diff --git a/examples/controllers/breakdanceToy.js b/examples/controllers/breakdanceToy.js new file mode 100644 index 0000000000..db3b418c01 --- /dev/null +++ b/examples/controllers/breakdanceToy.js @@ -0,0 +1,582 @@ +// +// breakdanceToy.js +// examples +// +// Created by Brad Hefta-Gaub on August 24, 2015 +// Copyright 2015 High Fidelity, Inc. +// +// Distributed under the Apache License, Version 2.0. +// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html +// + +HIFI_PUBLIC_BUCKET = "http://s3.amazonaws.com/hifi-public/"; + +// helpers +// Computes the penetration between a point and a sphere (centered at the origin) +// if point is inside sphere: returns true and stores the result in 'penetration' +// (the vector that would move the point outside the sphere) +// otherwise returns false +function findSphereHit(point, sphereRadius) { + var EPSILON = 0.000001; //smallish positive number - used as margin of error for some computations + var vectorLength = Vec3.length(point); + if (vectorLength < EPSILON) { + return true; + } + var distance = vectorLength - sphereRadius; + if (distance < 0.0) { + return true; + } + return false; +} + +function findSpherePointHit(sphereCenter, sphereRadius, point) { + return findSphereHit(Vec3.subtract(point,sphereCenter), sphereRadius); +} + +function findSphereSphereHit(firstCenter, firstRadius, secondCenter, secondRadius) { + return findSpherePointHit(firstCenter, firstRadius + secondRadius, secondCenter); +} + + +function getPositionPuppet() { + var DISTANCE_IN_FRONT = 2; + var DISTANCE_UP = 0.4; + var DISTANCE_TO_SIDE = 0.0; + + var up = Quat.getUp(MyAvatar.orientation); + var front = Quat.getFront(MyAvatar.orientation); + var right = Quat.getRight(MyAvatar.orientation); + var left = Vec3.multiply(right, -1); + + var upOffset = Vec3.multiply(up, DISTANCE_UP); + var leftOffset = Vec3.multiply(left, DISTANCE_TO_SIDE); + var frontOffset = Vec3.multiply(front, DISTANCE_IN_FRONT); + + var offset = Vec3.sum(Vec3.sum(leftOffset, frontOffset), upOffset); + var position = Vec3.sum(MyAvatar.position, offset); + return position; +} + + + +function getPositionLeftFront() { + var DISTANCE_IN_FRONT = 0.6; + var DISTANCE_UP = 0.4; + var DISTANCE_TO_SIDE = 0.3; + + var up = Quat.getUp(MyAvatar.orientation); + var front = Quat.getFront(MyAvatar.orientation); + var right = Quat.getRight(MyAvatar.orientation); + var left = Vec3.multiply(right, -1); + + var upOffset = Vec3.multiply(up, DISTANCE_UP); + var leftOffset = Vec3.multiply(left, DISTANCE_TO_SIDE); + var frontOffset = Vec3.multiply(front, DISTANCE_IN_FRONT); + + var offset = Vec3.sum(Vec3.sum(leftOffset, frontOffset), upOffset); + var position = Vec3.sum(MyAvatar.position, offset); + return position; +} + +function getPositionLeftSide() { + var DISTANCE_IN_FRONT = 0.0; + var DISTANCE_UP = 0.5; + var DISTANCE_TO_SIDE = 0.9; + + var up = Quat.getUp(MyAvatar.orientation); + var front = Quat.getFront(MyAvatar.orientation); + var right = Quat.getRight(MyAvatar.orientation); + var left = Vec3.multiply(right, -1); + + var upOffset = Vec3.multiply(up, DISTANCE_UP); + var leftOffset = Vec3.multiply(left, DISTANCE_TO_SIDE); + var frontOffset = Vec3.multiply(front, DISTANCE_IN_FRONT); + + var offset = Vec3.sum(Vec3.sum(leftOffset, frontOffset), upOffset); + var position = Vec3.sum(MyAvatar.position, offset); + return position; +} + +function getPositionLeftOverhead() { + var DISTANCE_IN_FRONT = 0.2; + var DISTANCE_UP = 1; + var DISTANCE_TO_SIDE = 0.3; + + var up = Quat.getUp(MyAvatar.orientation); + var front = Quat.getFront(MyAvatar.orientation); + var right = Quat.getRight(MyAvatar.orientation); + var left = Vec3.multiply(right, -1); + + var upOffset = Vec3.multiply(up, DISTANCE_UP); + var leftOffset = Vec3.multiply(left, DISTANCE_TO_SIDE); + var frontOffset = Vec3.multiply(front, DISTANCE_IN_FRONT); + + var offset = Vec3.sum(Vec3.sum(leftOffset, frontOffset), upOffset); + var position = Vec3.sum(MyAvatar.position, offset); + return position; +} + +function getPositionLeftLowered() { + var DISTANCE_IN_FRONT = 0.2; + var DISTANCE_DOWN = 0.1; + var DISTANCE_TO_SIDE = 0.3; + + var up = Quat.getUp(MyAvatar.orientation); + var front = Quat.getFront(MyAvatar.orientation); + var right = Quat.getRight(MyAvatar.orientation); + var left = Vec3.multiply(right, -1); + + var downOffset = Vec3.multiply(up, DISTANCE_DOWN); + var leftOffset = Vec3.multiply(left, DISTANCE_TO_SIDE); + var frontOffset = Vec3.multiply(front, DISTANCE_IN_FRONT); + + var offset = Vec3.sum(Vec3.sum(leftOffset, frontOffset), downOffset ); + var position = Vec3.sum(MyAvatar.position, offset); + return position; +} + +function getPositionLeftOnBase() { + var DISTANCE_IN_FRONT = 0.2; + var DISTANCE_DOWN = -0.4; + var DISTANCE_TO_SIDE = 0.3; + + var up = Quat.getUp(MyAvatar.orientation); + var front = Quat.getFront(MyAvatar.orientation); + var right = Quat.getRight(MyAvatar.orientation); + var left = Vec3.multiply(right, -1); + + var downOffset = Vec3.multiply(up, DISTANCE_DOWN); + var leftOffset = Vec3.multiply(left, DISTANCE_TO_SIDE); + var frontOffset = Vec3.multiply(front, DISTANCE_IN_FRONT); + + var offset = Vec3.sum(Vec3.sum(leftOffset, frontOffset), downOffset ); + var position = Vec3.sum(MyAvatar.position, offset); + return position; +} + +function getPositionRightFront() { + var DISTANCE_IN_FRONT = 0.6; + var DISTANCE_UP = 0.4; + var DISTANCE_TO_SIDE = 0.3; + + var up = Quat.getUp(MyAvatar.orientation); + var front = Quat.getFront(MyAvatar.orientation); + var right = Quat.getRight(MyAvatar.orientation); + + var upOffset = Vec3.multiply(up, DISTANCE_UP); + var rightOffset = Vec3.multiply(right, DISTANCE_TO_SIDE); + var frontOffset = Vec3.multiply(front, DISTANCE_IN_FRONT); + + var offset = Vec3.sum(Vec3.sum(rightOffset, frontOffset), upOffset); + var position = Vec3.sum(MyAvatar.position, offset); + return position; +} + +function getPositionRightSide() { + var DISTANCE_IN_FRONT = 0.0; + var DISTANCE_UP = 0.5; + var DISTANCE_TO_SIDE = 0.9; + + var up = Quat.getUp(MyAvatar.orientation); + var front = Quat.getFront(MyAvatar.orientation); + var right = Quat.getRight(MyAvatar.orientation); + + var upOffset = Vec3.multiply(up, DISTANCE_UP); + var rightOffset = Vec3.multiply(right, DISTANCE_TO_SIDE); + var frontOffset = Vec3.multiply(front, DISTANCE_IN_FRONT); + + var offset = Vec3.sum(Vec3.sum(rightOffset, frontOffset), upOffset); + var position = Vec3.sum(MyAvatar.position, offset); + return position; +} + +function getPositionRightOverhead() { + var DISTANCE_IN_FRONT = 0.2; + var DISTANCE_UP = 1; + var DISTANCE_TO_SIDE = 0.3; + + var up = Quat.getUp(MyAvatar.orientation); + var front = Quat.getFront(MyAvatar.orientation); + var right = Quat.getRight(MyAvatar.orientation); + + var upOffset = Vec3.multiply(up, DISTANCE_UP); + var rightOffset = Vec3.multiply(right, DISTANCE_TO_SIDE); + var frontOffset = Vec3.multiply(front, DISTANCE_IN_FRONT); + + var offset = Vec3.sum(Vec3.sum(rightOffset, frontOffset), upOffset); + var position = Vec3.sum(MyAvatar.position, offset); + return position; +} + +function getPositionRightLowered() { + var DISTANCE_IN_FRONT = 0.2; + var DISTANCE_DOWN = 0.1; + var DISTANCE_TO_SIDE = 0.3; + + var up = Quat.getUp(MyAvatar.orientation); + var front = Quat.getFront(MyAvatar.orientation); + var right = Quat.getRight(MyAvatar.orientation); + + var downOffset = Vec3.multiply(up, DISTANCE_DOWN); + var rightOffset = Vec3.multiply(right, DISTANCE_TO_SIDE); + var frontOffset = Vec3.multiply(front, DISTANCE_IN_FRONT); + + var offset = Vec3.sum(Vec3.sum(rightOffset, frontOffset), downOffset ); + var position = Vec3.sum(MyAvatar.position, offset); + return position; +} + +function getPositionRightOnBase() { + var DISTANCE_IN_FRONT = 0.2; + var DISTANCE_DOWN = -0.4; + var DISTANCE_TO_SIDE = 0.3; + + var up = Quat.getUp(MyAvatar.orientation); + var front = Quat.getFront(MyAvatar.orientation); + var right = Quat.getRight(MyAvatar.orientation); + + var downOffset = Vec3.multiply(up, DISTANCE_DOWN); + var rightOffset = Vec3.multiply(right, DISTANCE_TO_SIDE); + var frontOffset = Vec3.multiply(front, DISTANCE_IN_FRONT); + + var offset = Vec3.sum(Vec3.sum(rightOffset, frontOffset), downOffset ); + var position = Vec3.sum(MyAvatar.position, offset); + return position; +} + + +// We will also demonstrate some 3D overlays. We will create a couple of cubes, spheres, and lines +// our 3D cube that moves around... +var handSize = 0.25; +var leftCubePosition = MyAvatar.getLeftPalmPosition(); +var rightCubePosition = MyAvatar.getRightPalmPosition(); + +var text = Overlays.addOverlay("text", { + x: 100, + y: 300, + width: 900, + height: 50, + backgroundColor: { red: 0, green: 0, blue: 0}, + color: { red: 255, green: 255, blue: 255}, + topMargin: 4, + leftMargin: 4, + text: "POSE...", + alpha: 1, + backgroundAlpha: 0.5 + }); + +var leftHand= Overlays.addOverlay("cube", { + position: leftCubePosition, + size: handSize, + color: { red: 0, green: 0, blue: 255}, + alpha: 1, + solid: false + }); + +var rightHand= Overlays.addOverlay("cube", { + position: rightCubePosition, + size: handSize, + color: { red: 255, green: 0, blue: 0}, + alpha: 1, + solid: false + }); + + +var targetSize = 0.3; +var targetColor = { red: 128, green: 128, blue: 128}; +var targetColorHit = { red: 0, green: 255, blue: 0}; +var moveCycleColor = { red: 255, green: 255, blue: 0}; + +var TEMPORARY_LIFETIME = 60; + +var animationSettings = JSON.stringify({ + fps: 30, + running: true, + loop: true, + firstFrame: 1, + lastFrame: 10000 +}); + +var naturalDimensions = { x: 1.63, y: 1.67, z: 0.31 }; +var dimensions = Vec3.multiply(naturalDimensions, 0.3); + +var puppetEntityID = Entities.addEntity({ + type: "Model", + modelURL: "https://hifi-public.s3.amazonaws.com/models/Bboys/bboy1/bboy1.fbx", + animationURL: "http://s3.amazonaws.com/hifi-public/animations/Breakdancing/breakdance_ready.fbx", + animationSettings: animationSettings, + position: getPositionPuppet(), + ignoreForCollisions: true, + dimensions: dimensions, + lifetime: TEMPORARY_LIFETIME + }); + +var leftOnBase = Overlays.addOverlay("cube", { + position: getPositionLeftOnBase(), + size: targetSize, + color: targetColor, + alpha: 1, + solid: false + }); + + +var leftLowered = Overlays.addOverlay("cube", { + position: getPositionLeftLowered(), + size: targetSize, + color: targetColor, + alpha: 1, + solid: false + }); + + +var leftOverhead = Overlays.addOverlay("cube", { + position: getPositionLeftOverhead(), + size: targetSize, + color: targetColor, + alpha: 1, + solid: false + }); + +var leftSide= Overlays.addOverlay("cube", { + position: getPositionLeftSide(), + size: targetSize, + color: targetColor, + alpha: 1, + solid: false + }); + + +var leftFront= Overlays.addOverlay("cube", { + position: getPositionLeftFront(), + size: targetSize, + color: targetColor, + alpha: 1, + solid: false + }); + +var rightOnBase = Overlays.addOverlay("cube", { + position: getPositionRightOnBase(), + size: targetSize, + color: targetColor, + alpha: 1, + solid: false + }); + +var rightLowered = Overlays.addOverlay("cube", { + position: getPositionRightLowered(), + size: targetSize, + color: targetColor, + alpha: 1, + solid: false + }); + + +var rightOverhead = Overlays.addOverlay("cube", { + position: getPositionRightOverhead(), + size: targetSize, + color: targetColor, + alpha: 1, + solid: false + }); + +var rightSide= Overlays.addOverlay("cube", { + position: getPositionRightSide(), + size: targetSize, + color: targetColor, + alpha: 1, + solid: false + }); + + +var rightFront= Overlays.addOverlay("cube", { + position: getPositionRightFront(), + size: targetSize, + color: targetColor, + alpha: 1, + solid: false + }); + +var startDate = new Date(); +var lastTime = startDate.getTime(); + +var NO_POSE = 0; +var LEFT_ON_BASE = 1; +var LEFT_OVERHEAD = 2; +var LEFT_LOWERED = 4; +var LEFT_SIDE = 8; +var LEFT_FRONT = 16; +var RIGHT_ON_BASE = 32; +var RIGHT_OVERHEAD = 64; +var RIGHT_LOWERED = 128; +var RIGHT_SIDE = 256; +var RIGHT_FRONT = 512; + +var lastPoseValue = NO_POSE; + +//http://s3.amazonaws.com/hifi-public/animations/Breakdancing/breakdance_ready.fbx +//http://s3.amazonaws.com/hifi-public/animations/Breakdancing/bboy_pose_to_idle.fbx +//http://s3.amazonaws.com/hifi-public/animations/Breakdancing/bboy_uprock.fbx +//http://s3.amazonaws.com/hifi-public/animations/Breakdancing/bboy_uprock_start.fbx +//http://s3.amazonaws.com/hifi-public/animations/Breakdancing/breakdance_footwork_1.fbx +//http://s3.amazonaws.com/hifi-public/animations/Breakdancing/breakdance_footwork_2.fbx +//http://s3.amazonaws.com/hifi-public/animations/Breakdancing/breakdance_footwork_3.fbx +//http://s3.amazonaws.com/hifi-public/animations/Breakdancing/breakdance_footwork_to_freeze.fbx +//http://s3.amazonaws.com/hifi-public/animations/Breakdancing/breakdance_footwork_to_idle.fbx +//http://s3.amazonaws.com/hifi-public/animations/Breakdancing/breakdance_freeze_var_1.fbx +//http://s3.amazonaws.com/hifi-public/animations/Breakdancing/breakdance_freeze_var_2.fbx +//http://s3.amazonaws.com/hifi-public/animations/Breakdancing/breakdance_freeze_var_3.fbx +//http://s3.amazonaws.com/hifi-public/animations/Breakdancing/breakdance_freeze_var_4.fbx +//http://s3.amazonaws.com/hifi-public/animations/Breakdancing/breakdance_freezes.fbx +//http://s3.amazonaws.com/hifi-public/animations/Breakdancing/breakdance_swipes.fbx +//http://s3.amazonaws.com/hifi-public/animations/Breakdancing/breakdance_uprock.fbx +//http://s3.amazonaws.com/hifi-public/animations/Breakdancing/breakdance_uprock_var_1.fbx +//http://s3.amazonaws.com/hifi-public/animations/Breakdancing/breakdance_uprock_var_1_end.fbx +//http://s3.amazonaws.com/hifi-public/animations/Breakdancing/breakdance_uprock_var_1_start.fbx +//http://s3.amazonaws.com/hifi-public/animations/Breakdancing/breakdance_uprock_var_2.fbx +//http://s3.amazonaws.com/hifi-public/animations/Breakdancing/flair.fbx + + +var poses = Array(); +/* +poses[0 ] = { name: "no pose", animation: "http://s3.amazonaws.com/hifi-public/animations/Breakdancing/breakdance_ready.fbx" }; +poses[LEFT_OVERHEAD ] = { name: "Left Overhead" , animation: "http://s3.amazonaws.com/hifi-public/animations/Breakdancing/breakdance_ready.fbx" }; +poses[LEFT_LOWERED ] = { name: "Left Lowered", animation: "http://s3.amazonaws.com/hifi-public/animations/Breakdancing/breakdance_ready.fbx" }; +poses[LEFT_SIDE ] = { name: "Left Side", animation: "http://s3.amazonaws.com/hifi-public/animations/Breakdancing/breakdance_ready.fbx" }; +poses[LEFT_FRONT ] = { name: "Left Front", animation: "http://s3.amazonaws.com/hifi-public/animations/Breakdancing/breakdance_ready.fbx" }; +poses[RIGHT_OVERHEAD ] = { name: "Right Overhead", animation: "http://s3.amazonaws.com/hifi-public/animations/Breakdancing/breakdance_ready.fbx" }; +poses[RIGHT_LOWERED ] = { name: "Right Lowered", animation: "http://s3.amazonaws.com/hifi-public/animations/Breakdancing/breakdance_ready.fbx" }; +poses[RIGHT_SIDE ] = { name: "Right Side", animation: "http://s3.amazonaws.com/hifi-public/animations/Breakdancing/breakdance_ready.fbx" }; +poses[RIGHT_FRONT ] = { name: "Right Front", animation: "http://s3.amazonaws.com/hifi-public/animations/Breakdancing/breakdance_ready.fbx" }; +*/ + +poses[LEFT_ON_BASE + RIGHT_ON_BASE ] = { name: "Left On Base + Right On Base", animation: "http://s3.amazonaws.com/hifi-public/animations/Breakdancing/breakdance_ready.fbx" }; + +poses[LEFT_OVERHEAD + RIGHT_ON_BASE ] = { name: "Left Overhead + Right On Base", animation: "http://s3.amazonaws.com/hifi-public/animations/Breakdancing/breakdance_ready.fbx" }; +poses[LEFT_LOWERED + RIGHT_ON_BASE ] = { name: "Left Lowered + Right On Base", animation: "http://s3.amazonaws.com/hifi-public/animations/Breakdancing/breakdance_ready.fbx" }; +poses[LEFT_SIDE + RIGHT_ON_BASE ] = { name: "Left Side + Right On Base", animation: "http://s3.amazonaws.com/hifi-public/animations/Breakdancing/breakdance_ready.fbx" }; +poses[LEFT_FRONT + RIGHT_ON_BASE ] = { name: "Left Front + Right On Base", animation: "http://s3.amazonaws.com/hifi-public/animations/Breakdancing/breakdance_ready.fbx" }; + +poses[LEFT_ON_BASE + RIGHT_OVERHEAD ] = { name: "Left On Base + Right Overhead", animation: "http://s3.amazonaws.com/hifi-public/animations/Breakdancing/breakdance_ready.fbx" }; +poses[LEFT_ON_BASE + RIGHT_LOWERED ] = { name: "Left On Base + Right Lowered", animation: "http://s3.amazonaws.com/hifi-public/animations/Breakdancing/breakdance_ready.fbx" }; +poses[LEFT_ON_BASE + RIGHT_SIDE ] = { name: "Left On Base + Right Side", animation: "http://s3.amazonaws.com/hifi-public/animations/Breakdancing/breakdance_ready.fbx" }; +poses[LEFT_ON_BASE + RIGHT_FRONT ] = { name: "Left On Base + Right Front", animation: "http://s3.amazonaws.com/hifi-public/animations/Breakdancing/breakdance_ready.fbx" }; + + + +poses[LEFT_OVERHEAD + RIGHT_OVERHEAD ] = { name: "Left Overhead + Right Overhead", animation: "http://s3.amazonaws.com/hifi-public/animations/Breakdancing/bboy_uprock.fbx" }; +poses[LEFT_LOWERED + RIGHT_OVERHEAD ] = { name: "Left Lowered + Right Overhead", animation: "http://s3.amazonaws.com/hifi-public/animations/Breakdancing/breakdance_footwork_1.fbx" }; +poses[LEFT_SIDE + RIGHT_OVERHEAD ] = { name: "Left Side + Right Overhead", animation: "http://s3.amazonaws.com/hifi-public/animations/Breakdancing/breakdance_footwork_2.fbx" }; +poses[LEFT_FRONT + RIGHT_OVERHEAD ] = { name: "Left Front + Right Overhead", animation: "http://s3.amazonaws.com/hifi-public/animations/Breakdancing/breakdance_footwork_3.fbx" }; + +poses[LEFT_OVERHEAD + RIGHT_LOWERED ] = { name: "Left Overhead + Right Lowered", animation: "http://s3.amazonaws.com/hifi-public/animations/Breakdancing/breakdance_footwork_to_freeze.fbx" }; +poses[LEFT_LOWERED + RIGHT_LOWERED ] = { name: "Left Lowered + Right Lowered", animation: "http://s3.amazonaws.com/hifi-public/animations/Breakdancing/breakdance_footwork_to_idle.fbx" }; +poses[LEFT_SIDE + RIGHT_LOWERED ] = { name: "Left Side + Right Lowered", animation: "http://s3.amazonaws.com/hifi-public/animations/Breakdancing/breakdance_freeze_var_1.fbx" }; +poses[LEFT_FRONT + RIGHT_LOWERED ] = { name: "Left Front + Right Lowered", animation: "http://s3.amazonaws.com/hifi-public/animations/Breakdancing/breakdance_freeze_var_2.fbx" }; + +poses[LEFT_OVERHEAD + RIGHT_SIDE ] = { name: "Left Overhead + Right Side", animation: "http://s3.amazonaws.com/hifi-public/animations/Breakdancing/breakdance_freeze_var_3.fbx" }; +poses[LEFT_LOWERED + RIGHT_SIDE ] = { name: "Left Lowered + Right Side", animation: "http://s3.amazonaws.com/hifi-public/animations/Breakdancing/breakdance_freeze_var_4.fbx" }; +poses[LEFT_SIDE + RIGHT_SIDE ] = { name: "Left Side + Right Side", animation: "http://s3.amazonaws.com/hifi-public/animations/Breakdancing/breakdance_freezes.fbx" }; +poses[LEFT_FRONT + RIGHT_SIDE ] = { name: "Left Front + Right Side", animation: "http://s3.amazonaws.com/hifi-public/animations/Breakdancing/breakdance_swipes.fbx" }; + +poses[LEFT_OVERHEAD + RIGHT_FRONT ] = { name: "Left Overhead + Right Front", animation: "http://s3.amazonaws.com/hifi-public/animations/Breakdancing/breakdance_uprock.fbx" }; +poses[LEFT_LOWERED + RIGHT_FRONT ] = { name: "Left Lowered + Right Front", animation: "http://s3.amazonaws.com/hifi-public/animations/Breakdancing/breakdance_uprock_var_1.fbx" }; +poses[LEFT_SIDE + RIGHT_FRONT ] = { name: "Left Side + Right Front", animation: "http://s3.amazonaws.com/hifi-public/animations/Breakdancing/breakdance_uprock_var_2.fbx" }; +poses[LEFT_FRONT + RIGHT_FRONT ] = { name: "Left Front + Right Front", animation: "http://s3.amazonaws.com/hifi-public/animations/Breakdancing/breakdance_uprock_var_1_end.fbx" }; + + +Script.update.connect(function(deltaTime) { + var date= new Date(); + var now= date.getTime(); + var elapsed = now - lastTime; + var inMoveCycle = false; + + var leftHandPos = MyAvatar.getLeftPalmPosition(); + var rightHandPos = MyAvatar.getRightPalmPosition(); + + Overlays.editOverlay(leftHand, { position: leftHandPos } ); + Overlays.editOverlay(rightHand, { position: rightHandPos } ); + + var hitTargetLeftOnBase = findSphereSphereHit(leftHandPos, handSize/2, getPositionLeftOnBase(), targetSize/2); + var hitTargetLeftOverhead = findSphereSphereHit(leftHandPos, handSize/2, getPositionLeftOverhead(), targetSize/2); + var hitTargetLeftLowered = findSphereSphereHit(leftHandPos, handSize/2, getPositionLeftLowered(), targetSize/2); + var hitTargetLeftSide = findSphereSphereHit(leftHandPos, handSize/2, getPositionLeftSide(), targetSize/2); + var hitTargetLeftFront = findSphereSphereHit(leftHandPos, handSize/2, getPositionLeftFront(), targetSize/2); + + var hitTargetRightOnBase = findSphereSphereHit(rightHandPos, handSize/2, getPositionRightOnBase(), targetSize/2); + var hitTargetRightOverhead = findSphereSphereHit(rightHandPos, handSize/2, getPositionRightOverhead(), targetSize/2); + var hitTargetRightLowered = findSphereSphereHit(rightHandPos, handSize/2, getPositionRightLowered(), targetSize/2); + var hitTargetRightSide = findSphereSphereHit(rightHandPos, handSize/2, getPositionRightSide(), targetSize/2); + var hitTargetRightFront = findSphereSphereHit(rightHandPos, handSize/2, getPositionRightFront(), targetSize/2); + + + // determine target colors + var targetColorLeftOnBase = hitTargetLeftOnBase ? targetColorHit : targetColor; + var targetColorLeftOverhead = hitTargetLeftOverhead ? targetColorHit : targetColor; + var targetColorLeftLowered = hitTargetLeftLowered ? targetColorHit : targetColor; + var targetColorLeftSide = hitTargetLeftSide ? targetColorHit : targetColor; + var targetColorLeftFront = hitTargetLeftFront ? targetColorHit : targetColor; + + var targetColorRightOnBase = hitTargetRightOnBase ? targetColorHit : targetColor; + var targetColorRightOverhead = hitTargetRightOverhead ? targetColorHit : targetColor; + var targetColorRightLowered = hitTargetRightLowered ? targetColorHit : targetColor; + var targetColorRightSide = hitTargetRightSide ? targetColorHit : targetColor; + var targetColorRightFront = hitTargetRightFront ? targetColorHit : targetColor; + + // calculate a combined arm pose based on left and right hits + var poseValue = NO_POSE; + poseValue += hitTargetLeftOnBase ? LEFT_ON_BASE : 0; + poseValue += hitTargetLeftOverhead ? LEFT_OVERHEAD : 0; + poseValue += hitTargetLeftLowered ? LEFT_LOWERED : 0; + poseValue += hitTargetLeftSide ? LEFT_SIDE : 0; + poseValue += hitTargetLeftFront ? LEFT_FRONT : 0; + poseValue += hitTargetRightOnBase ? RIGHT_ON_BASE : 0; + poseValue += hitTargetRightOverhead ? RIGHT_OVERHEAD : 0; + poseValue += hitTargetRightLowered ? RIGHT_LOWERED : 0; + poseValue += hitTargetRightSide ? RIGHT_SIDE : 0; + poseValue += hitTargetRightFront ? RIGHT_FRONT : 0; + + if (poses[poseValue] == undefined) { + Overlays.editOverlay(text, { text: "no pose -- value:" + poseValue }); + } else { + Overlays.editOverlay(text, { text: "pose:" + poses[poseValue].name + "\n" + "animation:" + poses[poseValue].animation }); + var props = Entities.getEntityProperties(puppetEntityID); + Entities.editEntity(puppetEntityID, { + animationURL: poses[poseValue].animation, + lifetime: TEMPORARY_LIFETIME + props.age // renew lifetime + }); + } + + lastPoseValue = poseValue; + + Overlays.editOverlay(leftOnBase, { position: getPositionLeftOnBase(), color: targetColorLeftOnBase } ); + Overlays.editOverlay(leftOverhead, { position: getPositionLeftOverhead(), color: targetColorLeftOverhead } ); + Overlays.editOverlay(leftLowered, { position: getPositionLeftLowered(), color: targetColorLeftLowered } ); + Overlays.editOverlay(leftSide, { position: getPositionLeftSide() , color: targetColorLeftSide } ); + Overlays.editOverlay(leftFront, { position: getPositionLeftFront() , color: targetColorLeftFront } ); + + Overlays.editOverlay(rightOnBase, { position: getPositionRightOnBase(), color: targetColorRightOnBase } ); + Overlays.editOverlay(rightOverhead, { position: getPositionRightOverhead(), color: targetColorRightOverhead } ); + Overlays.editOverlay(rightLowered, { position: getPositionRightLowered(), color: targetColorRightLowered } ); + Overlays.editOverlay(rightSide, { position: getPositionRightSide() , color: targetColorRightSide } ); + Overlays.editOverlay(rightFront, { position: getPositionRightFront() , color: targetColorRightFront } ); + }); + +Script.scriptEnding.connect(function() { + Overlays.deleteOverlay(leftHand); + Overlays.deleteOverlay(rightHand); + + Overlays.deleteOverlay(text); + Overlays.deleteOverlay(leftOnBase); + Overlays.deleteOverlay(leftOverhead); + Overlays.deleteOverlay(leftLowered); + Overlays.deleteOverlay(leftSide); + Overlays.deleteOverlay(leftFront); + Overlays.deleteOverlay(rightOnBase); + Overlays.deleteOverlay(rightOverhead); + Overlays.deleteOverlay(rightLowered); + Overlays.deleteOverlay(rightSide); + Overlays.deleteOverlay(rightFront); + + print("puppetEntityID:"+puppetEntityID); + Entities.deleteEntity(puppetEntityID); +}); \ No newline at end of file