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169
scripts/tutorials/entity_scripts/chair.js
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169
scripts/tutorials/entity_scripts/chair.js
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// chair.js
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//
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// Restrictions right now:
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// Chair objects need to be set as not colliding with avatars, so that they pull avatar
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// avatar into collision with them. Also they need to be at or above standing height
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// (like a stool).
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//
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// Copyright 2016 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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(function(){
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var CHECK_INTERVAL_MSECS = 250; // When sitting, check for need to stand up
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var SETTINGS_INTERVAL_MSECS = 1000; // Periodically check user data for updates
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var DEFAULT_SIT_DISTANCE = 1.0; // How far away from the chair can you sit?
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var HYSTERESIS = 1.1;
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var sitTarget = { x: 0, y: 0, z: 0 }; // Offset where your butt should go relative
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// to the object's center.
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var SITTING = 0;
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var STANDING = 1;
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var state = STANDING;
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var sitDistance = DEFAULT_SIT_DISTANCE;
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var entity;
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var props;
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var checkTimer = false;
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var settingsTimer = false;
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var sitting = false;
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var _this;
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var WANT_DEBUG = false;
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function debugPrint(string) {
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if (WANT_DEBUG) {
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print(string);
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}
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}
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function howFarAway(position) {
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return Vec3.distance(MyAvatar.position, position);
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}
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function isSeatOpen(position, distance) {
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closest = true;
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AvatarList.getAvatarIdentifiers().forEach(function(avatarSessionUUID) {
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var avatar = AvatarList.getAvatar(avatarSessionUUID);
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if (avatarSessionUUID && Vec3.distance(avatar.position, position) < distance) {
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debugPrint("Seat Occupied!");
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closest = false;
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}
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});
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return closest;
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}
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function enterSitPose() {
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var rot;
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var UPPER_LEG_ANGLE = 240;
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var LOWER_LEG_ANGLE = -80;
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rot = Quat.safeEulerAngles(MyAvatar.getJointRotation("RightUpLeg"));
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MyAvatar.setJointData("RightUpLeg", Quat.fromPitchYawRollDegrees(UPPER_LEG_ANGLE, rot.y, rot.z), MyAvatar.getJointTranslation("RightUpLeg"));
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rot = Quat.safeEulerAngles(MyAvatar.getJointRotation("RightLeg"));
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MyAvatar.setJointData("RightLeg", Quat.fromPitchYawRollDegrees(LOWER_LEG_ANGLE, rot.y, rot.z), MyAvatar.getJointTranslation("RightLeg"));
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rot = Quat.safeEulerAngles(MyAvatar.getJointRotation("LeftUpLeg"));
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MyAvatar.setJointData("LeftUpLeg", Quat.fromPitchYawRollDegrees(UPPER_LEG_ANGLE, rot.y, rot.z), MyAvatar.getJointTranslation("LeftUpLeg"));
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rot = Quat.safeEulerAngles(MyAvatar.getJointRotation("LeftLeg"));
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MyAvatar.setJointData("LeftLeg", Quat.fromPitchYawRollDegrees(LOWER_LEG_ANGLE, rot.y, rot.z), MyAvatar.getJointTranslation("LeftLeg"));
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}
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function leaveSitPose() {
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MyAvatar.clearJointData("RightUpLeg");
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MyAvatar.clearJointData("LeftUpLeg");
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MyAvatar.clearJointData("RightLeg");
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MyAvatar.clearJointData("LeftLeg");
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}
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function sitDown(position, rotation) {
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var eulers = Quat.safeEulerAngles(MyAvatar.orientation);
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eulers.y = Quat.safeEulerAngles(rotation).y;
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MyAvatar.position = Vec3.sum(position, Vec3.multiplyQbyV(props.rotation, sitTarget));
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MyAvatar.orientation = Quat.fromPitchYawRollDegrees(eulers.x, eulers.y, eulers.z);
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enterSitPose();
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state = SITTING;
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}
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this.preload = function(entityID) {
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// Load the sound and range from the entity userData fields, and note the position of the entity.
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debugPrint("chair preload");
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entity = entityID;
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_this = this;
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settingsTimer = Script.setInterval(this.checkSettings, SETTINGS_INTERVAL_MSECS);
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};
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this.maybeStand = function() {
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props = Entities.getEntityProperties(entity, [ "position", "rotation" ]);
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// First, check if the entity is far enough away to not need to do anything with it
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var howFar = howFarAway(props.position);
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if ((state === SITTING) && (howFar > sitDistance * HYSTERESIS)) {
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leaveSitPose();
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Script.clearInterval(checkTimer);
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checkTimer = null;
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state = STANDING;
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debugPrint("Standing");
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}
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}
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this.clickDownOnEntity = function(entityID, mouseEvent) {
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// If entity is clicked, sit
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props = Entities.getEntityProperties(entity, [ "position", "rotation" ]);
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if ((state === STANDING) && isSeatOpen(props.position, sitDistance)) {
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sitDown(props.position, props.rotation);
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checkTimer = Script.setInterval(this.maybeStand, CHECK_INTERVAL_MSECS);
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debugPrint("Sitting from mouse click");
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}
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}
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this.startFarTrigger = function() {
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// If entity is far clicked, sit
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props = Entities.getEntityProperties(entity, [ "position", "rotation" ]);
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if ((state === STANDING) && isSeatOpen(props.position, sitDistance)) {
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sitDown(props.position, props.rotation);
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checkTimer = Script.setInterval(this.maybeStand, CHECK_INTERVAL_MSECS);
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debugPrint("Sitting from far trigger");
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}
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}
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this.checkSettings = function() {
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var dataProps = Entities.getEntityProperties(entity, [ "userData" ]);
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if (dataProps.userData) {
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var data = JSON.parse(dataProps.userData);
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if (data.sitDistance) {
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if (!(sitDistance === data.sitDistance)) {
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debugPrint("Read new sit distance: " + data.sitDistance);
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}
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sitDistance = data.sitDistance;
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}
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if (data.sitTarget) {
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if (data.sitTarget.y && (data.sitTarget.y != sitTarget.y)) {
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debugPrint("Read new sitTarget.y: " + data.sitTarget.y);
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sitTarget.y = data.sitTarget.y;
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}
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if (data.sitTarget.x && (data.sitTarget.x != sitTarget.x)) {
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debugPrint("Read new sitTarget.x: " + data.sitTarget.x);
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sitTarget.x = data.sitTarget.x;
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}
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if (data.sitTarget.z && (data.sitTarget.z != sitTarget.z)) {
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debugPrint("Read new sitTarget.z: " + data.sitTarget.z);
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sitTarget.z = data.sitTarget.z;
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}
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}
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}
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}
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this.unload = function(entityID) {
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debugPrint("chair unload");
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if (checkTimer) {
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Script.clearInterval(checkTimer);
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}
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if (settingsTimer) {
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Script.clearInterval(settingsTimer);
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}
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};
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})
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