From 33ff21f3766386cf94f5bbc7be642e25d854c88b Mon Sep 17 00:00:00 2001 From: ericrius1 Date: Mon, 12 Oct 2015 17:36:07 -0700 Subject: [PATCH] Got rid of debug message in handControllerGrab script --- examples/controllers/handControllerGrab.js | 1 - examples/painting/whiteboard/whiteboardEntityScript.js | 1 + 2 files changed, 1 insertion(+), 1 deletion(-) diff --git a/examples/controllers/handControllerGrab.js b/examples/controllers/handControllerGrab.js index 562e5396b1..9bb293126a 100644 --- a/examples/controllers/handControllerGrab.js +++ b/examples/controllers/handControllerGrab.js @@ -569,7 +569,6 @@ function MyController(hand, triggerAction) { this.setState(STATE_RELEASE); return; } - print("AHHHHHH") Entities.callEntityMethod(this.grabbedEntity, "continueNearGrabbingNonColliding"); }; diff --git a/examples/painting/whiteboard/whiteboardEntityScript.js b/examples/painting/whiteboard/whiteboardEntityScript.js index 202f296b6e..1754bbe6ed 100644 --- a/examples/painting/whiteboard/whiteboardEntityScript.js +++ b/examples/painting/whiteboard/whiteboardEntityScript.js @@ -55,6 +55,7 @@ }; this.intersection = Entities.findRayIntersection(pickRay, true, [this.entityID]); + // Comment above line and uncomment below line to test difference in judder when whitelist is and is not provided // this.intersection = Entities.findRayIntersection(pickRay, true); },