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@ -1,852 +0,0 @@
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//
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// AnimationServer.cpp
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// animation-server/src
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//
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// Created by Stephen Birarda on 12/5/2013.
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// Copyright 2013 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include <algorithm>
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#include <cmath>
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#include <cstdlib>
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#include <cstring>
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#include <cstdio>
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#include <QtCore/QTimer>
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#include <EnvironmentData.h>
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#include <NodeList.h>
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#include <OctalCode.h>
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#include <PacketHeaders.h>
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#include <JurisdictionListener.h>
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#include <SharedUtil.h>
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#include <VoxelEditPacketSender.h>
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#include <VoxelTree.h>
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#include "AnimationServer.h"
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bool shouldShowPacketsPerSecond = false; // do we want to debug packets per second
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bool includeBillboard = true;
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bool includeBorderTracer = true;
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bool includeMovingBug = true;
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bool includeBlinkingVoxel = false;
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bool includeDanceFloor = true;
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bool buildStreet = false;
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bool nonThreadedPacketSender = false;
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int packetsPerSecond = PacketSender::DEFAULT_PACKETS_PER_SECOND;
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bool waitForVoxelServer = true;
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const int ANIMATION_LISTEN_PORT = 40107;
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int ANIMATE_FPS = 60;
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double ANIMATE_FPS_IN_MILLISECONDS = 1000.0/ANIMATE_FPS; // determines FPS from our desired FPS
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quint64 ANIMATE_VOXELS_INTERVAL_USECS = (ANIMATE_FPS_IN_MILLISECONDS * 1000); // converts from milliseconds to usecs
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int PROCESSING_FPS = 60;
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double PROCESSING_FPS_IN_MILLISECONDS = 1000.0/PROCESSING_FPS; // determines FPS from our desired FPS
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int FUDGE_USECS = 650; // a little bit of fudge to actually do some processing
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quint64 PROCESSING_INTERVAL_USECS = (PROCESSING_FPS_IN_MILLISECONDS * 1000) - FUDGE_USECS; // converts from milliseconds to usecs
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bool wantLocalDomain = false;
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unsigned long packetsSent = 0;
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unsigned long bytesSent = 0;
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JurisdictionListener* jurisdictionListener = NULL;
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VoxelEditPacketSender* voxelEditPacketSender = NULL;
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pthread_t animateVoxelThread;
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glm::vec3 rotatePoint(glm::vec3 point, float angle) {
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// First, create the quaternion based on this angle of rotation
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glm::quat q(glm::vec3(0, -angle, 0));
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// Next, create a rotation matrix from that quaternion
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glm::mat4 rotation = glm::mat4_cast(q);
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// Transform the original vectors by the rotation matrix to get the new vectors
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glm::vec4 quatPoint(point.x, point.y, point.z, 0);
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glm::vec4 newPoint = quatPoint * rotation;
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return glm::vec3(newPoint.x, newPoint.y, newPoint.z);
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}
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const float BUG_VOXEL_SIZE = 0.0625f / TREE_SCALE;
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glm::vec3 bugPosition = glm::vec3(BUG_VOXEL_SIZE * 20.0, BUG_VOXEL_SIZE * 30.0, BUG_VOXEL_SIZE * 20.0);
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glm::vec3 bugDirection = glm::vec3(0, 0, 1);
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const int VOXELS_PER_BUG = 18;
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glm::vec3 bugPathCenter = glm::vec3(0.25f,0.15f,0.25f); // glm::vec3(BUG_VOXEL_SIZE * 150.0, BUG_VOXEL_SIZE * 30.0, BUG_VOXEL_SIZE * 150.0);
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float bugPathRadius = 0.2f; //BUG_VOXEL_SIZE * 140.0;
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float bugPathTheta = 0.0f * RADIANS_PER_DEGREE;
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float bugRotation = 0.0f * RADIANS_PER_DEGREE;
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float bugAngleDelta = 0.2f * RADIANS_PER_DEGREE;
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bool moveBugInLine = false;
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class BugPart {
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public:
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glm::vec3 partLocation;
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unsigned char partColor[3];
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BugPart(const glm::vec3& location, unsigned char red, unsigned char green, unsigned char blue ) {
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partLocation = location;
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partColor[0] = red;
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partColor[1] = green;
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partColor[2] = blue;
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}
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};
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const BugPart bugParts[VOXELS_PER_BUG] = {
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// tail
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BugPart(glm::vec3( 0, 0, -3), 51, 51, 153) ,
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BugPart(glm::vec3( 0, 0, -2), 51, 51, 153) ,
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BugPart(glm::vec3( 0, 0, -1), 51, 51, 153) ,
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// body
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BugPart(glm::vec3( 0, 0, 0), 255, 200, 0) ,
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BugPart(glm::vec3( 0, 0, 1), 255, 200, 0) ,
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// head
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BugPart(glm::vec3( 0, 0, 2), 200, 0, 0) ,
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// eyes
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BugPart(glm::vec3( 1, 0, 3), 64, 64, 64) ,
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BugPart(glm::vec3(-1, 0, 3), 64, 64, 64) ,
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// wings
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BugPart(glm::vec3( 3, 1, 1), 0, 153, 0) ,
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BugPart(glm::vec3( 2, 1, 1), 0, 153, 0) ,
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BugPart(glm::vec3( 1, 0, 1), 0, 153, 0) ,
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BugPart(glm::vec3(-1, 0, 1), 0, 153, 0) ,
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BugPart(glm::vec3(-2, 1, 1), 0, 153, 0) ,
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BugPart(glm::vec3(-3, 1, 1), 0, 153, 0) ,
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BugPart(glm::vec3( 2, -1, 0), 153, 200, 0) ,
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BugPart(glm::vec3( 1, -1, 0), 153, 200, 0) ,
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BugPart(glm::vec3(-1, -1, 0), 153, 200, 0) ,
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BugPart(glm::vec3(-2, -1, 0), 153, 200, 0) ,
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};
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static void renderMovingBug() {
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VoxelDetail details[VOXELS_PER_BUG];
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// Generate voxels for where bug used to be
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for (int i = 0; i < VOXELS_PER_BUG; i++) {
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details[i].s = BUG_VOXEL_SIZE;
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glm::vec3 partAt = bugParts[i].partLocation * BUG_VOXEL_SIZE * (bugDirection.x < 0 ? -1.0f : 1.0f);
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glm::vec3 rotatedPartAt = rotatePoint(partAt, bugRotation);
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glm::vec3 offsetPartAt = rotatedPartAt + bugPosition;
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details[i].x = offsetPartAt.x;
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details[i].y = offsetPartAt.y;
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details[i].z = offsetPartAt.z;
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details[i].red = bugParts[i].partColor[0];
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details[i].green = bugParts[i].partColor[1];
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details[i].blue = bugParts[i].partColor[2];
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}
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// send the "erase message" first...
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PacketType message = PacketTypeVoxelErase;
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::voxelEditPacketSender->queueVoxelEditMessages(message, VOXELS_PER_BUG, (VoxelDetail*)&details);
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// Move the bug...
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if (moveBugInLine) {
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bugPosition.x += (bugDirection.x * BUG_VOXEL_SIZE);
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bugPosition.y += (bugDirection.y * BUG_VOXEL_SIZE);
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bugPosition.z += (bugDirection.z * BUG_VOXEL_SIZE);
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// Check boundaries
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if (bugPosition.z > 1.0f) {
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bugDirection.z = -1.f;
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}
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if (bugPosition.z < BUG_VOXEL_SIZE) {
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bugDirection.z = 1.f;
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}
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} else {
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//qDebug("bugPathCenter=(%f,%f,%f)", bugPathCenter.x, bugPathCenter.y, bugPathCenter.z);
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bugPathTheta += bugAngleDelta; // move slightly
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bugRotation -= bugAngleDelta; // rotate slightly
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// If we loop past end of circle, just reset back into normal range
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if (bugPathTheta > TWO_PI) {
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bugPathTheta = 0.f;
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bugRotation = 0.f;
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}
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float x = bugPathCenter.x + bugPathRadius * cos(bugPathTheta);
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float z = bugPathCenter.z + bugPathRadius * sin(bugPathTheta);
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float y = bugPathCenter.y;
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bugPosition = glm::vec3(x, y, z);
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//qDebug("bugPathTheta=%f", bugPathTheta);
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//qDebug("bugRotation=%f", bugRotation);
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}
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//qDebug("bugPosition=(%f,%f,%f)", bugPosition.x, bugPosition.y, bugPosition.z);
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//qDebug("bugDirection=(%f,%f,%f)", bugDirection.x, bugDirection.y, bugDirection.z);
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// would be nice to add some randomness here...
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// Generate voxels for where bug is going to
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for (int i = 0; i < VOXELS_PER_BUG; i++) {
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details[i].s = BUG_VOXEL_SIZE;
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glm::vec3 partAt = bugParts[i].partLocation * BUG_VOXEL_SIZE * (bugDirection.x < 0 ? -1.0f : 1.0f);
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glm::vec3 rotatedPartAt = rotatePoint(partAt, bugRotation);
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glm::vec3 offsetPartAt = rotatedPartAt + bugPosition;
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details[i].x = offsetPartAt.x;
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details[i].y = offsetPartAt.y;
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details[i].z = offsetPartAt.z;
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details[i].red = bugParts[i].partColor[0];
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details[i].green = bugParts[i].partColor[1];
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details[i].blue = bugParts[i].partColor[2];
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}
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// send the "create message" ...
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message = PacketTypeVoxelSetDestructive;
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::voxelEditPacketSender->queueVoxelEditMessages(message, VOXELS_PER_BUG, (VoxelDetail*)&details);
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}
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float intensity = 0.5f;
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float intensityIncrement = 0.1f;
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const float MAX_INTENSITY = 1.0f;
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const float MIN_INTENSITY = 0.5f;
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const float BEACON_SIZE = 0.25f / TREE_SCALE; // approximately 1/4th meter
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static void sendVoxelBlinkMessage() {
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VoxelDetail detail;
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detail.s = BEACON_SIZE;
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glm::vec3 position = glm::vec3(0.f, 0.f, detail.s);
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detail.x = detail.s * floor(position.x / detail.s);
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detail.y = detail.s * floor(position.y / detail.s);
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detail.z = detail.s * floor(position.z / detail.s);
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::intensity += ::intensityIncrement;
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if (::intensity >= MAX_INTENSITY) {
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::intensity = MAX_INTENSITY;
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::intensityIncrement = -::intensityIncrement;
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}
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if (::intensity <= MIN_INTENSITY) {
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::intensity = MIN_INTENSITY;
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::intensityIncrement = -::intensityIncrement;
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}
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detail.red = 255 * ::intensity;
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detail.green = 0 * ::intensity;
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detail.blue = 0 * ::intensity;
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PacketType message = PacketTypeVoxelSetDestructive;
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::voxelEditPacketSender->sendVoxelEditMessage(message, detail);
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}
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bool stringOfLightsInitialized = false;
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int currentLight = 0;
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int lightMovementDirection = 1;
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const int SEGMENT_COUNT = 4;
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const int LIGHTS_PER_SEGMENT = 80;
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const int LIGHT_COUNT = LIGHTS_PER_SEGMENT * SEGMENT_COUNT;
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glm::vec3 stringOfLights[LIGHT_COUNT];
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unsigned char offColor[3] = { 240, 240, 240 };
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unsigned char onColor[3] = { 0, 255, 255 };
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const float STRING_OF_LIGHTS_SIZE = 0.125f / TREE_SCALE; // approximately 1/8th meter
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static void sendBlinkingStringOfLights() {
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PacketType message = PacketTypeVoxelSetDestructive; // we're a bully!
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float lightScale = STRING_OF_LIGHTS_SIZE;
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static VoxelDetail details[LIGHTS_PER_SEGMENT];
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// first initialized the string of lights if needed...
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if (!stringOfLightsInitialized) {
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for (int segment = 0; segment < SEGMENT_COUNT; segment++) {
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for (int indexInSegment = 0; indexInSegment < LIGHTS_PER_SEGMENT; indexInSegment++) {
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int i = (segment * LIGHTS_PER_SEGMENT) + indexInSegment;
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// four different segments on sides of initial platform
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switch (segment) {
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case 0:
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// along x axis
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stringOfLights[i] = glm::vec3(indexInSegment * lightScale, 0, 0);
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break;
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case 1:
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// parallel to Z axis at outer X edge
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stringOfLights[i] = glm::vec3(LIGHTS_PER_SEGMENT * lightScale, 0, indexInSegment * lightScale);
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break;
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case 2:
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// parallel to X axis at outer Z edge
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stringOfLights[i] = glm::vec3((LIGHTS_PER_SEGMENT-indexInSegment) * lightScale, 0,
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LIGHTS_PER_SEGMENT * lightScale);
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break;
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case 3:
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// on Z axis
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stringOfLights[i] = glm::vec3(0, 0, (LIGHTS_PER_SEGMENT-indexInSegment) * lightScale);
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|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
details[indexInSegment].s = STRING_OF_LIGHTS_SIZE;
|
|
|
|
|
details[indexInSegment].x = stringOfLights[i].x;
|
|
|
|
|
details[indexInSegment].y = stringOfLights[i].y;
|
|
|
|
|
details[indexInSegment].z = stringOfLights[i].z;
|
|
|
|
|
|
|
|
|
|
details[indexInSegment].red = offColor[0];
|
|
|
|
|
details[indexInSegment].green = offColor[1];
|
|
|
|
|
details[indexInSegment].blue = offColor[2];
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
::voxelEditPacketSender->queueVoxelEditMessages(message, LIGHTS_PER_SEGMENT, (VoxelDetail*)&details);
|
|
|
|
|
}
|
|
|
|
|
stringOfLightsInitialized = true;
|
|
|
|
|
} else {
|
|
|
|
|
// turn off current light
|
|
|
|
|
details[0].x = stringOfLights[currentLight].x;
|
|
|
|
|
details[0].y = stringOfLights[currentLight].y;
|
|
|
|
|
details[0].z = stringOfLights[currentLight].z;
|
|
|
|
|
details[0].red = offColor[0];
|
|
|
|
|
details[0].green = offColor[1];
|
|
|
|
|
details[0].blue = offColor[2];
|
|
|
|
|
|
|
|
|
|
// move current light...
|
|
|
|
|
// if we're at the end of our string, then change direction
|
|
|
|
|
if (currentLight == LIGHT_COUNT-1) {
|
|
|
|
|
lightMovementDirection = -1;
|
|
|
|
|
}
|
|
|
|
|
if (currentLight == 0) {
|
|
|
|
|
lightMovementDirection = 1;
|
|
|
|
|
}
|
|
|
|
|
currentLight += lightMovementDirection;
|
|
|
|
|
|
|
|
|
|
// turn on new current light
|
|
|
|
|
details[1].x = stringOfLights[currentLight].x;
|
|
|
|
|
details[1].y = stringOfLights[currentLight].y;
|
|
|
|
|
details[1].z = stringOfLights[currentLight].z;
|
|
|
|
|
details[1].red = onColor[0];
|
|
|
|
|
details[1].green = onColor[1];
|
|
|
|
|
details[1].blue = onColor[2];
|
|
|
|
|
|
|
|
|
|
// send both changes in same message
|
|
|
|
|
::voxelEditPacketSender->queueVoxelEditMessages(message, 2, (VoxelDetail*)&details);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool danceFloorInitialized = false;
|
|
|
|
|
const float DANCE_FLOOR_LIGHT_SIZE = 1.0f / TREE_SCALE; // approximately 1 meter
|
|
|
|
|
const int DANCE_FLOOR_LENGTH = 10;
|
|
|
|
|
const int DANCE_FLOOR_WIDTH = 10;
|
|
|
|
|
glm::vec3 danceFloorPosition(100.0f / TREE_SCALE, 30.0f / TREE_SCALE, 10.0f / TREE_SCALE);
|
|
|
|
|
glm::vec3 danceFloorLights[DANCE_FLOOR_LENGTH][DANCE_FLOOR_WIDTH];
|
|
|
|
|
unsigned char danceFloorOffColor[3] = { 240, 240, 240 };
|
|
|
|
|
const int DANCE_FLOOR_COLORS = 6;
|
|
|
|
|
|
|
|
|
|
unsigned char danceFloorOnColorA[DANCE_FLOOR_COLORS][3] = {
|
|
|
|
|
{ 255, 0, 0 }, { 0, 255, 0 }, { 0, 0, 255 },
|
|
|
|
|
{ 0, 191, 255 }, { 0, 250, 154 }, { 255, 69, 0 },
|
|
|
|
|
};
|
|
|
|
|
unsigned char danceFloorOnColorB[DANCE_FLOOR_COLORS][3] = {
|
|
|
|
|
{ 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 } ,
|
|
|
|
|
{ 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 }
|
|
|
|
|
};
|
|
|
|
|
float danceFloorGradient = 0.5f;
|
|
|
|
|
const float BEATS_PER_MINUTE = 118.0f;
|
|
|
|
|
const float SECONDS_PER_MINUTE = 60.0f;
|
|
|
|
|
const float FRAMES_PER_BEAT = (SECONDS_PER_MINUTE * ANIMATE_FPS) / BEATS_PER_MINUTE;
|
|
|
|
|
float danceFloorGradientIncrement = 1.0f / FRAMES_PER_BEAT;
|
|
|
|
|
const float DANCE_FLOOR_MAX_GRADIENT = 1.0f;
|
|
|
|
|
const float DANCE_FLOOR_MIN_GRADIENT = 0.0f;
|
|
|
|
|
const int DANCE_FLOOR_VOXELS_PER_PACKET = 100;
|
|
|
|
|
int danceFloorColors[DANCE_FLOOR_WIDTH][DANCE_FLOOR_LENGTH];
|
|
|
|
|
|
|
|
|
|
void sendDanceFloor() {
|
|
|
|
|
PacketType message = PacketTypeVoxelSetDestructive; // we're a bully!
|
|
|
|
|
float lightScale = DANCE_FLOOR_LIGHT_SIZE;
|
|
|
|
|
static VoxelDetail details[DANCE_FLOOR_VOXELS_PER_PACKET];
|
|
|
|
|
|
|
|
|
|
// first initialized the billboard of lights if needed...
|
|
|
|
|
if (!::danceFloorInitialized) {
|
|
|
|
|
for (int i = 0; i < DANCE_FLOOR_WIDTH; i++) {
|
|
|
|
|
for (int j = 0; j < DANCE_FLOOR_LENGTH; j++) {
|
|
|
|
|
|
|
|
|
|
int randomColorIndex = randIntInRange(-DANCE_FLOOR_COLORS, DANCE_FLOOR_COLORS);
|
|
|
|
|
::danceFloorColors[i][j] = randomColorIndex;
|
|
|
|
|
::danceFloorLights[i][j] = ::danceFloorPosition +
|
|
|
|
|
glm::vec3(i * DANCE_FLOOR_LIGHT_SIZE, 0, j * DANCE_FLOOR_LIGHT_SIZE);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
::danceFloorInitialized = true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
::danceFloorGradient += ::danceFloorGradientIncrement;
|
|
|
|
|
|
|
|
|
|
if (::danceFloorGradient >= DANCE_FLOOR_MAX_GRADIENT) {
|
|
|
|
|
::danceFloorGradient = DANCE_FLOOR_MAX_GRADIENT;
|
|
|
|
|
::danceFloorGradientIncrement = -::danceFloorGradientIncrement;
|
|
|
|
|
}
|
|
|
|
|
if (::danceFloorGradient <= DANCE_FLOOR_MIN_GRADIENT) {
|
|
|
|
|
::danceFloorGradient = DANCE_FLOOR_MIN_GRADIENT;
|
|
|
|
|
::danceFloorGradientIncrement = -::danceFloorGradientIncrement;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for (int i = 0; i < DANCE_FLOOR_LENGTH; i++) {
|
|
|
|
|
for (int j = 0; j < DANCE_FLOOR_WIDTH; j++) {
|
|
|
|
|
|
|
|
|
|
int nthVoxel = ((i * DANCE_FLOOR_WIDTH) + j);
|
|
|
|
|
int item = nthVoxel % DANCE_FLOOR_VOXELS_PER_PACKET;
|
|
|
|
|
|
|
|
|
|
::danceFloorLights[i][j] = ::danceFloorPosition +
|
|
|
|
|
glm::vec3(i * DANCE_FLOOR_LIGHT_SIZE, 0, j * DANCE_FLOOR_LIGHT_SIZE);
|
|
|
|
|
|
|
|
|
|
details[item].s = lightScale;
|
|
|
|
|
details[item].x = ::danceFloorLights[i][j].x;
|
|
|
|
|
details[item].y = ::danceFloorLights[i][j].y;
|
|
|
|
|
details[item].z = ::danceFloorLights[i][j].z;
|
|
|
|
|
|
|
|
|
|
if (danceFloorColors[i][j] > 0) {
|
|
|
|
|
int color = danceFloorColors[i][j] - 1;
|
|
|
|
|
details[item].red = (::danceFloorOnColorA[color][0] +
|
|
|
|
|
((::danceFloorOnColorB[color][0] - ::danceFloorOnColorA[color][0])
|
|
|
|
|
* ::danceFloorGradient));
|
|
|
|
|
details[item].green = (::danceFloorOnColorA[color][1] +
|
|
|
|
|
((::danceFloorOnColorB[color][1] - ::danceFloorOnColorA[color][1])
|
|
|
|
|
* ::danceFloorGradient));
|
|
|
|
|
details[item].blue = (::danceFloorOnColorA[color][2] +
|
|
|
|
|
((::danceFloorOnColorB[color][2] - ::danceFloorOnColorA[color][2])
|
|
|
|
|
* ::danceFloorGradient));
|
|
|
|
|
} else if (::danceFloorColors[i][j] < 0) {
|
|
|
|
|
int color = -(::danceFloorColors[i][j] + 1);
|
|
|
|
|
details[item].red = (::danceFloorOnColorB[color][0] +
|
|
|
|
|
((::danceFloorOnColorA[color][0] - ::danceFloorOnColorB[color][0])
|
|
|
|
|
* ::danceFloorGradient));
|
|
|
|
|
details[item].green = (::danceFloorOnColorB[color][1] +
|
|
|
|
|
((::danceFloorOnColorA[color][1] - ::danceFloorOnColorB[color][1])
|
|
|
|
|
* ::danceFloorGradient));
|
|
|
|
|
details[item].blue = (::danceFloorOnColorB[color][2] +
|
|
|
|
|
((::danceFloorOnColorA[color][2] - ::danceFloorOnColorB[color][2])
|
|
|
|
|
* ::danceFloorGradient));
|
|
|
|
|
} else {
|
|
|
|
|
int color = 0;
|
|
|
|
|
details[item].red = (::danceFloorOnColorB[color][0] +
|
|
|
|
|
((::danceFloorOnColorA[color][0] - ::danceFloorOnColorB[color][0])
|
|
|
|
|
* ::danceFloorGradient));
|
|
|
|
|
details[item].green = (::danceFloorOnColorB[color][1] +
|
|
|
|
|
((::danceFloorOnColorA[color][1] - ::danceFloorOnColorB[color][1])
|
|
|
|
|
* ::danceFloorGradient));
|
|
|
|
|
details[item].blue = (::danceFloorOnColorB[color][2] +
|
|
|
|
|
((::danceFloorOnColorA[color][2] - ::danceFloorOnColorB[color][2])
|
|
|
|
|
* ::danceFloorGradient));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (item == DANCE_FLOOR_VOXELS_PER_PACKET - 1) {
|
|
|
|
|
::voxelEditPacketSender->queueVoxelEditMessages(message, DANCE_FLOOR_VOXELS_PER_PACKET, (VoxelDetail*)&details);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool billboardInitialized = false;
|
|
|
|
|
const int BILLBOARD_HEIGHT = 9;
|
|
|
|
|
const int BILLBOARD_WIDTH = 45;
|
|
|
|
|
glm::vec3 billboardPosition((0.125f / TREE_SCALE),(0.125f / TREE_SCALE),0);
|
|
|
|
|
glm::vec3 billboardLights[BILLBOARD_HEIGHT][BILLBOARD_WIDTH];
|
|
|
|
|
unsigned char billboardOffColor[3] = { 240, 240, 240 };
|
|
|
|
|
unsigned char billboardOnColorA[3] = { 0, 0, 255 };
|
|
|
|
|
unsigned char billboardOnColorB[3] = { 0, 255, 0 };
|
|
|
|
|
float billboardGradient = 0.5f;
|
|
|
|
|
float billboardGradientIncrement = 0.01f;
|
|
|
|
|
const float BILLBOARD_MAX_GRADIENT = 1.0f;
|
|
|
|
|
const float BILLBOARD_MIN_GRADIENT = 0.0f;
|
|
|
|
|
const float BILLBOARD_LIGHT_SIZE = 0.125f / TREE_SCALE; // approximately 1/8 meter per light
|
|
|
|
|
const int VOXELS_PER_PACKET = 81;
|
|
|
|
|
|
|
|
|
|
// top to bottom...
|
|
|
|
|
bool billboardMessage[BILLBOARD_HEIGHT][BILLBOARD_WIDTH] = {
|
|
|
|
|
{ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },
|
|
|
|
|
{ 0,0,1,0,0,1,0,1,0,0,0,0,0,1,0,0,0,0,1,1,1,1,0,0,0,0,0,1,0,1,1,1,0,1,0,1,0,0,1,0,0,0,0,0,0 },
|
|
|
|
|
{ 0,0,1,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,1,1,1,0,0,0,0,0 },
|
|
|
|
|
{ 0,0,1,1,1,1,0,1,0,1,1,1,0,1,1,1,0,0,1,1,1,0,0,0,0,1,1,1,0,1,1,1,0,1,0,1,0,0,1,0,0,1,0,1,0 },
|
|
|
|
|
{ 0,0,1,0,0,1,0,1,0,1,0,1,0,1,0,1,0,0,1,0,0,0,0,1,0,1,0,1,0,1,0,0,0,1,0,1,0,0,1,0,0,1,0,1,0 },
|
|
|
|
|
{ 0,0,1,0,0,1,0,1,0,1,1,1,0,1,0,1,0,0,1,0,0,0,0,1,0,1,1,1,0,1,1,1,0,1,0,1,0,0,1,0,0,1,1,1,0 },
|
|
|
|
|
{ 0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0 },
|
|
|
|
|
{ 0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0 },
|
|
|
|
|
{ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 }
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
static void sendBillboard() {
|
|
|
|
|
PacketType message = PacketTypeVoxelSetDestructive; // we're a bully!
|
|
|
|
|
float lightScale = BILLBOARD_LIGHT_SIZE;
|
|
|
|
|
static VoxelDetail details[VOXELS_PER_PACKET];
|
|
|
|
|
|
|
|
|
|
// first initialized the billboard of lights if needed...
|
|
|
|
|
if (!billboardInitialized) {
|
|
|
|
|
for (int i = 0; i < BILLBOARD_HEIGHT; i++) {
|
|
|
|
|
for (int j = 0; j < BILLBOARD_WIDTH; j++) {
|
|
|
|
|
|
|
|
|
|
billboardLights[i][j] = billboardPosition + glm::vec3(j * lightScale, (float)((BILLBOARD_HEIGHT - i) * lightScale), 0);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
billboardInitialized = true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
::billboardGradient += ::billboardGradientIncrement;
|
|
|
|
|
|
|
|
|
|
if (::billboardGradient >= BILLBOARD_MAX_GRADIENT) {
|
|
|
|
|
::billboardGradient = BILLBOARD_MAX_GRADIENT;
|
|
|
|
|
::billboardGradientIncrement = -::billboardGradientIncrement;
|
|
|
|
|
}
|
|
|
|
|
if (::billboardGradient <= BILLBOARD_MIN_GRADIENT) {
|
|
|
|
|
::billboardGradient = BILLBOARD_MIN_GRADIENT;
|
|
|
|
|
::billboardGradientIncrement = -::billboardGradientIncrement;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for (int i = 0; i < BILLBOARD_HEIGHT; i++) {
|
|
|
|
|
for (int j = 0; j < BILLBOARD_WIDTH; j++) {
|
|
|
|
|
|
|
|
|
|
int nthVoxel = ((i * BILLBOARD_WIDTH) + j);
|
|
|
|
|
int item = nthVoxel % VOXELS_PER_PACKET;
|
|
|
|
|
|
|
|
|
|
billboardLights[i][j] = billboardPosition + glm::vec3(j * lightScale, (float)((BILLBOARD_HEIGHT - i) * lightScale), 0);
|
|
|
|
|
|
|
|
|
|
details[item].s = lightScale;
|
|
|
|
|
details[item].x = billboardLights[i][j].x;
|
|
|
|
|
details[item].y = billboardLights[i][j].y;
|
|
|
|
|
details[item].z = billboardLights[i][j].z;
|
|
|
|
|
|
|
|
|
|
if (billboardMessage[i][j]) {
|
|
|
|
|
details[item].red = (billboardOnColorA[0] + ((billboardOnColorB[0] - billboardOnColorA[0]) * ::billboardGradient));
|
|
|
|
|
details[item].green = (billboardOnColorA[1] + ((billboardOnColorB[1] - billboardOnColorA[1]) * ::billboardGradient));
|
|
|
|
|
details[item].blue = (billboardOnColorA[2] + ((billboardOnColorB[2] - billboardOnColorA[2]) * ::billboardGradient));
|
|
|
|
|
} else {
|
|
|
|
|
details[item].red = billboardOffColor[0];
|
|
|
|
|
details[item].green = billboardOffColor[1];
|
|
|
|
|
details[item].blue = billboardOffColor[2];
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (item == VOXELS_PER_PACKET - 1) {
|
|
|
|
|
::voxelEditPacketSender->queueVoxelEditMessages(message, VOXELS_PER_PACKET, (VoxelDetail*)&details);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool roadInitialized = false;
|
|
|
|
|
const int BRICKS_ACROSS_ROAD = 32;
|
|
|
|
|
const float ROAD_BRICK_SIZE = 0.125f/TREE_SCALE; //(ROAD_WIDTH_METERS / TREE_SCALE) / BRICKS_ACROSS_ROAD; // in voxel units
|
|
|
|
|
const int ROAD_LENGTH = 1.0f / ROAD_BRICK_SIZE; // in bricks
|
|
|
|
|
const int ROAD_WIDTH = BRICKS_ACROSS_ROAD; // in bricks
|
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|
|
glm::vec3 roadPosition(0.5f - (ROAD_BRICK_SIZE * BRICKS_ACROSS_ROAD), 0.0f, 0.0f);
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|
|
|
const int BRICKS_PER_PACKET = 32; // guessing
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|
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|
|
|
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|
|
void doBuildStreet() {
|
|
|
|
|
if (roadInitialized) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
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|
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|
|
PacketType message = PacketTypeVoxelSetDestructive; // we're a bully!
|
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|
|
|
static VoxelDetail details[BRICKS_PER_PACKET];
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|
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|
|
for (int z = 0; z < ROAD_LENGTH; z++) {
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|
|
for (int x = 0; x < ROAD_WIDTH; x++) {
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|
|
int nthVoxel = ((z * ROAD_WIDTH) + x);
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|
|
int item = nthVoxel % BRICKS_PER_PACKET;
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|
|
glm::vec3 brick = roadPosition + glm::vec3(x * ROAD_BRICK_SIZE, 0, z * ROAD_BRICK_SIZE);
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|
|
details[item].s = ROAD_BRICK_SIZE;
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|
|
details[item].x = brick.x;
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|
|
details[item].y = brick.y;
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|
|
details[item].z = brick.z;
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|
|
unsigned char randomTone = randIntInRange(118,138);
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|
|
details[item].red = randomTone;
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|
|
details[item].green = randomTone;
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|
|
details[item].blue = randomTone;
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|
|
if (item == BRICKS_PER_PACKET - 1) {
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|
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|
|
::voxelEditPacketSender->queueVoxelEditMessages(message, BRICKS_PER_PACKET, (VoxelDetail*)&details);
|
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|
|
|
}
|
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|
|
|
}
|
|
|
|
|
}
|
|
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|
|
roadInitialized = true;
|
|
|
|
|
}
|
|
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|
|
double start = 0;
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|
|
void* animateVoxels(void* args) {
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|
|
quint64 lastAnimateTime = 0;
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|
|
quint64 lastProcessTime = 0;
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|
|
int processesPerAnimate = 0;
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|
|
bool firstTime = true;
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|
|
qDebug() << "Setting PPS to " << ::packetsPerSecond;
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|
|
::voxelEditPacketSender->setPacketsPerSecond(::packetsPerSecond);
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|
|
qDebug() << "PPS set to " << ::voxelEditPacketSender->getPacketsPerSecond();
|
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|
|
|
|
|
|
|
while (true) {
|
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|
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|
|
// If we're asked to wait for voxel servers, and there isn't one available yet, then
|
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|
|
|
// let the voxelEditPacketSender process and move on.
|
|
|
|
|
if (::waitForVoxelServer && !::voxelEditPacketSender->voxelServersExist()) {
|
|
|
|
|
if (::nonThreadedPacketSender) {
|
|
|
|
|
::voxelEditPacketSender->process();
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
if (firstTime) {
|
|
|
|
|
lastAnimateTime = usecTimestampNow();
|
|
|
|
|
firstTime = false;
|
|
|
|
|
}
|
|
|
|
|
lastProcessTime = usecTimestampNow();
|
|
|
|
|
|
|
|
|
|
// The while loop will be running at PROCESSING_FPS, but we only want to call these animation functions at
|
|
|
|
|
// ANIMATE_FPS. So we check out last animate time and only call these if we've elapsed that time.
|
|
|
|
|
quint64 now = usecTimestampNow();
|
|
|
|
|
quint64 animationElapsed = now - lastAnimateTime;
|
|
|
|
|
int withinAnimationTarget = ANIMATE_VOXELS_INTERVAL_USECS - animationElapsed;
|
|
|
|
|
const int CLOSE_ENOUGH_TO_ANIMATE = 2000; // approximately 2 ms
|
|
|
|
|
|
|
|
|
|
int animateLoopsPerAnimate = 0;
|
|
|
|
|
while (withinAnimationTarget < CLOSE_ENOUGH_TO_ANIMATE) {
|
|
|
|
|
processesPerAnimate = 0;
|
|
|
|
|
animateLoopsPerAnimate++;
|
|
|
|
|
|
|
|
|
|
lastAnimateTime = now;
|
|
|
|
|
// some animations
|
|
|
|
|
//sendVoxelBlinkMessage();
|
|
|
|
|
|
|
|
|
|
if (::includeBillboard) {
|
|
|
|
|
sendBillboard();
|
|
|
|
|
}
|
|
|
|
|
if (::includeBorderTracer) {
|
|
|
|
|
sendBlinkingStringOfLights();
|
|
|
|
|
}
|
|
|
|
|
if (::includeMovingBug) {
|
|
|
|
|
renderMovingBug();
|
|
|
|
|
}
|
|
|
|
|
if (::includeBlinkingVoxel) {
|
|
|
|
|
sendVoxelBlinkMessage();
|
|
|
|
|
}
|
|
|
|
|
if (::includeDanceFloor) {
|
|
|
|
|
sendDanceFloor();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (::buildStreet) {
|
|
|
|
|
doBuildStreet();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (animationElapsed > ANIMATE_VOXELS_INTERVAL_USECS) {
|
|
|
|
|
animationElapsed -= ANIMATE_VOXELS_INTERVAL_USECS; // credit ourselves one animation frame
|
|
|
|
|
} else {
|
|
|
|
|
animationElapsed = 0;
|
|
|
|
|
}
|
|
|
|
|
withinAnimationTarget = ANIMATE_VOXELS_INTERVAL_USECS - animationElapsed;
|
|
|
|
|
|
|
|
|
|
::voxelEditPacketSender->releaseQueuedMessages();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (::nonThreadedPacketSender) {
|
|
|
|
|
::voxelEditPacketSender->process();
|
|
|
|
|
}
|
|
|
|
|
processesPerAnimate++;
|
|
|
|
|
}
|
|
|
|
|
// dynamically sleep until we need to fire off the next set of voxels
|
|
|
|
|
quint64 usecToSleep = ::PROCESSING_INTERVAL_USECS - (usecTimestampNow() - lastProcessTime);
|
|
|
|
|
if (usecToSleep > ::PROCESSING_INTERVAL_USECS) {
|
|
|
|
|
usecToSleep = ::PROCESSING_INTERVAL_USECS;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (usecToSleep > 0) {
|
|
|
|
|
usleep(usecToSleep);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
pthread_exit(0);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
AnimationServer::AnimationServer(int &argc, char **argv) :
|
|
|
|
|
QCoreApplication(argc, argv)
|
|
|
|
|
{
|
|
|
|
|
::start = usecTimestampNow();
|
|
|
|
|
|
|
|
|
|
NodeList* nodeList = NodeList::createInstance(NodeType::AnimationServer, ANIMATION_LISTEN_PORT);
|
|
|
|
|
setvbuf(stdout, NULL, _IOLBF, 0);
|
|
|
|
|
|
|
|
|
|
// Handle Local Domain testing with the --local command line
|
|
|
|
|
const char* NON_THREADED_PACKETSENDER = "--NonThreadedPacketSender";
|
|
|
|
|
::nonThreadedPacketSender = cmdOptionExists(argc, (const char**) argv, NON_THREADED_PACKETSENDER);
|
|
|
|
|
qDebug("nonThreadedPacketSender=%s", debug::valueOf(::nonThreadedPacketSender));
|
|
|
|
|
|
|
|
|
|
// Handle Local Domain testing with the --local command line
|
|
|
|
|
const char* NO_BILLBOARD = "--NoBillboard";
|
|
|
|
|
::includeBillboard = !cmdOptionExists(argc, (const char**) argv, NO_BILLBOARD);
|
|
|
|
|
qDebug("includeBillboard=%s", debug::valueOf(::includeBillboard));
|
|
|
|
|
|
|
|
|
|
const char* NO_BORDER_TRACER = "--NoBorderTracer";
|
|
|
|
|
::includeBorderTracer = !cmdOptionExists(argc, (const char**) argv, NO_BORDER_TRACER);
|
|
|
|
|
qDebug("includeBorderTracer=%s", debug::valueOf(::includeBorderTracer));
|
|
|
|
|
|
|
|
|
|
const char* NO_MOVING_BUG = "--NoMovingBug";
|
|
|
|
|
::includeMovingBug = !cmdOptionExists(argc, (const char**) argv, NO_MOVING_BUG);
|
|
|
|
|
qDebug("includeMovingBug=%s", debug::valueOf(::includeMovingBug));
|
|
|
|
|
|
|
|
|
|
const char* INCLUDE_BLINKING_VOXEL = "--includeBlinkingVoxel";
|
|
|
|
|
::includeBlinkingVoxel = cmdOptionExists(argc, (const char**) argv, INCLUDE_BLINKING_VOXEL);
|
|
|
|
|
qDebug("includeBlinkingVoxel=%s", debug::valueOf(::includeBlinkingVoxel));
|
|
|
|
|
|
|
|
|
|
const char* NO_DANCE_FLOOR = "--NoDanceFloor";
|
|
|
|
|
::includeDanceFloor = !cmdOptionExists(argc, (const char**) argv, NO_DANCE_FLOOR);
|
|
|
|
|
qDebug("includeDanceFloor=%s", debug::valueOf(::includeDanceFloor));
|
|
|
|
|
|
|
|
|
|
const char* BUILD_STREET = "--BuildStreet";
|
|
|
|
|
::buildStreet = cmdOptionExists(argc, (const char**) argv, BUILD_STREET);
|
|
|
|
|
qDebug("buildStreet=%s", debug::valueOf(::buildStreet));
|
|
|
|
|
|
|
|
|
|
// Handle Local Domain testing with the --local command line
|
|
|
|
|
const char* showPPS = "--showPPS";
|
|
|
|
|
::shouldShowPacketsPerSecond = cmdOptionExists(argc, (const char**) argv, showPPS);
|
|
|
|
|
|
|
|
|
|
// Handle Local Domain testing with the --local command line
|
|
|
|
|
const char* local = "--local";
|
|
|
|
|
::wantLocalDomain = cmdOptionExists(argc, (const char**) argv,local);
|
|
|
|
|
if (::wantLocalDomain) {
|
|
|
|
|
qDebug("Local Domain MODE!");
|
|
|
|
|
nodeList->getDomainHandler().setIPToLocalhost();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const char* domainHostname = getCmdOption(argc, (const char**) argv, "--domain");
|
|
|
|
|
if (domainHostname) {
|
|
|
|
|
NodeList::getInstance()->getDomainHandler().setHostname(domainHostname);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const char* packetsPerSecondCommand = getCmdOption(argc, (const char**) argv, "--pps");
|
|
|
|
|
if (packetsPerSecondCommand) {
|
|
|
|
|
::packetsPerSecond = atoi(packetsPerSecondCommand);
|
|
|
|
|
}
|
|
|
|
|
qDebug("packetsPerSecond=%d",packetsPerSecond);
|
|
|
|
|
|
|
|
|
|
const char* animateFPSCommand = getCmdOption(argc, (const char**) argv, "--AnimateFPS");
|
|
|
|
|
const char* animateIntervalCommand = getCmdOption(argc, (const char**) argv, "--AnimateInterval");
|
|
|
|
|
if (animateFPSCommand || animateIntervalCommand) {
|
|
|
|
|
if (animateIntervalCommand) {
|
|
|
|
|
::ANIMATE_FPS_IN_MILLISECONDS = atoi(animateIntervalCommand);
|
|
|
|
|
::ANIMATE_VOXELS_INTERVAL_USECS = (ANIMATE_FPS_IN_MILLISECONDS * 1000.0); // converts from milliseconds to usecs
|
|
|
|
|
::ANIMATE_FPS = PacketSender::USECS_PER_SECOND / ::ANIMATE_VOXELS_INTERVAL_USECS;
|
|
|
|
|
} else {
|
|
|
|
|
::ANIMATE_FPS = atoi(animateFPSCommand);
|
|
|
|
|
::ANIMATE_FPS_IN_MILLISECONDS = 1000.0/ANIMATE_FPS; // determines FPS from our desired FPS
|
|
|
|
|
::ANIMATE_VOXELS_INTERVAL_USECS = (ANIMATE_FPS_IN_MILLISECONDS * 1000.0); // converts from milliseconds to usecs
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
qDebug("ANIMATE_FPS=%d",ANIMATE_FPS);
|
|
|
|
|
qDebug("ANIMATE_VOXELS_INTERVAL_USECS=%llu",ANIMATE_VOXELS_INTERVAL_USECS);
|
|
|
|
|
|
|
|
|
|
const char* processingFPSCommand = getCmdOption(argc, (const char**) argv, "--ProcessingFPS");
|
|
|
|
|
const char* processingIntervalCommand = getCmdOption(argc, (const char**) argv, "--ProcessingInterval");
|
|
|
|
|
if (processingFPSCommand || processingIntervalCommand) {
|
|
|
|
|
if (processingIntervalCommand) {
|
|
|
|
|
::PROCESSING_FPS_IN_MILLISECONDS = atoi(processingIntervalCommand);
|
|
|
|
|
::PROCESSING_INTERVAL_USECS = ::PROCESSING_FPS_IN_MILLISECONDS * 1000.0;
|
|
|
|
|
::PROCESSING_FPS = PacketSender::USECS_PER_SECOND / ::PROCESSING_INTERVAL_USECS;
|
|
|
|
|
} else {
|
|
|
|
|
::PROCESSING_FPS = atoi(processingFPSCommand);
|
|
|
|
|
::PROCESSING_FPS_IN_MILLISECONDS = 1000.0/PROCESSING_FPS; // determines FPS from our desired FPS
|
|
|
|
|
::PROCESSING_INTERVAL_USECS = (PROCESSING_FPS_IN_MILLISECONDS * 1000.0) - FUDGE_USECS; // converts from milliseconds to usecs
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
qDebug("PROCESSING_FPS=%d",PROCESSING_FPS);
|
|
|
|
|
qDebug("PROCESSING_INTERVAL_USECS=%llu",PROCESSING_INTERVAL_USECS);
|
|
|
|
|
|
|
|
|
|
nodeList->linkedDataCreateCallback = NULL; // do we need a callback?
|
|
|
|
|
|
|
|
|
|
// Create our JurisdictionListener so we'll know where to send edit packets
|
|
|
|
|
::jurisdictionListener = new JurisdictionListener();
|
|
|
|
|
if (::jurisdictionListener) {
|
|
|
|
|
::jurisdictionListener->initialize(true);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Create out VoxelEditPacketSender
|
|
|
|
|
::voxelEditPacketSender = new VoxelEditPacketSender;
|
|
|
|
|
::voxelEditPacketSender->initialize(!::nonThreadedPacketSender);
|
|
|
|
|
|
|
|
|
|
if (::jurisdictionListener) {
|
|
|
|
|
::voxelEditPacketSender->setVoxelServerJurisdictions(::jurisdictionListener->getJurisdictions());
|
|
|
|
|
}
|
|
|
|
|
if (::nonThreadedPacketSender) {
|
|
|
|
|
::voxelEditPacketSender->setProcessCallIntervalHint(PROCESSING_INTERVAL_USECS);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
srand((unsigned)time(0));
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
pthread_create(&::animateVoxelThread, NULL, animateVoxels, NULL);
|
|
|
|
|
|
|
|
|
|
NodeList::getInstance()->addNodeTypeToInterestSet(NodeType::VoxelServer);
|
|
|
|
|
|
|
|
|
|
QTimer* domainServerTimer = new QTimer(this);
|
|
|
|
|
connect(domainServerTimer, SIGNAL(timeout()), nodeList, SLOT(sendDomainServerCheckIn()));
|
|
|
|
|
domainServerTimer->start(DOMAIN_SERVER_CHECK_IN_MSECS);
|
|
|
|
|
|
|
|
|
|
QTimer* silentNodeTimer = new QTimer(this);
|
|
|
|
|
connect(silentNodeTimer, SIGNAL(timeout()), nodeList, SLOT(removeSilentNodes()));
|
|
|
|
|
silentNodeTimer->start(NODE_SILENCE_THRESHOLD_MSECS);
|
|
|
|
|
|
|
|
|
|
connect(&nodeList->getNodeSocket(), SIGNAL(readyRead()), SLOT(readPendingDatagrams()));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void AnimationServer::readPendingDatagrams() {
|
|
|
|
|
NodeList* nodeList = NodeList::getInstance();
|
|
|
|
|
|
|
|
|
|
static QByteArray receivedPacket;
|
|
|
|
|
static HifiSockAddr nodeSockAddr;
|
|
|
|
|
|
|
|
|
|
// Nodes sending messages to us...
|
|
|
|
|
while (nodeList->getNodeSocket().hasPendingDatagrams()) {
|
|
|
|
|
receivedPacket.resize(nodeList->getNodeSocket().pendingDatagramSize());
|
|
|
|
|
nodeList->getNodeSocket().readDatagram(receivedPacket.data(), receivedPacket.size(),
|
|
|
|
|
nodeSockAddr.getAddressPointer(), nodeSockAddr.getPortPointer());
|
|
|
|
|
if (nodeList->packetVersionAndHashMatch(receivedPacket)) {
|
|
|
|
|
if (packetTypeForPacket(receivedPacket) == PacketTypeJurisdiction) {
|
|
|
|
|
int headerBytes = numBytesForPacketHeader(receivedPacket);
|
|
|
|
|
// PacketType_JURISDICTION, first byte is the node type...
|
|
|
|
|
if (receivedPacket.data()[headerBytes] == NodeType::VoxelServer && ::jurisdictionListener) {
|
|
|
|
|
|
|
|
|
|
SharedNodePointer matchedNode = NodeList::getInstance()->sendingNodeForPacket(receivedPacket);
|
|
|
|
|
if (matchedNode) {
|
|
|
|
|
::jurisdictionListener->queueReceivedPacket(matchedNode, receivedPacket);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
NodeList::getInstance()->processNodeData(nodeSockAddr, receivedPacket);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
AnimationServer::~AnimationServer() {
|
|
|
|
|
pthread_join(animateVoxelThread, NULL);
|
|
|
|
|
|
|
|
|
|
if (::jurisdictionListener) {
|
|
|
|
|
::jurisdictionListener->terminate();
|
|
|
|
|
delete ::jurisdictionListener;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (::voxelEditPacketSender) {
|
|
|
|
|
::voxelEditPacketSender->terminate();
|
|
|
|
|
delete ::voxelEditPacketSender;
|
|
|
|
|
}
|
|
|
|
|
}
|