamera.setUpShift (::viewFrustumOffsetUp ); @@ -1778,7 +1778,7 @@ glm::vec3 getGravity(glm::vec3 pos) { } void mouseFunc(int button, int state, int x, int y) { - if (button == GLUT_LEFT_BUTTON && state == GLUT_DOWN ) { + if (button == GLUT_LEFT_BUTTON && state == GLUT_DOWN) { if (state == GLUT_DOWN && !menu.mouseClick(x, y)) { mouseX = x; mouseY = y; From d5d9479b65a65170b5932902940c48c97c058b02 Mon Sep 17 00:00:00 2001 From: Stephen Birarda Date: Tue, 7 May 2013 13:38:56 -0700 Subject: [PATCH 02/18] make eve send her ID to identify with the avatar mixer --- eve/src/main.cpp | 22 +++++++++++----------- interface/src/main.cpp | 5 ++--- libraries/shared/src/PacketHeaders.h | 27 ++++++++++++++------------- 3 files changed, 27 insertions(+), 27 deletions(-) diff --git a/eve/src/main.cpp b/eve/src/main.cpp index ad0081fc3b..b72d1194a4 100644 --- a/eve/src/main.cpp +++ b/eve/src/main.cpp @@ -130,8 +130,6 @@ int main(int argc, const char* argv[]) { unsigned char broadcastPacket[MAX_PACKET_SIZE]; broadcastPacket[0] = PACKET_HEADER_HEAD_DATA; - int numBytesToSend = 0; - timeval thisSend; double numMicrosecondsSleep = 0; @@ -148,13 +146,16 @@ int main(int argc, const char* argv[]) { Agent *avatarMixer = agentList->soloAgentOfType(AGENT_TYPE_AVATAR_MIXER); // make sure we actually have an avatar mixer with an active socket - if (avatarMixer != NULL && avatarMixer->getActiveSocket() != NULL) { + if (agentList->getOwnerID() != UNKNOWN_AGENT_ID && avatarMixer != NULL && avatarMixer->getActiveSocket() != NULL) { + unsigned char* packetPosition = broadcastPacket + sizeof(PACKET_HEADER); + packetPosition += packAgentId(packetPosition, agentList->getOwnerID()); + // use the getBroadcastData method in the AvatarData class to populate the broadcastPacket buffer - numBytesToSend = eve.getBroadcastData((broadcastPacket + 1)); + packetPosition += eve.getBroadcastData(packetPosition); // use the UDPSocket instance attached to our agent list to send avatar data to mixer - agentList->getAgentSocket().send(avatarMixer->getActiveSocket(), broadcastPacket, numBytesToSend); - } + agentList->getAgentSocket().send(avatarMixer->getActiveSocket(), broadcastPacket, packetPosition - broadcastPacket); + } // temporarily disable Eve's audio sending until the file is actually available on EC2 box if (numIterationsLeftBeforeAudioSend == 0) { @@ -175,13 +176,12 @@ int main(int argc, const char* argv[]) { // simulate the effect of pressing and un-pressing the mouse button/pad handStateTimer++; - if ( handStateTimer == 100 ) { + + if (handStateTimer == 100) { eve.setHandState(1); - } - if ( handStateTimer == 150 ) { + } else if (handStateTimer == 150) { eve.setHandState(0); - } - if ( handStateTimer >= 200 ) { + } else if (handStateTimer >= 200) { handStateTimer = 0; } } diff --git a/interface/src/main.cpp b/interface/src/main.cpp index 704200d24c..756a1481c5 100644 --- a/interface/src/main.cpp +++ b/interface/src/main.cpp @@ -696,13 +696,12 @@ void displaySide(Camera& whichCamera) { drawGroundPlaneGrid(10.f); // Draw voxels - if (showingVoxels) - { + if (showingVoxels) { voxels.render(); } // Render avatars of other agents - AgentList* agentList = AgentList::getInstance(); + AgentList *agentList = AgentList::getInstance(); agentList->lock(); for (AgentList::iterator agent = agentList->begin(); agent != agentList->end(); agent++) { if (agent->getLinkedData() != NULL && agent->getType() == AGENT_TYPE_AVATAR) { diff --git a/libraries/shared/src/PacketHeaders.h b/libraries/shared/src/PacketHeaders.h index 1ceb3fcc5a..152adc5805 100644 --- a/libraries/shared/src/PacketHeaders.h +++ b/libraries/shared/src/PacketHeaders.h @@ -13,18 +13,19 @@ #ifndef hifi_PacketHeaders_h #define hifi_PacketHeaders_h -const char PACKET_HEADER_DOMAIN = 'D'; -const char PACKET_HEADER_PING = 'P'; -const char PACKET_HEADER_PING_REPLY = 'R'; -const char PACKET_HEADER_HEAD_DATA = 'H'; -const char PACKET_HEADER_Z_COMMAND = 'Z'; -const char PACKET_HEADER_INJECT_AUDIO = 'I'; -const char PACKET_HEADER_SET_VOXEL = 'S'; -const char PACKET_HEADER_ERASE_VOXEL = 'E'; -const char PACKET_HEADER_VOXEL_DATA = 'V'; -const char PACKET_HEADER_BULK_AVATAR_DATA = 'X'; -const char PACKET_HEADER_TRANSMITTER_DATA = 't'; -const char PACKET_HEADER_DOMAIN_LIST_REQUEST = 'L'; -const char PACKET_HEADER_DOMAIN_RFD = 'C'; +typedef char PACKET_HEADER; +const PACKET_HEADER PACKET_HEADER_DOMAIN = 'D'; +const PACKET_HEADER PACKET_HEADER_PING = 'P'; +const PACKET_HEADER PACKET_HEADER_PING_REPLY = 'R'; +const PACKET_HEADER PACKET_HEADER_HEAD_DATA = 'H'; +const PACKET_HEADER PACKET_HEADER_Z_COMMAND = 'Z'; +const PACKET_HEADER PACKET_HEADER_INJECT_AUDIO = 'I'; +const PACKET_HEADER PACKET_HEADER_SET_VOXEL = 'S'; +const PACKET_HEADER PACKET_HEADER_ERASE_VOXEL = 'E'; +const PACKET_HEADER PACKET_HEADER_VOXEL_DATA = 'V'; +const PACKET_HEADER PACKET_HEADER_BULK_AVATAR_DATA = 'X'; +const PACKET_HEADER PACKET_HEADER_TRANSMITTER_DATA = 't'; +const PACKET_HEADER PACKET_HEADER_DOMAIN_LIST_REQUEST = 'L'; +const PACKET_HEADER PACKET_HEADER_DOMAIN_RFD = 'C'; #endif From 9be92cebdd4638dc267db30bb26cb5ee19ea001e Mon Sep 17 00:00:00 2001 From: Stephen Birarda Date: Tue, 7 May 2013 13:41:48 -0700 Subject: [PATCH 03/18] revert type squish, spacing, code review comment --- eve/src/main.cpp | 4 ++-- interface/src/main.cpp | 8 ++++---- 2 files changed, 6 insertions(+), 6 deletions(-) diff --git a/eve/src/main.cpp b/eve/src/main.cpp index b72d1194a4..08200c6606 100644 --- a/eve/src/main.cpp +++ b/eve/src/main.cpp @@ -143,10 +143,10 @@ int main(int argc, const char* argv[]) { gettimeofday(&thisSend, NULL); // find the current avatar mixer - Agent *avatarMixer = agentList->soloAgentOfType(AGENT_TYPE_AVATAR_MIXER); + Agent* avatarMixer = agentList->soloAgentOfType(AGENT_TYPE_AVATAR_MIXER); // make sure we actually have an avatar mixer with an active socket - if (agentList->getOwnerID() != UNKNOWN_AGENT_ID && avatarMixer != NULL && avatarMixer->getActiveSocket() != NULL) { + if (agentList->getOwnerID() != UNKNOWN_AGENT_ID && avatarMixer && avatarMixer->getActiveSocket() != NULL) { unsigned char* packetPosition = broadcastPacket + sizeof(PACKET_HEADER); packetPosition += packAgentId(packetPosition, agentList->getOwnerID()); diff --git a/interface/src/main.cpp b/interface/src/main.cpp index 756a1481c5..fad68d9c13 100644 --- a/interface/src/main.cpp +++ b/interface/src/main.cpp @@ -429,7 +429,7 @@ void updateAvatar(float frametime) { myAvatar.setCameraNearClip(::viewFrustum.getNearClip()); myAvatar.setCameraFarClip(::viewFrustum.getFarClip()); - AgentList *agentList = AgentList::getInstance(); + AgentList* agentList = AgentList::getInstance(); if (agentList->getOwnerID() != UNKNOWN_AGENT_ID) { // if I know my ID, send head/hand data to the avatar mixer and voxel server @@ -451,9 +451,9 @@ void updateAvatar(float frametime) { glm::vec3 avatarPos = myAvatar.getPosition(); // For some reason, we don't want to flip X and Z here. - ::paintingVoxel.x = avatarPos.x/10.0; - ::paintingVoxel.y = avatarPos.y/10.0; - ::paintingVoxel.z = avatarPos.z/10.0; + ::paintingVoxel.x = avatarPos.x / 10.0; + ::paintingVoxel.y = avatarPos.y / 10.0; + ::paintingVoxel.z = avatarPos.z / 10.0; unsigned char* bufferOut; int sizeOut; From 92daa8e6e05f31f9c3413ba7f9bb8c20ccd6c8f0 Mon Sep 17 00:00:00 2001 From: Stephen Birarda Date: Tue, 7 May 2013 13:43:07 -0700 Subject: [PATCH 04/18] revert the type squish --- interface/src/main.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/interface/src/main.cpp b/interface/src/main.cpp index fad68d9c13..4b34f9a2b0 100644 --- a/interface/src/main.cpp +++ b/interface/src/main.cpp @@ -701,7 +701,7 @@ void displaySide(Camera& whichCamera) { } // Render avatars of other agents - AgentList *agentList = AgentList::getInstance(); + AgentList* agentList = AgentList::getInstance(); agentList->lock(); for (AgentList::iterator agent = agentList->begin(); agent != agentList->end(); agent++) { if (agent->getLinkedData() != NULL && agent->getType() == AGENT_TYPE_AVATAR) { From 3719454abd5904c00cab290d3a1373584cacfbe2 Mon Sep 17 00:00:00 2001 From: Stephen Birarda Date: Tue, 7 May 2013 13:47:12 -0700 Subject: [PATCH 05/18] use constants for eve's hand grabbing behavior --- eve/src/main.cpp | 10 +++++++--- 1 file changed, 7 insertions(+), 3 deletions(-) diff --git a/eve/src/main.cpp b/eve/src/main.cpp index 08200c6606..7c4bde7a2d 100644 --- a/eve/src/main.cpp +++ b/eve/src/main.cpp @@ -25,6 +25,10 @@ const int MIN_ITERATIONS_BETWEEN_AUDIO_SENDS = (MIN_AUDIO_SEND_INTERVAL_SECS * 1 const int MAX_AUDIO_SEND_INTERVAL_SECS = 15; const float MAX_ITERATIONS_BETWEEN_AUDIO_SENDS = (MAX_AUDIO_SEND_INTERVAL_SECS * 1000) / DATA_SEND_INTERVAL_MSECS; +const int ITERATIONS_BEFORE_HAND_GRAB = 100; +const int HAND_GRAB_DURATION_ITERATIONS = 50; +const int HAND_TIMER_SLEEP_ITERATIONS = 50; + bool stopReceiveAgentDataThread; bool injectAudioThreadRunning = false; @@ -177,11 +181,11 @@ int main(int argc, const char* argv[]) { // simulate the effect of pressing and un-pressing the mouse button/pad handStateTimer++; - if (handStateTimer == 100) { + if (handStateTimer == ITERATIONS_BEFORE_HAND_GRAB) { eve.setHandState(1); - } else if (handStateTimer == 150) { + } else if (handStateTimer == ITERATIONS_BEFORE_HAND_GRAB + HAND_GRAB_DURATION_ITERATIONS) { eve.setHandState(0); - } else if (handStateTimer >= 200) { + } else if (handStateTimer >= ITERATIONS_BEFORE_HAND_GRAB + HAND_GRAB_DURATION_ITERATIONS + HAND_TIMER_SLEEP_ITERATIONS) { handStateTimer = 0; } } From 00c11d82b270196d188c1e33aa2df00408ab98d1 Mon Sep 17 00:00:00 2001 From: Stephen Birarda Date: Tue, 7 May 2013 13:50:01 -0700 Subject: [PATCH 06/18] if the agent stops asking for loopback make sure the flag is set false --- libraries/shared/src/AudioRingBuffer.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/libraries/shared/src/AudioRingBuffer.cpp b/libraries/shared/src/AudioRingBuffer.cpp index f7cd256809..d48f95c754 100644 --- a/libraries/shared/src/AudioRingBuffer.cpp +++ b/libraries/shared/src/AudioRingBuffer.cpp @@ -122,6 +122,8 @@ int AudioRingBuffer::parseData(unsigned char* sourceBuffer, int numBytes) { bearing = bearing > 0 ? bearing - AGENT_LOOPBACK_MODIFIER : bearing + AGENT_LOOPBACK_MODIFIER; + } else { + _shouldLoopbackForAgent = false; } dataPtr += sizeof(float); From 82cff262b1906d79dae0479e97fe5d913b3da5ca Mon Sep 17 00:00:00 2001 From: Stephen Birarda Date: Tue, 7 May 2013 14:28:48 -0700 Subject: [PATCH 07/18] for agent loopback perform no distance and angle calculations --- audio-mixer/src/main.cpp | 127 ++++++++++++----------- libraries/shared/src/AudioRingBuffer.cpp | 5 +- 2 files changed, 68 insertions(+), 64 deletions(-) diff --git a/audio-mixer/src/main.cpp b/audio-mixer/src/main.cpp index 1427a4097b..82f307f8d4 100644 --- a/audio-mixer/src/main.cpp +++ b/audio-mixer/src/main.cpp @@ -120,73 +120,78 @@ void *sendBuffer(void *args) { AudioRingBuffer* otherAgentBuffer = (AudioRingBuffer*) otherAgent->getLinkedData(); if (otherAgentBuffer->shouldBeAddedToMix()) { - float *agentPosition = agentRingBuffer->getPosition(); - float *otherAgentPosition = otherAgentBuffer->getPosition(); + + float bearingRelativeAngleToSource = 0.f; + float attenuationCoefficient = 1.f; - // calculate the distance to the other agent - - // use the distance to the other agent to calculate the change in volume for this frame - int lowAgentIndex = std::min(agent.getAgentIndex(), otherAgent.getAgentIndex()); - int highAgentIndex = std::max(agent.getAgentIndex(), otherAgent.getAgentIndex()); - - if (distanceCoefficients[lowAgentIndex][highAgentIndex] == 0) { - float distanceToAgent = sqrtf(powf(agentPosition[0] - otherAgentPosition[0], 2) + - powf(agentPosition[1] - otherAgentPosition[1], 2) + - powf(agentPosition[2] - otherAgentPosition[2], 2)); + if (otherAgent != agent) { + float *agentPosition = agentRingBuffer->getPosition(); + float *otherAgentPosition = otherAgentBuffer->getPosition(); - float minCoefficient = std::min(1.0f, - powf(0.5, (logf(DISTANCE_RATIO * distanceToAgent) / logf(3)) - 1)); - distanceCoefficients[lowAgentIndex][highAgentIndex] = minCoefficient; - } - - - // get the angle from the right-angle triangle - float triangleAngle = atan2f(fabsf(agentPosition[2] - otherAgentPosition[2]), - fabsf(agentPosition[0] - otherAgentPosition[0])) * (180 / M_PI); - float absoluteAngleToSource = 0; - float bearingRelativeAngleToSource = 0; - - - // find the angle we need for calculation based on the orientation of the triangle - if (otherAgentPosition[0] > agentPosition[0]) { - if (otherAgentPosition[2] > agentPosition[2]) { - absoluteAngleToSource = -90 + triangleAngle; - } else { - absoluteAngleToSource = -90 - triangleAngle; + // calculate the distance to the other agent + + // use the distance to the other agent to calculate the change in volume for this frame + int lowAgentIndex = std::min(agent.getAgentIndex(), otherAgent.getAgentIndex()); + int highAgentIndex = std::max(agent.getAgentIndex(), otherAgent.getAgentIndex()); + + if (distanceCoefficients[lowAgentIndex][highAgentIndex] == 0) { + float distanceToAgent = sqrtf(powf(agentPosition[0] - otherAgentPosition[0], 2) + + powf(agentPosition[1] - otherAgentPosition[1], 2) + + powf(agentPosition[2] - otherAgentPosition[2], 2)); + + float minCoefficient = std::min(1.0f, + powf(0.5, (logf(DISTANCE_RATIO * distanceToAgent) / logf(3)) - 1)); + distanceCoefficients[lowAgentIndex][highAgentIndex] = minCoefficient; } - } else { - if (otherAgentPosition[2] > agentPosition[2]) { - absoluteAngleToSource = 90 - triangleAngle; + + + // get the angle from the right-angle triangle + float triangleAngle = atan2f(fabsf(agentPosition[2] - otherAgentPosition[2]), + fabsf(agentPosition[0] - otherAgentPosition[0])) * (180 / M_PI); + float absoluteAngleToSource = 0; + float bearingRelativeAngleToSource = 0; + + // find the angle we need for calculation based on the orientation of the triangle + if (otherAgentPosition[0] > agentPosition[0]) { + if (otherAgentPosition[2] > agentPosition[2]) { + absoluteAngleToSource = -90 + triangleAngle; + } else { + absoluteAngleToSource = -90 - triangleAngle; + } } else { - absoluteAngleToSource = 90 + triangleAngle; + if (otherAgentPosition[2] > agentPosition[2]) { + absoluteAngleToSource = 90 - triangleAngle; + } else { + absoluteAngleToSource = 90 + triangleAngle; + } } - } - - if (absoluteAngleToSource > 180) { - absoluteAngleToSource -= 360; - } else if (absoluteAngleToSource < -180) { - absoluteAngleToSource += 360; - } - - bearingRelativeAngleToSource = absoluteAngleToSource - agentBearing; - bearingRelativeAngleToSource *= (M_PI / 180); - - float angleOfDelivery = absoluteAngleToSource - otherAgentBuffer->getBearing(); - - if (angleOfDelivery < -180) { - angleOfDelivery += 360; - } - - float offAxisCoefficient = MAX_OFF_AXIS_ATTENUATION + + + if (absoluteAngleToSource > 180) { + absoluteAngleToSource -= 360; + } else if (absoluteAngleToSource < -180) { + absoluteAngleToSource += 360; + } + + bearingRelativeAngleToSource = absoluteAngleToSource - agentBearing; + bearingRelativeAngleToSource *= (M_PI / 180); + + float angleOfDelivery = absoluteAngleToSource - otherAgentBuffer->getBearing(); + + if (angleOfDelivery < -180) { + angleOfDelivery += 360; + } + + float offAxisCoefficient = MAX_OFF_AXIS_ATTENUATION + (OFF_AXIS_ATTENUATION_FORMULA_STEP * (fabsf(angleOfDelivery) / 90.0f)); - - float attenuationCoefficient = distanceCoefficients[lowAgentIndex][highAgentIndex] - * otherAgentBuffer->getAttenuationRatio() - * offAxisCoefficient; - - float sinRatio = fabsf(sinf(bearingRelativeAngleToSource)); - int numSamplesDelay = PHASE_DELAY_AT_90 * sinRatio; - float weakChannelAmplitudeRatio = 1 - (PHASE_AMPLITUDE_RATIO_AT_90 * sinRatio); + + attenuationCoefficient = distanceCoefficients[lowAgentIndex][highAgentIndex] + * otherAgentBuffer->getAttenuationRatio() + * offAxisCoefficient; + + float sinRatio = fabsf(sinf(bearingRelativeAngleToSource)); + int numSamplesDelay = PHASE_DELAY_AT_90 * sinRatio; + float weakChannelAmplitudeRatio = 1 - (PHASE_AMPLITUDE_RATIO_AT_90 * sinRatio); + } int16_t* goodChannel = bearingRelativeAngleToSource > 0 ? clientMix + BUFFER_LENGTH_SAMPLES_PER_CHANNEL : clientMix; int16_t* delayedChannel = bearingRelativeAngleToSource > 0 ? clientMix : clientMix + BUFFER_LENGTH_SAMPLES_PER_CHANNEL; diff --git a/libraries/shared/src/AudioRingBuffer.cpp b/libraries/shared/src/AudioRingBuffer.cpp index d48f95c754..5079582544 100644 --- a/libraries/shared/src/AudioRingBuffer.cpp +++ b/libraries/shared/src/AudioRingBuffer.cpp @@ -113,6 +113,7 @@ int AudioRingBuffer::parseData(unsigned char* sourceBuffer, int numBytes) { attenuationRatio = attenuationByte / 255.0f; memcpy(&bearing, dataPtr, sizeof(float)); + dataPtr += sizeof(bearing); if (bearing > 180 || bearing < -180) { // we were passed an invalid bearing because this agent wants loopback (pressed the H key) @@ -124,9 +125,7 @@ int AudioRingBuffer::parseData(unsigned char* sourceBuffer, int numBytes) { : bearing + AGENT_LOOPBACK_MODIFIER; } else { _shouldLoopbackForAgent = false; - } - - dataPtr += sizeof(float); + } sourceBuffer = dataPtr; } From a87e0d7f7fc7c26db6f49c930201f24906ad78a0 Mon Sep 17 00:00:00 2001 From: Stephen Birarda Date: Tue, 7 May 2013 14:32:15 -0700 Subject: [PATCH 08/18] variable fixes for audio-mixer loopback --- audio-mixer/src/main.cpp | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/audio-mixer/src/main.cpp b/audio-mixer/src/main.cpp index 82f307f8d4..e7126083a7 100644 --- a/audio-mixer/src/main.cpp +++ b/audio-mixer/src/main.cpp @@ -123,6 +123,8 @@ void *sendBuffer(void *args) { float bearingRelativeAngleToSource = 0.f; float attenuationCoefficient = 1.f; + int numSamplesDelay = 0; + float weakChannelAmplitudeRatio = 1.f; if (otherAgent != agent) { float *agentPosition = agentRingBuffer->getPosition(); @@ -189,8 +191,8 @@ void *sendBuffer(void *args) { * offAxisCoefficient; float sinRatio = fabsf(sinf(bearingRelativeAngleToSource)); - int numSamplesDelay = PHASE_DELAY_AT_90 * sinRatio; - float weakChannelAmplitudeRatio = 1 - (PHASE_AMPLITUDE_RATIO_AT_90 * sinRatio); + numSamplesDelay = PHASE_DELAY_AT_90 * sinRatio; + weakChannelAmplitudeRatio = 1 - (PHASE_AMPLITUDE_RATIO_AT_90 * sinRatio); } int16_t* goodChannel = bearingRelativeAngleToSource > 0 ? clientMix + BUFFER_LENGTH_SAMPLES_PER_CHANNEL : clientMix; From 6bad72a18e0b38edfaddfd8ce6b496fc8c0698ef Mon Sep 17 00:00:00 2001 From: Stephen Birarda Date: Tue, 7 May 2013 14:41:20 -0700 Subject: [PATCH 09/18] spacing cleanup in audio-mixer main --- audio-mixer/src/main.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/audio-mixer/src/main.cpp b/audio-mixer/src/main.cpp index e7126083a7..4e47da8776 100644 --- a/audio-mixer/src/main.cpp +++ b/audio-mixer/src/main.cpp @@ -215,8 +215,7 @@ void *sendBuffer(void *args) { if (s + numSamplesDelay < BUFFER_LENGTH_SAMPLES_PER_CHANNEL) { plateauAdditionOfSamples(delayedChannel[s + numSamplesDelay], - currentSample * - weakChannelAmplitudeRatio); + currentSample * weakChannelAmplitudeRatio); } } } From e8fbfcab05ce79665cc5cc86791630954a840b2d Mon Sep 17 00:00:00 2001 From: Stephen Birarda Date: Tue, 7 May 2013 14:57:24 -0700 Subject: [PATCH 10/18] fix unpacking of other avatars in avatar mixer bulk packet --- avatar-mixer/src/main.cpp | 7 ++----- eve/src/main.cpp | 10 +++++----- libraries/shared/src/AgentList.cpp | 2 +- 3 files changed, 8 insertions(+), 11 deletions(-) diff --git a/avatar-mixer/src/main.cpp b/avatar-mixer/src/main.cpp index 74b731fdc5..2f031a6f0a 100644 --- a/avatar-mixer/src/main.cpp +++ b/avatar-mixer/src/main.cpp @@ -88,15 +88,12 @@ int main(int argc, const char* argv[]) { // send back a packet with other active agent data to this agent for (AgentList::iterator agent = agentList->begin(); agent != agentList->end(); agent++) { - if (agent->getLinkedData() != NULL - && !socketMatch(agentAddress, agent->getActiveSocket())) { + if (agent->getLinkedData() && !socketMatch(agentAddress, agent->getActiveSocket())) { currentBufferPosition = addAgentToBroadcastPacket(currentBufferPosition, &*agent); } } - agentList->getAgentSocket().send(agentAddress, - broadcastPacket, - currentBufferPosition - broadcastPacket); + agentList->getAgentSocket().send(agentAddress, broadcastPacket, currentBufferPosition - broadcastPacket); break; case PACKET_HEADER_DOMAIN: diff --git a/eve/src/main.cpp b/eve/src/main.cpp index 7c4bde7a2d..b8025d5dd8 100644 --- a/eve/src/main.cpp +++ b/eve/src/main.cpp @@ -52,7 +52,7 @@ void *receiveAgentData(void *args) { // avatar mixer - this makes sure it won't be killed during silent agent removal avatarMixer = agentList->soloAgentOfType(AGENT_TYPE_AVATAR_MIXER); - if (avatarMixer != NULL) { + if (avatarMixer) { avatarMixer->setLastHeardMicrostamp(usecTimestampNow()); } @@ -77,9 +77,9 @@ void *injectAudio(void *args) { // look for an audio mixer in our agent list Agent* audioMixer = AgentList::getInstance()->soloAgentOfType(AGENT_TYPE_AUDIO_MIXER); - if (audioMixer != NULL) { + if (audioMixer) { // until the audio mixer is setup for ping-reply, activate the public socket if it's not active - if (audioMixer->getActiveSocket() == NULL) { + if (!audioMixer->getActiveSocket()) { audioMixer->activatePublicSocket(); } @@ -117,9 +117,9 @@ int main(int argc, const char* argv[]) { // move eve away from the origin // pick a random point inside a 10x10 grid - eve.setPosition(glm::vec3(randFloatInRange(-RANDOM_POSITION_MAX_DIMENSION, RANDOM_POSITION_MAX_DIMENSION), + eve.setPosition(glm::vec3(randFloatInRange(0, RANDOM_POSITION_MAX_DIMENSION), 1.33, // this should be the same as the avatar's pelvis standing height - randFloatInRange(-RANDOM_POSITION_MAX_DIMENSION, RANDOM_POSITION_MAX_DIMENSION))); + randFloatInRange(0, RANDOM_POSITION_MAX_DIMENSION))); // face any instance of eve down the z-axis eve.setBodyYaw(0); diff --git a/libraries/shared/src/AgentList.cpp b/libraries/shared/src/AgentList.cpp index 82a21ae479..0ff8184f07 100644 --- a/libraries/shared/src/AgentList.cpp +++ b/libraries/shared/src/AgentList.cpp @@ -123,7 +123,7 @@ void AgentList::processBulkAgentData(sockaddr *senderAddress, unsigned char *pac uint16_t agentID = -1; while ((currentPosition - startPosition) < numTotalBytes) { - currentPosition += unpackAgentId(currentPosition, &agentID); + unpackAgentId(currentPosition, &agentID); memcpy(packetHolder + 1, currentPosition, numTotalBytes - (currentPosition - startPosition)); Agent* matchingAgent = agentWithID(agentID); From 11b2271b918a6a03d2a5e50e1acb133b3522d48a Mon Sep 17 00:00:00 2001 From: Stephen Birarda Date: Tue, 7 May 2013 15:05:31 -0700 Subject: [PATCH 11/18] size of agent ID must be included in bytes read per avatar --- eve/src/main.cpp | 2 +- libraries/avatars/src/AvatarData.cpp | 7 +++++-- 2 files changed, 6 insertions(+), 3 deletions(-) diff --git a/eve/src/main.cpp b/eve/src/main.cpp index b8025d5dd8..cb774d70a7 100644 --- a/eve/src/main.cpp +++ b/eve/src/main.cpp @@ -17,7 +17,7 @@ const int EVE_AGENT_LISTEN_PORT = 55441; -const float RANDOM_POSITION_MAX_DIMENSION = 5.0f; +const float RANDOM_POSITION_MAX_DIMENSION = 10.0f; const float DATA_SEND_INTERVAL_MSECS = 15; const float MIN_AUDIO_SEND_INTERVAL_SECS = 10; diff --git a/libraries/avatars/src/AvatarData.cpp b/libraries/avatars/src/AvatarData.cpp index 3136b3e30a..e1af4da4a2 100644 --- a/libraries/avatars/src/AvatarData.cpp +++ b/libraries/avatars/src/AvatarData.cpp @@ -128,11 +128,14 @@ int AvatarData::getBroadcastData(unsigned char* destinationBuffer) { // called on the other agents - assigns it to my views of the others int AvatarData::parseData(unsigned char* sourceBuffer, int numBytes) { - // increment to push past the packet header and agent ID - sourceBuffer += sizeof(PACKET_HEADER_HEAD_DATA) + sizeof(uint16_t); + // increment to push past the packet header + sourceBuffer += sizeof(PACKET_HEADER_HEAD_DATA); unsigned char* startPosition = sourceBuffer; + // push past the agent ID + sourceBuffer += + sizeof(uint16_t); + // Body world position memcpy(&_position, sourceBuffer, sizeof(float) * 3); sourceBuffer += sizeof(float) * 3; From 8daae1dd1d05c0a30d754011aa96e3fa412d40cd Mon Sep 17 00:00:00 2001 From: Stephen Birarda Date: Tue, 7 May 2013 15:11:01 -0700 Subject: [PATCH 12/18] bring eve closer to the ground after scale changes --- eve/src/main.cpp | 4 +++- libraries/avatars/src/AvatarData.cpp | 2 +- 2 files changed, 4 insertions(+), 2 deletions(-) diff --git a/eve/src/main.cpp b/eve/src/main.cpp index cb774d70a7..fd66d6911c 100644 --- a/eve/src/main.cpp +++ b/eve/src/main.cpp @@ -29,6 +29,8 @@ const int ITERATIONS_BEFORE_HAND_GRAB = 100; const int HAND_GRAB_DURATION_ITERATIONS = 50; const int HAND_TIMER_SLEEP_ITERATIONS = 50; +const float EVE_PELVIS_HEIGHT = 0.5f; + bool stopReceiveAgentDataThread; bool injectAudioThreadRunning = false; @@ -118,7 +120,7 @@ int main(int argc, const char* argv[]) { // pick a random point inside a 10x10 grid eve.setPosition(glm::vec3(randFloatInRange(0, RANDOM_POSITION_MAX_DIMENSION), - 1.33, // this should be the same as the avatar's pelvis standing height + EVE_PELVIS_HEIGHT, // this should be the same as the avatar's pelvis standing height randFloatInRange(0, RANDOM_POSITION_MAX_DIMENSION))); // face any instance of eve down the z-axis diff --git a/libraries/avatars/src/AvatarData.cpp b/libraries/avatars/src/AvatarData.cpp index e1af4da4a2..3b8e06e81e 100644 --- a/libraries/avatars/src/AvatarData.cpp +++ b/libraries/avatars/src/AvatarData.cpp @@ -139,7 +139,7 @@ int AvatarData::parseData(unsigned char* sourceBuffer, int numBytes) { // Body world position memcpy(&_position, sourceBuffer, sizeof(float) * 3); sourceBuffer += sizeof(float) * 3; - + // Body rotation (NOTE: This needs to become a quaternion to save two bytes) sourceBuffer += unpackFloatAngleFromTwoByte((uint16_t *)sourceBuffer, &_bodyYaw); sourceBuffer += unpackFloatAngleFromTwoByte((uint16_t *)sourceBuffer, &_bodyPitch); From 681044e3a6ace0b8ad0d7c6df156e68e615172d7 Mon Sep 17 00:00:00 2001 From: Stephen Birarda Date: Tue, 7 May 2013 15:24:15 -0700 Subject: [PATCH 13/18] add debugging output and value change for off-axis --- audio-mixer/src/main.cpp | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/audio-mixer/src/main.cpp b/audio-mixer/src/main.cpp index 4e47da8776..8215a32e80 100644 --- a/audio-mixer/src/main.cpp +++ b/audio-mixer/src/main.cpp @@ -60,7 +60,7 @@ const float DISTANCE_RATIO = 3.0f / 0.3f; const float PHASE_AMPLITUDE_RATIO_AT_90 = 0.5; const int PHASE_DELAY_AT_90 = 20; -const float MAX_OFF_AXIS_ATTENUATION = 0.5f; +const float MAX_OFF_AXIS_ATTENUATION = 0.1f; const float OFF_AXIS_ATTENUATION_FORMULA_STEP = (1 - MAX_OFF_AXIS_ATTENUATION) / 2.0f; void plateauAdditionOfSamples(int16_t &mixSample, int16_t sampleToAdd) { @@ -186,10 +186,13 @@ void *sendBuffer(void *args) { float offAxisCoefficient = MAX_OFF_AXIS_ATTENUATION + (OFF_AXIS_ATTENUATION_FORMULA_STEP * (fabsf(angleOfDelivery) / 90.0f)); + printf("AD: %f, OC: %f\n", angleOfDelivery, offAxisCoefficient); + attenuationCoefficient = distanceCoefficients[lowAgentIndex][highAgentIndex] * otherAgentBuffer->getAttenuationRatio() * offAxisCoefficient; + float sinRatio = fabsf(sinf(bearingRelativeAngleToSource)); numSamplesDelay = PHASE_DELAY_AT_90 * sinRatio; weakChannelAmplitudeRatio = 1 - (PHASE_AMPLITUDE_RATIO_AT_90 * sinRatio); From 37aee099686036ae4c37192327cb94a9302c3af6 Mon Sep 17 00:00:00 2001 From: Stephen Birarda Date: Tue, 7 May 2013 15:43:28 -0700 Subject: [PATCH 14/18] fix order of angle calculations --- audio-mixer/src/main.cpp | 17 +++++++---------- 1 file changed, 7 insertions(+), 10 deletions(-) diff --git a/audio-mixer/src/main.cpp b/audio-mixer/src/main.cpp index 8215a32e80..06250c42af 100644 --- a/audio-mixer/src/main.cpp +++ b/audio-mixer/src/main.cpp @@ -168,23 +168,20 @@ void *sendBuffer(void *args) { } } - if (absoluteAngleToSource > 180) { - absoluteAngleToSource -= 360; - } else if (absoluteAngleToSource < -180) { - absoluteAngleToSource += 360; + bearingRelativeAngleToSource = absoluteAngleToSource - agentBearing; + + if (bearingRelativeAngleToSource > 180) { + bearingRelativeAngleToSource -= 360; + } else if (bearingRelativeAngleToSource < -180) { + bearingRelativeAngleToSource += 360; } - bearingRelativeAngleToSource = absoluteAngleToSource - agentBearing; bearingRelativeAngleToSource *= (M_PI / 180); float angleOfDelivery = absoluteAngleToSource - otherAgentBuffer->getBearing(); - if (angleOfDelivery < -180) { - angleOfDelivery += 360; - } - float offAxisCoefficient = MAX_OFF_AXIS_ATTENUATION + - (OFF_AXIS_ATTENUATION_FORMULA_STEP * (fabsf(angleOfDelivery) / 90.0f)); + (OFF_AXIS_ATTENUATION_FORMULA_STEP * (fabsf(angleOfDelivery) / 90.0f)); printf("AD: %f, OC: %f\n", angleOfDelivery, offAxisCoefficient); From 70a6466a56308c0dc8c5d0b07313fa171d2f4de9 Mon Sep 17 00:00:00 2001 From: Stephen Birarda Date: Tue, 7 May 2013 17:02:41 -0700 Subject: [PATCH 15/18] fix for bearingRelativeAngleToSource breaking spatialised audio --- audio-mixer/src/main.cpp | 22 ++++++++++++---------- 1 file changed, 12 insertions(+), 10 deletions(-) diff --git a/audio-mixer/src/main.cpp b/audio-mixer/src/main.cpp index 06250c42af..b554d011d3 100644 --- a/audio-mixer/src/main.cpp +++ b/audio-mixer/src/main.cpp @@ -60,7 +60,7 @@ const float DISTANCE_RATIO = 3.0f / 0.3f; const float PHASE_AMPLITUDE_RATIO_AT_90 = 0.5; const int PHASE_DELAY_AT_90 = 20; -const float MAX_OFF_AXIS_ATTENUATION = 0.1f; +const float MAX_OFF_AXIS_ATTENUATION = 0.2f; const float OFF_AXIS_ATTENUATION_FORMULA_STEP = (1 - MAX_OFF_AXIS_ATTENUATION) / 2.0f; void plateauAdditionOfSamples(int16_t &mixSample, int16_t sampleToAdd) { @@ -111,7 +111,6 @@ void *sendBuffer(void *args) { for (AgentList::iterator agent = agentList->begin(); agent != agentList->end(); agent++) { AudioRingBuffer* agentRingBuffer = (AudioRingBuffer*) agent->getLinkedData(); - float agentBearing = agentRingBuffer->getBearing(); int16_t clientMix[BUFFER_LENGTH_SAMPLES_PER_CHANNEL * 2] = {}; @@ -151,7 +150,7 @@ void *sendBuffer(void *args) { float triangleAngle = atan2f(fabsf(agentPosition[2] - otherAgentPosition[2]), fabsf(agentPosition[0] - otherAgentPosition[0])) * (180 / M_PI); float absoluteAngleToSource = 0; - float bearingRelativeAngleToSource = 0; + bearingRelativeAngleToSource = 0; // find the angle we need for calculation based on the orientation of the triangle if (otherAgentPosition[0] > agentPosition[0]) { @@ -168,7 +167,7 @@ void *sendBuffer(void *args) { } } - bearingRelativeAngleToSource = absoluteAngleToSource - agentBearing; + bearingRelativeAngleToSource = absoluteAngleToSource - agentRingBuffer->getBearing(); if (bearingRelativeAngleToSource > 180) { bearingRelativeAngleToSource -= 360; @@ -176,27 +175,30 @@ void *sendBuffer(void *args) { bearingRelativeAngleToSource += 360; } - bearingRelativeAngleToSource *= (M_PI / 180); - float angleOfDelivery = absoluteAngleToSource - otherAgentBuffer->getBearing(); + if (angleOfDelivery > 180) { + angleOfDelivery -= 360; + } else if (angleOfDelivery < -180) { + angleOfDelivery += 360; + } + float offAxisCoefficient = MAX_OFF_AXIS_ATTENUATION + (OFF_AXIS_ATTENUATION_FORMULA_STEP * (fabsf(angleOfDelivery) / 90.0f)); - printf("AD: %f, OC: %f\n", angleOfDelivery, offAxisCoefficient); - attenuationCoefficient = distanceCoefficients[lowAgentIndex][highAgentIndex] * otherAgentBuffer->getAttenuationRatio() * offAxisCoefficient; + bearingRelativeAngleToSource *= (M_PI / 180); float sinRatio = fabsf(sinf(bearingRelativeAngleToSource)); numSamplesDelay = PHASE_DELAY_AT_90 * sinRatio; weakChannelAmplitudeRatio = 1 - (PHASE_AMPLITUDE_RATIO_AT_90 * sinRatio); } - int16_t* goodChannel = bearingRelativeAngleToSource > 0 ? clientMix + BUFFER_LENGTH_SAMPLES_PER_CHANNEL : clientMix; - int16_t* delayedChannel = bearingRelativeAngleToSource > 0 ? clientMix : clientMix + BUFFER_LENGTH_SAMPLES_PER_CHANNEL; + int16_t* goodChannel = bearingRelativeAngleToSource > 0.0f ? clientMix + BUFFER_LENGTH_SAMPLES_PER_CHANNEL : clientMix; + int16_t* delayedChannel = bearingRelativeAngleToSource > 0.0f ? clientMix : clientMix + BUFFER_LENGTH_SAMPLES_PER_CHANNEL; int16_t* delaySamplePointer = otherAgentBuffer->getNextOutput() == otherAgentBuffer->getBuffer() ? otherAgentBuffer->getBuffer() + RING_BUFFER_SAMPLES - numSamplesDelay From 75ba88923fd564bd4a350394d0d54a0290622eb2 Mon Sep 17 00:00:00 2001 From: Stephen Birarda Date: Tue, 7 May 2013 17:09:49 -0700 Subject: [PATCH 16/18] remove the serial interface close in destructor, incorrect solution --- interface/src/SerialInterface.cpp | 6 ------ interface/src/SerialInterface.h | 1 - 2 files changed, 7 deletions(-) diff --git a/interface/src/SerialInterface.cpp b/interface/src/SerialInterface.cpp index 3453321d26..8929dbb2f5 100644 --- a/interface/src/SerialInterface.cpp +++ b/interface/src/SerialInterface.cpp @@ -33,12 +33,6 @@ const int GRAVITY_SAMPLES = 200; // Use the first samples to const bool USING_INVENSENSE_MPU9150 = 1; -SerialInterface::~SerialInterface() { -#ifdef __APPLE__ - close(_serialDescriptor); -#endif -} - void SerialInterface::pair() { #ifdef __APPLE__ diff --git a/interface/src/SerialInterface.h b/interface/src/SerialInterface.h index 4aafb46994..e84fa2ddde 100644 --- a/interface/src/SerialInterface.h +++ b/interface/src/SerialInterface.h @@ -38,7 +38,6 @@ class SerialInterface { public: SerialInterface() : active(false), _failedOpenAttempts(0) {} - ~SerialInterface(); void pair(); void readData(); From 9658c40dd6126ffabdf8c62b6a29b699e956e125 Mon Sep 17 00:00:00 2001 From: Stephen Birarda Date: Tue, 7 May 2013 17:17:47 -0700 Subject: [PATCH 17/18] change lastAgentId member variable to _lastAgentID --- audio-mixer/src/main.cpp | 4 ++-- domain-server/src/main.cpp | 4 ++-- libraries/shared/src/AgentList.cpp | 10 +--------- libraries/shared/src/AgentList.h | 8 ++++---- 4 files changed, 9 insertions(+), 17 deletions(-) diff --git a/audio-mixer/src/main.cpp b/audio-mixer/src/main.cpp index b554d011d3..c47fbb2170 100644 --- a/audio-mixer/src/main.cpp +++ b/audio-mixer/src/main.cpp @@ -282,8 +282,8 @@ int main(int argc, const char* argv[]) { if(agentList->getAgentSocket().receive(agentAddress, packetData, &receivedBytes)) { if (packetData[0] == PACKET_HEADER_INJECT_AUDIO) { - if (agentList->addOrUpdateAgent(agentAddress, agentAddress, packetData[0], agentList->getLastAgentId())) { - agentList->increaseAgentId(); + if (agentList->addOrUpdateAgent(agentAddress, agentAddress, packetData[0], agentList->getLastAgentID())) { + agentList->increaseAgentID(); } agentList->updateAgentWithData(agentAddress, packetData, receivedBytes); diff --git a/domain-server/src/main.cpp b/domain-server/src/main.cpp index 95da95c210..be906e194d 100644 --- a/domain-server/src/main.cpp +++ b/domain-server/src/main.cpp @@ -118,8 +118,8 @@ int main(int argc, const char * argv[]) if (agentList->addOrUpdateAgent((sockaddr*) &agentPublicAddress, (sockaddr*) &agentLocalAddress, agentType, - agentList->getLastAgentId())) { - agentList->increaseAgentId(); + agentList->getLastAgentID())) { + agentList->increaseAgentID(); } currentBufferPos = broadcastPacket + 1; diff --git a/libraries/shared/src/AgentList.cpp b/libraries/shared/src/AgentList.cpp index 0ff8184f07..df591524c0 100644 --- a/libraries/shared/src/AgentList.cpp +++ b/libraries/shared/src/AgentList.cpp @@ -65,7 +65,7 @@ AgentList::AgentList(char newOwnerType, unsigned int newSocketListenPort) : _ownerType(newOwnerType), socketListenPort(newSocketListenPort), _ownerID(UNKNOWN_AGENT_ID), - lastAgentId(0) { + _lastAgentID(0) { pthread_mutex_init(&mutex, 0); } @@ -192,14 +192,6 @@ Agent* AgentList::agentWithID(uint16_t agentID) { return NULL; } -uint16_t AgentList::getLastAgentId() { - return lastAgentId; -} - -void AgentList::increaseAgentId() { - ++lastAgentId; -} - int AgentList::processDomainServerList(unsigned char *packetData, size_t dataBytes) { int readAgents = 0; diff --git a/libraries/shared/src/AgentList.h b/libraries/shared/src/AgentList.h index 1956916211..db71357114 100644 --- a/libraries/shared/src/AgentList.h +++ b/libraries/shared/src/AgentList.h @@ -52,9 +52,6 @@ public: UDPSocket& getAgentSocket(); - uint16_t getLastAgentId(); - void increaseAgentId(); - void lock() { pthread_mutex_lock(&mutex); } void unlock() { pthread_mutex_unlock(&mutex); } @@ -76,6 +73,9 @@ public: char getOwnerType() const { return _ownerType; } + uint16_t getLastAgentID() const { return _lastAgentID; } + void increaseAgentID() { ++_lastAgentID; } + uint16_t getOwnerID() const { return _ownerID; } void setOwnerID(uint16_t ownerID) { _ownerID = ownerID; } @@ -105,7 +105,7 @@ private: char _ownerType; unsigned int socketListenPort; uint16_t _ownerID; - uint16_t lastAgentId; + uint16_t _lastAgentID; pthread_t removeSilentAgentsThread; pthread_t checkInWithDomainServerThread; pthread_t pingUnknownAgentsThread; From 2d8c15e0cb73e8fdee3b991bc01a5eb289ea74a3 Mon Sep 17 00:00:00 2001 From: Jeffrey Ventrella Date: Tue, 7 May 2013 18:32:56 -0700 Subject: [PATCH 18/18] cleaned up some spacing issues in Orientarion class --- libraries/avatars/src/Orientation.cpp | 46 +++++++++++++-------------- libraries/avatars/src/Orientation.h | 34 ++++++++++---------- 2 files changed, 40 insertions(+), 40 deletions(-) diff --git a/libraries/avatars/src/Orientation.cpp b/libraries/avatars/src/Orientation.cpp index fddb64d700..ac47dd3f6e 100755 --- a/libraries/avatars/src/Orientation.cpp +++ b/libraries/avatars/src/Orientation.cpp @@ -20,25 +20,25 @@ Orientation::Orientation() { void Orientation::setToIdentity() { quat = glm::quat(); - right = glm::vec3( IDENTITY_RIGHT ); - up = glm::vec3( IDENTITY_UP ); - front = glm::vec3( IDENTITY_FRONT ); + right = glm::vec3(IDENTITY_RIGHT); + up = glm::vec3(IDENTITY_UP ); + front = glm::vec3(IDENTITY_FRONT); } -void Orientation::set( Orientation o ) { +void Orientation::set(Orientation o) { - quat = o.quat; - right = o.right; - up = o.up; - front = o.front; + quat = o.quat; + right = o.right; + up = o.up; + front = o.front; } -void Orientation::yaw( float angle ) { +void Orientation::yaw(float angle) { float radian = angle * PI_OVER_180; - if ( USING_QUATERNIONS ) { - rotateAndGenerateDirections( glm::quat( glm::vec3( 0.0f, -radian, 0.0f )) ); + if (USING_QUATERNIONS) { + rotateAndGenerateDirections(glm::quat(glm::vec3(0.0f, -radian, 0.0f))); } else { float s = sin(radian); float c = cos(radian); @@ -53,12 +53,12 @@ void Orientation::yaw( float angle ) { } } -void Orientation::pitch( float angle ) { +void Orientation::pitch(float angle) { float radian = angle * PI_OVER_180; - if ( USING_QUATERNIONS ) { - rotateAndGenerateDirections( glm::quat( glm::vec3( radian, 0.0f, 0.0f ) ) ); + if (USING_QUATERNIONS) { + rotateAndGenerateDirections(glm::quat(glm::vec3(radian, 0.0f, 0.0f))); } else { float s = sin(radian); float c = cos(radian); @@ -73,12 +73,12 @@ void Orientation::pitch( float angle ) { } } -void Orientation::roll( float angle ) { +void Orientation::roll(float angle) { float radian = angle * PI_OVER_180; - if ( USING_QUATERNIONS ) { - rotateAndGenerateDirections( glm::quat( glm::vec3( 0.0f, 0.0f, radian )) ); + if (USING_QUATERNIONS) { + rotateAndGenerateDirections(glm::quat(glm::vec3(0.0f, 0.0f, radian))); } else { float s = sin(radian); float c = cos(radian); @@ -93,13 +93,13 @@ void Orientation::roll( float angle ) { } } -void Orientation::rotate( float p, float y, float r ) { +void Orientation::rotate(float p, float y, float r) { pitch(p); yaw (y); roll (r); } -void Orientation::rotate( glm::vec3 eulerAngles ) { +void Orientation::rotate(glm::vec3 eulerAngles) { //this needs to be optimized! pitch(eulerAngles.x); @@ -112,13 +112,13 @@ void Orientation::rotate( glm::quat rotation ) { } -void Orientation::rotateAndGenerateDirections( glm::quat rotation ) { +void Orientation::rotateAndGenerateDirections(glm::quat rotation) { quat = quat * rotation; glm::mat4 rotationMatrix = glm::mat4_cast(quat); - right = glm::vec3( glm::vec4( IDENTITY_RIGHT, 0.0f ) * rotationMatrix ); - up = glm::vec3( glm::vec4( IDENTITY_UP, 0.0f ) * rotationMatrix ); - front = glm::vec3( glm::vec4( IDENTITY_FRONT, 0.0f ) * rotationMatrix ); + right = glm::vec3(glm::vec4(IDENTITY_RIGHT, 0.0f) * rotationMatrix); + up = glm::vec3(glm::vec4(IDENTITY_UP, 0.0f) * rotationMatrix); + front = glm::vec3(glm::vec4(IDENTITY_FRONT, 0.0f) * rotationMatrix); } diff --git a/libraries/avatars/src/Orientation.h b/libraries/avatars/src/Orientation.h index 50b400b935..4bf487be02 100755 --- a/libraries/avatars/src/Orientation.h +++ b/libraries/avatars/src/Orientation.h @@ -12,33 +12,33 @@ #include // this is where the coordinate system is represented -const glm::vec3 IDENTITY_RIGHT = glm::vec3( -1.0f, 0.0f, 0.0f ); -const glm::vec3 IDENTITY_UP = glm::vec3( 0.0f, 1.0f, 0.0f ); -const glm::vec3 IDENTITY_FRONT = glm::vec3( 0.0f, 0.0f, 1.0f ); +const glm::vec3 IDENTITY_RIGHT = glm::vec3(-1.0f, 0.0f, 0.0f); +const glm::vec3 IDENTITY_UP = glm::vec3( 0.0f, 1.0f, 0.0f); +const glm::vec3 IDENTITY_FRONT = glm::vec3( 0.0f, 0.0f, 1.0f); class Orientation { public: Orientation(); - void set( Orientation ); + void set(Orientation); void setToIdentity(); - void pitch( float p ); - void yaw ( float y ); - void roll ( float r ); + void pitch(float p); + void yaw (float y); + void roll (float r); - void rotate( float pitch, float yaw, float roll ); - void rotate( glm::vec3 EulerAngles ); - void rotate( glm::quat quaternion ); + void rotate(float pitch, float yaw, float roll); + void rotate(glm::vec3 EulerAngles); + void rotate(glm::quat quaternion); - const glm::vec3 & getRight() const { return right; } - const glm::vec3 & getUp () const { return up; } - const glm::vec3 & getFront() const { return front; } + const glm::vec3 & getRight() const {return right;} + const glm::vec3 & getUp () const {return up; } + const glm::vec3 & getFront() const {return front;} - const glm::vec3 & getIdentityRight() const { return IDENTITY_RIGHT; } - const glm::vec3 & getIdentityUp () const { return IDENTITY_UP; } - const glm::vec3 & getIdentityFront() const { return IDENTITY_FRONT; } + const glm::vec3 & getIdentityRight() const {return IDENTITY_RIGHT;} + const glm::vec3 & getIdentityUp () const {return IDENTITY_UP;} + const glm::vec3 & getIdentityFront() const {return IDENTITY_FRONT;} private: @@ -47,7 +47,7 @@ private: glm::vec3 up; glm::vec3 front; - void rotateAndGenerateDirections( glm::quat rotation ); + void rotateAndGenerateDirections(glm::quat rotation); }; #endif