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Fix Interface not loading some baked models correctly
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1 changed files with 1 additions and 1 deletions
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@ -358,7 +358,7 @@ ExtractedMesh FBXSerializer::extractMesh(const FBXNode& object, unsigned int& me
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std::vector<QString> dracoMaterialList;
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for (const auto& dracoChild : child.children) {
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if (dracoChild.name == "FBXDracoMeshVersion") {
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if (!dracoChild.children.isEmpty()) {
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if (!dracoChild.properties.isEmpty()) {
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dracoMeshNodeVersion = dracoChild.properties[0].toUInt();
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}
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} else if (dracoChild.name == "MaterialList") {
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