fixed partial VBO updates

This commit is contained in:
ZappoMan 2013-05-09 17:01:20 -07:00
parent 7b22300164
commit 33fc9f5389
5 changed files with 143 additions and 81 deletions

View file

@ -268,6 +268,7 @@ int VoxelSystem::updateNodeInArraysAsFullVBO(VoxelNode* node) {
*(writeColorsAt +j) = node->getColor()[j % 3]; *(writeColorsAt +j) = node->getColor()[j % 3];
} }
node->setBufferIndex(nodeIndex); node->setBufferIndex(nodeIndex);
_voxelDirtyArray[nodeIndex] = true; // just in case we switch to Partial mode
_voxelsInWriteArrays++; // our know vertices in the arrays _voxelsInWriteArrays++; // our know vertices in the arrays
return 1; // rendered return 1; // rendered
} }
@ -280,8 +281,8 @@ int VoxelSystem::updateNodeInArraysAsPartialVBO(VoxelNode* node) {
return 0; return 0;
} }
// Now, if we've changed any attributes (our renderness, our color, etc) then update the Arrays... for us // Now, if we've changed any attributes (our renderness, our color, etc) then update the Arrays...
if (node->isDirty() && (node->getShouldRender() || node->isKnownBufferIndex())) { if (node->isDirty()) {
glm::vec3 startVertex; glm::vec3 startVertex;
float voxelScale = 0; float voxelScale = 0;
// If we're should render, use our legit location and scale, // If we're should render, use our legit location and scale,
@ -301,8 +302,9 @@ int VoxelSystem::updateNodeInArraysAsPartialVBO(VoxelNode* node) {
nodeIndex = node->getBufferIndex(); nodeIndex = node->getBufferIndex();
} else { } else {
nodeIndex = _voxelsInWriteArrays; nodeIndex = _voxelsInWriteArrays;
node->setBufferIndex(nodeIndex);
_voxelsInWriteArrays++;
} }
_voxelDirtyArray[nodeIndex] = true; _voxelDirtyArray[nodeIndex] = true;
// populate the array with points for the 8 vertices // populate the array with points for the 8 vertices
@ -313,10 +315,6 @@ int VoxelSystem::updateNodeInArraysAsPartialVBO(VoxelNode* node) {
*(writeVerticesAt+j) = startVertex[j % 3] + (identityVertices[j] * voxelScale); *(writeVerticesAt+j) = startVertex[j % 3] + (identityVertices[j] * voxelScale);
*(writeColorsAt +j) = node->getColor()[j % 3]; *(writeColorsAt +j) = node->getColor()[j % 3];
} }
if (!node->isKnownBufferIndex()) {
node->setBufferIndex(nodeIndex);
_voxelsInWriteArrays++; // our know vertices in the arrays
}
return 1; // updated! return 1; // updated!
} }
return 0; // not-updated return 0; // not-updated
@ -424,11 +422,10 @@ void VoxelSystem::updateFullVBOs() {
glBufferSubData(GL_ARRAY_BUFFER, segmentStartAt, segmentSizeBytes, readColorsFrom); glBufferSubData(GL_ARRAY_BUFFER, segmentStartAt, segmentSizeBytes, readColorsFrom);
// consider the _voxelDirtyArray[] clean! // consider the _voxelDirtyArray[] clean!
memset(_voxelDirtyArray, false, MAX_VOXELS_PER_SYSTEM * sizeof(bool)); memset(_voxelDirtyArray, false, _voxelsInWriteArrays * sizeof(bool));
} }
void VoxelSystem::updatePartialVBOs() { void VoxelSystem::updatePartialVBOs() {
int segmentCount = 0;
glBufferIndex segmentStart = 0; glBufferIndex segmentStart = 0;
glBufferIndex segmentEnd = 0; glBufferIndex segmentEnd = 0;
bool inSegment = false; bool inSegment = false;
@ -457,11 +454,6 @@ void VoxelSystem::updatePartialVBOs() {
GLubyte* readColorsFrom = _readColorsArray + (segmentStart * VERTEX_POINTS_PER_VOXEL); GLubyte* readColorsFrom = _readColorsArray + (segmentStart * VERTEX_POINTS_PER_VOXEL);
glBindBuffer(GL_ARRAY_BUFFER, _vboColorsID); glBindBuffer(GL_ARRAY_BUFFER, _vboColorsID);
glBufferSubData(GL_ARRAY_BUFFER, segmentStartAt, segmentSizeBytes, readColorsFrom); glBufferSubData(GL_ARRAY_BUFFER, segmentStartAt, segmentSizeBytes, readColorsFrom);
// debug
segmentCount++;
printLog("updatePartialVBOs() start=%ld, end=%ld, length=%ld, segmentCount=%d \n",
segmentStart, segmentEnd, segmentLength, segmentCount);
} }
_voxelDirtyArray[i] = false; // consider us clean! _voxelDirtyArray[i] = false; // consider us clean!
} }
@ -482,45 +474,9 @@ void VoxelSystem::updatePartialVBOs() {
GLubyte* readColorsFrom = _readColorsArray + (segmentStart * VERTEX_POINTS_PER_VOXEL); GLubyte* readColorsFrom = _readColorsArray + (segmentStart * VERTEX_POINTS_PER_VOXEL);
glBindBuffer(GL_ARRAY_BUFFER, _vboColorsID); glBindBuffer(GL_ARRAY_BUFFER, _vboColorsID);
glBufferSubData(GL_ARRAY_BUFFER, segmentStartAt, segmentSizeBytes, readColorsFrom); glBufferSubData(GL_ARRAY_BUFFER, segmentStartAt, segmentSizeBytes, readColorsFrom);
// debug
segmentCount++;
printLog("updatePartialVBOs() start=%ld, end=%ld, length=%ld, segmentCount=%d \n",
segmentStart, segmentEnd, segmentLength, segmentCount);
} }
} }
void debugOpenGLError(const char* label) {
GLenum error = glGetError();
const char* errorMessage;
switch (error) {
case GL_NO_ERROR:
return;
case GL_INVALID_ENUM:
errorMessage = "GL_INVALID_ENUM";
break;
case GL_INVALID_VALUE:
errorMessage = "GL_INVALID_VALUE";
break;
case GL_INVALID_OPERATION:
errorMessage = "GL_INVALID_OPERATION";
break;
case GL_STACK_OVERFLOW:
errorMessage = "GL_STACK_OVERFLOW";
break;
case GL_STACK_UNDERFLOW:
errorMessage = "GL_STACK_UNDERFLOW";
break;
case GL_OUT_OF_MEMORY:
errorMessage = "GL_OUT_OF_MEMORY";
break;
case GL_INVALID_FRAMEBUFFER_OPERATION:
errorMessage = "GL_INVALID_FRAMEBUFFER_OPERATION";
break;
}
printLog("%s generated %s", label, errorMessage);
}
void VoxelSystem::updateJustEnoughVBOs() { void VoxelSystem::updateJustEnoughVBOs() {
bool somethingDirty = false; bool somethingDirty = false;
glBufferIndex minDirty = GLBUFFER_INDEX_UNKNOWN; glBufferIndex minDirty = GLBUFFER_INDEX_UNKNOWN;
@ -538,31 +494,17 @@ void VoxelSystem::updateJustEnoughVBOs() {
if (somethingDirty) { if (somethingDirty) {
glBufferIndex segmentStart = minDirty; glBufferIndex segmentStart = minDirty;
glBufferIndex segmentEnd = maxDirty; glBufferIndex segmentEnd = maxDirty;
glGetError(); // clear errors
int segmentLength = (segmentEnd - segmentStart) + 1; int segmentLength = (segmentEnd - segmentStart) + 1;
GLintptr segmentStartAt = segmentStart * VERTEX_POINTS_PER_VOXEL * sizeof(GLfloat); GLintptr segmentStartAt = segmentStart * VERTEX_POINTS_PER_VOXEL * sizeof(GLfloat);
GLsizeiptr segmentSizeBytes = segmentLength * VERTEX_POINTS_PER_VOXEL * sizeof(GLfloat); GLsizeiptr segmentSizeBytes = segmentLength * VERTEX_POINTS_PER_VOXEL * sizeof(GLfloat);
GLfloat* readVerticesFrom = _readVerticesArray + (segmentStart * VERTEX_POINTS_PER_VOXEL); GLfloat* readVerticesFrom = _readVerticesArray + (segmentStart * VERTEX_POINTS_PER_VOXEL);
glBindBuffer(GL_ARRAY_BUFFER, _vboVerticesID); glBindBuffer(GL_ARRAY_BUFFER, _vboVerticesID);
debugOpenGLError("glBindBuffer(GL_ARRAY_BUFFER, _vboVerticesID)");
glBufferSubData(GL_ARRAY_BUFFER, segmentStartAt, segmentSizeBytes, readVerticesFrom); glBufferSubData(GL_ARRAY_BUFFER, segmentStartAt, segmentSizeBytes, readVerticesFrom);
debugOpenGLError("glBufferSubData(GL_ARRAY_BUFFER, segmentStartAt, segmentSizeBytes, readVerticesFrom)");
segmentStartAt = segmentStart * VERTEX_POINTS_PER_VOXEL * sizeof(GLubyte); segmentStartAt = segmentStart * VERTEX_POINTS_PER_VOXEL * sizeof(GLubyte);
segmentSizeBytes = segmentLength * VERTEX_POINTS_PER_VOXEL * sizeof(GLubyte); segmentSizeBytes = segmentLength * VERTEX_POINTS_PER_VOXEL * sizeof(GLubyte);
GLubyte* readColorsFrom = _readColorsArray + (segmentStart * VERTEX_POINTS_PER_VOXEL); GLubyte* readColorsFrom = _readColorsArray + (segmentStart * VERTEX_POINTS_PER_VOXEL);
glBindBuffer(GL_ARRAY_BUFFER, _vboColorsID); glBindBuffer(GL_ARRAY_BUFFER, _vboColorsID);
debugOpenGLError("glBindBuffer(GL_ARRAY_BUFFER, _vboColorsID)");
glBufferSubData(GL_ARRAY_BUFFER, segmentStartAt, segmentSizeBytes, readColorsFrom); glBufferSubData(GL_ARRAY_BUFFER, segmentStartAt, segmentSizeBytes, readColorsFrom);
debugOpenGLError("glBufferSubData(GL_ARRAY_BUFFER, segmentStartAt, segmentSizeBytes, readColorsFrom)");
// debug
printLog("updateJustEnoughVBOs() start=%ld, end=%ld, length=%ld, \n", segmentStart, segmentEnd, segmentLength);
} }
} }
@ -574,8 +516,7 @@ void VoxelSystem::updateVBOs() {
PerformanceWarning warn(_renderWarningsOn, buffer); // would like to include _callsToTreesToArrays PerformanceWarning warn(_renderWarningsOn, buffer); // would like to include _callsToTreesToArrays
if (_voxelsDirty) { if (_voxelsDirty) {
// updatePartialVBOs() is not yet working. For now, ALWAYS call updateFullVBOs() // updatePartialVBOs() is not yet working. For now, ALWAYS call updateFullVBOs()
bool alwaysRenderFullVBO = true; if (_renderFullVBO) {
if (alwaysRenderFullVBO || _renderFullVBO) {
updateFullVBOs(); updateFullVBOs();
} else { } else {
updateJustEnoughVBOs(); updateJustEnoughVBOs();
@ -832,6 +773,9 @@ void VoxelSystem::removeOutOfView() {
removeOutOfViewArgs args(this); removeOutOfViewArgs args(this);
_tree->recurseTreeWithOperation(removeOutOfViewOperation,(void*)&args); _tree->recurseTreeWithOperation(removeOutOfViewOperation,(void*)&args);
if (args.nodesRemoved) {
_tree->setDirtyBit();
}
bool showRemoveDebugDetails = false; bool showRemoveDebugDetails = false;
if (showRemoveDebugDetails) { if (showRemoveDebugDetails) {
printLog("removeOutOfView() scanned=%ld removed=%ld inside=%ld intersect=%ld outside=%ld _removedVoxels.count()=%d \n", printLog("removeOutOfView() scanned=%ld removed=%ld inside=%ld intersect=%ld outside=%ld _removedVoxels.count()=%d \n",
@ -841,6 +785,22 @@ void VoxelSystem::removeOutOfView() {
} }
} }
bool VoxelSystem::findRayIntersection(const glm::vec3& origin, const glm::vec3& direction,
VoxelDetail& detail, float& distance, BoxFace& face) {
VoxelNode* node;
if (!_tree->findRayIntersection(origin, direction, node, distance, face)) {
return false;
}
detail.x = node->getCorner().x;
detail.y = node->getCorner().y;
detail.z = node->getCorner().z;
detail.s = node->getScale();
detail.red = node->getColor()[0];
detail.green = node->getColor()[1];
detail.blue = node->getColor()[2];
return true;
}
class falseColorizeRandomEveryOtherArgs { class falseColorizeRandomEveryOtherArgs {
public: public:
falseColorizeRandomEveryOtherArgs() : totalNodes(0), colorableNodes(0), coloredNodes(0), colorThis(true) {}; falseColorizeRandomEveryOtherArgs() : totalNodes(0), colorableNodes(0), coloredNodes(0), colorThis(true) {};
@ -872,19 +832,101 @@ void VoxelSystem::falseColorizeRandomEveryOther() {
setupNewVoxelsForDrawing(); setupNewVoxelsForDrawing();
} }
bool VoxelSystem::findRayIntersection(const glm::vec3& origin, const glm::vec3& direction, class collectStatsForTreesAndVBOsArgs {
VoxelDetail& detail, float& distance, BoxFace& face) { public:
VoxelNode* node; collectStatsForTreesAndVBOsArgs() :
if (!_tree->findRayIntersection(origin, direction, node, distance, face)) { totalNodes(0),
return false; dirtyNodes(0),
} shouldRenderNodes(0),
detail.x = node->getCorner().x; coloredNodes(0),
detail.y = node->getCorner().y; nodesInVBO(0),
detail.z = node->getCorner().z; nodesInVBOOverExpectedMax(0),
detail.s = node->getScale(); duplicateVBOIndex(0)
detail.red = node->getColor()[0]; {
detail.green = node->getColor()[1]; memset(hasIndexFound, false, MAX_VOXELS_PER_SYSTEM * sizeof(bool));
detail.blue = node->getColor()[2]; };
return true;
unsigned long totalNodes;
unsigned long dirtyNodes;
unsigned long shouldRenderNodes;
unsigned long coloredNodes;
unsigned long nodesInVBO;
unsigned long nodesInVBOOverExpectedMax;
unsigned long duplicateVBOIndex;
unsigned long expectedMax;
bool colorThis;
bool hasIndexFound[MAX_VOXELS_PER_SYSTEM];
};
bool VoxelSystem::collectStatsForTreesAndVBOsOperation(VoxelNode* node, void* extraData) {
collectStatsForTreesAndVBOsArgs* args = (collectStatsForTreesAndVBOsArgs*)extraData;
args->totalNodes++;
if (node->isColored()) {
args->coloredNodes++;
} }
if (node->getShouldRender()) {
args->shouldRenderNodes++;
}
if (node->isDirty()) {
args->dirtyNodes++;
}
if (node->isKnownBufferIndex()) {
args->nodesInVBO++;
unsigned long nodeIndex = node->getBufferIndex();
if (args->hasIndexFound[nodeIndex]) {
args->duplicateVBOIndex++;
printLog("duplicateVBO found... index=%ld, isDirty=%s, shouldRender=%s \n", nodeIndex,
node->isDirty() ? "yes" : "no" , node->getShouldRender() ? "yes" : "no" );
} else {
args->hasIndexFound[nodeIndex] = true;
}
if (nodeIndex > args->expectedMax) {
args->nodesInVBOOverExpectedMax++;
}
}
return true; // keep going!
}
void VoxelSystem::collectStatsForTreesAndVBOs() {
glBufferIndex minDirty = GLBUFFER_INDEX_UNKNOWN;
glBufferIndex maxDirty = 0;
for (glBufferIndex i = 0; i < _voxelsInWriteArrays; i++) {
if (_voxelDirtyArray[i]) {
minDirty = std::min(minDirty,i);
maxDirty = std::max(maxDirty,i);
}
}
collectStatsForTreesAndVBOsArgs args;
args.expectedMax = _voxelsInWriteArrays;
_tree->recurseTreeWithOperation(collectStatsForTreesAndVBOsOperation,&args);
printLog("_voxelsDirty=%s _voxelsInWriteArrays=%ld minDirty=%ld maxDirty=%ld \n", (_voxelsDirty ? "yes" : "no"),
_voxelsInWriteArrays, minDirty, maxDirty);
printLog("stats: total %ld, dirty %ld, colored %ld, shouldRender %ld, inVBO %ld, nodesInVBOOverExpectedMax %ld, duplicateVBOIndex %ld\n",
args.totalNodes, args.dirtyNodes, args.coloredNodes, args.shouldRenderNodes,
args.nodesInVBO, args.nodesInVBOOverExpectedMax, args.duplicateVBOIndex);
glBufferIndex minInVBO = GLBUFFER_INDEX_UNKNOWN;
glBufferIndex maxInVBO = 0;
for (glBufferIndex i = 0; i < MAX_VOXELS_PER_SYSTEM; i++) {
if (args.hasIndexFound[i]) {
minInVBO = std::min(minInVBO,i);
maxInVBO = std::max(maxInVBO,i);
}
}
printLog("minInVBO=%ld maxInVBO=%ld _voxelsInWriteArrays=%ld _voxelsInReadArrays=%ld\n",
minInVBO, maxInVBO, _voxelsInWriteArrays, _voxelsInReadArrays);
}

View file

@ -69,6 +69,8 @@ public:
bool findRayIntersection(const glm::vec3& origin, const glm::vec3& direction, bool findRayIntersection(const glm::vec3& origin, const glm::vec3& direction,
VoxelDetail& detail, float& distance, BoxFace& face); VoxelDetail& detail, float& distance, BoxFace& face);
void collectStatsForTreesAndVBOs();
private: private:
int _callsToTreesToArrays; int _callsToTreesToArrays;
VoxelNodeBag _removedVoxels; VoxelNodeBag _removedVoxels;
@ -84,6 +86,7 @@ private:
static bool getDistanceFromViewRangeOperation(VoxelNode* node, void* extraData); static bool getDistanceFromViewRangeOperation(VoxelNode* node, void* extraData);
static bool removeOutOfViewOperation(VoxelNode* node, void* extraData); static bool removeOutOfViewOperation(VoxelNode* node, void* extraData);
static bool falseColorizeRandomEveryOtherOperation(VoxelNode* node, void* extraData); static bool falseColorizeRandomEveryOtherOperation(VoxelNode* node, void* extraData);
static bool collectStatsForTreesAndVBOsOperation(VoxelNode* node, void* extraData);
int updateNodeInArraysAsFullVBO(VoxelNode* node); int updateNodeInArraysAsFullVBO(VoxelNode* node);
int updateNodeInArraysAsPartialVBO(VoxelNode* node); int updateNodeInArraysAsPartialVBO(VoxelNode* node);
@ -127,12 +130,14 @@ private:
void setupNewVoxelsForDrawing(); void setupNewVoxelsForDrawing();
void copyWrittenDataToReadArrays(); void copyWrittenDataToReadArrays();
bool _voxelsDirty;
public:
void updateVBOs(); void updateVBOs();
void updateFullVBOs(); // all voxels in the VBO void updateFullVBOs(); // all voxels in the VBO
void updatePartialVBOs(); // multiple segments, only dirty voxels void updatePartialVBOs(); // multiple segments, only dirty voxels
void updateJustEnoughVBOs(); // single segment from first dirty, to last dirty, may include clean voxels void updateJustEnoughVBOs(); // single segment from first dirty, to last dirty, may include clean voxels
bool _voxelsDirty;
}; };
#endif #endif

View file

@ -1337,6 +1337,13 @@ int doFalseRandomizeEveryOtherVoxelColors(int state) {
return state; return state;
} }
int doTreeStats(int state) {
if (state == MENU_ROW_PICKED) {
::voxels.collectStatsForTreesAndVBOs();
}
return state;
}
int doFalseRandomizeVoxelColors(int state) { int doFalseRandomizeVoxelColors(int state) {
if (state == MENU_ROW_PICKED) { if (state == MENU_ROW_PICKED) {
::voxels.falseColorizeRandom(); ::voxels.falseColorizeRandom();
@ -1437,6 +1444,7 @@ void initMenu() {
menuColumnDebug->addRow("FALSE Color Voxels by Distance", doFalseColorizeByDistance); menuColumnDebug->addRow("FALSE Color Voxels by Distance", doFalseColorizeByDistance);
menuColumnDebug->addRow("FALSE Color Voxel Out of View", doFalseColorizeInView); menuColumnDebug->addRow("FALSE Color Voxel Out of View", doFalseColorizeInView);
menuColumnDebug->addRow("Show TRUE Colors", doTrueVoxelColors); menuColumnDebug->addRow("Show TRUE Colors", doTrueVoxelColors);
menuColumnDebug->addRow("Calculate Tree Stats", doTreeStats);
} }
void testPointToVoxel() { void testPointToVoxel() {
@ -1636,6 +1644,11 @@ void key(unsigned char k, int x, int y) {
} }
// Process keypresses // Process keypresses
if (k == 'S') {
::voxels.collectStatsForTreesAndVBOs();
}
if (k == 'q' || k == 'Q') ::terminate(); if (k == 'q' || k == 'Q') ::terminate();
if (k == '/') ::renderStatsOn = !::renderStatsOn; // toggle stats if (k == '/') ::renderStatsOn = !::renderStatsOn; // toggle stats
if (k == '*') ::renderStarsOn = !::renderStarsOn; // toggle stars if (k == '*') ::renderStarsOn = !::renderStarsOn; // toggle stars

View file

@ -94,6 +94,7 @@ VoxelNode* VoxelNode::removeChildAtIndex(int childIndex) {
VoxelNode* returnedChild = _children[childIndex]; VoxelNode* returnedChild = _children[childIndex];
if (_children[childIndex]) { if (_children[childIndex]) {
_children[childIndex] = NULL; _children[childIndex] = NULL;
_isDirty = true;
} }
return returnedChild; return returnedChild;
} }

View file

@ -61,6 +61,7 @@ public:
bool isDirty() const { return _isDirty; }; bool isDirty() const { return _isDirty; };
void clearDirtyBit() { _isDirty = false; }; void clearDirtyBit() { _isDirty = false; };
void setDirtyBit() { _isDirty = true; };
unsigned long int getNodesChangedFromBitstream() const { return _nodesChangedFromBitstream; }; unsigned long int getNodesChangedFromBitstream() const { return _nodesChangedFromBitstream; };
bool findRayIntersection(const glm::vec3& origin, const glm::vec3& direction, bool findRayIntersection(const glm::vec3& origin, const glm::vec3& direction,