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Fool octree to avoid ui grid overlay culling
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0b4e82405f
commit
3418488c2f
3 changed files with 14 additions and 1 deletions
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@ -13,6 +13,8 @@
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#include <QScriptValue>
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#include <OctreeConstants.h>
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#include <avatar/AvatarManager.h>
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#include <avatar/MyAvatar.h>
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@ -38,6 +40,15 @@ Grid3DOverlay::Grid3DOverlay(const Grid3DOverlay* grid3DOverlay) :
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updateGrid();
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}
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AABox Grid3DOverlay::getBounds() const {
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if (_followCamera) {
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// This is a UI element that should always be in view, lie to the octree to avoid culling
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const AABox DOMAIN_BOX = AABox(glm::vec3(-TREE_SCALE / 2), TREE_SCALE);
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return DOMAIN_BOX;
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}
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return Planar3DOverlay::getBounds();
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}
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void Grid3DOverlay::render(RenderArgs* args) {
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if (!_visible) {
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return; // do nothing if we're not visible
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@ -24,6 +24,8 @@ public:
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Grid3DOverlay();
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Grid3DOverlay(const Grid3DOverlay* grid3DOverlay);
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virtual AABox getBounds() const;
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virtual void render(RenderArgs* args);
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virtual const render::ShapeKey getShapeKey() override;
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virtual void setProperties(const QScriptValue& properties);
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@ -20,7 +20,7 @@ public:
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Planar3DOverlay();
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Planar3DOverlay(const Planar3DOverlay* planar3DOverlay);
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AABox getBounds() const;
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virtual AABox getBounds() const;
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glm::vec2 getDimensions() const { return _dimensions; }
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void setDimensions(float value) { _dimensions = glm::vec2(value); }
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