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Merge pull request #1416 from HifiExperiments/pipelines
automated render pipelines
This commit is contained in:
commit
341e038241
11 changed files with 475 additions and 707 deletions
cmake/macros
interface
libraries
entities-renderer/src
render-utils
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@ -3,12 +3,13 @@
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#
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# Created by Sam Gateau on 12/17/14.
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# Copyright 2014 High Fidelity, Inc.
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# Copyright 2024 Overte e.V.
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#
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# Distributed under the Apache License, Version 2.0.
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# See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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#
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# FIXME use the built tools
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# FIXME use the built tools
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macro(AUTOSCRIBE_APPEND_QRC)
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string(CONCAT SHADER_QRC "${SHADER_QRC}" "<file alias=\"${ARGV0}\">${ARGV1}</file>\n")
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@ -120,7 +121,7 @@ macro(AUTOSCRIBE_SHADER)
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# SHADER_SCRIBED -> the output of scribe
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set(SHADER_SCRIBED "${SHADERS_DIR}/${SHADER_LIB}/${SHADER_NAME}.${SHADER_TYPE}")
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# SHADER_NAME_FILE -> a file containing the shader name and extension (useful for debugging and for
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# SHADER_NAME_FILE -> a file containing the shader name and extension (useful for debugging and for
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# determining the type of shader from the filename)
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set(SHADER_NAME_FILE "${SHADER_SCRIBED}.name")
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file(TO_CMAKE_PATH "${SHADER_SCRIBED}" SHADER_SCRIBED)
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@ -221,7 +222,7 @@ macro(AUTOSCRIBE_SHADER_LIB)
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file(MAKE_DIRECTORY "${SHADERS_DIR}/${SHADER_LIB}")
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list(APPEND HIFI_LIBRARIES_SHADER_INCLUDE_FILES "${CMAKE_SOURCE_DIR}/libraries/${SHADER_LIB}/src")
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list(APPEND HIFI_LIBRARIES_SHADER_INCLUDE_FILES "${CMAKE_SOURCE_DIR}/libraries/${SHADER_LIB}/src")
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string(REGEX REPLACE "[-]" "_" SHADER_NAMESPACE ${SHADER_LIB})
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string(CONCAT SHADER_ENUMS "${SHADER_ENUMS}" "namespace ${SHADER_NAMESPACE} {\n")
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set(SRC_FOLDER "${CMAKE_SOURCE_DIR}/libraries/${ARGN}/src")
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@ -375,7 +376,7 @@ macro(AUTOSCRIBE_SHADER_LIB)
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string(CONCAT SHADER_ENUMS "${SHADER_ENUMS}" "${PROGRAM_ENUMS}")
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endif()
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# Finish the shader enums
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# Finish the shader enums
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string(CONCAT SHADER_ENUMS "${SHADER_ENUMS}" "} // namespace ${SHADER_NAMESPACE}\n")
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endmacro()
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@ -390,7 +391,7 @@ macro(AUTOSCRIBE_SHADER_LIBS)
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#
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# Scribe generation & program defintiion
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#
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#
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foreach(SHADER_LIB ${ARGN})
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list(APPEND AUTOSCRIBE_SHADER_SEEN_LIBS ${SHADER_LIB})
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AUTOSCRIBE_SHADER_LIB(${SHADER_LIB})
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@ -398,10 +399,10 @@ macro(AUTOSCRIBE_SHADER_LIBS)
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# Generate the library files
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configure_file(
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ShaderEnums.cpp.in
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ShaderEnums.cpp.in
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${CMAKE_CURRENT_BINARY_DIR}/ShaderEnums.cpp)
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configure_file(
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ShaderEnums.h.in
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ShaderEnums.h.in
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${CMAKE_CURRENT_BINARY_DIR}/ShaderEnums.h)
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configure_file(shaders.qrc.in ${CMAKE_CURRENT_BINARY_DIR}/shaders.qrc)
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@ -416,16 +417,16 @@ macro(AUTOSCRIBE_SHADER_LIBS)
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list(APPEND AUTOSCRIBE_SHADER_LIB_SRC ${AUTOSCRIBE_SHADER_HEADERS})
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list(APPEND AUTOSCRIBE_SHADER_LIB_SRC ${CMAKE_CURRENT_BINARY_DIR}/ShaderEnums.h ${CMAKE_CURRENT_BINARY_DIR}/ShaderEnums.cpp)
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# Write the shadergen command list
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set(AUTOSCRIBE_SHADERGEN_COMMANDS_FILE ${CMAKE_CURRENT_BINARY_DIR}/shadergen.txt)
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file(WRITE ${AUTOSCRIBE_SHADERGEN_COMMANDS_FILE} "${AUTOSCRIBE_SHADERGEN_COMMANDS}")
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if (HIFI_ANDROID)
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if (
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(${HIFI_ANDROID_APP} STREQUAL "questInterface") OR
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(${HIFI_ANDROID_APP} STREQUAL "questInterface") OR
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(${HIFI_ANDROID_APP} STREQUAL "questFramePlayer") OR
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(${HIFI_ANDROID_APP} STREQUAL "framePlayer")
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(${HIFI_ANDROID_APP} STREQUAL "framePlayer")
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)
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set(EXTRA_SHADERGEN_ARGS --extensions EXT_clip_cull_distance)
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endif()
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@ -435,8 +436,8 @@ macro(AUTOSCRIBE_SHADER_LIBS)
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add_custom_command(
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OUTPUT ${SCRIBED_SHADERS} ${SPIRV_SHADERS} ${REFLECTED_SHADERS}
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COMMENT "Generating/updating shaders"
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COMMAND ${HIFI_PYTHON_EXEC} ${CMAKE_SOURCE_DIR}/tools/shadergen.py
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--commands ${AUTOSCRIBE_SHADERGEN_COMMANDS_FILE}
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COMMAND ${HIFI_PYTHON_EXEC} ${CMAKE_SOURCE_DIR}/tools/shadergen.py
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--commands ${AUTOSCRIBE_SHADERGEN_COMMANDS_FILE}
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--tools-dir ${VCPKG_TOOLS_DIR}
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--build-dir ${CMAKE_CURRENT_BINARY_DIR}
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--source-dir ${CMAKE_SOURCE_DIR}
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@ -465,4 +466,123 @@ macro(AUTOSCRIBE_SHADER_LIBS)
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message(STATUS "Shader processing end")
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endmacro()
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macro(GENERATE_RENDER_PIPELINES)
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message(STATUS "Render pipeline processing start")
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# We reuse the same model.slp
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set(SRC_FOLDER "${CMAKE_SOURCE_DIR}/libraries/render-utils/src")
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file(GLOB_RECURSE MODEL_SLP_FILE ${SRC_FOLDER}/*model.slp)
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file(READ ${MODEL_SLP_FILE} MODEL_CONFIG)
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string(REGEX MATCH ".*DEFINES +([a-zA-Z\(\)/: ]+)" MDEF ${MODEL_CONFIG})
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set(MODEL_DEFINES ${CMAKE_MATCH_1})
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string(REGEX REPLACE " +" ";" MODEL_DEFINES "${MODEL_DEFINES}")
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string(REGEX REPLACE "\:v+" "" MODEL_DEFINES "${MODEL_DEFINES}")
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string(REGEX REPLACE "\:f+" "" MODEL_DEFINES "${MODEL_DEFINES}")
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GENERATE_DEFINES_LIST("${MODEL_DEFINES}")
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# These map from define to builder keys
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set(DEFINE_STRINGS "normalmap" "translucent" "unlit" "lightmap" "mtoon" "triplanar" "deformed" "deformeddq" "fade")
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set(BUILDER_STRINGS "withTangents" "withTranslucent" "withUnlit" "withLightMap" "withMToon" "withTriplanar" "withDeformed" "withDeformed().withDualQuatSkinned" "withFade")
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# We skip some pre-built defines, as they are handled differently
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set(IGNORE_DEFINES "shadow" "mirror" "forward")
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# Some defines are not used for shadows
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set(IGNORE_SHADOWS_DEFINES "normalmap" "translucent" "unlit" "lightmap")
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# Some defines are not used for forward rendering
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set(IGNORE_FORWARD_DEFINES "fade")
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# These defines are "model" specific. For everything else, we also generate a "simple" version.
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set(NON_SIMPLE_DEFINES "normalmap" "lightmap" "mtoon" "triplanar" "deformed" "deformeddq")
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# Our base model and simple pipelines
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set(ALL_PIPELINES_MAP "")
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string(CONCAT ALL_PIPELINES_MAP "${ALL_PIPELINES_MAP}" "\t{ Key::Builder(), simple, model_shadow, simple_forward },\n")
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string(CONCAT ALL_PIPELINES_MAP "${ALL_PIPELINES_MAP}" "\t{ Key::Builder().withMaterial(), model, model_shadow, model_forward },\n")
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foreach(PIPELINE_DEFINES IN LISTS DEFINES_LIST)
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string(REGEX REPLACE "_+" ";" PIPELINE_DEFINES "${PIPELINE_DEFINES}")
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# Should we skip this variant?
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set(SHOULD_SKIP FALSE)
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foreach(IGNORE_DEFINE IN LISTS IGNORE_DEFINES)
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if ("${IGNORE_DEFINE}" IN_LIST PIPELINE_DEFINES)
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set(SHOULD_SKIP TRUE)
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break()
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endif()
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endforeach()
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if (${SHOULD_SKIP})
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continue()
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endif()
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# Let's start building our pipelines!
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set(BUILDER_STRING "Key::Builder().withMaterial()")
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set(DEFERRED_STRING "model_")
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set(SHADOW_STRING "model_shadow_")
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set(FORWARD_STRING "model_")
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foreach(PIPELINE_DEFINE IN LISTS PIPELINE_DEFINES)
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list(FIND DEFINE_STRINGS "${PIPELINE_DEFINE}" INDEX)
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if (NOT ${INDEX} EQUAL -1)
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list(GET BUILDER_STRINGS ${INDEX} BUILDER_ELEMENT)
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string(CONCAT BUILDER_STRING "${BUILDER_STRING}" ".${BUILDER_ELEMENT}()")
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string(CONCAT DEFERRED_STRING "${DEFERRED_STRING}" "${PIPELINE_DEFINE}_")
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if (NOT "${PIPELINE_DEFINE}" IN_LIST IGNORE_SHADOWS_DEFINES)
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string(CONCAT SHADOW_STRING "${SHADOW_STRING}" "${PIPELINE_DEFINE}_")
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endif()
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string(CONCAT FORWARD_STRING "${FORWARD_STRING}" "${PIPELINE_DEFINE}_")
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endif()
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endforeach()
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# remove trailing _'s
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string(LENGTH ${DEFERRED_STRING} STR_LENGTH)
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MATH(EXPR STR_LENGTH "${STR_LENGTH} - 1")
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string(SUBSTRING "${DEFERRED_STRING}" 0 ${STR_LENGTH} DEFERRED_STRING)
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string(LENGTH ${SHADOW_STRING} STR_LENGTH)
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MATH(EXPR STR_LENGTH "${STR_LENGTH} - 1")
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string(SUBSTRING "${SHADOW_STRING}" 0 ${STR_LENGTH} SHADOW_STRING)
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string(LENGTH ${FORWARD_STRING} STR_LENGTH)
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MATH(EXPR STR_LENGTH "${STR_LENGTH} - 1")
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string(SUBSTRING "${FORWARD_STRING}" 0 ${STR_LENGTH} FORWARD_STRING)
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# Not all pipelines have a forward equivalent. For those, we set FORWARD_STRING to "0"
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set(HAS_FORWARD TRUE)
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foreach(IGNORE_FORWARD_DEFINE IN LISTS IGNORE_FORWARD_DEFINES)
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string(FIND "${FORWARD_STRING}" "${IGNORE_FORWARD_DEFINE}" INDEX)
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if (NOT ${INDEX} EQUAL -1)
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set(HAS_FORWARD FALSE)
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break()
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endif()
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endforeach()
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if (HAS_FORWARD)
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string(CONCAT FORWARD_STRING "${FORWARD_STRING}" "_forward")
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else()
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set(FORWARD_STRING "0")
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endif()
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string(CONCAT ALL_PIPELINES_MAP "${ALL_PIPELINES_MAP}" "\t{ ${BUILDER_STRING}, ${DEFERRED_STRING}, ${SHADOW_STRING}, ${FORWARD_STRING} },\n")
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# If needed, add our "simple" variant
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set(IS_SIMPLE TRUE)
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foreach(NON_SIMPLE_DEFINE IN LISTS NON_SIMPLE_DEFINES)
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if ("${NON_SIMPLE_DEFINE}" IN_LIST PIPELINE_DEFINES)
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set(IS_SIMPLE FALSE)
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break()
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endif()
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endforeach()
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if (${IS_SIMPLE})
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string(REPLACE ".withMaterial()" "" BUILDER_STRING ${BUILDER_STRING})
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string(REPLACE "model" "simple" DEFERRED_STRING ${DEFERRED_STRING})
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string(REPLACE "model" "simple" FORWARD_STRING ${FORWARD_STRING})
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string(CONCAT ALL_PIPELINES_MAP "${ALL_PIPELINES_MAP}" "\t{ ${BUILDER_STRING}, ${DEFERRED_STRING}, ${SHADOW_STRING}, ${FORWARD_STRING} },\n")
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endif()
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endforeach()
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# Done!
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configure_file(
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${CMAKE_CURRENT_SOURCE_DIR}/src/RenderPipelinesInit.cpp.in
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${CMAKE_CURRENT_BINARY_DIR}/src/RenderPipelinesInit.cpp)
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list(APPEND GENERATE_RENDER_PIPELINES_LIB_SRC ${CMAKE_CURRENT_BINARY_DIR}/src/RenderPipelinesInit.cpp)
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message(STATUS "Render pipeline processing end")
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endmacro()
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@ -2,8 +2,9 @@
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# IncludeHifiLibraryHeaders.cmake
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# cmake/macros
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#
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# Copyright 2014 High Fidelity, Inc.
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# Created by Stephen Birarda on August 8, 2014
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# Copyright 2014 High Fidelity, Inc.
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# Copyright 2024 Overte e.V.
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#
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# Distributed under the Apache License, Version 2.0.
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# See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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@ -15,4 +16,4 @@ macro(include_hifi_library_headers LIBRARY)
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target_include_directories(${TARGET_NAME} PRIVATE "${CMAKE_SOURCE_DIR}/libraries/entities/src")
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target_include_directories(${TARGET_NAME} PRIVATE "${CMAKE_BINARY_DIR}/libraries/entities/src")
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endif()
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endmacro(include_hifi_library_headers _library _root_dir)
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endmacro(include_hifi_library_headers _library _root_dir)
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@ -2,6 +2,7 @@
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# SetupHifiLibrary.cmake
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#
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# Copyright 2013 High Fidelity, Inc.
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# Copyright 2024 Overte e.V.
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#
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# Distributed under the Apache License, Version 2.0.
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# See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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@ -57,9 +58,9 @@ macro(SETUP_HIFI_LIBRARY)
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# create a library and set the property so it can be referenced later
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if (${${TARGET_NAME}_SHARED})
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add_library(${TARGET_NAME} SHARED ${LIB_SRCS} ${AUTOSCRIBE_SHADER_LIB_SRC} ${GENERATE_ENTITIES_LIB_SRC} ${QT_RESOURCES_FILE})
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add_library(${TARGET_NAME} SHARED ${LIB_SRCS} ${AUTOSCRIBE_SHADER_LIB_SRC} ${GENERATE_ENTITIES_LIB_SRC} ${GENERATE_RENDER_PIPELINES_LIB_SRC} ${QT_RESOURCES_FILE})
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else ()
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add_library(${TARGET_NAME} ${LIB_SRCS} ${AUTOSCRIBE_SHADER_LIB_SRC} ${GENERATE_ENTITIES_LIB_SRC} ${QT_RESOURCES_FILE})
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add_library(${TARGET_NAME} ${LIB_SRCS} ${AUTOSCRIBE_SHADER_LIB_SRC} ${GENERATE_ENTITIES_LIB_SRC} ${GENERATE_RENDER_PIPELINES_LIB_SRC} ${QT_RESOURCES_FILE})
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endif ()
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set(${TARGET_NAME}_DEPENDENCY_QT_MODULES ${ARGN})
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@ -72,9 +73,10 @@ macro(SETUP_HIFI_LIBRARY)
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target_link_libraries(${TARGET_NAME} Qt5::${QT_MODULE})
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endforeach()
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# Don't make scribed shaders, generated entity files, or QT resource files cumulative
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# Don't make scribed shaders, generated entity files, generated pipelines, or QT resource files cumulative
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set(AUTOSCRIBE_SHADER_LIB_SRC "")
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set(GENERATE_ENTITIES_LIB_SRC "")
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set(GENERATE_RENDER_PIPELINES_LIB_SRC "")
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set(QT_RESOURCES_FILE "")
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target_glm()
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@ -22,7 +22,7 @@ macro(SETUP_HIFI_PROJECT)
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endif ()
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endforeach()
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add_executable(${TARGET_NAME} ${TARGET_SRCS} ${AUTOSCRIBE_SHADER_LIB_SRC} ${GENERATE_ENTITIES_LIB_SRC})
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add_executable(${TARGET_NAME} ${TARGET_SRCS} ${AUTOSCRIBE_SHADER_LIB_SRC} ${GENERATE_ENTITIES_LIB_SRC} ${GENERATE_RENDER_PIPELINES_LIB_SRC})
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# include the generated application version header
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target_include_directories(${TARGET_NAME} PRIVATE "${CMAKE_BINARY_DIR}/includes")
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@ -231,6 +231,7 @@ link_hifi_libraries(
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)
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include_hifi_library_headers(script-engine)
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include_hifi_library_headers(entities)
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include_hifi_library_headers(render-utils)
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# include the binary directory of render-utils for shader includes
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target_include_directories(${TARGET_NAME} PRIVATE "${CMAKE_BINARY_DIR}/libraries/render-utils")
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|
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@ -808,6 +808,7 @@ void EntityRenderer::updateShapeKeyBuilderFromMaterials(ShapeKey::Builder& build
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builder.withCullFaceMode(materials->second.getCullFaceMode());
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graphics::MaterialKey drawMaterialKey = materials->second.getMaterialKey();
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// TODO: support lit/unlit mtoon
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if (!materials->second.isMToon() && drawMaterialKey.isUnlit()) {
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builder.withUnlit();
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}
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|
|
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@ -3,10 +3,12 @@
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# SPDX-License-Identifier: Apache-2.0
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set(TARGET_NAME render-utils)
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generate_render_pipelines()
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# pull in the resources.qrc file
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qt5_add_resources(QT_RESOURCES_FILE "${CMAKE_CURRENT_SOURCE_DIR}/res/fonts/fonts.qrc")
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setup_hifi_library(Gui Network Qml Quick)
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target_include_directories(${TARGET_NAME} PRIVATE "${CMAKE_BINARY_DIR}/libraries/render-utils/src")
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target_include_directories(${TARGET_NAME} PRIVATE "${CMAKE_SOURCE_DIR}/libraries/render-utils/src")
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link_hifi_libraries(shared task ktx gpu shaders graphics graphics-scripting material-networking model-networking render animation model-serializers image procedural)
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include_hifi_library_headers(audio)
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include_hifi_library_headers(networking)
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|
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@ -13,695 +13,23 @@
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#include "RenderPipelines.h"
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#include <functional>
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#include <gpu/Context.h>
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#include <material-networking/TextureCache.h>
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#include <render/DrawTask.h>
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#include <shaders/Shaders.h>
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#include <graphics/ShaderConstants.h>
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#include <procedural/ReferenceMaterial.h>
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#include "render-utils/ShaderConstants.h"
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#include "StencilMaskPass.h"
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#include "DeferredLightingEffect.h"
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#include "TextureCache.h"
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using namespace render;
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using namespace std::placeholders;
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using namespace shader::render_utils::program;
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using Key = render::ShapeKey;
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namespace ru {
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using render_utils::slot::texture::Texture;
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using render_utils::slot::buffer::Buffer;
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}
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using namespace gpu;
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namespace gr {
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using graphics::slot::texture::Texture;
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using graphics::slot::buffer::Buffer;
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}
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void initDeferredPipelines(ShapePlumber& plumber, const render::ShapePipeline::BatchSetter& batchSetter, const render::ShapePipeline::ItemSetter& itemSetter);
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void initForwardPipelines(ShapePlumber& plumber);
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void initZPassPipelines(ShapePlumber& plumber, gpu::StatePointer state, const render::ShapePipeline::BatchSetter& batchSetter, const render::ShapePipeline::ItemSetter& itemSetter);
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void initMirrorPipelines(ShapePlumber& plumber, gpu::StatePointer state, const render::ShapePipeline::BatchSetter& batchSetter, const render::ShapePipeline::ItemSetter& itemSetter, bool forward);
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void sortAndRenderZPassShapes(const ShapePlumberPointer& shapePlumber, const render::RenderContextPointer& renderContext, const render::ShapeBounds& inShapes, render::ItemBounds &itemBounds);
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void addPlumberPipeline(ShapePlumber& plumber,
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const ShapeKey& key, int programId, gpu::StatePointer& baseState,
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const render::ShapePipeline::BatchSetter& batchSetter, const render::ShapePipeline::ItemSetter& itemSetter);
|
||||
|
||||
void batchSetter(const ShapePipeline& pipeline, gpu::Batch& batch, RenderArgs* args);
|
||||
void lightBatchSetter(const ShapePipeline& pipeline, gpu::Batch& batch, RenderArgs* args);
|
||||
static bool forceLightBatchSetter{ false };
|
||||
|
||||
// TODO: build this list algorithmically so we don't have to maintain it
|
||||
std::vector<std::tuple<Key::Builder, uint32_t, uint32_t>> ALL_PIPELINES = {
|
||||
// Simple
|
||||
{ Key::Builder(), simple, model_shadow },
|
||||
{ Key::Builder().withTranslucent(), simple_translucent, model_shadow },
|
||||
{ Key::Builder().withUnlit(), simple_unlit, model_shadow },
|
||||
{ Key::Builder().withTranslucent().withUnlit(), simple_translucent_unlit, model_shadow },
|
||||
// Simple Fade
|
||||
{ Key::Builder().withFade(), simple_fade, model_shadow_fade },
|
||||
{ Key::Builder().withTranslucent().withFade(), simple_translucent_fade, model_shadow_fade },
|
||||
{ Key::Builder().withUnlit().withFade(), simple_unlit_fade, model_shadow_fade },
|
||||
{ Key::Builder().withTranslucent().withUnlit().withFade(), simple_translucent_unlit_fade, model_shadow_fade },
|
||||
|
||||
// Unskinned
|
||||
{ Key::Builder().withMaterial(), model, model_shadow },
|
||||
{ Key::Builder().withMaterial().withTangents(), model_normalmap, model_shadow },
|
||||
{ Key::Builder().withMaterial().withTranslucent(), model_translucent, model_shadow },
|
||||
{ Key::Builder().withMaterial().withTangents().withTranslucent(), model_normalmap_translucent, model_shadow },
|
||||
// Unskinned Unlit
|
||||
{ Key::Builder().withMaterial().withUnlit(), model_unlit, model_shadow },
|
||||
{ Key::Builder().withMaterial().withTangents().withUnlit(), model_normalmap_unlit, model_shadow },
|
||||
{ Key::Builder().withMaterial().withTranslucent().withUnlit(), model_translucent_unlit, model_shadow },
|
||||
{ Key::Builder().withMaterial().withTangents().withTranslucent().withUnlit(), model_normalmap_translucent_unlit, model_shadow },
|
||||
// Unskinned Lightmapped
|
||||
{ Key::Builder().withMaterial().withLightMap(), model_lightmap, model_shadow },
|
||||
{ Key::Builder().withMaterial().withTangents().withLightMap(), model_normalmap_lightmap, model_shadow },
|
||||
{ Key::Builder().withMaterial().withTranslucent().withLightMap(), model_translucent_lightmap, model_shadow },
|
||||
{ Key::Builder().withMaterial().withTangents().withTranslucent().withLightMap(), model_normalmap_translucent_lightmap, model_shadow },
|
||||
// Unskinned MToon
|
||||
{ Key::Builder().withMaterial().withMToon(), model_mtoon, model_shadow_mtoon },
|
||||
{ Key::Builder().withMaterial().withTangents().withMToon(), model_normalmap_mtoon, model_shadow_mtoon },
|
||||
{ Key::Builder().withMaterial().withTranslucent().withMToon(), model_translucent_mtoon, model_shadow_mtoon },
|
||||
{ Key::Builder().withMaterial().withTangents().withTranslucent().withMToon(), model_normalmap_translucent_mtoon, model_shadow_mtoon },
|
||||
// Unskinned Triplanar
|
||||
{ Key::Builder().withMaterial().withTriplanar(), model_triplanar, model_shadow_triplanar },
|
||||
{ Key::Builder().withMaterial().withTangents().withTriplanar(), model_normalmap_triplanar, model_shadow_triplanar },
|
||||
{ Key::Builder().withMaterial().withTranslucent().withTriplanar(), model_translucent_triplanar, model_shadow_triplanar },
|
||||
{ Key::Builder().withMaterial().withTangents().withTranslucent().withTriplanar(), model_normalmap_translucent_triplanar, model_shadow_triplanar },
|
||||
// Unskinned Unlit Triplanar
|
||||
{ Key::Builder().withMaterial().withUnlit().withTriplanar(), model_unlit_triplanar, model_shadow_triplanar },
|
||||
{ Key::Builder().withMaterial().withTangents().withUnlit().withTriplanar(), model_normalmap_unlit_triplanar, model_shadow_triplanar },
|
||||
{ Key::Builder().withMaterial().withTranslucent().withUnlit().withTriplanar(), model_translucent_unlit_triplanar, model_shadow_triplanar },
|
||||
{ Key::Builder().withMaterial().withTangents().withTranslucent().withUnlit().withTriplanar(), model_normalmap_translucent_unlit_triplanar, model_shadow_triplanar },
|
||||
// Unskinned Lightmapped Triplanar
|
||||
{ Key::Builder().withMaterial().withLightMap().withTriplanar(), model_lightmap_triplanar, model_shadow_triplanar },
|
||||
{ Key::Builder().withMaterial().withTangents().withLightMap().withTriplanar(), model_normalmap_lightmap_triplanar, model_shadow_triplanar },
|
||||
{ Key::Builder().withMaterial().withTranslucent().withLightMap().withTriplanar(), model_translucent_lightmap_triplanar, model_shadow_triplanar },
|
||||
{ Key::Builder().withMaterial().withTangents().withTranslucent().withLightMap().withTriplanar(), model_normalmap_translucent_lightmap_triplanar, model_shadow_triplanar },
|
||||
// Unskinned MToon Triplanar
|
||||
{ Key::Builder().withMaterial().withMToon().withTriplanar(), model_mtoon_triplanar, model_shadow_mtoon_triplanar },
|
||||
{ Key::Builder().withMaterial().withTangents().withMToon().withTriplanar(), model_normalmap_mtoon_triplanar, model_shadow_mtoon_triplanar },
|
||||
{ Key::Builder().withMaterial().withTranslucent().withMToon().withTriplanar(), model_translucent_mtoon_triplanar, model_shadow_mtoon_triplanar },
|
||||
{ Key::Builder().withMaterial().withTangents().withTranslucent().withMToon().withTriplanar(), model_normalmap_translucent_mtoon_triplanar, model_shadow_mtoon_triplanar },
|
||||
// Unskinned Fade
|
||||
{ Key::Builder().withMaterial().withFade(), model_fade, model_shadow_fade },
|
||||
{ Key::Builder().withMaterial().withTangents().withFade(), model_normalmap_fade, model_shadow_fade },
|
||||
{ Key::Builder().withMaterial().withTranslucent().withFade(), model_translucent_fade, model_shadow_fade },
|
||||
{ Key::Builder().withMaterial().withTangents().withTranslucent().withFade(), model_normalmap_translucent_fade, model_shadow_fade },
|
||||
// Unskinned Unlit Fade
|
||||
{ Key::Builder().withMaterial().withUnlit().withFade(), model_unlit_fade, model_shadow_fade },
|
||||
{ Key::Builder().withMaterial().withTangents().withUnlit().withFade(), model_normalmap_unlit_fade, model_shadow_fade },
|
||||
{ Key::Builder().withMaterial().withTranslucent().withUnlit().withFade(), model_translucent_unlit_fade, model_shadow_fade },
|
||||
{ Key::Builder().withMaterial().withTangents().withTranslucent().withUnlit().withFade(), model_normalmap_translucent_unlit_fade, model_shadow_fade },
|
||||
// Unskinned Lightmapped Fade
|
||||
{ Key::Builder().withMaterial().withLightMap().withFade(), model_lightmap_fade, model_shadow_fade },
|
||||
{ Key::Builder().withMaterial().withTangents().withLightMap().withFade(), model_normalmap_lightmap_fade, model_shadow_fade },
|
||||
{ Key::Builder().withMaterial().withTranslucent().withLightMap().withFade(), model_translucent_lightmap_fade, model_shadow_fade },
|
||||
{ Key::Builder().withMaterial().withTangents().withTranslucent().withLightMap().withFade(), model_normalmap_translucent_lightmap_fade, model_shadow_fade },
|
||||
// Unskinned MToon Fade
|
||||
{ Key::Builder().withMaterial().withMToon().withFade(), model_mtoon_fade, model_shadow_mtoon_fade },
|
||||
{ Key::Builder().withMaterial().withTangents().withMToon().withFade(), model_normalmap_mtoon_fade, model_shadow_mtoon_fade },
|
||||
{ Key::Builder().withMaterial().withTranslucent().withMToon().withFade(), model_translucent_mtoon_fade, model_shadow_mtoon_fade },
|
||||
{ Key::Builder().withMaterial().withTangents().withTranslucent().withMToon().withFade(), model_normalmap_translucent_mtoon_fade, model_shadow_mtoon_fade },
|
||||
// Unskinned Fade Triplanar
|
||||
{ Key::Builder().withMaterial().withTriplanar().withFade(), model_triplanar_fade, model_shadow_triplanar_fade },
|
||||
{ Key::Builder().withMaterial().withTangents().withTriplanar().withFade(), model_normalmap_triplanar_fade, model_shadow_triplanar_fade },
|
||||
{ Key::Builder().withMaterial().withTranslucent().withTriplanar().withFade(), model_translucent_triplanar_fade, model_shadow_triplanar_fade },
|
||||
{ Key::Builder().withMaterial().withTangents().withTranslucent().withTriplanar().withFade(), model_normalmap_translucent_triplanar_fade, model_shadow_triplanar_fade },
|
||||
// Unskinned Unlit Fade Triplanar
|
||||
{ Key::Builder().withMaterial().withUnlit().withTriplanar().withFade(), model_unlit_triplanar_fade, model_shadow_triplanar_fade },
|
||||
{ Key::Builder().withMaterial().withTangents().withUnlit().withTriplanar().withFade(), model_normalmap_unlit_triplanar_fade, model_shadow_triplanar_fade },
|
||||
{ Key::Builder().withMaterial().withTranslucent().withUnlit().withTriplanar().withFade(), model_translucent_unlit_triplanar_fade, model_shadow_triplanar_fade },
|
||||
{ Key::Builder().withMaterial().withTangents().withTranslucent().withUnlit().withTriplanar().withFade(), model_normalmap_translucent_unlit_triplanar_fade, model_shadow_triplanar_fade },
|
||||
// Unskinned Lightmapped Fade Triplanar
|
||||
{ Key::Builder().withMaterial().withLightMap().withTriplanar().withFade(), model_lightmap_triplanar_fade, model_shadow_triplanar_fade },
|
||||
{ Key::Builder().withMaterial().withTangents().withLightMap().withTriplanar().withFade(), model_normalmap_lightmap_triplanar_fade, model_shadow_triplanar_fade },
|
||||
{ Key::Builder().withMaterial().withTranslucent().withLightMap().withTriplanar().withFade(), model_translucent_lightmap_triplanar_fade, model_shadow_triplanar_fade },
|
||||
{ Key::Builder().withMaterial().withTangents().withTranslucent().withLightMap().withTriplanar().withFade(), model_normalmap_translucent_lightmap_triplanar_fade, model_shadow_triplanar_fade },
|
||||
// Unskinned MToon Fade Triplanar
|
||||
{ Key::Builder().withMaterial().withMToon().withTriplanar().withFade(), model_mtoon_triplanar_fade, model_shadow_mtoon_triplanar_fade },
|
||||
{ Key::Builder().withMaterial().withTangents().withMToon().withTriplanar().withFade(), model_normalmap_mtoon_triplanar_fade, model_shadow_mtoon_triplanar_fade },
|
||||
{ Key::Builder().withMaterial().withTranslucent().withMToon().withTriplanar().withFade(), model_translucent_mtoon_triplanar_fade, model_shadow_mtoon_triplanar_fade },
|
||||
{ Key::Builder().withMaterial().withTangents().withTranslucent().withMToon().withTriplanar().withFade(), model_normalmap_translucent_mtoon_triplanar_fade, model_shadow_mtoon_triplanar_fade },
|
||||
|
||||
// Matrix palette skinned
|
||||
{ Key::Builder().withMaterial().withDeformed(), model_deformed, model_shadow_deformed },
|
||||
{ Key::Builder().withMaterial().withTangents().withDeformed(), model_normalmap_deformed, model_shadow_deformed },
|
||||
{ Key::Builder().withMaterial().withTranslucent().withDeformed(), model_translucent_deformed, model_shadow_deformed },
|
||||
{ Key::Builder().withMaterial().withTangents().withTranslucent().withDeformed(), model_normalmap_translucent_deformed, model_shadow_deformed },
|
||||
// Matrix palette skinned Unlit
|
||||
{ Key::Builder().withMaterial().withUnlit().withDeformed(), model_unlit_deformed, model_shadow_deformed },
|
||||
{ Key::Builder().withMaterial().withTangents().withUnlit().withDeformed(), model_normalmap_unlit_deformed, model_shadow_deformed },
|
||||
{ Key::Builder().withMaterial().withTranslucent().withUnlit().withDeformed(), model_translucent_unlit_deformed, model_shadow_deformed },
|
||||
{ Key::Builder().withMaterial().withTangents().withTranslucent().withUnlit().withDeformed(), model_normalmap_translucent_unlit_deformed, model_shadow_deformed },
|
||||
// Matrix palette skinned Lightmapped
|
||||
{ Key::Builder().withMaterial().withLightMap().withDeformed(), model_lightmap_deformed, model_shadow_deformed },
|
||||
{ Key::Builder().withMaterial().withTangents().withLightMap().withDeformed(), model_normalmap_lightmap_deformed, model_shadow_deformed },
|
||||
{ Key::Builder().withMaterial().withTranslucent().withLightMap().withDeformed(), model_translucent_lightmap_deformed, model_shadow_deformed },
|
||||
{ Key::Builder().withMaterial().withTangents().withTranslucent().withLightMap().withDeformed(), model_normalmap_translucent_lightmap_deformed, model_shadow_deformed },
|
||||
// Matrix palette skinned MToon
|
||||
{ Key::Builder().withMaterial().withMToon().withDeformed(), model_mtoon_deformed, model_shadow_mtoon_deformed },
|
||||
{ Key::Builder().withMaterial().withTangents().withMToon().withDeformed(), model_normalmap_mtoon_deformed, model_shadow_mtoon_deformed },
|
||||
{ Key::Builder().withMaterial().withTranslucent().withMToon().withDeformed(), model_translucent_mtoon_deformed, model_shadow_mtoon_deformed },
|
||||
{ Key::Builder().withMaterial().withTangents().withTranslucent().withMToon().withDeformed(), model_normalmap_translucent_mtoon_deformed, model_shadow_mtoon_deformed },
|
||||
// Matrix palette skinned Triplanar
|
||||
{ Key::Builder().withMaterial().withTriplanar().withDeformed(), model_triplanar_deformed, model_shadow_triplanar_deformed },
|
||||
{ Key::Builder().withMaterial().withTangents().withTriplanar().withDeformed(), model_normalmap_triplanar_deformed, model_shadow_triplanar_deformed },
|
||||
{ Key::Builder().withMaterial().withTranslucent().withTriplanar().withDeformed(), model_translucent_triplanar_deformed, model_shadow_triplanar_deformed },
|
||||
{ Key::Builder().withMaterial().withTangents().withTranslucent().withTriplanar().withDeformed(), model_normalmap_translucent_triplanar_deformed, model_shadow_triplanar_deformed },
|
||||
// Matrix palette skinned Unlit Triplanar
|
||||
{ Key::Builder().withMaterial().withUnlit().withTriplanar().withDeformed(), model_unlit_triplanar_deformed, model_shadow_triplanar_deformed },
|
||||
{ Key::Builder().withMaterial().withTangents().withUnlit().withTriplanar().withDeformed(), model_normalmap_unlit_triplanar_deformed, model_shadow_triplanar_deformed },
|
||||
{ Key::Builder().withMaterial().withTranslucent().withUnlit().withTriplanar().withDeformed(), model_translucent_unlit_triplanar_deformed, model_shadow_triplanar_deformed },
|
||||
{ Key::Builder().withMaterial().withTangents().withTranslucent().withUnlit().withTriplanar().withDeformed(), model_normalmap_translucent_unlit_triplanar_deformed, model_shadow_triplanar_deformed },
|
||||
// Matrix palette skinned Lightmapped Triplanar
|
||||
{ Key::Builder().withMaterial().withLightMap().withTriplanar().withDeformed(), model_lightmap_triplanar_deformed, model_shadow_triplanar_deformed },
|
||||
{ Key::Builder().withMaterial().withTangents().withLightMap().withTriplanar().withDeformed(), model_normalmap_lightmap_triplanar_deformed, model_shadow_triplanar_deformed },
|
||||
{ Key::Builder().withMaterial().withTranslucent().withLightMap().withTriplanar().withDeformed(), model_translucent_lightmap_triplanar_deformed, model_shadow_triplanar_deformed },
|
||||
{ Key::Builder().withMaterial().withTangents().withTranslucent().withLightMap().withTriplanar().withDeformed(), model_normalmap_translucent_lightmap_triplanar_deformed, model_shadow_triplanar_deformed },
|
||||
// Matrix palette skinned MToon Triplanar
|
||||
{ Key::Builder().withMaterial().withMToon().withTriplanar().withDeformed(), model_mtoon_triplanar_deformed, model_shadow_mtoon_triplanar_deformed },
|
||||
{ Key::Builder().withMaterial().withTangents().withMToon().withTriplanar().withDeformed(), model_normalmap_mtoon_triplanar_deformed, model_shadow_mtoon_triplanar_deformed },
|
||||
{ Key::Builder().withMaterial().withTranslucent().withMToon().withTriplanar().withDeformed(), model_translucent_mtoon_triplanar_deformed, model_shadow_mtoon_triplanar_deformed },
|
||||
{ Key::Builder().withMaterial().withTangents().withTranslucent().withMToon().withTriplanar().withDeformed(), model_normalmap_translucent_mtoon_triplanar_deformed, model_shadow_mtoon_triplanar_deformed },
|
||||
// Matrix palette skinned Fade
|
||||
{ Key::Builder().withMaterial().withFade().withDeformed(), model_fade_deformed, model_shadow_fade_deformed },
|
||||
{ Key::Builder().withMaterial().withTangents().withFade().withDeformed(), model_normalmap_fade_deformed, model_shadow_fade_deformed },
|
||||
{ Key::Builder().withMaterial().withTranslucent().withFade().withDeformed(), model_translucent_fade_deformed, model_shadow_fade_deformed },
|
||||
{ Key::Builder().withMaterial().withTangents().withTranslucent().withFade().withDeformed(), model_normalmap_translucent_fade_deformed, model_shadow_fade_deformed },
|
||||
// Matrix palette skinned Unlit Fade
|
||||
{ Key::Builder().withMaterial().withUnlit().withFade().withDeformed(), model_unlit_fade_deformed, model_shadow_fade_deformed },
|
||||
{ Key::Builder().withMaterial().withTangents().withUnlit().withFade().withDeformed(), model_normalmap_unlit_fade_deformed, model_shadow_fade_deformed },
|
||||
{ Key::Builder().withMaterial().withTranslucent().withUnlit().withFade().withDeformed(), model_translucent_unlit_fade_deformed, model_shadow_fade_deformed },
|
||||
{ Key::Builder().withMaterial().withTangents().withTranslucent().withUnlit().withFade().withDeformed(), model_normalmap_translucent_unlit_fade_deformed, model_shadow_fade_deformed },
|
||||
// Matrix palette skinned Lightmapped Fade
|
||||
{ Key::Builder().withMaterial().withLightMap().withFade().withDeformed(), model_lightmap_fade_deformed, model_shadow_fade_deformed },
|
||||
{ Key::Builder().withMaterial().withTangents().withLightMap().withFade().withDeformed(), model_normalmap_lightmap_fade_deformed, model_shadow_fade_deformed },
|
||||
{ Key::Builder().withMaterial().withTranslucent().withLightMap().withFade().withDeformed(), model_translucent_lightmap_fade_deformed, model_shadow_fade_deformed },
|
||||
{ Key::Builder().withMaterial().withTangents().withTranslucent().withLightMap().withFade().withDeformed(), model_normalmap_translucent_lightmap_fade_deformed, model_shadow_fade_deformed },
|
||||
// Matrix palette skinned MToon Fade
|
||||
{ Key::Builder().withMaterial().withMToon().withFade().withDeformed(), model_mtoon_fade_deformed, model_shadow_mtoon_fade_deformed },
|
||||
{ Key::Builder().withMaterial().withTangents().withMToon().withFade().withDeformed(), model_normalmap_mtoon_fade_deformed, model_shadow_mtoon_fade_deformed },
|
||||
{ Key::Builder().withMaterial().withTranslucent().withMToon().withFade().withDeformed(), model_translucent_mtoon_fade_deformed, model_shadow_mtoon_fade_deformed },
|
||||
{ Key::Builder().withMaterial().withTangents().withTranslucent().withMToon().withFade().withDeformed(), model_normalmap_translucent_mtoon_fade_deformed, model_shadow_mtoon_fade_deformed },
|
||||
// Matrix palette skinned Fade Triplanar
|
||||
{ Key::Builder().withMaterial().withTriplanar().withFade().withDeformed(), model_triplanar_fade_deformed, model_shadow_triplanar_fade_deformed },
|
||||
{ Key::Builder().withMaterial().withTangents().withTriplanar().withFade().withDeformed(), model_normalmap_triplanar_fade_deformed, model_shadow_triplanar_fade_deformed },
|
||||
{ Key::Builder().withMaterial().withTranslucent().withTriplanar().withFade().withDeformed(), model_translucent_triplanar_fade_deformed, model_shadow_triplanar_fade_deformed },
|
||||
{ Key::Builder().withMaterial().withTangents().withTranslucent().withTriplanar().withFade().withDeformed(), model_normalmap_translucent_triplanar_fade_deformed, model_shadow_triplanar_fade_deformed },
|
||||
// Matrix palette skinned Unlit Fade Triplanar
|
||||
{ Key::Builder().withMaterial().withUnlit().withTriplanar().withFade().withDeformed(), model_unlit_triplanar_fade_deformed, model_shadow_triplanar_fade_deformed },
|
||||
{ Key::Builder().withMaterial().withTangents().withUnlit().withTriplanar().withFade().withDeformed(), model_normalmap_unlit_triplanar_fade_deformed, model_shadow_triplanar_fade_deformed },
|
||||
{ Key::Builder().withMaterial().withTranslucent().withUnlit().withTriplanar().withFade().withDeformed(), model_translucent_unlit_triplanar_fade_deformed, model_shadow_triplanar_fade_deformed },
|
||||
{ Key::Builder().withMaterial().withTangents().withTranslucent().withUnlit().withTriplanar().withFade().withDeformed(), model_normalmap_translucent_unlit_triplanar_fade_deformed, model_shadow_triplanar_fade_deformed },
|
||||
// Matrix palette skinned Lightmapped Fade Triplanar
|
||||
{ Key::Builder().withMaterial().withLightMap().withTriplanar().withFade().withDeformed(), model_lightmap_triplanar_fade_deformed, model_shadow_triplanar_fade_deformed },
|
||||
{ Key::Builder().withMaterial().withTangents().withLightMap().withTriplanar().withFade().withDeformed(), model_normalmap_lightmap_triplanar_fade_deformed, model_shadow_triplanar_fade_deformed },
|
||||
{ Key::Builder().withMaterial().withTranslucent().withLightMap().withTriplanar().withFade().withDeformed(), model_translucent_lightmap_triplanar_fade_deformed, model_shadow_triplanar_fade_deformed },
|
||||
{ Key::Builder().withMaterial().withTangents().withTranslucent().withLightMap().withTriplanar().withFade().withDeformed(), model_normalmap_translucent_lightmap_triplanar_fade_deformed, model_shadow_triplanar_fade_deformed },
|
||||
// Matrix palette skinned MToon Fade Triplanar
|
||||
{ Key::Builder().withMaterial().withMToon().withTriplanar().withFade().withDeformed(), model_mtoon_triplanar_fade_deformed, model_shadow_mtoon_triplanar_fade_deformed },
|
||||
{ Key::Builder().withMaterial().withTangents().withMToon().withTriplanar().withFade().withDeformed(), model_normalmap_mtoon_triplanar_fade_deformed, model_shadow_mtoon_triplanar_fade_deformed },
|
||||
{ Key::Builder().withMaterial().withTranslucent().withMToon().withTriplanar().withFade().withDeformed(), model_translucent_mtoon_triplanar_fade_deformed, model_shadow_mtoon_triplanar_fade_deformed },
|
||||
{ Key::Builder().withMaterial().withTangents().withTranslucent().withMToon().withTriplanar().withFade().withDeformed(), model_normalmap_translucent_mtoon_triplanar_fade_deformed, model_shadow_mtoon_triplanar_fade_deformed },
|
||||
|
||||
// Dual quaternion skinned
|
||||
{ Key::Builder().withMaterial().withDeformed().withDualQuatSkinned(), model_deformeddq, model_shadow_deformeddq },
|
||||
{ Key::Builder().withMaterial().withTangents().withDeformed().withDualQuatSkinned(), model_normalmap_deformeddq, model_shadow_deformeddq },
|
||||
{ Key::Builder().withMaterial().withTranslucent().withDeformed().withDualQuatSkinned(), model_translucent_deformeddq, model_shadow_deformeddq },
|
||||
{ Key::Builder().withMaterial().withTangents().withTranslucent().withDeformed().withDualQuatSkinned(), model_normalmap_translucent_deformeddq, model_shadow_deformeddq },
|
||||
// Dual quaternion skinned Unlit
|
||||
{ Key::Builder().withMaterial().withUnlit().withDeformed().withDualQuatSkinned(), model_unlit_deformeddq, model_shadow_deformeddq },
|
||||
{ Key::Builder().withMaterial().withTangents().withUnlit().withDeformed().withDualQuatSkinned(), model_normalmap_unlit_deformeddq, model_shadow_deformeddq },
|
||||
{ Key::Builder().withMaterial().withTranslucent().withUnlit().withDeformed().withDualQuatSkinned(), model_translucent_unlit_deformeddq, model_shadow_deformeddq },
|
||||
{ Key::Builder().withMaterial().withTangents().withTranslucent().withUnlit().withDeformed().withDualQuatSkinned(), model_normalmap_translucent_unlit_deformeddq, model_shadow_deformeddq },
|
||||
// Dual quaternion skinned Lightmapped
|
||||
{ Key::Builder().withMaterial().withLightMap().withDeformed().withDualQuatSkinned(), model_lightmap_deformeddq, model_shadow_deformeddq },
|
||||
{ Key::Builder().withMaterial().withTangents().withLightMap().withDeformed().withDualQuatSkinned(), model_normalmap_lightmap_deformeddq, model_shadow_deformeddq },
|
||||
{ Key::Builder().withMaterial().withTranslucent().withLightMap().withDeformed().withDualQuatSkinned(), model_translucent_lightmap_deformeddq, model_shadow_deformeddq },
|
||||
{ Key::Builder().withMaterial().withTangents().withTranslucent().withLightMap().withDeformed().withDualQuatSkinned(), model_normalmap_translucent_lightmap_deformeddq, model_shadow_deformeddq },
|
||||
// Dual quaternion skinned MToon
|
||||
{ Key::Builder().withMaterial().withMToon().withDeformed().withDualQuatSkinned(), model_mtoon_deformeddq, model_shadow_mtoon_deformeddq },
|
||||
{ Key::Builder().withMaterial().withTangents().withMToon().withDeformed().withDualQuatSkinned(), model_normalmap_mtoon_deformeddq, model_shadow_mtoon_deformeddq },
|
||||
{ Key::Builder().withMaterial().withTranslucent().withMToon().withDeformed().withDualQuatSkinned(), model_translucent_mtoon_deformeddq, model_shadow_mtoon_deformeddq },
|
||||
{ Key::Builder().withMaterial().withTangents().withTranslucent().withMToon().withDeformed().withDualQuatSkinned(), model_normalmap_translucent_mtoon_deformeddq, model_shadow_mtoon_deformeddq },
|
||||
// Dual quaternion skinned Triplanar
|
||||
{ Key::Builder().withMaterial().withTriplanar().withDeformed().withDualQuatSkinned(), model_triplanar_deformeddq, model_shadow_triplanar_deformeddq },
|
||||
{ Key::Builder().withMaterial().withTangents().withTriplanar().withDeformed().withDualQuatSkinned(), model_normalmap_triplanar_deformeddq, model_shadow_triplanar_deformeddq },
|
||||
{ Key::Builder().withMaterial().withTranslucent().withTriplanar().withDeformed().withDualQuatSkinned(), model_translucent_triplanar_deformeddq, model_shadow_triplanar_deformeddq },
|
||||
{ Key::Builder().withMaterial().withTangents().withTranslucent().withTriplanar().withDeformed().withDualQuatSkinned(), model_normalmap_translucent_triplanar_deformeddq, model_shadow_triplanar_deformeddq },
|
||||
// Dual quaternion skinned Unlit Triplanar
|
||||
{ Key::Builder().withMaterial().withUnlit().withTriplanar().withDeformed().withDualQuatSkinned(), model_unlit_triplanar_deformeddq, model_shadow_triplanar_deformeddq },
|
||||
{ Key::Builder().withMaterial().withTangents().withUnlit().withTriplanar().withDeformed().withDualQuatSkinned(), model_normalmap_unlit_triplanar_deformeddq, model_shadow_triplanar_deformeddq },
|
||||
{ Key::Builder().withMaterial().withTranslucent().withUnlit().withTriplanar().withDeformed().withDualQuatSkinned(), model_translucent_unlit_triplanar_deformeddq, model_shadow_triplanar_deformeddq },
|
||||
{ Key::Builder().withMaterial().withTangents().withTranslucent().withUnlit().withTriplanar().withDeformed().withDualQuatSkinned(), model_normalmap_translucent_unlit_triplanar_deformeddq, model_shadow_triplanar_deformeddq },
|
||||
// Dual quaternion skinned Lightmapped Triplanar
|
||||
{ Key::Builder().withMaterial().withLightMap().withTriplanar().withDeformed().withDualQuatSkinned(), model_lightmap_triplanar_deformeddq, model_shadow_triplanar_deformeddq },
|
||||
{ Key::Builder().withMaterial().withTangents().withLightMap().withTriplanar().withDeformed().withDualQuatSkinned(), model_normalmap_lightmap_triplanar_deformeddq, model_shadow_triplanar_deformeddq },
|
||||
{ Key::Builder().withMaterial().withTranslucent().withLightMap().withTriplanar().withDeformed().withDualQuatSkinned(), model_translucent_lightmap_triplanar_deformeddq, model_shadow_triplanar_deformeddq },
|
||||
{ Key::Builder().withMaterial().withTangents().withTranslucent().withLightMap().withTriplanar().withDeformed().withDualQuatSkinned(), model_normalmap_translucent_lightmap_triplanar_deformeddq, model_shadow_triplanar_deformeddq },
|
||||
// Dual quaternion skinned MToon Triplanar
|
||||
{ Key::Builder().withMaterial().withMToon().withTriplanar().withDeformed().withDualQuatSkinned(), model_mtoon_triplanar_deformeddq, model_shadow_mtoon_triplanar_deformeddq },
|
||||
{ Key::Builder().withMaterial().withTangents().withMToon().withTriplanar().withDeformed().withDualQuatSkinned(), model_normalmap_mtoon_triplanar_deformeddq, model_shadow_mtoon_triplanar_deformeddq },
|
||||
{ Key::Builder().withMaterial().withTranslucent().withMToon().withTriplanar().withDeformed().withDualQuatSkinned(), model_translucent_mtoon_triplanar_deformeddq, model_shadow_mtoon_triplanar_deformeddq },
|
||||
{ Key::Builder().withMaterial().withTangents().withTranslucent().withMToon().withTriplanar().withDeformed().withDualQuatSkinned(), model_normalmap_translucent_mtoon_triplanar_deformeddq, model_shadow_mtoon_triplanar_deformeddq },
|
||||
// Dual quaternion skinned Fade
|
||||
{ Key::Builder().withMaterial().withFade().withDeformed().withDualQuatSkinned(), model_fade_deformeddq, model_shadow_fade_deformeddq },
|
||||
{ Key::Builder().withMaterial().withTangents().withFade().withDeformed().withDualQuatSkinned(), model_normalmap_fade_deformeddq, model_shadow_fade_deformeddq },
|
||||
{ Key::Builder().withMaterial().withTranslucent().withFade().withDeformed().withDualQuatSkinned(), model_translucent_fade_deformeddq, model_shadow_fade_deformeddq },
|
||||
{ Key::Builder().withMaterial().withTangents().withTranslucent().withFade().withDeformed().withDualQuatSkinned(), model_normalmap_translucent_fade_deformeddq, model_shadow_fade_deformeddq },
|
||||
// Dual quaternion skinned Unlit Fade
|
||||
{ Key::Builder().withMaterial().withUnlit().withFade().withDeformed().withDualQuatSkinned(), model_unlit_fade_deformeddq, model_shadow_fade_deformeddq },
|
||||
{ Key::Builder().withMaterial().withTangents().withUnlit().withFade().withDeformed().withDualQuatSkinned(), model_normalmap_unlit_fade_deformeddq, model_shadow_fade_deformeddq },
|
||||
{ Key::Builder().withMaterial().withTranslucent().withUnlit().withFade().withDeformed().withDualQuatSkinned(), model_translucent_unlit_fade_deformeddq, model_shadow_fade_deformeddq },
|
||||
{ Key::Builder().withMaterial().withTangents().withTranslucent().withUnlit().withFade().withDeformed().withDualQuatSkinned(), model_normalmap_translucent_unlit_fade_deformeddq, model_shadow_fade_deformeddq },
|
||||
// Dual quaternion skinned Lightmapped Fade
|
||||
{ Key::Builder().withMaterial().withLightMap().withFade().withDeformed().withDualQuatSkinned(), model_lightmap_fade_deformeddq, model_shadow_fade_deformeddq },
|
||||
{ Key::Builder().withMaterial().withTangents().withLightMap().withFade().withDeformed().withDualQuatSkinned(), model_normalmap_lightmap_fade_deformeddq, model_shadow_fade_deformeddq },
|
||||
{ Key::Builder().withMaterial().withTranslucent().withLightMap().withFade().withDeformed().withDualQuatSkinned(), model_translucent_lightmap_fade_deformeddq, model_shadow_fade_deformeddq },
|
||||
{ Key::Builder().withMaterial().withTangents().withTranslucent().withLightMap().withFade().withDeformed().withDualQuatSkinned(), model_normalmap_translucent_lightmap_fade_deformeddq, model_shadow_fade_deformeddq },
|
||||
// Dual quaternion skinned MToon Fade
|
||||
{ Key::Builder().withMaterial().withMToon().withFade().withDeformed().withDualQuatSkinned(), model_mtoon_fade_deformeddq, model_shadow_mtoon_fade_deformeddq },
|
||||
{ Key::Builder().withMaterial().withTangents().withMToon().withFade().withDeformed().withDualQuatSkinned(), model_normalmap_mtoon_fade_deformeddq, model_shadow_mtoon_fade_deformeddq },
|
||||
{ Key::Builder().withMaterial().withTranslucent().withMToon().withFade().withDeformed().withDualQuatSkinned(), model_translucent_mtoon_fade_deformeddq, model_shadow_mtoon_fade_deformeddq },
|
||||
{ Key::Builder().withMaterial().withTangents().withTranslucent().withMToon().withFade().withDeformed().withDualQuatSkinned(), model_normalmap_translucent_mtoon_fade_deformeddq, model_shadow_mtoon_fade_deformeddq },
|
||||
// Dual quaternion skinned Fade Triplanar
|
||||
{ Key::Builder().withMaterial().withTriplanar().withFade().withDeformed().withDualQuatSkinned(), model_triplanar_fade_deformeddq, model_shadow_triplanar_fade_deformeddq },
|
||||
{ Key::Builder().withMaterial().withTangents().withTriplanar().withFade().withDeformed().withDualQuatSkinned(), model_normalmap_triplanar_fade_deformeddq, model_shadow_triplanar_fade_deformeddq },
|
||||
{ Key::Builder().withMaterial().withTranslucent().withTriplanar().withFade().withDeformed().withDualQuatSkinned(), model_translucent_triplanar_fade_deformeddq, model_shadow_triplanar_fade_deformeddq },
|
||||
{ Key::Builder().withMaterial().withTangents().withTranslucent().withTriplanar().withFade().withDeformed().withDualQuatSkinned(), model_normalmap_translucent_triplanar_fade_deformeddq, model_shadow_triplanar_fade_deformeddq },
|
||||
// Dual quaternion skinned Unlit Fade Triplanar
|
||||
{ Key::Builder().withMaterial().withUnlit().withTriplanar().withFade().withDeformed().withDualQuatSkinned(), model_unlit_triplanar_fade_deformeddq, model_shadow_triplanar_fade_deformeddq },
|
||||
{ Key::Builder().withMaterial().withTangents().withUnlit().withTriplanar().withFade().withDeformed().withDualQuatSkinned(), model_normalmap_unlit_triplanar_fade_deformeddq, model_shadow_triplanar_fade_deformeddq },
|
||||
{ Key::Builder().withMaterial().withTranslucent().withUnlit().withTriplanar().withFade().withDeformed().withDualQuatSkinned(), model_translucent_unlit_triplanar_fade_deformeddq, model_shadow_triplanar_fade_deformeddq },
|
||||
{ Key::Builder().withMaterial().withTangents().withTranslucent().withUnlit().withTriplanar().withFade().withDeformed().withDualQuatSkinned(), model_normalmap_translucent_unlit_triplanar_fade_deformeddq, model_shadow_triplanar_fade_deformeddq },
|
||||
// Dual quaternion skinned Lightmapped Fade Triplanar
|
||||
{ Key::Builder().withMaterial().withLightMap().withTriplanar().withFade().withDeformed().withDualQuatSkinned(), model_lightmap_triplanar_fade_deformeddq, model_shadow_triplanar_fade_deformeddq },
|
||||
{ Key::Builder().withMaterial().withTangents().withLightMap().withTriplanar().withFade().withDeformed().withDualQuatSkinned(), model_normalmap_lightmap_triplanar_fade_deformeddq, model_shadow_triplanar_fade_deformeddq },
|
||||
{ Key::Builder().withMaterial().withTranslucent().withLightMap().withTriplanar().withFade().withDeformed().withDualQuatSkinned(), model_translucent_lightmap_triplanar_fade_deformeddq, model_shadow_triplanar_fade_deformeddq },
|
||||
{ Key::Builder().withMaterial().withTangents().withTranslucent().withLightMap().withTriplanar().withFade().withDeformed().withDualQuatSkinned(), model_normalmap_translucent_lightmap_triplanar_fade_deformeddq, model_shadow_triplanar_fade_deformeddq },
|
||||
// Dual quaternion skinned MToon Fade Triplanar
|
||||
{ Key::Builder().withMaterial().withMToon().withTriplanar().withFade().withDeformed().withDualQuatSkinned(), model_mtoon_triplanar_fade_deformeddq, model_shadow_mtoon_triplanar_fade_deformeddq },
|
||||
{ Key::Builder().withMaterial().withTangents().withMToon().withTriplanar().withFade().withDeformed().withDualQuatSkinned(), model_normalmap_mtoon_triplanar_fade_deformeddq, model_shadow_mtoon_triplanar_fade_deformeddq },
|
||||
{ Key::Builder().withMaterial().withTranslucent().withMToon().withTriplanar().withFade().withDeformed().withDualQuatSkinned(), model_translucent_mtoon_triplanar_fade_deformeddq, model_shadow_mtoon_triplanar_fade_deformeddq },
|
||||
{ Key::Builder().withMaterial().withTangents().withTranslucent().withMToon().withTriplanar().withFade().withDeformed().withDualQuatSkinned(), model_normalmap_translucent_mtoon_triplanar_fade_deformeddq, model_shadow_mtoon_triplanar_fade_deformeddq },
|
||||
};
|
||||
|
||||
void initDeferredPipelines(render::ShapePlumber& plumber, const render::ShapePipeline::BatchSetter& batchSetter, const render::ShapePipeline::ItemSetter& itemSetter) {
|
||||
auto addPipeline = std::bind(&addPlumberPipeline, std::ref(plumber), _1, _2, std::make_shared<gpu::State>(), _3, _4);
|
||||
|
||||
for (auto& pipeline : ALL_PIPELINES) {
|
||||
if (std::get<0>(pipeline).build().isFaded()) {
|
||||
addPipeline(std::get<0>(pipeline), std::get<1>(pipeline), batchSetter, itemSetter);
|
||||
} else {
|
||||
addPipeline(std::get<0>(pipeline), std::get<1>(pipeline), nullptr, nullptr);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void initForwardPipelines(ShapePlumber& plumber) {
|
||||
auto addPipelineBind = std::bind(&addPlumberPipeline, std::ref(plumber), _1, _2, std::make_shared<gpu::State>(), _3, _4);
|
||||
|
||||
// Disable fade on the forward pipeline, all shaders get added twice, once with the fade key and once without
|
||||
auto addPipeline = [&](const ShapeKey& key, int programId) {
|
||||
addPipelineBind(key, programId, nullptr, nullptr);
|
||||
addPipelineBind(Key::Builder(key).withFade(), programId, nullptr, nullptr);
|
||||
};
|
||||
|
||||
// Forward pipelines need the lightBatchSetter for opaques and transparents
|
||||
forceLightBatchSetter = true;
|
||||
|
||||
// TOOD: build this list algorithmically so we don't have to maintain it
|
||||
std::vector<std::pair<Key::Builder, uint32_t>> pipelines = {
|
||||
// Simple
|
||||
{ Key::Builder(), simple_forward },
|
||||
{ Key::Builder().withTranslucent(), simple_translucent_forward },
|
||||
{ Key::Builder().withUnlit(), simple_unlit_forward },
|
||||
{ Key::Builder().withTranslucent().withUnlit(), simple_translucent_unlit_forward },
|
||||
|
||||
// Unskinned
|
||||
{ Key::Builder().withMaterial(), model_forward },
|
||||
{ Key::Builder().withMaterial().withTangents(), model_normalmap_forward },
|
||||
{ Key::Builder().withMaterial().withTranslucent(), model_translucent_forward },
|
||||
{ Key::Builder().withMaterial().withTangents().withTranslucent(), model_normalmap_translucent_forward },
|
||||
// Unskinned Unlit
|
||||
{ Key::Builder().withMaterial().withUnlit(), model_unlit_forward },
|
||||
{ Key::Builder().withMaterial().withTangents().withUnlit(), model_normalmap_unlit_forward },
|
||||
{ Key::Builder().withMaterial().withTranslucent().withUnlit(), model_translucent_unlit_forward },
|
||||
{ Key::Builder().withMaterial().withTangents().withTranslucent().withUnlit(), model_normalmap_translucent_unlit_forward },
|
||||
// Unskinned Lightmapped
|
||||
{ Key::Builder().withMaterial().withLightMap(), model_lightmap_forward },
|
||||
{ Key::Builder().withMaterial().withTangents().withLightMap(), model_normalmap_lightmap_forward },
|
||||
{ Key::Builder().withMaterial().withTranslucent().withLightMap(), model_translucent_lightmap_forward },
|
||||
{ Key::Builder().withMaterial().withTangents().withTranslucent().withLightMap(), model_normalmap_translucent_lightmap_forward },
|
||||
// Unskinned MToon
|
||||
{ Key::Builder().withMaterial().withMToon(), model_mtoon_forward },
|
||||
{ Key::Builder().withMaterial().withTangents().withMToon(), model_normalmap_mtoon_forward },
|
||||
{ Key::Builder().withMaterial().withTranslucent().withMToon(), model_translucent_mtoon_forward },
|
||||
{ Key::Builder().withMaterial().withTangents().withTranslucent().withMToon(), model_normalmap_translucent_mtoon_forward },
|
||||
// Unskinned Triplanar
|
||||
{ Key::Builder().withMaterial().withTriplanar(), model_triplanar_forward },
|
||||
{ Key::Builder().withMaterial().withTangents().withTriplanar(), model_normalmap_triplanar_forward },
|
||||
{ Key::Builder().withMaterial().withTranslucent().withTriplanar(), model_translucent_triplanar_forward },
|
||||
{ Key::Builder().withMaterial().withTangents().withTranslucent().withTriplanar(), model_normalmap_translucent_triplanar_forward },
|
||||
// Unskinned Unlit Triplanar
|
||||
{ Key::Builder().withMaterial().withUnlit().withTriplanar(), model_unlit_triplanar_forward },
|
||||
{ Key::Builder().withMaterial().withTangents().withUnlit().withTriplanar(), model_normalmap_unlit_triplanar_forward },
|
||||
{ Key::Builder().withMaterial().withTranslucent().withUnlit().withTriplanar(), model_translucent_unlit_triplanar_forward },
|
||||
{ Key::Builder().withMaterial().withTangents().withTranslucent().withUnlit().withTriplanar(), model_normalmap_translucent_unlit_triplanar_forward },
|
||||
// Unskinned Lightmapped Triplanar
|
||||
{ Key::Builder().withMaterial().withLightMap().withTriplanar(), model_lightmap_triplanar_forward },
|
||||
{ Key::Builder().withMaterial().withTangents().withLightMap().withTriplanar(), model_normalmap_lightmap_triplanar_forward },
|
||||
{ Key::Builder().withMaterial().withTranslucent().withLightMap().withTriplanar(), model_translucent_lightmap_triplanar_forward },
|
||||
{ Key::Builder().withMaterial().withTangents().withTranslucent().withLightMap().withTriplanar(), model_normalmap_translucent_lightmap_triplanar_forward },
|
||||
// Unskinned MToon Triplanar
|
||||
{ Key::Builder().withMaterial().withMToon().withTriplanar(), model_mtoon_triplanar_forward },
|
||||
{ Key::Builder().withMaterial().withTangents().withMToon().withTriplanar(), model_normalmap_mtoon_triplanar_forward },
|
||||
{ Key::Builder().withMaterial().withTranslucent().withMToon().withTriplanar(), model_translucent_mtoon_triplanar_forward },
|
||||
{ Key::Builder().withMaterial().withTangents().withTranslucent().withMToon().withTriplanar(), model_normalmap_translucent_mtoon_triplanar_forward },
|
||||
|
||||
// Matrix palette skinned
|
||||
{ Key::Builder().withMaterial().withDeformed(), model_forward_deformed },
|
||||
{ Key::Builder().withMaterial().withTangents().withDeformed(), model_normalmap_forward_deformed },
|
||||
{ Key::Builder().withMaterial().withTranslucent().withDeformed(), model_translucent_forward_deformed },
|
||||
{ Key::Builder().withMaterial().withTangents().withTranslucent().withDeformed(), model_normalmap_translucent_forward_deformed },
|
||||
// Matrix palette skinned Unlit
|
||||
{ Key::Builder().withMaterial().withUnlit().withDeformed(), model_unlit_forward_deformed },
|
||||
{ Key::Builder().withMaterial().withTangents().withUnlit().withDeformed(), model_normalmap_unlit_forward_deformed },
|
||||
{ Key::Builder().withMaterial().withTranslucent().withUnlit().withDeformed(), model_translucent_unlit_forward_deformed },
|
||||
{ Key::Builder().withMaterial().withTangents().withTranslucent().withUnlit().withDeformed(), model_normalmap_translucent_unlit_forward_deformed },
|
||||
// Matrix palette skinned Lightmapped
|
||||
{ Key::Builder().withMaterial().withLightMap().withDeformed(), model_lightmap_forward_deformed },
|
||||
{ Key::Builder().withMaterial().withTangents().withLightMap().withDeformed(), model_normalmap_lightmap_forward_deformed },
|
||||
{ Key::Builder().withMaterial().withTranslucent().withLightMap().withDeformed(), model_translucent_lightmap_forward_deformed },
|
||||
{ Key::Builder().withMaterial().withTangents().withTranslucent().withLightMap().withDeformed(), model_normalmap_translucent_lightmap_forward_deformed },
|
||||
// Matrix palette skinned MToon
|
||||
{ Key::Builder().withMaterial().withMToon().withDeformed(), model_mtoon_forward_deformed },
|
||||
{ Key::Builder().withMaterial().withTangents().withMToon().withDeformed(), model_normalmap_mtoon_forward_deformed },
|
||||
{ Key::Builder().withMaterial().withTranslucent().withMToon().withDeformed(), model_translucent_mtoon_forward_deformed },
|
||||
{ Key::Builder().withMaterial().withTangents().withTranslucent().withMToon().withDeformed(), model_normalmap_translucent_mtoon_forward_deformed },
|
||||
// Matrix palette skinned Triplanar
|
||||
{ Key::Builder().withMaterial().withTriplanar().withDeformed(), model_triplanar_forward_deformed },
|
||||
{ Key::Builder().withMaterial().withTangents().withTriplanar().withDeformed(), model_normalmap_triplanar_forward_deformed },
|
||||
{ Key::Builder().withMaterial().withTranslucent().withTriplanar().withDeformed(), model_translucent_triplanar_forward_deformed },
|
||||
{ Key::Builder().withMaterial().withTangents().withTranslucent().withTriplanar().withDeformed(), model_normalmap_translucent_triplanar_forward_deformed },
|
||||
// Matrix palette skinned Unlit Triplanar
|
||||
{ Key::Builder().withMaterial().withUnlit().withTriplanar().withDeformed(), model_unlit_triplanar_forward_deformed },
|
||||
{ Key::Builder().withMaterial().withTangents().withUnlit().withTriplanar().withDeformed(), model_normalmap_unlit_triplanar_forward_deformed },
|
||||
{ Key::Builder().withMaterial().withTranslucent().withUnlit().withTriplanar().withDeformed(), model_translucent_unlit_triplanar_forward_deformed },
|
||||
{ Key::Builder().withMaterial().withTangents().withTranslucent().withUnlit().withTriplanar().withDeformed(), model_normalmap_translucent_unlit_triplanar_forward_deformed },
|
||||
// Matrix palette skinned Lightmapped Triplanar
|
||||
{ Key::Builder().withMaterial().withLightMap().withTriplanar().withDeformed(), model_lightmap_triplanar_forward_deformed },
|
||||
{ Key::Builder().withMaterial().withTangents().withLightMap().withTriplanar().withDeformed(), model_normalmap_lightmap_triplanar_forward_deformed },
|
||||
{ Key::Builder().withMaterial().withTranslucent().withLightMap().withTriplanar().withDeformed(), model_translucent_lightmap_triplanar_forward_deformed },
|
||||
{ Key::Builder().withMaterial().withTangents().withTranslucent().withLightMap().withTriplanar().withDeformed(), model_normalmap_translucent_lightmap_triplanar_forward_deformed },
|
||||
// Matrix palette skinned MToon Triplanar
|
||||
{ Key::Builder().withMaterial().withMToon().withTriplanar().withDeformed(), model_mtoon_triplanar_forward_deformed },
|
||||
{ Key::Builder().withMaterial().withTangents().withMToon().withTriplanar().withDeformed(), model_normalmap_mtoon_triplanar_forward_deformed },
|
||||
{ Key::Builder().withMaterial().withTranslucent().withMToon().withTriplanar().withDeformed(), model_translucent_mtoon_triplanar_forward_deformed },
|
||||
{ Key::Builder().withMaterial().withTangents().withTranslucent().withMToon().withTriplanar().withDeformed(), model_normalmap_translucent_mtoon_triplanar_forward_deformed },
|
||||
|
||||
// Dual quaternion skinned
|
||||
{ Key::Builder().withMaterial().withDeformed().withDualQuatSkinned(), model_forward_deformeddq },
|
||||
{ Key::Builder().withMaterial().withTangents().withDeformed().withDualQuatSkinned(), model_normalmap_forward_deformeddq },
|
||||
{ Key::Builder().withMaterial().withTranslucent().withDeformed().withDualQuatSkinned(), model_translucent_forward_deformeddq },
|
||||
{ Key::Builder().withMaterial().withTangents().withTranslucent().withDeformed().withDualQuatSkinned(), model_normalmap_translucent_forward_deformeddq },
|
||||
// Dual quaternion skinned Unlit
|
||||
{ Key::Builder().withMaterial().withUnlit().withDeformed().withDualQuatSkinned(), model_unlit_forward_deformeddq },
|
||||
{ Key::Builder().withMaterial().withTangents().withUnlit().withDeformed().withDualQuatSkinned(), model_normalmap_unlit_forward_deformeddq },
|
||||
{ Key::Builder().withMaterial().withTranslucent().withUnlit().withDeformed().withDualQuatSkinned(), model_translucent_unlit_forward_deformeddq },
|
||||
{ Key::Builder().withMaterial().withTangents().withTranslucent().withUnlit().withDeformed().withDualQuatSkinned(), model_normalmap_translucent_unlit_forward_deformeddq },
|
||||
// Dual quaternion skinned Lightmapped
|
||||
{ Key::Builder().withMaterial().withLightMap().withDeformed().withDualQuatSkinned(), model_lightmap_forward_deformeddq },
|
||||
{ Key::Builder().withMaterial().withTangents().withLightMap().withDeformed().withDualQuatSkinned(), model_normalmap_lightmap_forward_deformeddq },
|
||||
{ Key::Builder().withMaterial().withTranslucent().withLightMap().withDeformed().withDualQuatSkinned(), model_translucent_lightmap_forward_deformeddq },
|
||||
{ Key::Builder().withMaterial().withTangents().withTranslucent().withLightMap().withDeformed().withDualQuatSkinned(), model_normalmap_translucent_lightmap_forward_deformeddq },
|
||||
// Dual quaternion skinned MToon
|
||||
{ Key::Builder().withMaterial().withMToon().withDeformed().withDualQuatSkinned(), model_mtoon_forward_deformeddq },
|
||||
{ Key::Builder().withMaterial().withTangents().withMToon().withDeformed().withDualQuatSkinned(), model_normalmap_mtoon_forward_deformeddq },
|
||||
{ Key::Builder().withMaterial().withTranslucent().withMToon().withDeformed().withDualQuatSkinned(), model_translucent_mtoon_forward_deformeddq },
|
||||
{ Key::Builder().withMaterial().withTangents().withTranslucent().withMToon().withDeformed().withDualQuatSkinned(), model_normalmap_translucent_mtoon_forward_deformeddq },
|
||||
// Dual quaternion skinned Triplanar
|
||||
{ Key::Builder().withMaterial().withTriplanar().withDeformed().withDualQuatSkinned(), model_triplanar_forward_deformeddq },
|
||||
{ Key::Builder().withMaterial().withTangents().withTriplanar().withDeformed().withDualQuatSkinned(), model_normalmap_triplanar_forward_deformeddq },
|
||||
{ Key::Builder().withMaterial().withTranslucent().withTriplanar().withDeformed().withDualQuatSkinned(), model_translucent_triplanar_forward_deformeddq },
|
||||
{ Key::Builder().withMaterial().withTangents().withTranslucent().withTriplanar().withDeformed().withDualQuatSkinned(), model_normalmap_translucent_triplanar_forward_deformeddq },
|
||||
// Dual quaternion skinned Unlit Triplanar
|
||||
{ Key::Builder().withMaterial().withUnlit().withTriplanar().withDeformed().withDualQuatSkinned(), model_unlit_triplanar_forward_deformeddq },
|
||||
{ Key::Builder().withMaterial().withTangents().withUnlit().withTriplanar().withDeformed().withDualQuatSkinned(), model_normalmap_unlit_triplanar_forward_deformeddq },
|
||||
{ Key::Builder().withMaterial().withTranslucent().withUnlit().withTriplanar().withDeformed().withDualQuatSkinned(), model_translucent_unlit_triplanar_forward_deformeddq },
|
||||
{ Key::Builder().withMaterial().withTangents().withTranslucent().withUnlit().withTriplanar().withDeformed().withDualQuatSkinned(), model_normalmap_translucent_unlit_triplanar_forward_deformeddq },
|
||||
// Dual quaternion skinned Lightmapped Triplanar
|
||||
{ Key::Builder().withMaterial().withLightMap().withTriplanar().withDeformed().withDualQuatSkinned(), model_lightmap_triplanar_forward_deformeddq },
|
||||
{ Key::Builder().withMaterial().withTangents().withLightMap().withTriplanar().withDeformed().withDualQuatSkinned(), model_normalmap_lightmap_triplanar_forward_deformeddq },
|
||||
{ Key::Builder().withMaterial().withTranslucent().withLightMap().withTriplanar().withDeformed().withDualQuatSkinned(), model_translucent_lightmap_triplanar_forward_deformeddq },
|
||||
{ Key::Builder().withMaterial().withTangents().withTranslucent().withLightMap().withTriplanar().withDeformed().withDualQuatSkinned(), model_normalmap_translucent_lightmap_triplanar_forward_deformeddq },
|
||||
// Dual quaternion skinned MToon Triplanar
|
||||
{ Key::Builder().withMaterial().withMToon().withTriplanar().withDeformed().withDualQuatSkinned(), model_mtoon_triplanar_forward_deformeddq },
|
||||
{ Key::Builder().withMaterial().withTangents().withMToon().withTriplanar().withDeformed().withDualQuatSkinned(), model_normalmap_mtoon_triplanar_forward_deformeddq },
|
||||
{ Key::Builder().withMaterial().withTranslucent().withMToon().withTriplanar().withDeformed().withDualQuatSkinned(), model_translucent_mtoon_triplanar_forward_deformeddq },
|
||||
{ Key::Builder().withMaterial().withTangents().withTranslucent().withMToon().withTriplanar().withDeformed().withDualQuatSkinned(), model_normalmap_translucent_mtoon_triplanar_forward_deformeddq },
|
||||
};
|
||||
|
||||
for (auto& pipeline : pipelines) {
|
||||
addPipeline(pipeline.first, pipeline.second);
|
||||
}
|
||||
|
||||
forceLightBatchSetter = false;
|
||||
}
|
||||
|
||||
void addPlumberPipeline(ShapePlumber& plumber,
|
||||
const ShapeKey& key, int programId, gpu::StatePointer& baseState,
|
||||
const render::ShapePipeline::BatchSetter& extraBatchSetter, const render::ShapePipeline::ItemSetter& itemSetter) {
|
||||
// These key-values' pipelines are added by this functor in addition to the key passed
|
||||
assert(!key.isWireframe());
|
||||
assert(!key.isDepthBiased());
|
||||
assert(key.isCullFace());
|
||||
|
||||
gpu::ShaderPointer program = gpu::Shader::createProgram(programId);
|
||||
|
||||
for (int i = 0; i < 4; i++) {
|
||||
bool isBiased = (i & 1);
|
||||
bool isWireframed = (i & 2);
|
||||
for (int cullFaceMode = graphics::MaterialKey::CullFaceMode::CULL_NONE; cullFaceMode < graphics::MaterialKey::CullFaceMode::NUM_CULL_FACE_MODES; cullFaceMode++) {
|
||||
auto state = std::make_shared<gpu::State>(*baseState);
|
||||
key.isTranslucent() ? PrepareStencil::testMaskResetNoAA(*state) : PrepareStencil::testMaskDrawShape(*state);
|
||||
|
||||
// Depth test depends on transparency
|
||||
state->setDepthTest(true, !key.isTranslucent(), gpu::LESS_EQUAL);
|
||||
state->setBlendFunction(key.isTranslucent(),
|
||||
gpu::State::SRC_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::INV_SRC_ALPHA,
|
||||
gpu::State::FACTOR_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::ONE);
|
||||
|
||||
ShapeKey::Builder builder(key);
|
||||
builder.withCullFaceMode((graphics::MaterialKey::CullFaceMode)cullFaceMode);
|
||||
state->setCullMode((gpu::State::CullMode)cullFaceMode);
|
||||
if (isWireframed) {
|
||||
builder.withWireframe();
|
||||
state->setFillMode(gpu::State::FILL_LINE);
|
||||
}
|
||||
if (isBiased) {
|
||||
builder.withDepthBias();
|
||||
state->setDepthBias(1.0f);
|
||||
state->setDepthBiasSlopeScale(1.0f);
|
||||
}
|
||||
|
||||
auto baseBatchSetter = (forceLightBatchSetter || key.isTranslucent() || key.isMToon()) ? &lightBatchSetter : &batchSetter;
|
||||
render::ShapePipeline::BatchSetter finalBatchSetter;
|
||||
if (extraBatchSetter) {
|
||||
finalBatchSetter = [baseBatchSetter, extraBatchSetter](const ShapePipeline& pipeline, gpu::Batch& batch, render::Args* args) {
|
||||
baseBatchSetter(pipeline, batch, args);
|
||||
extraBatchSetter(pipeline, batch, args);
|
||||
};
|
||||
} else {
|
||||
finalBatchSetter = baseBatchSetter;
|
||||
}
|
||||
plumber.addPipeline(builder.build(), program, state, finalBatchSetter, itemSetter);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void batchSetter(const ShapePipeline& pipeline, gpu::Batch& batch, RenderArgs* args) {
|
||||
// Set a default albedo map
|
||||
batch.setResourceTexture(gr::Texture::MaterialAlbedo, DependencyManager::get<TextureCache>()->getWhiteTexture());
|
||||
|
||||
// Set a default material
|
||||
if (pipeline.locations->materialBufferUnit) {
|
||||
// Create a default schema
|
||||
static gpu::BufferView schemaBuffer;
|
||||
static std::once_flag once;
|
||||
std::call_once(once, [] {
|
||||
graphics::MultiMaterial::Schema schema;
|
||||
graphics::MaterialKey schemaKey;
|
||||
|
||||
schema._albedo = ColorUtils::sRGBToLinearVec3(vec3(1.0f));
|
||||
schema._opacity = 1.0f;
|
||||
schema._metallic = 0.1f;
|
||||
schema._roughness = 0.9f;
|
||||
|
||||
schemaKey.setAlbedo(true);
|
||||
schemaKey.setTranslucentFactor(false);
|
||||
schemaKey.setMetallic(true);
|
||||
schemaKey.setGlossy(true);
|
||||
schema._key = (uint32_t)schemaKey._flags.to_ulong();
|
||||
|
||||
auto schemaSize = sizeof(graphics::MultiMaterial::Schema);
|
||||
schemaBuffer = gpu::BufferView(std::make_shared<gpu::Buffer>(schemaSize, (const gpu::Byte*) &schema, schemaSize));
|
||||
});
|
||||
|
||||
batch.setUniformBuffer(gr::Buffer::Material, schemaBuffer);
|
||||
}
|
||||
}
|
||||
|
||||
void lightBatchSetter(const ShapePipeline& pipeline, gpu::Batch& batch, RenderArgs* args) {
|
||||
// Set the batch
|
||||
batchSetter(pipeline, batch, args);
|
||||
|
||||
// Set the light
|
||||
if (pipeline.locations->keyLightBufferUnit) {
|
||||
DependencyManager::get<DeferredLightingEffect>()->setupKeyLightBatch(args, batch);
|
||||
}
|
||||
}
|
||||
|
||||
void initZPassPipelines(ShapePlumber& plumber, gpu::StatePointer state, const render::ShapePipeline::BatchSetter& batchSetter, const render::ShapePipeline::ItemSetter& itemSetter) {
|
||||
auto addPipeline = std::bind(&addPlumberPipeline, std::ref(plumber), _1, _2, state, _3, _4);
|
||||
|
||||
for (auto& pipeline : ALL_PIPELINES) {
|
||||
if (std::get<0>(pipeline).build().isFaded()) {
|
||||
addPipeline(std::get<0>(pipeline), std::get<2>(pipeline), batchSetter, itemSetter);
|
||||
} else {
|
||||
addPipeline(std::get<0>(pipeline), std::get<2>(pipeline), nullptr, nullptr);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void sortAndRenderZPassShapes(const ShapePlumberPointer& shapePlumber, const render::RenderContextPointer& renderContext, const render::ShapeBounds& inShapes, render::ItemBounds &itemBounds) {
|
||||
std::unordered_map<ShapeKey, std::vector<ShapeKey>, ShapeKey::Hash, ShapeKey::KeyEqual> sortedShapeKeys;
|
||||
std::unordered_map<uint8_t, std::unordered_map<ShapeKey, std::vector<ShapeKey>, ShapeKey::Hash, ShapeKey::KeyEqual>> sortedCustomShapeKeys;
|
||||
std::unordered_map<ShapeKey, std::vector<ShapeKey>, ShapeKey::Hash, ShapeKey::KeyEqual> sortedOwnPipelineShapeKeys;
|
||||
|
||||
for (const auto& items : inShapes) {
|
||||
itemBounds.insert(itemBounds.end(), items.second.begin(), items.second.end());
|
||||
|
||||
ShapeKey::Builder variantKey = ShapeKey::Builder();
|
||||
|
||||
// The keys we need to check here have to match the ones set up in initZPassPipelines (+ addPlumberPipeline)
|
||||
if (items.first.isDeformed()) {
|
||||
variantKey.withDeformed();
|
||||
if (items.first.isDualQuatSkinned()) {
|
||||
variantKey.withDualQuatSkinned();
|
||||
}
|
||||
}
|
||||
|
||||
if (items.first.isFaded()) {
|
||||
variantKey.withFade();
|
||||
}
|
||||
|
||||
if (items.first.isMToon()) {
|
||||
variantKey.withMToon();
|
||||
}
|
||||
|
||||
if (items.first.isCullFace()) {
|
||||
variantKey.withCullFaceMode(graphics::MaterialKey::CULL_BACK);
|
||||
} else if (items.first.isCullFaceFront()) {
|
||||
variantKey.withCullFaceMode(graphics::MaterialKey::CULL_FRONT);
|
||||
} else if (items.first.isCullFaceNone()) {
|
||||
variantKey.withCullFaceMode(graphics::MaterialKey::CULL_NONE);
|
||||
}
|
||||
|
||||
if (items.first.isWireframe()) {
|
||||
variantKey.withWireframe();
|
||||
}
|
||||
|
||||
if (items.first.isDepthBiased()) {
|
||||
variantKey.withDepthBias();
|
||||
}
|
||||
|
||||
if (items.first.hasOwnPipeline()) {
|
||||
sortedOwnPipelineShapeKeys[variantKey.build()].push_back(items.first);
|
||||
} else if (items.first.isCustom()) {
|
||||
const uint8_t custom = items.first.getCustom();
|
||||
variantKey.withCustom(custom);
|
||||
sortedCustomShapeKeys[custom][variantKey.build()].push_back(items.first);
|
||||
} else {
|
||||
sortedShapeKeys[variantKey.build()].push_back(items.first);
|
||||
}
|
||||
}
|
||||
|
||||
// Render non-withCustom, non-withOwnPipeline things
|
||||
for (const auto& variantAndKeys : sortedShapeKeys) {
|
||||
for (const auto& key : variantAndKeys.second) {
|
||||
renderShapes(renderContext, shapePlumber, inShapes.at(key));
|
||||
}
|
||||
}
|
||||
|
||||
// Render withCustom things
|
||||
for (const auto& customAndSortedCustomKeys : sortedCustomShapeKeys) {
|
||||
for (const auto& variantAndKeys : customAndSortedCustomKeys.second) {
|
||||
for (const auto& key : variantAndKeys.second) {
|
||||
renderShapes(renderContext, shapePlumber, inShapes.at(key));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Render withOwnPipeline things
|
||||
for (const auto& variantAndKeys : sortedOwnPipelineShapeKeys) {
|
||||
for (const auto& key : variantAndKeys.second) {
|
||||
renderShapes(renderContext, shapePlumber, inShapes.at(key));
|
||||
}
|
||||
}
|
||||
|
||||
renderContext->args->_shapePipeline = nullptr;
|
||||
renderContext->args->_batch = nullptr;
|
||||
}
|
||||
|
||||
void initMirrorPipelines(ShapePlumber& shapePlumber, gpu::StatePointer state, const render::ShapePipeline::BatchSetter& extraBatchSetter, const render::ShapePipeline::ItemSetter& itemSetter, bool forward) {
|
||||
using namespace shader::render_utils::program;
|
||||
|
||||
if (forward) {
|
||||
shapePlumber.addPipeline(
|
||||
ShapeKey::Filter::Builder().withoutDeformed().withoutFade(),
|
||||
gpu::Shader::createProgram(model_shadow_mirror_forward), state);
|
||||
|
||||
shapePlumber.addPipeline(
|
||||
ShapeKey::Filter::Builder().withDeformed().withoutDualQuatSkinned().withoutFade(),
|
||||
gpu::Shader::createProgram(model_shadow_mirror_forward_deformed), state);
|
||||
|
||||
shapePlumber.addPipeline(
|
||||
ShapeKey::Filter::Builder().withDeformed().withDualQuatSkinned().withoutFade(),
|
||||
gpu::Shader::createProgram(model_shadow_mirror_forward_deformeddq), state);
|
||||
} else {
|
||||
shapePlumber.addPipeline(
|
||||
ShapeKey::Filter::Builder().withoutDeformed().withoutFade(),
|
||||
gpu::Shader::createProgram(model_shadow_mirror), state);
|
||||
shapePlumber.addPipeline(
|
||||
ShapeKey::Filter::Builder().withoutDeformed().withFade(),
|
||||
gpu::Shader::createProgram(model_shadow_mirror_fade), state, extraBatchSetter, itemSetter);
|
||||
|
||||
shapePlumber.addPipeline(
|
||||
ShapeKey::Filter::Builder().withDeformed().withoutDualQuatSkinned().withoutFade(),
|
||||
gpu::Shader::createProgram(model_shadow_mirror_deformed), state);
|
||||
shapePlumber.addPipeline(
|
||||
ShapeKey::Filter::Builder().withDeformed().withoutDualQuatSkinned().withFade(),
|
||||
gpu::Shader::createProgram(model_shadow_mirror_fade_deformed), state, extraBatchSetter, itemSetter);
|
||||
|
||||
shapePlumber.addPipeline(
|
||||
ShapeKey::Filter::Builder().withDeformed().withDualQuatSkinned().withoutFade(),
|
||||
gpu::Shader::createProgram(model_shadow_mirror_deformeddq), state);
|
||||
shapePlumber.addPipeline(
|
||||
ShapeKey::Filter::Builder().withDeformed().withDualQuatSkinned().withFade(),
|
||||
gpu::Shader::createProgram(model_shadow_mirror_fade_deformeddq), state, extraBatchSetter, itemSetter);
|
||||
}
|
||||
}
|
||||
|
||||
bool RenderPipelines::bindMaterial(graphics::MaterialPointer& material, gpu::Batch& batch, render::Args::RenderMode renderMode, bool enableTextures) {
|
||||
bool RenderPipelines::bindMaterial(graphics::MaterialPointer& material, Batch& batch, Args::RenderMode renderMode, bool enableTextures) {
|
||||
graphics::MultiMaterial multiMaterial;
|
||||
multiMaterial.push(graphics::MaterialLayer(material, 0));
|
||||
return bindMaterials(multiMaterial, batch, renderMode, enableTextures);
|
||||
|
@ -1477,7 +805,7 @@ void RenderPipelines::updateMultiMaterial(graphics::MultiMaterial& multiMaterial
|
|||
multiMaterial.setInitialized();
|
||||
}
|
||||
|
||||
bool RenderPipelines::bindMaterials(graphics::MultiMaterial& multiMaterial, gpu::Batch& batch, render::Args::RenderMode renderMode, bool enableTextures) {
|
||||
bool RenderPipelines::bindMaterials(graphics::MultiMaterial& multiMaterial, Batch& batch, Args::RenderMode renderMode, bool enableTextures) {
|
||||
if (multiMaterial.shouldUpdate()) {
|
||||
updateMultiMaterial(multiMaterial);
|
||||
}
|
||||
|
@ -1490,16 +818,16 @@ bool RenderPipelines::bindMaterials(graphics::MultiMaterial& multiMaterial, gpu:
|
|||
|
||||
auto textureCache = DependencyManager::get<TextureCache>();
|
||||
|
||||
static gpu::TextureTablePointer defaultMaterialTextures = std::make_shared<gpu::TextureTable>();
|
||||
static gpu::BufferView defaultMaterialSchema;
|
||||
static gpu::TextureTablePointer defaultMToonMaterialTextures = std::make_shared<gpu::TextureTable>();
|
||||
static gpu::BufferView defaultMToonMaterialSchema;
|
||||
static gpu::BufferView defaultTriplanarScale;
|
||||
static TextureTablePointer defaultMaterialTextures = std::make_shared<TextureTable>();
|
||||
static BufferView defaultMaterialSchema;
|
||||
static TextureTablePointer defaultMToonMaterialTextures = std::make_shared<TextureTable>();
|
||||
static BufferView defaultMToonMaterialSchema;
|
||||
static BufferView defaultTriplanarScale;
|
||||
|
||||
static std::once_flag once;
|
||||
std::call_once(once, [textureCache] {
|
||||
graphics::MultiMaterial::Schema schema;
|
||||
defaultMaterialSchema = gpu::BufferView(std::make_shared<gpu::Buffer>(sizeof(schema), (const gpu::Byte*) &schema, sizeof(schema)));
|
||||
defaultMaterialSchema = BufferView(std::make_shared<Buffer>(sizeof(schema), (const Byte*) &schema, sizeof(schema)));
|
||||
|
||||
defaultMaterialTextures->setTexture(gr::Texture::MaterialAlbedo, textureCache->getWhiteTexture());
|
||||
defaultMaterialTextures->setTexture(gr::Texture::MaterialMetallic, textureCache->getBlackTexture());
|
||||
|
@ -1510,7 +838,7 @@ bool RenderPipelines::bindMaterials(graphics::MultiMaterial& multiMaterial, gpu:
|
|||
// MaterialEmissiveLightmap has to be set later
|
||||
|
||||
graphics::MultiMaterial::MToonSchema toonSchema;
|
||||
defaultMToonMaterialSchema = gpu::BufferView(std::make_shared<gpu::Buffer>(sizeof(toonSchema), (const gpu::Byte*) &toonSchema, sizeof(toonSchema)));
|
||||
defaultMToonMaterialSchema = BufferView(std::make_shared<Buffer>(sizeof(toonSchema), (const Byte*) &toonSchema, sizeof(toonSchema)));
|
||||
|
||||
defaultMToonMaterialTextures->setTexture(gr::Texture::MaterialAlbedo, textureCache->getWhiteTexture());
|
||||
defaultMToonMaterialTextures->setTexture(gr::Texture::MaterialNormal, textureCache->getBlueTexture());
|
||||
|
@ -1522,7 +850,7 @@ bool RenderPipelines::bindMaterials(graphics::MultiMaterial& multiMaterial, gpu:
|
|||
defaultMToonMaterialTextures->setTexture(gr::Texture::MaterialUVAnimationMask, textureCache->getWhiteTexture());
|
||||
|
||||
vec4 triplanarScale = vec4(1.0f);
|
||||
defaultTriplanarScale = gpu::BufferView(std::make_shared<gpu::Buffer>(sizeof(triplanarScale), (const gpu::Byte*) &triplanarScale, sizeof(triplanarScale)));
|
||||
defaultTriplanarScale = BufferView(std::make_shared<Buffer>(sizeof(triplanarScale), (const Byte*) &triplanarScale, sizeof(triplanarScale)));
|
||||
});
|
||||
|
||||
if (multiMaterial.size() > 0 &&
|
||||
|
@ -1532,14 +860,14 @@ bool RenderPipelines::bindMaterials(graphics::MultiMaterial& multiMaterial, gpu:
|
|||
|
||||
// For shadows, we only need opacity mask information
|
||||
auto key = multiMaterial.getMaterialKey();
|
||||
if (renderMode != render::Args::RenderMode::SHADOW_RENDER_MODE || (key.isOpacityMaskMap() || key.isTranslucentMap())) {
|
||||
if (renderMode != Args::RenderMode::SHADOW_RENDER_MODE || (key.isOpacityMaskMap() || key.isTranslucentMap())) {
|
||||
auto& schemaBuffer = multiMaterial.getSchemaBuffer();
|
||||
batch.setUniformBuffer(gr::Buffer::Material, schemaBuffer);
|
||||
if (enableTextures) {
|
||||
batch.setResourceTextureTable(multiMaterial.getTextureTable());
|
||||
} else {
|
||||
if (!multiMaterial.isMToon()) {
|
||||
if (renderMode != render::Args::RenderMode::SHADOW_RENDER_MODE) {
|
||||
if (renderMode != Args::RenderMode::SHADOW_RENDER_MODE) {
|
||||
if (key.isLightMap()) {
|
||||
defaultMaterialTextures->setTexture(gr::Texture::MaterialEmissiveLightmap, textureCache->getBlackTexture());
|
||||
} else if (key.isEmissiveMap()) {
|
||||
|
@ -1559,4 +887,3 @@ bool RenderPipelines::bindMaterials(graphics::MultiMaterial& multiMaterial, gpu:
|
|||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -21,5 +21,4 @@ public:
|
|||
static bool bindMaterials(graphics::MultiMaterial& multiMaterial, gpu::Batch& batch, render::Args::RenderMode renderMode, bool enableTextures);
|
||||
};
|
||||
|
||||
|
||||
#endif // hifi_RenderPipelines_h
|
||||
|
|
315
libraries/render-utils/src/RenderPipelinesInit.cpp.in
Normal file
315
libraries/render-utils/src/RenderPipelinesInit.cpp.in
Normal file
|
@ -0,0 +1,315 @@
|
|||
|
||||
//
|
||||
// RenderPipelinesInit.cpp
|
||||
// render-utils/src/
|
||||
//
|
||||
// Created by HifiExperiments on 10/10/2024.
|
||||
// Copyright 2024 Overte e.V.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#include "DeferredLightingEffect.h"
|
||||
#include "StencilMaskPass.h"
|
||||
|
||||
#include <graphics/ShaderConstants.h>
|
||||
#include <material-networking/TextureCache.h>
|
||||
#include <render/Engine.h>
|
||||
#include <render/ShapePipeline.h>
|
||||
#include "render-utils/ShaderConstants.h"
|
||||
#include <shaders/Shaders.h>
|
||||
|
||||
using namespace render;
|
||||
using namespace gpu;
|
||||
using namespace std::placeholders;
|
||||
using namespace shader::render_utils::program;
|
||||
using Key = ShapeKey;
|
||||
|
||||
namespace ru {
|
||||
using render_utils::slot::texture::Texture;
|
||||
using render_utils::slot::buffer::Buffer;
|
||||
}
|
||||
|
||||
namespace gr {
|
||||
using graphics::slot::texture::Texture;
|
||||
using graphics::slot::buffer::Buffer;
|
||||
}
|
||||
|
||||
void initDeferredPipelines(ShapePlumber& plumber, const ShapePipeline::BatchSetter& batchSetter, const ShapePipeline::ItemSetter& itemSetter);
|
||||
void initForwardPipelines(ShapePlumber& plumber);
|
||||
void initZPassPipelines(ShapePlumber& plumber, StatePointer state, const ShapePipeline::BatchSetter& batchSetter, const ShapePipeline::ItemSetter& itemSetter);
|
||||
void initMirrorPipelines(ShapePlumber& plumber, StatePointer state, const ShapePipeline::BatchSetter& batchSetter, const ShapePipeline::ItemSetter& itemSetter, bool forward);
|
||||
void sortAndRenderZPassShapes(const ShapePlumberPointer& shapePlumber, const RenderContextPointer& renderContext, const ShapeBounds& inShapes, ItemBounds &itemBounds);
|
||||
|
||||
void addPlumberPipeline(ShapePlumber& plumber,
|
||||
const ShapeKey& key, int programId, StatePointer& baseState,
|
||||
const ShapePipeline::BatchSetter& batchSetter, const ShapePipeline::ItemSetter& itemSetter);
|
||||
|
||||
void batchSetter(const ShapePipeline& pipeline, Batch& batch, RenderArgs* args);
|
||||
void lightBatchSetter(const ShapePipeline& pipeline, Batch& batch, RenderArgs* args);
|
||||
static bool forceLightBatchSetter { false };
|
||||
|
||||
// builder, deferred pipeline, shadow pipeline, forward pipeline (or 0 if unsupported)
|
||||
std::vector<std::tuple<Key::Builder, uint32_t, uint32_t, uint32_t>> ALL_PIPELINES = {
|
||||
|
||||
@ALL_PIPELINES_MAP@
|
||||
|
||||
};
|
||||
|
||||
void initDeferredPipelines(ShapePlumber& plumber, const ShapePipeline::BatchSetter& batchSetter, const ShapePipeline::ItemSetter& itemSetter) {
|
||||
auto addPipeline = std::bind(&addPlumberPipeline, std::ref(plumber), _1, _2, std::make_shared<State>(), _3, _4);
|
||||
|
||||
for (auto& pipeline : ALL_PIPELINES) {
|
||||
if (std::get<0>(pipeline).build().isFaded()) {
|
||||
addPipeline(std::get<0>(pipeline), std::get<1>(pipeline), batchSetter, itemSetter);
|
||||
} else {
|
||||
addPipeline(std::get<0>(pipeline), std::get<1>(pipeline), nullptr, nullptr);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void initForwardPipelines(ShapePlumber& plumber) {
|
||||
auto addPipelineBind = std::bind(&addPlumberPipeline, std::ref(plumber), _1, _2, std::make_shared<State>(), _3, _4);
|
||||
|
||||
// Disable fade on the forward pipeline, all shaders get added twice, once with the fade key and once without
|
||||
auto addPipeline = [&](const ShapeKey& key, int programId) {
|
||||
addPipelineBind(key, programId, nullptr, nullptr);
|
||||
addPipelineBind(Key::Builder(key).withFade(), programId, nullptr, nullptr);
|
||||
};
|
||||
|
||||
// Forward pipelines need the lightBatchSetter for opaques and transparents
|
||||
forceLightBatchSetter = true;
|
||||
|
||||
for (auto& pipeline : ALL_PIPELINES) {
|
||||
if (std::get<3>(pipeline) != 0) {
|
||||
addPipeline(std::get<0>(pipeline), std::get<3>(pipeline));
|
||||
}
|
||||
}
|
||||
|
||||
forceLightBatchSetter = false;
|
||||
}
|
||||
|
||||
void addPlumberPipeline(ShapePlumber& plumber,
|
||||
const ShapeKey& key, int programId, StatePointer& baseState,
|
||||
const ShapePipeline::BatchSetter& extraBatchSetter, const ShapePipeline::ItemSetter& itemSetter) {
|
||||
// These key-values' pipelines are added by this functor in addition to the key passed
|
||||
assert(!key.isWireframe());
|
||||
assert(!key.isDepthBiased());
|
||||
assert(key.isCullFace());
|
||||
|
||||
ShaderPointer program = Shader::createProgram(programId);
|
||||
|
||||
for (int i = 0; i < 4; i++) {
|
||||
bool isBiased = (i & 1);
|
||||
bool isWireframed = (i & 2);
|
||||
for (int cullFaceMode = graphics::MaterialKey::CullFaceMode::CULL_NONE; cullFaceMode < graphics::MaterialKey::CullFaceMode::NUM_CULL_FACE_MODES; cullFaceMode++) {
|
||||
auto state = std::make_shared<State>(*baseState);
|
||||
key.isTranslucent() ? PrepareStencil::testMaskResetNoAA(*state) : PrepareStencil::testMaskDrawShape(*state);
|
||||
|
||||
// Depth test depends on transparency
|
||||
state->setDepthTest(true, !key.isTranslucent(), LESS_EQUAL);
|
||||
state->setBlendFunction(key.isTranslucent(),
|
||||
State::SRC_ALPHA, State::BLEND_OP_ADD, State::INV_SRC_ALPHA,
|
||||
State::FACTOR_ALPHA, State::BLEND_OP_ADD, State::ONE);
|
||||
|
||||
ShapeKey::Builder builder(key);
|
||||
builder.withCullFaceMode((graphics::MaterialKey::CullFaceMode)cullFaceMode);
|
||||
state->setCullMode((State::CullMode)cullFaceMode);
|
||||
if (isWireframed) {
|
||||
builder.withWireframe();
|
||||
state->setFillMode(State::FILL_LINE);
|
||||
}
|
||||
if (isBiased) {
|
||||
builder.withDepthBias();
|
||||
state->setDepthBias(1.0f);
|
||||
state->setDepthBiasSlopeScale(1.0f);
|
||||
}
|
||||
|
||||
auto baseBatchSetter = (forceLightBatchSetter || key.isTranslucent() || key.isMToon()) ? &lightBatchSetter : &batchSetter;
|
||||
ShapePipeline::BatchSetter finalBatchSetter;
|
||||
if (extraBatchSetter) {
|
||||
finalBatchSetter = [baseBatchSetter, extraBatchSetter](const ShapePipeline& pipeline, Batch& batch, Args* args) {
|
||||
baseBatchSetter(pipeline, batch, args);
|
||||
extraBatchSetter(pipeline, batch, args);
|
||||
};
|
||||
} else {
|
||||
finalBatchSetter = baseBatchSetter;
|
||||
}
|
||||
plumber.addPipeline(builder.build(), program, state, finalBatchSetter, itemSetter);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void batchSetter(const ShapePipeline& pipeline, Batch& batch, RenderArgs* args) {
|
||||
// Set a default albedo map
|
||||
batch.setResourceTexture(gr::Texture::MaterialAlbedo, DependencyManager::get<TextureCache>()->getWhiteTexture());
|
||||
|
||||
// Set a default material
|
||||
if (pipeline.locations->materialBufferUnit) {
|
||||
// Create a default schema
|
||||
static BufferView schemaBuffer;
|
||||
static std::once_flag once;
|
||||
std::call_once(once, [] {
|
||||
graphics::MultiMaterial::Schema schema;
|
||||
graphics::MaterialKey schemaKey;
|
||||
|
||||
schema._albedo = ColorUtils::sRGBToLinearVec3(vec3(1.0f));
|
||||
schema._opacity = 1.0f;
|
||||
schema._metallic = 0.1f;
|
||||
schema._roughness = 0.9f;
|
||||
|
||||
schemaKey.setAlbedo(true);
|
||||
schemaKey.setTranslucentFactor(false);
|
||||
schemaKey.setMetallic(true);
|
||||
schemaKey.setGlossy(true);
|
||||
schema._key = (uint32_t)schemaKey._flags.to_ulong();
|
||||
|
||||
auto schemaSize = sizeof(graphics::MultiMaterial::Schema);
|
||||
schemaBuffer = BufferView(std::make_shared<Buffer>(schemaSize, (const Byte*) &schema, schemaSize));
|
||||
});
|
||||
|
||||
batch.setUniformBuffer(gr::Buffer::Material, schemaBuffer);
|
||||
}
|
||||
}
|
||||
|
||||
void lightBatchSetter(const ShapePipeline& pipeline, Batch& batch, RenderArgs* args) {
|
||||
// Set the batch
|
||||
batchSetter(pipeline, batch, args);
|
||||
|
||||
// Set the light
|
||||
if (pipeline.locations->keyLightBufferUnit) {
|
||||
DependencyManager::get<DeferredLightingEffect>()->setupKeyLightBatch(args, batch);
|
||||
}
|
||||
}
|
||||
|
||||
void initZPassPipelines(ShapePlumber& plumber, StatePointer state, const ShapePipeline::BatchSetter& batchSetter, const ShapePipeline::ItemSetter& itemSetter) {
|
||||
auto addPipeline = std::bind(&addPlumberPipeline, std::ref(plumber), _1, _2, state, _3, _4);
|
||||
|
||||
for (auto& pipeline : ALL_PIPELINES) {
|
||||
if (std::get<0>(pipeline).build().isFaded()) {
|
||||
addPipeline(std::get<0>(pipeline), std::get<2>(pipeline), batchSetter, itemSetter);
|
||||
} else {
|
||||
addPipeline(std::get<0>(pipeline), std::get<2>(pipeline), nullptr, nullptr);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void sortAndRenderZPassShapes(const ShapePlumberPointer& shapePlumber, const RenderContextPointer& renderContext, const ShapeBounds& inShapes, ItemBounds &itemBounds) {
|
||||
std::unordered_map<ShapeKey, std::vector<ShapeKey>, ShapeKey::Hash, ShapeKey::KeyEqual> sortedShapeKeys;
|
||||
std::unordered_map<uint8_t, std::unordered_map<ShapeKey, std::vector<ShapeKey>, ShapeKey::Hash, ShapeKey::KeyEqual>> sortedCustomShapeKeys;
|
||||
std::unordered_map<ShapeKey, std::vector<ShapeKey>, ShapeKey::Hash, ShapeKey::KeyEqual> sortedOwnPipelineShapeKeys;
|
||||
|
||||
for (const auto& items : inShapes) {
|
||||
itemBounds.insert(itemBounds.end(), items.second.begin(), items.second.end());
|
||||
|
||||
ShapeKey::Builder variantKey = ShapeKey::Builder();
|
||||
|
||||
// The keys we need to check here have to match the ones set up in initZPassPipelines (+ addPlumberPipeline)
|
||||
if (items.first.isDeformed()) {
|
||||
variantKey.withDeformed();
|
||||
if (items.first.isDualQuatSkinned()) {
|
||||
variantKey.withDualQuatSkinned();
|
||||
}
|
||||
}
|
||||
|
||||
if (items.first.isFaded()) {
|
||||
variantKey.withFade();
|
||||
}
|
||||
|
||||
if (items.first.isMToon()) {
|
||||
variantKey.withMToon();
|
||||
}
|
||||
|
||||
if (items.first.isCullFace()) {
|
||||
variantKey.withCullFaceMode(graphics::MaterialKey::CULL_BACK);
|
||||
} else if (items.first.isCullFaceFront()) {
|
||||
variantKey.withCullFaceMode(graphics::MaterialKey::CULL_FRONT);
|
||||
} else if (items.first.isCullFaceNone()) {
|
||||
variantKey.withCullFaceMode(graphics::MaterialKey::CULL_NONE);
|
||||
}
|
||||
|
||||
if (items.first.isWireframe()) {
|
||||
variantKey.withWireframe();
|
||||
}
|
||||
|
||||
if (items.first.isDepthBiased()) {
|
||||
variantKey.withDepthBias();
|
||||
}
|
||||
|
||||
if (items.first.hasOwnPipeline()) {
|
||||
sortedOwnPipelineShapeKeys[variantKey.build()].push_back(items.first);
|
||||
} else if (items.first.isCustom()) {
|
||||
const uint8_t custom = items.first.getCustom();
|
||||
variantKey.withCustom(custom);
|
||||
sortedCustomShapeKeys[custom][variantKey.build()].push_back(items.first);
|
||||
} else {
|
||||
sortedShapeKeys[variantKey.build()].push_back(items.first);
|
||||
}
|
||||
}
|
||||
|
||||
// Render non-withCustom, non-withOwnPipeline things
|
||||
for (const auto& variantAndKeys : sortedShapeKeys) {
|
||||
for (const auto& key : variantAndKeys.second) {
|
||||
renderShapes(renderContext, shapePlumber, inShapes.at(key));
|
||||
}
|
||||
}
|
||||
|
||||
// Render withCustom things
|
||||
for (const auto& customAndSortedCustomKeys : sortedCustomShapeKeys) {
|
||||
for (const auto& variantAndKeys : customAndSortedCustomKeys.second) {
|
||||
for (const auto& key : variantAndKeys.second) {
|
||||
renderShapes(renderContext, shapePlumber, inShapes.at(key));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Render withOwnPipeline things
|
||||
for (const auto& variantAndKeys : sortedOwnPipelineShapeKeys) {
|
||||
for (const auto& key : variantAndKeys.second) {
|
||||
renderShapes(renderContext, shapePlumber, inShapes.at(key));
|
||||
}
|
||||
}
|
||||
|
||||
renderContext->args->_shapePipeline = nullptr;
|
||||
renderContext->args->_batch = nullptr;
|
||||
}
|
||||
|
||||
void initMirrorPipelines(ShapePlumber& shapePlumber, StatePointer state, const ShapePipeline::BatchSetter& extraBatchSetter, const ShapePipeline::ItemSetter& itemSetter, bool forward) {
|
||||
using namespace shader::render_utils::program;
|
||||
|
||||
if (forward) {
|
||||
shapePlumber.addPipeline(
|
||||
ShapeKey::Filter::Builder().withoutDeformed().withoutFade(),
|
||||
Shader::createProgram(model_shadow_mirror_forward), state);
|
||||
|
||||
shapePlumber.addPipeline(
|
||||
ShapeKey::Filter::Builder().withDeformed().withoutDualQuatSkinned().withoutFade(),
|
||||
Shader::createProgram(model_shadow_mirror_deformed_forward), state);
|
||||
|
||||
shapePlumber.addPipeline(
|
||||
ShapeKey::Filter::Builder().withDeformed().withDualQuatSkinned().withoutFade(),
|
||||
Shader::createProgram(model_shadow_mirror_deformeddq_forward), state);
|
||||
} else {
|
||||
shapePlumber.addPipeline(
|
||||
ShapeKey::Filter::Builder().withoutDeformed().withoutFade(),
|
||||
Shader::createProgram(model_shadow_mirror), state);
|
||||
shapePlumber.addPipeline(
|
||||
ShapeKey::Filter::Builder().withoutDeformed().withFade(),
|
||||
Shader::createProgram(model_shadow_mirror_fade), state, extraBatchSetter, itemSetter);
|
||||
|
||||
shapePlumber.addPipeline(
|
||||
ShapeKey::Filter::Builder().withDeformed().withoutDualQuatSkinned().withoutFade(),
|
||||
Shader::createProgram(model_shadow_mirror_deformed), state);
|
||||
shapePlumber.addPipeline(
|
||||
ShapeKey::Filter::Builder().withDeformed().withoutDualQuatSkinned().withFade(),
|
||||
Shader::createProgram(model_shadow_mirror_deformed_fade), state, extraBatchSetter, itemSetter);
|
||||
|
||||
shapePlumber.addPipeline(
|
||||
ShapeKey::Filter::Builder().withDeformed().withDualQuatSkinned().withoutFade(),
|
||||
Shader::createProgram(model_shadow_mirror_deformeddq), state);
|
||||
shapePlumber.addPipeline(
|
||||
ShapeKey::Filter::Builder().withDeformed().withDualQuatSkinned().withFade(),
|
||||
Shader::createProgram(model_shadow_mirror_deformeddq_fade), state, extraBatchSetter, itemSetter);
|
||||
}
|
||||
}
|
|
@ -1 +1 @@
|
|||
DEFINES (normalmap translucent:f unlit:f/lightmap:f)/(shadow mirror:f) mtoon triplanar fade:f/forward:f deformed:v/deformeddq:v
|
||||
DEFINES (normalmap translucent:f unlit:f/lightmap:f)/(shadow mirror:f) mtoon triplanar deformed:v/deformeddq:v fade:f/forward:f
|
||||
|
|
Loading…
Reference in a new issue